PayProc.php 50 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
  32. return PayProc::accumulateRechargeRewardReceived();
  33. // 游戏内二级货币消费
  34. case CmdCode::cmd_mpay_pay: # 8807 消费..
  35. return self::m_pay(); # ::==> 购买普通商城物品
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. // 充值消费
  41. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  42. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  43. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  44. return self::selfhelpCheckOrders();
  45. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  46. return self::GetPayRecoreds();
  47. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  48. return self::PayDeliverGoods();
  49. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  50. return self::UserRechargeDrawPrize();
  51. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  52. return self::NewFirstRecharge();
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. /**
  58. * 8804 累计充值
  59. */
  60. static function accumulateRechargeRewardReceived() {
  61. list($id) = req()->paras;
  62. $mo = GameConfig::accumulaterecharge_getItem($id);
  63. my_Assert($mo != null, ErrCode::err_const_no);
  64. my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
  65. my_Assert(in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
  66. ctx()->privateState->accumulateRechargeRewardRecord[] = $id;
  67. StoreProc::AddMultiItemInStore($mo->reward);
  68. $reset = true;
  69. $dic = GameConfig::accumulaterecharge();
  70. $max_yuanbao = 0;
  71. foreach ($dic as $aMo) {
  72. if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
  73. $reset = false;
  74. }
  75. if ($aMo->yuanbao > $max_yuanbao) {
  76. $max_yuanbao = $aMo->yuanbao;
  77. }
  78. }
  79. if ($reset) {
  80. ctx()->privateState->accumulateRechargeRewardRecord = array();
  81. ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
  82. if (ctx()->baseInfo->accumulateYuanBao <= 0) {
  83. ctx()->baseInfo->accumulateYuanBao = 0;
  84. }
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  88. 'cash' => ctx()->baseInfo->cash,
  89. 'store' => ctx()->store,
  90. 'privateState' => ctx()->privateState,
  91. 'reward' => StoreProc::$reward,
  92. 'reward_Gem' => StoreProc::$reward_Gem,
  93. ));
  94. }
  95. /**
  96. * 8803 重置弹框
  97. */
  98. static function resetFirstRechargeUI_OpenTip() {
  99. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  100. UserProc::updateUserInfo();
  101. return Resp::ok();
  102. }
  103. static $retArr;
  104. /**
  105. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  106. */
  107. static function NewFirstRecharge() {
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array(
  110. "ret" => 'true',
  111. ));
  112. }
  113. /**
  114. * [8814]领取奖励 (新版2021)
  115. */
  116. static function UserRechargeDrawPrize() {
  117. list($type, $typeId) = req()->paras;
  118. $user = ctx();
  119. self::$retArr = array();
  120. switch ($type) {
  121. case Enum_Recharge::FirstRecharge://首冲
  122. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  123. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  124. $user->pay->firstRechage = 1;
  125. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  126. break;
  127. case Enum_Recharge::DaliySpecialPackages://每日特惠
  128. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  129. $mo = GameConfig::shop_limit_getItem($typeId);
  130. my_Assert($mo != null, ErrCode::err_const_no);
  131. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  132. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  133. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  134. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  135. }
  136. $itemid = explode(',', $mo->reward)[0];
  137. $itemMO = GameConfig::item_package_getItem($itemid);
  138. my_Assert(null != $itemMO, ErrCode::err_const_no);
  139. StoreProc::AddMultiItemInStore($itemMO->contents);
  140. self::$retArr[] = $itemMO->contents;
  141. $shopdata = new Info_UserShop(ctx()->shopdata);
  142. $shopdata->daliySpecialPackages[] = $typeId;
  143. ctx()->shopdata = $shopdata;
  144. break;
  145. case Enum_Recharge::RechargeRebate://充值返利
  146. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  147. my_Assert($mo != null, ErrCode::err_const_no);
  148. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  149. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  150. StoreProc::AddMultiItemInStore($mo->rewards);
  151. self::$retArr[] = $mo->rewards;
  152. break;
  153. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  154. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  155. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  156. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  157. self::checklimitBuyRecharge($typeId);
  158. break;
  159. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  160. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  161. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  162. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  163. //
  164. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  165. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  166. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  167. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  168. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  169. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  170. // self::$retArr[] = $cfg->goods;
  171. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  172. my_Assert($mo != null, ErrCode::err_const_no);
  173. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  174. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  175. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  176. StoreProc::AddMultiItemInStore($mo->rewards);
  177. self::$retArr[] = $mo->rewards;
  178. break;
  179. case Enum_Recharge::FirstRecharge_new:
  180. $mo = GameConfig::shop_accumulating_getItem($typeId);
  181. my_Assert(null != $mo, ErrCode::err_const_no);
  182. $shopdata = new Info_UserShop(ctx()->shopdata);
  183. $amount = $mo->amount;
  184. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  185. $shopdata->fRechargeRecord->$amount = array();
  186. }
  187. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  188. $shopdata->fRechargeRecord->$amount[] = $typeId;
  189. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  190. ctx()->shopdata = $shopdata;
  191. self::$retArr[] = $mo->goods;
  192. break;
  193. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  194. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  195. my_Assert($mo != null, ErrCode::err_const_no);
  196. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  197. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  198. $user->shopdata->dayRechargeReceived[] = $typeId;
  199. // if ($rechargeType == 1) {
  200. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  201. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  202. // $user->shopdata->dayRechargeReceived[] = $rmb;
  203. // } else if($rechargeType == 2){
  204. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  205. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  206. // $user->shopdata->weekRechargeReceived[] = $rmb;
  207. // }
  208. StoreProc::AddMultiItemInStore($mo->rewards);
  209. self::$retArr[] = $mo->rewards;
  210. break;
  211. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  212. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  213. my_Assert($mo != null, ErrCode::err_const_no);
  214. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  215. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  216. $user->shopdata->weekRechargeReceived[] = $typeId;
  217. StoreProc::AddMultiItemInStore($mo->rewards);
  218. self::$retArr[] = $mo->rewards;
  219. break;
  220. default:
  221. break;
  222. }
  223. ctx($user);
  224. UserProc::updateUserInfo();
  225. return Resp::ok(array(
  226. "ret" => self::$retArr,
  227. "pay" => $user->pay,
  228. "shopdata" => ctx()->shopdata,
  229. "base" => $user->baseInfo,
  230. "store" => $user->store,
  231. ));
  232. }
  233. /**
  234. * 限购礼包--终身礼包--套装礼包--校验
  235. * @param type $packageId
  236. */
  237. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  238. $shopdata = new Info_UserShop(ctx()->shopdata);
  239. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  240. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  241. $arr = array();
  242. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  243. $shopdata->lifelongGiftReceived[] = $packageId;
  244. $arr = $shopdata->lifelongGiftReceived;
  245. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  246. $ts = now() - $shopdata->suitGiftStartTs;
  247. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  248. $shopdata->suitGiftReceived[] = $packageId;
  249. $arr = $shopdata->suitGiftReceived;
  250. } else {
  251. switch ((int) $packageCfg->subType) {
  252. case 1:
  253. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  254. $arr = $shopdata->purchasedDailyLimitPackages;
  255. break;
  256. case 2:
  257. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  258. $arr = $shopdata->purchasedWeeklyLimitPackages;
  259. break;
  260. case 3:
  261. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  262. $arr = $shopdata->purchasedMonthlyLimitPackages;
  263. break;
  264. default:
  265. Err(ErrCode::err_innerfault);
  266. }
  267. }
  268. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  269. return $val == $packageId;
  270. }));
  271. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  272. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  273. $itemMO = GameConfig::item_package_getItem($itemid);
  274. my_Assert(null != $itemMO, ErrCode::err_const_no);
  275. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  276. self::$retArr[] = $itemMO->contents;
  277. my_Assert(ErrCode::ok == $err, $err);
  278. ctx()->shopdata = $shopdata; # 回写数据
  279. }
  280. /**
  281. * [8813] 充值发货 (新版2021)
  282. */
  283. static function PayDeliverGoods() {
  284. list($cpOrderId) = req()->paras;
  285. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  286. my_Assert($result->err == 0, ErrCode::pay_fail);
  287. $user = ctx();
  288. NormalEventProc::OnPaySuccess();
  289. UserProc::updateUserInfo(); # 回写玩家数据
  290. return Resp::ok(array(
  291. "ret" => self::$retArr, # # 奖励串
  292. // "pay" => $user->pay,
  293. "baseInfo" => $user->baseInfo,
  294. // "shopdata" => $user->shopdata,
  295. "store" => $user->store,
  296. ));
  297. }
  298. /**
  299. * 发货
  300. * @param \loyalsoft\pay\dbOrder $order
  301. * @return bool
  302. */
  303. static function distributePayGoods($order = null) {
  304. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  305. $user = ctx();
  306. self::$retArr = array();
  307. $shopItem = GameConfig::shop_getItem($order->product_id); # 商城总表中查找下配置数据
  308. if (null != $shopItem) {
  309. switch ($shopItem->shopItemType) {
  310. case 'cash': # 充值二级货币
  311. $cashMo = GameConfig::shop_cash_getItem($shopItem->shopItemTypeId);
  312. my_Assert(null != $cashMo, ErrCode::err_const_no);
  313. // StoreProc::AddMultiItemInStore($cashMo->reward, "付费");
  314. ShopProc::BuyShop_Cash(EnumShopGift::Cash_Shop, $shopItem->shopItemTypeId, $order->product_count);
  315. self::$retArr[] = $cashMo->reward;
  316. break;
  317. case 'monthcard': # 月卡
  318. $monthCardMo = GameConfig::shop_monthcard_getItem($shopItem->shopItemTypeId);
  319. my_Assert(null != $monthCardMo, ErrCode::err_const_no);
  320. ShopProc::BuyShop_MonthCard(EnumShopGift::MonthCard_Shop, $shopItem->shopItemTypeId, $order->product_count);
  321. break;
  322. case 'box':
  323. case 'daily':
  324. case 'gategift':
  325. case 'gold':
  326. case 'junbei':
  327. case 'supply' :
  328. default:
  329. my_Assert(false, "该道具并非现金充值类!");
  330. break;
  331. }
  332. } else if ($order->product_id == 1) {
  333. $user->base()->Add_Cash($order->product_count);
  334. self::$retArr[] = "2," . $order->product_count;
  335. } else if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  336. $mo = GameConfig::recharge_getItem($order->product_id);
  337. my_Assert($mo != null, ErrCode::err_const_no);
  338. if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  339. $user->shopdata->rechargeRecordList = array();
  340. }
  341. $cash = $mo->rmd * 10;
  342. if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  343. $cash = $mo->rmd * 10 * $mo->firstDouble;
  344. $user->shopdata->rechargeRecordList[] = $order->product_id;
  345. }
  346. $user->base()->Add_Cash($cash);
  347. self::$retArr[] = "2," . $cash;
  348. } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  349. self::checklimitBuyRecharge($order->product_id);
  350. $mo = GameConfig::shop_limit_getItem($order->product_id);
  351. if ($mo->subType == 1) {
  352. $user->shopdata->dayRechargeAmt += $order->amount;
  353. } else if ($mo->subType == 2) {
  354. $user->shopdata->weekRechargeAmt += $order->amount;
  355. }
  356. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  357. $mo = GameConfig::shop_limit_getItem($order->product_id);
  358. my_Assert($mo != null, ErrCode::err_const_no);
  359. if ($mo->price == 60) {
  360. $user->shopdata->daliySpecial_ts = now();
  361. } else {
  362. $itemid = explode(',', $mo->reward)[0];
  363. $itemMO = GameConfig::item_package_getItem($itemid);
  364. my_Assert(null != $itemMO, ErrCode::err_const_no);
  365. StoreProc::AddMultiItemInStore($itemMO->contents);
  366. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  367. self::$retArr[] = $itemMO->contents;
  368. }
  369. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  370. $mo = GameConfig::shop_limit_getItem($order->product_id);
  371. my_Assert($mo != null, ErrCode::err_const_no);
  372. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  373. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  374. $itemid = explode(',', $mo->reward)[0];
  375. $itemMO = GameConfig::item_package_getItem($itemid);
  376. my_Assert(null != $itemMO, ErrCode::err_const_no);
  377. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  378. self::$retArr[] = $itemMO->contents;
  379. } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  380. $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  381. my_Assert($mo != null, ErrCode::err_const_no);
  382. $shopdata = new Info_UserShop(ctx()->shopdata);
  383. $amount = $mo->amount;
  384. if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  385. $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  386. }
  387. $cost = 0;
  388. $dic = GameConfig::shop_accumulating();
  389. foreach ($dic as $k => $item) {
  390. if ($cost <= $item->amount) {
  391. $cost = $item->amount;
  392. }
  393. }
  394. if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  395. $shopdata->suitGiftStartTs = now();
  396. }
  397. ctx()->shopdata = $shopdata;
  398. //self::$retArr[] = $mo->goods;
  399. } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  400. self::checklimitBuyRecharge($order->product_id);
  401. } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  402. self::checklimitBuyRecharge($order->product_id);
  403. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  404. $shopdata = new Info_UserShop(ctx()->shopdata);
  405. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  406. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  407. if ($packageCfg->subType == 4) {
  408. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  409. } elseif ($packageCfg->subType == 5) {
  410. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  411. }
  412. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  413. self::$retArr[] = $packageCfg->pri_reward;
  414. my_Assert(ErrCode::ok == $err, $err);
  415. if ($packageCfg->subType == 4) {
  416. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  417. } elseif ($packageCfg->subType == 5) {
  418. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  419. }
  420. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  421. ctx()->shopdata = $shopdata;
  422. }
  423. $user->baseInfo->charge_amt += $order->amount;
  424. ctx($user);
  425. return true;
  426. }
  427. static function suitGiftCheck() {
  428. $shopdata = new Info_UserShop(ctx()->shopdata);
  429. $cost = 0;
  430. $dic = GameConfig::shop_accumulating();
  431. foreach ($dic as $k => $item) {
  432. if ($cost <= $item->amount) {
  433. $cost = $item->amount;
  434. }
  435. }
  436. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  437. if ($shopdata->suitGiftStartTs == 0) {
  438. $shopdata->suitGiftStartTs = now();
  439. }
  440. } else {
  441. $shopdata->suitGiftStartTs = 0;
  442. }
  443. ctx()->shopdata = $shopdata;
  444. }
  445. static function checkAmount($order) {
  446. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  447. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  448. $mo = GameConfig::recharge_getItem($order->product_id);
  449. my_Assert($mo != null, ErrCode::err_const_no);
  450. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  451. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  452. //该功能暂时没有开发
  453. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  454. $mo = GameConfig::shop_limit_getItem($order->product_id);
  455. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  456. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  457. //该功能暂时没有开发
  458. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  459. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  460. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  461. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  462. }
  463. return true;
  464. }
  465. /**
  466. * 礼包有了的第一次登录记录
  467. */
  468. static function SuitGiftTsRecord() {
  469. $shopdata = new Info_UserShop(ctx()->shopdata);
  470. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  471. $shopdata->suitGiftStartTs = 0;
  472. }
  473. if ($shopdata->suitGiftStartTs == 0) {
  474. $shopdata->suitGiftStartTs = now();
  475. }
  476. ctx()->shopdata = $shopdata;
  477. }
  478. /**
  479. * 8812 查询充值记录
  480. */
  481. static function GetPayRecoreds() {
  482. $uid = req()->uid;
  483. $table = "tpl_order_tab";
  484. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  485. ->where("uid")->eq($uid)
  486. ->andWhere("status")->eq(1)
  487. ->fetchall();
  488. return Resp::ok($arr);
  489. }
  490. //
  491. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  492. /**
  493. * 刷新充值订单(领取充值结果)
  494. */
  495. public static function m_refreshChargeOrders() {
  496. # 客户端参数解析
  497. $uid = req()->uid; # userID
  498. $zoneid = req()->zoneid; # 分区Id
  499. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  500. return self::selfhelpCheckOrders();
  501. }
  502. $cpOrderId = req()->paras[0]; # 后台订单编号
  503. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  504. return Resp::err(ErrCode::paras_err);
  505. }
  506. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  507. ->where('cpOrderId')->eq($cpOrderId)
  508. ->limit(1)->fetch();
  509. if (!$order) {
  510. // var_dump($order);
  511. CLog::pay(' 订单不存在! ' . $cpOrderId);
  512. return Resp::err(ErrCode::pay_order_no);
  513. }
  514. if (false === strpos($uid, $order->uid)) { # UID不符
  515. return Resp::err(ErrCode::pay_order_uid);
  516. }
  517. if ($order->status != 1) {
  518. CLog::pay(' 订单尚未完成支付!');
  519. return Resp::err(ErrCode::pay_order_paystatus);
  520. }
  521. if ($order->drawed_ts > 0) { # 定单已经发过货了
  522. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  523. return Resp::err(ErrCode::pay_order_drawed);
  524. }
  525. // 准备发货
  526. $product_id = $order->product_id;
  527. $product_count = $order->product_count;
  528. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  529. switch ($typid) {
  530. case '802': # 神秘商城物品
  531. $item = GameConfig::secretshop_typeId_getItem($product_id);
  532. break;
  533. case '801': # 商城物品
  534. $item = GameConfig::shop_getItem($product_id);
  535. break;
  536. default :
  537. return Resp::err(ErrCode::pay_systembusy_err);
  538. }
  539. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  540. if ($item->pricetype != 0) {
  541. CLog::pay(" 道具付费类型异常:" . $product_id);
  542. return Resp::err(ErrCode::pay_m_type_err);
  543. }
  544. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  545. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  546. }
  547. $n = daoInst()->update(self::orderTab)
  548. ->data(array('drawed_ts' => now()))
  549. ->where('cpOrderId')->eq($cpOrderId)
  550. ->exec();
  551. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  552. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  553. UserProc::updateUserInfo(); # 更新玩家数据信息
  554. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  555. CLog::pay("订单发货成功: $cpOrderId");
  556. return Resp::ok(# 返回
  557. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  558. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  559. 'store' => ctx()->store, # # 背包
  560. 'goods' => $item->goods, # # 发货内容
  561. 'count' => $product_count, # # 发货数量
  562. )
  563. );
  564. }
  565. /**
  566. * 检查删档内测订单
  567. */
  568. static function checkDeltest() {
  569. $uid = req()->uid;
  570. if (ctx()->privateState->deltest == 1) {
  571. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  572. ->where('uid')->eq($uid)
  573. ->andwhere('status')->eq(1)
  574. ->fetchall();
  575. if (count($orders) > 0) { # 有充值记录
  576. foreach ($orders as $order) {
  577. // 翻倍发放砖石
  578. isEditor() and $order = new pay\dbOrder();
  579. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  580. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  581. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  582. }
  583. }
  584. ctx()->privateState->deltest = 0;
  585. }
  586. // CLog::pay('删档内测补偿检查');
  587. }
  588. /**
  589. * 检查异常订单, 补发道具
  590. */
  591. public static function selfhelpCheckOrders() {
  592. $uid = req()->uid;
  593. $orders = daoInst()->select()
  594. ->from('tpl_order_tab')
  595. ->where('uid')->eq($uid)
  596. ->andWhere('status')->eq(1)
  597. ->andWhere('drawed_ts')->le(0)
  598. ->fetchAll();
  599. if (count($orders) > 0) {
  600. foreach ($orders as $order) {
  601. // 准备补发
  602. $product_id = $order->product_id;
  603. $product_count = $order->product_count;
  604. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  605. $goods = '';
  606. switch ($typid) {
  607. case '802': # 神秘商城物品
  608. $item = GameConfig::secretshop_typeId_getItem($product_id);
  609. break;
  610. case '801': # 商城物品
  611. $item = GameConfig::shop_getItem($product_id);
  612. break;
  613. default :
  614. return Resp::err(ErrCode::pay_systembusy_err);
  615. }
  616. if (!$item) {
  617. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  618. }
  619. if ($item->pricetype != 0) { # 并非人民币定价
  620. CLog::pay(" 道具付费类型异常:" . $product_id);
  621. return Resp::err(ErrCode::pay_m_type_err);
  622. }
  623. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  624. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  625. }
  626. $goods .= $item->goods;
  627. $n = daoInst()->update(self::orderTab) # 更新订单状态
  628. ->data(array('drawed_ts' => now()))
  629. ->where('cpOrderId')->eq($order->cpOrderId)
  630. ->exec();
  631. if (!$n) { # 影响条数应为1
  632. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  633. return Resp::err(ErrCode::err_db); # 数据库操作失败
  634. }
  635. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  636. UserProc::updateUserInfo(); # 回写玩家数据
  637. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  638. }
  639. return Resp::ok(# 返回
  640. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  641. 'store' => ctx()->store, # # 背包
  642. 'goods' => $goods, # # 发货内容
  643. 'count' => count($orders), # # 发货数量
  644. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  645. ));
  646. }
  647. return Resp::ok('ok'); # everything is ok!
  648. }
  649. // </editor-fold>
  650. //
  651. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  652. /**
  653. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  654. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  655. */
  656. public static function m_pay_getDynamic() {
  657. $user = ctx();
  658. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  659. // 参数提取
  660. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  661. switch ($refreshType) {
  662. case 1: # 免费刷
  663. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  664. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  665. }
  666. break;
  667. case 2: # 钻石刷
  668. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  669. return Resp::err(ErrCode::pay_refresh_times);
  670. } # 可以继续刷新,
  671. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  672. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  673. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  674. return Resp::err(ErrCode::notenough_cash_msg);
  675. }
  676. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  677. break;
  678. case 0: # 不刷
  679. default : # 默认不刷
  680. // do nothing.
  681. break;
  682. }
  683. if ($refreshType != 0) { # 是否刷新
  684. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  685. if ($err) {
  686. return Resp::err($err);
  687. }
  688. $user->userSecretshop = $userSecretshop;
  689. ctx($user);
  690. UserProc::updateUserInfo();
  691. }
  692. // 返回最新物品表
  693. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  694. 'gold' => $user->baseInfo->gold,
  695. 'tili' => $user->baseInfo->tili,
  696. 'cash' => $user->baseInfo->cash,
  697. 'uss' => $userSecretshop, # # 当前神秘商城数据
  698. ));
  699. }
  700. /**
  701. * 更新神秘商城物品
  702. * @param Info_UserSecretshop $userSecretshop Description
  703. */
  704. private static function refreshDynamicShopItems(&$userSecretshop) {
  705. $userSecretshop->lastRefreshTs = now();
  706. // todo: 这里补完更新物品的函数, // 第一版: 随机
  707. $userSecretshop->currentItems = ObjectInit();
  708. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  709. $arr = GameConfig::secretshop_goodsType_getItem($i);
  710. if (count($arr) > 0) {
  711. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  712. if ($err) {
  713. return $err;
  714. }
  715. }
  716. }
  717. return ErrCode::ok;
  718. }
  719. /**
  720. * 投骰子
  721. * @param assoc_array $arr 奖池物品
  722. * @param int $number 提取数量
  723. * @return string itemid,num;itemid,num;...
  724. */
  725. private static function Dice($arr, $number, &$userSecretshop) {
  726. $max = 0; # 计算物品权重总和
  727. array_walk($arr, function ($value) use (&$max) {
  728. $max += $value->probability;
  729. });
  730. if (!$max) { # 配置数据有问题
  731. return ErrCode::err_const_no;
  732. }
  733. for ($i = 0; $i < $number; $i++) {
  734. $rnd = CommUtil::random(1, $max); # 投骰子
  735. $start = 0;
  736. $rew = null;
  737. foreach ($arr as $item) { # 循环判断落入那个物品上
  738. if (CommUtil::isPropertyExists($item, 'probability') // #
  739. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  740. $rew = $item; # 记录物品
  741. break;
  742. }
  743. $start += $item->probability; # 继续判断是否落入下一物品的区间
  744. } # foreach end
  745. if (!$rew) {
  746. return ErrCode::lottery_noselecteditem;
  747. }
  748. $id = $rew->typeId;
  749. $userSecretshop->currentItems->$id = 0;
  750. } # for end
  751. return ErrCode::ok;
  752. }
  753. /**
  754. * 清理每日各种上限
  755. */
  756. private static function clearDailyLimits() {
  757. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  758. $userSecretshop->refreshedTimes = 0;
  759. ctx()->userSecretshop = $userSecretshop;
  760. }
  761. /**
  762. * [8809]【游戏内货币】购买神秘商城物品
  763. * 规则: 商城物品会刷新
  764. */
  765. public static function m_pay_buyDynamic() {
  766. $user = new Data_UserGame(ctx());
  767. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  768. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  769. $num = 1; # 暂时固定为一次购买一个
  770. #
  771. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  772. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  773. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  774. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  775. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  776. switch ($shopItem->pricetype) {
  777. case 1:
  778. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  779. break;
  780. case 2:
  781. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  782. break;
  783. default :
  784. return Resp::err(ErrCode::pay_m_type_err);
  785. }
  786. // 道具解包/发货
  787. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  788. if ($err != ErrCode::ok) { # 发货失败
  789. return Resp::err($err);
  790. }
  791. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  792. $user->userSecretshop = $userSecretshop;
  793. ctx($user);
  794. UserProc::updateUserInfo(); # 回写数据
  795. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  796. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  797. 'gold' => $user->baseInfo->gold,
  798. 'tili' => $user->baseInfo->tili,
  799. 'cash' => $user->baseInfo->cash,
  800. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  801. 'heros' => $user->baseInfo->heros # # 角色
  802. ));
  803. //
  804. }
  805. /**
  806. * [8807]【游戏内货币】购买普通商城物品
  807. */
  808. public static function m_pay() {
  809. $user = ctx(); # user引用
  810. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  811. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  812. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  813. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  814. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  815. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  816. $amt = $shopItem->price; # 道具价格(钻石)
  817. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  818. $bDeal = false; # 成交标志位
  819. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  820. case 1: # 钻石
  821. $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  822. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  823. break;
  824. case 2: # 金币
  825. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  826. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  827. break;
  828. default : # 未知的支付类型
  829. return Resp::err(ErrCode::pay_m_type_err);
  830. }
  831. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  832. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  833. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  834. UserProc::updateUserInfo(); # 回写数据
  835. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  836. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  837. 'gold' => $user->baseInfo->gold,
  838. 'tili' => $user->baseInfo->tili,
  839. 'cash' => $user->baseInfo->cash,
  840. 'store' => $user->store
  841. ));
  842. }
  843. /**
  844. * 解包商城物品并发货
  845. * @param sm_Shop $shopItem
  846. * @param int $num 数量
  847. */
  848. private static function expendShopItem($shopItem, $num) {
  849. for ($i = 0; $i < $num; $i++) {
  850. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  851. my_Assert(ErrCode::ok == $err, $err);
  852. }
  853. return ErrCode::ok;
  854. }
  855. /**
  856. * 道具解包并发货(神秘商城)
  857. * @param sm_secretshop $shopItem
  858. * @param type $num
  859. */
  860. private static function expendSecretShopItem($shopItem, $num) {
  861. for ($i = 0; $i < $num; $i++) {
  862. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  863. if ($err) {
  864. return $err;
  865. }
  866. }
  867. return ErrCode::ok;
  868. }
  869. // </editor-fold>
  870. //
  871. //
  872. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  873. /**
  874. * [8802] 领取首付礼包
  875. */
  876. public static function m_GetFirstPayGift() {
  877. //list($day) = req()->paras;
  878. // $itemId = glc()->FirstPay_ItemId;
  879. // $privateState = ctx()->privateState;
  880. //
  881. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  882. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  883. // return Resp::err(ErrCode::pay_firstpaygetted);
  884. // }
  885. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  886. //
  887. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  888. // if ($itemModel == null) { # 检测首付礼包是否存在
  889. // return Resp::err(ErrCode::err_const_no);
  890. // }
  891. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  892. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  893. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  894. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  895. // $sTs = $ts + $day -1;
  896. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  897. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  898. if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
  899. ctx()->privateState->firstRechargeRewardRecord[] = $i;
  900. $mo = GameConfig::firstrecharge_reward_getItem($i);
  901. my_Assert($mo != null, ErrCode::err_const_no);
  902. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  903. }
  904. }
  905. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  906. UserProc::updateUserInfo(); # 更新玩家数据
  907. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  908. 'cash' => ctx()->baseInfo->cash,
  909. 'store' => ctx()->store,
  910. 'privateState' => ctx()->privateState,
  911. 'reward' => StoreProc::$reward,
  912. 'reward_Gem' => StoreProc::$reward_Gem,
  913. ));
  914. }
  915. public static function setFirstRechargeLoginTag() {
  916. if (ctx()->baseInfo->charge_amt == 0) {
  917. return;
  918. }
  919. if (ctx()->privateState->firstRecharge_receiveTag == 3) {
  920. return;
  921. }
  922. if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  923. return;
  924. }
  925. ctx()->privateState->firstRecharge_receiveTag += 1;
  926. }
  927. // </editor-fold>
  928. //
  929. //
  930. //
  931. }