PayProc.php 52 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
  32. return PayProc::accumulateRechargeRewardReceived();
  33. // 游戏内二级货币消费
  34. case CmdCode::cmd_mpay_pay: # 8807 消费..
  35. return self::m_pay(); # ::==> 购买普通商城物品
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. // 充值消费
  41. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  42. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  43. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  44. return self::selfhelpCheckOrders();
  45. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  46. return self::GetPayRecoreds();
  47. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  48. return self::PayDeliverGoods();
  49. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  50. return self::UserRechargeDrawPrize();
  51. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  52. return self::NewFirstRecharge();
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. /**
  58. * 8804 累计充值
  59. */
  60. static function accumulateRechargeRewardReceived() {
  61. list($id) = req()->paras;
  62. $mo = GameConfig::accumulaterecharge_getItem($id); # 用yuanbao做的key
  63. my_Assert($mo != null, ErrCode::err_const_no);
  64. my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
  65. my_Assert(!in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
  66. ctx()->privateData(true)->accumulateRechargeRewardRecord[] = $id;
  67. StoreProc::AddMultiItemInStore($mo->reward);
  68. $reset = true;
  69. $dic = GameConfig::accumulaterecharge();
  70. $max_yuanbao = 0;
  71. foreach ($dic as $aMo) {
  72. if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
  73. $reset = false;
  74. }
  75. if ($aMo->yuanbao > $max_yuanbao) {
  76. $max_yuanbao = $aMo->yuanbao;
  77. }
  78. }
  79. if ($reset) {
  80. ctx()->privateData(true)->accumulateRechargeRewardRecord = array();
  81. ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
  82. if (ctx()->baseInfo->accumulateYuanBao <= 0) {
  83. ctx()->baseInfo->accumulateYuanBao = 0;
  84. }
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  88. 'cash' => ctx()->baseInfo->cash,
  89. 'tili' => ctx()->baseInfo->tili,
  90. 'tili_ts' => ctx()->baseInfo->tili_ts,
  91. 'accumulateYuanBao' => ctx()->baseInfo->accumulateYuanBao,
  92. 'store' => ctx()->store,
  93. 'privateState' => ctx()->privateState,
  94. 'reward' => StoreProc::$reward,
  95. 'reward_Gem' => StoreProc::$reward_Gem,
  96. 'reward_equip' => StoreProc::$reward_equip,
  97. ));
  98. }
  99. /**
  100. * 8803 重置弹框
  101. */
  102. static function resetFirstRechargeUI_OpenTip() {
  103. ctx()->privateData(true)->firstRechargeUI_OpenTip = 0;
  104. UserProc::updateUserInfo();
  105. return Resp::ok();
  106. }
  107. static $retArr;
  108. /**
  109. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  110. */
  111. static function NewFirstRecharge() {
  112. UserProc::updateUserInfo();
  113. return Resp::ok(array(
  114. "ret" => 'true',
  115. ));
  116. }
  117. /**
  118. * [8814]领取奖励 (新版2021)
  119. */
  120. static function UserRechargeDrawPrize() {
  121. list($type, $typeId) = req()->paras;
  122. $user = ctx();
  123. self::$retArr = array();
  124. switch ($type) {
  125. case Enum_Recharge::FirstRecharge://首冲
  126. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  127. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  128. $user->pay->firstRechage = 1;
  129. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  130. break;
  131. case Enum_Recharge::DaliySpecialPackages://每日特惠
  132. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  133. $mo = GameConfig::shop_limit_getItem($typeId);
  134. my_Assert($mo != null, ErrCode::err_const_no);
  135. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  136. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  137. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  138. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  139. }
  140. $itemid = explode(',', $mo->reward)[0];
  141. $itemMO = GameConfig::item_package_getItem($itemid);
  142. my_Assert(null != $itemMO, ErrCode::err_const_no);
  143. StoreProc::AddMultiItemInStore($itemMO->contents);
  144. self::$retArr[] = $itemMO->contents;
  145. $shopdata = new Info_UserShop(ctx()->shopdata);
  146. $shopdata->daliySpecialPackages[] = $typeId;
  147. ctx()->shopdata = $shopdata;
  148. break;
  149. case Enum_Recharge::RechargeRebate://充值返利
  150. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  151. my_Assert($mo != null, ErrCode::err_const_no);
  152. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  153. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  154. StoreProc::AddMultiItemInStore($mo->rewards);
  155. self::$retArr[] = $mo->rewards;
  156. break;
  157. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  158. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  159. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  160. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  161. self::checklimitBuyRecharge($typeId);
  162. break;
  163. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  164. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  165. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  166. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  167. //
  168. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  169. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  170. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  171. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  172. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  173. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  174. // self::$retArr[] = $cfg->goods;
  175. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  176. my_Assert($mo != null, ErrCode::err_const_no);
  177. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  178. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  179. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  180. StoreProc::AddMultiItemInStore($mo->rewards);
  181. self::$retArr[] = $mo->rewards;
  182. break;
  183. case Enum_Recharge::FirstRecharge_new:
  184. $mo = GameConfig::shop_accumulating_getItem($typeId);
  185. my_Assert(null != $mo, ErrCode::err_const_no);
  186. $shopdata = new Info_UserShop(ctx()->shopdata);
  187. $amount = $mo->amount;
  188. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  189. $shopdata->fRechargeRecord->$amount = array();
  190. }
  191. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  192. $shopdata->fRechargeRecord->$amount[] = $typeId;
  193. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  194. ctx()->shopdata = $shopdata;
  195. self::$retArr[] = $mo->goods;
  196. break;
  197. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  198. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  199. my_Assert($mo != null, ErrCode::err_const_no);
  200. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  201. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  202. $user->shopdata->dayRechargeReceived[] = $typeId;
  203. // if ($rechargeType == 1) {
  204. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  205. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  206. // $user->shopdata->dayRechargeReceived[] = $rmb;
  207. // } else if($rechargeType == 2){
  208. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  209. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  210. // $user->shopdata->weekRechargeReceived[] = $rmb;
  211. // }
  212. StoreProc::AddMultiItemInStore($mo->rewards);
  213. self::$retArr[] = $mo->rewards;
  214. break;
  215. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  216. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  217. my_Assert($mo != null, ErrCode::err_const_no);
  218. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  219. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  220. $user->shopdata->weekRechargeReceived[] = $typeId;
  221. StoreProc::AddMultiItemInStore($mo->rewards);
  222. self::$retArr[] = $mo->rewards;
  223. break;
  224. default:
  225. break;
  226. }
  227. ctx($user);
  228. UserProc::updateUserInfo();
  229. return Resp::ok(array(
  230. "ret" => self::$retArr,
  231. "pay" => $user->pay,
  232. "shopdata" => ctx()->shopdata,
  233. "base" => $user->baseInfo,
  234. "store" => $user->store,
  235. ));
  236. }
  237. /**
  238. * 限购礼包--终身礼包--套装礼包--校验
  239. * @param type $packageId
  240. */
  241. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  242. $shopdata = new Info_UserShop(ctx()->shopdata);
  243. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  244. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  245. $arr = array();
  246. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  247. $shopdata->lifelongGiftReceived[] = $packageId;
  248. $arr = $shopdata->lifelongGiftReceived;
  249. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  250. $ts = now() - $shopdata->suitGiftStartTs;
  251. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  252. $shopdata->suitGiftReceived[] = $packageId;
  253. $arr = $shopdata->suitGiftReceived;
  254. } else {
  255. switch ((int) $packageCfg->subType) {
  256. case 1:
  257. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  258. $arr = $shopdata->purchasedDailyLimitPackages;
  259. break;
  260. case 2:
  261. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  262. $arr = $shopdata->purchasedWeeklyLimitPackages;
  263. break;
  264. case 3:
  265. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  266. $arr = $shopdata->purchasedMonthlyLimitPackages;
  267. break;
  268. default:
  269. Err(ErrCode::err_innerfault);
  270. }
  271. }
  272. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  273. return $val == $packageId;
  274. }));
  275. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  276. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  277. $itemMO = GameConfig::item_package_getItem($itemid);
  278. my_Assert(null != $itemMO, ErrCode::err_const_no);
  279. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  280. self::$retArr[] = $itemMO->contents;
  281. my_Assert(ErrCode::ok == $err, $err);
  282. ctx()->shopdata = $shopdata; # 回写数据
  283. }
  284. /**
  285. * [8813] 充值发货 (新版2021)
  286. */
  287. static function PayDeliverGoods() {
  288. list($cpOrderId) = req()->paras;
  289. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  290. my_Assert($result->err == 0, ErrCode::pay_fail);
  291. $user = ctx();
  292. NormalEventProc::OnPaySuccess();
  293. UserProc::updateUserInfo(); # 回写玩家数据
  294. return Resp::ok(array(
  295. "ret" => self::$retArr, # # 奖励串
  296. "mod" => $result->ret, # # 商品刷新模块名
  297. "baseInfo" => $user->baseInfo,
  298. // "shopdata" => $user->shopdata,
  299. "store" => $user->store,
  300. 'task' => ctx()->task,
  301. 'heros' => ctx()->heros,
  302. 'privateState' => $user->privateState,
  303. ));
  304. }
  305. /**
  306. * 发货
  307. * @param \loyalsoft\pay\dbOrder $order
  308. * @return bool
  309. */
  310. static function distributePayGoods($order = null) {
  311. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  312. $user = ctx();
  313. self::$retArr = array();
  314. $shopItem = GameConfig::shop_getItem($order->product_id); # 商城总表中查找下配置数据
  315. $mod = "";
  316. if (null != $shopItem) {
  317. switch ($shopItem->shopItemType) {
  318. case 'cash': # 充值二级货币
  319. $cashMo = GameConfig::shop_cash_getItem($shopItem->shopItemTypeId);
  320. my_Assert(null != $cashMo, ErrCode::err_const_no);
  321. // StoreProc::AddMultiItemInStore($cashMo->reward, "付费");
  322. self::$retArr[] = ShopProc::BuyShop_Cash(EnumShopGift::Cash_Shop, $shopItem->shopItemTypeId, $order->product_count);
  323. break;
  324. case 'monthcard': # 月卡
  325. $monthCardMo = GameConfig::shop_monthcard_getItem($shopItem->shopItemTypeId);
  326. my_Assert(null != $monthCardMo, ErrCode::err_const_no);
  327. ShopProc::BuyShop_MonthCard(EnumShopGift::MonthCard_Shop, $shopItem->shopItemTypeId, $order->product_count);
  328. break;
  329. case 'battlePass_gate':
  330. ctx()->privateData(true)->battlePass_gate_cost_ts = now();
  331. break;
  332. case 'battlePass_activePoint':
  333. ctx()->privateData(true)->battlePass_activePoint_cost_ts = now();
  334. break;
  335. case 'battlePass_tili':
  336. ctx()->privateData(true)->battlePass_tili_cost_ts = now();
  337. break;
  338. case 'box':
  339. case 'daily':
  340. case 'gategift':
  341. case 'gold':
  342. case 'junbei':
  343. case 'supply' :
  344. default:
  345. my_Assert(false, "该道具并非现金充值类!");
  346. break;
  347. }
  348. $mod = $shopItem->shopItemType;
  349. }
  350. // <editor-fold defaultstate="collapsed" desc="已废弃逻辑">
  351. // else if ($order->product_id == 1) {
  352. // $user->base(true)->Add_Cash($order->product_count);
  353. // self::$retArr[] = "2," . $order->product_count;
  354. // } else if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  355. // $mo = GameConfig::recharge_getItem($order->product_id);
  356. // my_Assert($mo != null, ErrCode::err_const_no);
  357. //
  358. // if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  359. // $user->shopdata->rechargeRecordList = array();
  360. // }
  361. //
  362. // $cash = $mo->rmd * 10;
  363. // if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  364. // $cash = $mo->rmd * 10 * $mo->firstDouble;
  365. // $user->shopdata->rechargeRecordList[] = $order->product_id;
  366. // }
  367. // $user->base(true)->Add_Cash($cash);
  368. // self::$retArr[] = "2," . $cash;
  369. // } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  370. // self::checklimitBuyRecharge($order->product_id);
  371. //
  372. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  373. // if ($mo->subType == 1) {
  374. // $user->shopdata->dayRechargeAmt += $order->amount;
  375. // } else if ($mo->subType == 2) {
  376. // $user->shopdata->weekRechargeAmt += $order->amount;
  377. // }
  378. // } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  379. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  380. // my_Assert($mo != null, ErrCode::err_const_no);
  381. // if ($mo->price == 60) {
  382. // $user->shopdata->daliySpecial_ts = now();
  383. // } else {
  384. // $itemid = explode(',', $mo->reward)[0];
  385. // $itemMO = GameConfig::item_package_getItem($itemid);
  386. // my_Assert(null != $itemMO, ErrCode::err_const_no);
  387. // StoreProc::AddMultiItemInStore($itemMO->contents);
  388. // $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  389. // self::$retArr[] = $itemMO->contents;
  390. // }
  391. // } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  392. // $mo = GameConfig::shop_limit_getItem($order->product_id);
  393. // my_Assert($mo != null, ErrCode::err_const_no);
  394. // my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  395. //
  396. // $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  397. // $itemid = explode(',', $mo->reward)[0];
  398. // $itemMO = GameConfig::item_package_getItem($itemid);
  399. // my_Assert(null != $itemMO, ErrCode::err_const_no);
  400. // StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  401. // self::$retArr[] = $itemMO->contents;
  402. // } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  403. // $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  404. // my_Assert($mo != null, ErrCode::err_const_no);
  405. // $shopdata = new Info_UserShop(ctx()->shopdata);
  406. // $amount = $mo->amount;
  407. // if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  408. // $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  409. // }
  410. // $cost = 0;
  411. // $dic = GameConfig::shop_accumulating();
  412. // foreach ($dic as $k => $item) {
  413. // if ($cost <= $item->amount) {
  414. // $cost = $item->amount;
  415. // }
  416. // }
  417. // if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  418. // $shopdata->suitGiftStartTs = now();
  419. // }
  420. // ctx()->shopdata = $shopdata;
  421. // //self::$retArr[] = $mo->goods;
  422. // } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  423. // self::checklimitBuyRecharge($order->product_id);
  424. // } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  425. // self::checklimitBuyRecharge($order->product_id);
  426. // } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  427. // $shopdata = new Info_UserShop(ctx()->shopdata);
  428. // $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  429. // my_Assert(null != $packageCfg, ErrCode::err_const_no);
  430. // if ($packageCfg->subType == 4) {
  431. // my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  432. // } elseif ($packageCfg->subType == 5) {
  433. // my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  434. // }
  435. // $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  436. // self::$retArr[] = $packageCfg->pri_reward;
  437. // my_Assert(ErrCode::ok == $err, $err);
  438. // if ($packageCfg->subType == 4) {
  439. // $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  440. // } elseif ($packageCfg->subType == 5) {
  441. // $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  442. // }
  443. //
  444. // EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  445. //
  446. // ctx()->shopdata = $shopdata;
  447. // }
  448. // </editor-fold>
  449. $user->baseInfo->charge_amt += $order->amount; # 统计下累充金额
  450. if ($order->amount > 0) {
  451. if (ctx()->privateState->firstRecharge_receiveTag == 0) {
  452. ctx()->privateState->firstRechargeUI_OpenTip = 1;
  453. ctx()->privateState->firstRecharge_receiveTag = 1;
  454. }
  455. // if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  456. // ctx()->privateState->firstRecharge_receiveTag = 1;
  457. // }
  458. }
  459. ctx($user);
  460. return [true, $mod];
  461. }
  462. static function suitGiftCheck() {
  463. $shopdata = new Info_UserShop(ctx()->shopdata);
  464. $cost = 0;
  465. $dic = GameConfig::shop_accumulating();
  466. foreach ($dic as $k => $item) {
  467. if ($cost <= $item->amount) {
  468. $cost = $item->amount;
  469. }
  470. }
  471. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  472. if ($shopdata->suitGiftStartTs == 0) {
  473. $shopdata->suitGiftStartTs = now();
  474. }
  475. } else {
  476. $shopdata->suitGiftStartTs = 0;
  477. }
  478. ctx()->shopdata = $shopdata;
  479. }
  480. static function checkAmount($order) {
  481. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  482. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  483. $mo = GameConfig::recharge_getItem($order->product_id);
  484. my_Assert($mo != null, ErrCode::err_const_no);
  485. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  486. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  487. //该功能暂时没有开发
  488. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  489. $mo = GameConfig::shop_limit_getItem($order->product_id);
  490. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  491. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  492. //该功能暂时没有开发
  493. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  494. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  495. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  496. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  497. }
  498. return true;
  499. }
  500. /**
  501. * 礼包有了的第一次登录记录
  502. */
  503. static function SuitGiftTsRecord() {
  504. $shopdata = new Info_UserShop(ctx()->shopdata);
  505. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  506. $shopdata->suitGiftStartTs = 0;
  507. }
  508. if ($shopdata->suitGiftStartTs == 0) {
  509. $shopdata->suitGiftStartTs = now();
  510. }
  511. ctx()->shopdata = $shopdata;
  512. }
  513. /**
  514. * 8812 查询充值记录
  515. */
  516. static function GetPayRecoreds() {
  517. $uid = req()->uid;
  518. $table = "tpl_order_tab";
  519. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  520. ->where("uid")->eq($uid)
  521. ->andWhere("status")->eq(1)
  522. ->fetchall();
  523. return Resp::ok($arr);
  524. }
  525. //
  526. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  527. /**
  528. * 刷新充值订单(领取充值结果)
  529. */
  530. public static function m_refreshChargeOrders() {
  531. # 客户端参数解析
  532. $uid = req()->uid; # userID
  533. $zoneid = req()->zoneid; # 分区Id
  534. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  535. return self::selfhelpCheckOrders();
  536. }
  537. $cpOrderId = req()->paras[0]; # 后台订单编号
  538. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  539. return Resp::err(ErrCode::paras_err);
  540. }
  541. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  542. ->where('cpOrderId')->eq($cpOrderId)
  543. ->limit(1)->fetch();
  544. if (!$order) {
  545. // var_dump($order);
  546. CLog::pay(' 订单不存在! ' . $cpOrderId);
  547. return Resp::err(ErrCode::pay_order_no);
  548. }
  549. if (false === strpos($uid, $order->uid)) { # UID不符
  550. return Resp::err(ErrCode::pay_order_uid);
  551. }
  552. if ($order->status != 1) {
  553. CLog::pay(' 订单尚未完成支付!');
  554. return Resp::err(ErrCode::pay_order_paystatus);
  555. }
  556. if ($order->drawed_ts > 0) { # 定单已经发过货了
  557. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  558. return Resp::err(ErrCode::pay_order_drawed);
  559. }
  560. // 准备发货
  561. $product_id = $order->product_id;
  562. $product_count = $order->product_count;
  563. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  564. switch ($typid) {
  565. case '802': # 神秘商城物品
  566. $item = GameConfig::secretshop_typeId_getItem($product_id);
  567. break;
  568. case '801': # 商城物品
  569. $item = GameConfig::shop_getItem($product_id);
  570. break;
  571. default :
  572. return Resp::err(ErrCode::pay_systembusy_err);
  573. }
  574. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  575. if ($item->pricetype != 0) {
  576. CLog::pay(" 道具付费类型异常:" . $product_id);
  577. return Resp::err(ErrCode::pay_m_type_err);
  578. }
  579. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  580. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  581. }
  582. $n = daoInst()->update(self::orderTab)
  583. ->data(array('drawed_ts' => now()))
  584. ->where('cpOrderId')->eq($cpOrderId)
  585. ->exec();
  586. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  587. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  588. UserProc::updateUserInfo(); # 更新玩家数据信息
  589. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  590. CLog::pay("订单发货成功: $cpOrderId");
  591. return Resp::ok(# 返回
  592. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  593. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  594. 'store' => ctx()->store, # # 背包
  595. 'goods' => $item->goods, # # 发货内容
  596. 'count' => $product_count, # # 发货数量
  597. )
  598. );
  599. }
  600. /**
  601. * 检查删档内测订单
  602. */
  603. static function checkDeltest() {
  604. $uid = req()->uid;
  605. if (ctx()->privateState->deltest == 1) {
  606. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  607. ->where('uid')->eq($uid)
  608. ->andwhere('status')->eq(1)
  609. ->fetchall();
  610. if (count($orders) > 0) { # 有充值记录
  611. foreach ($orders as $order) {
  612. // 翻倍发放砖石
  613. isEditor() and $order = new pay\dbOrder();
  614. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  615. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  616. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  617. }
  618. }
  619. ctx()->privateData(true)->deltest = 0;
  620. }
  621. // CLog::pay('删档内测补偿检查');
  622. }
  623. /**
  624. * 检查异常订单, 补发道具
  625. */
  626. public static function selfhelpCheckOrders() {
  627. $uid = req()->uid;
  628. $orders = daoInst()->select()
  629. ->from('tpl_order_tab')
  630. ->where('uid')->eq($uid)
  631. ->andWhere('status')->eq(1)
  632. ->andWhere('drawed_ts')->le(0)
  633. ->fetchAll();
  634. if (count($orders) > 0) {
  635. foreach ($orders as $order) {
  636. // 准备补发
  637. $product_id = $order->product_id;
  638. $product_count = $order->product_count;
  639. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  640. $goods = '';
  641. switch ($typid) {
  642. case '802': # 神秘商城物品
  643. $item = GameConfig::secretshop_typeId_getItem($product_id);
  644. break;
  645. case '801': # 商城物品
  646. $item = GameConfig::shop_getItem($product_id);
  647. break;
  648. default :
  649. return Resp::err(ErrCode::pay_systembusy_err);
  650. }
  651. if (!$item) {
  652. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  653. }
  654. if ($item->pricetype != 0) { # 并非人民币定价
  655. CLog::pay(" 道具付费类型异常:" . $product_id);
  656. return Resp::err(ErrCode::pay_m_type_err);
  657. }
  658. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  659. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  660. }
  661. $goods .= $item->goods;
  662. $n = daoInst()->update(self::orderTab) # 更新订单状态
  663. ->data(array('drawed_ts' => now()))
  664. ->where('cpOrderId')->eq($order->cpOrderId)
  665. ->exec();
  666. if (!$n) { # 影响条数应为1
  667. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  668. return Resp::err(ErrCode::err_db); # 数据库操作失败
  669. }
  670. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  671. UserProc::updateUserInfo(); # 回写玩家数据
  672. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  673. }
  674. return Resp::ok(# 返回
  675. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  676. 'store' => ctx()->store, # # 背包
  677. 'goods' => $goods, # # 发货内容
  678. 'count' => count($orders), # # 发货数量
  679. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  680. ));
  681. }
  682. return Resp::ok('ok'); # everything is ok!
  683. }
  684. // </editor-fold>
  685. //
  686. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  687. /**
  688. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  689. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  690. */
  691. public static function m_pay_getDynamic() {
  692. $user = ctx();
  693. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  694. // 参数提取
  695. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  696. switch ($refreshType) {
  697. case 1: # 免费刷
  698. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  699. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  700. }
  701. break;
  702. case 2: # 钻石刷
  703. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  704. return Resp::err(ErrCode::pay_refresh_times);
  705. } # 可以继续刷新,
  706. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  707. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  708. if (!$user->base(true)->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  709. return Resp::err(ErrCode::notenough_cash_msg);
  710. }
  711. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  712. break;
  713. case 0: # 不刷
  714. default : # 默认不刷
  715. // do nothing.
  716. break;
  717. }
  718. if ($refreshType != 0) { # 是否刷新
  719. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  720. if ($err) {
  721. return Resp::err($err);
  722. }
  723. $user->userSecretshop = $userSecretshop;
  724. ctx($user);
  725. UserProc::updateUserInfo();
  726. }
  727. // 返回最新物品表
  728. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  729. 'gold' => $user->baseInfo->gold,
  730. 'tili' => $user->baseInfo->tili,
  731. 'cash' => $user->baseInfo->cash,
  732. 'uss' => $userSecretshop, # # 当前神秘商城数据
  733. ));
  734. }
  735. /**
  736. * 更新神秘商城物品
  737. * @param Info_UserSecretshop $userSecretshop Description
  738. */
  739. private static function refreshDynamicShopItems(&$userSecretshop) {
  740. $userSecretshop->lastRefreshTs = now();
  741. // todo: 这里补完更新物品的函数, // 第一版: 随机
  742. $userSecretshop->currentItems = ObjectInit();
  743. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  744. $arr = GameConfig::secretshop_goodsType_getItem($i);
  745. if (count($arr) > 0) {
  746. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  747. if ($err) {
  748. return $err;
  749. }
  750. }
  751. }
  752. return ErrCode::ok;
  753. }
  754. /**
  755. * 投骰子
  756. * @param assoc_array $arr 奖池物品
  757. * @param int $number 提取数量
  758. * @return string itemid,num;itemid,num;...
  759. */
  760. private static function Dice($arr, $number, &$userSecretshop) {
  761. $max = 0; # 计算物品权重总和
  762. array_walk($arr, function ($value) use (&$max) {
  763. $max += $value->probability;
  764. });
  765. if (!$max) { # 配置数据有问题
  766. return ErrCode::err_const_no;
  767. }
  768. for ($i = 0; $i < $number; $i++) {
  769. $rnd = CommUtil::random(1, $max); # 投骰子
  770. $start = 0;
  771. $rew = null;
  772. foreach ($arr as $item) { # 循环判断落入那个物品上
  773. if (CommUtil::isPropertyExists($item, 'probability') // #
  774. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  775. $rew = $item; # 记录物品
  776. break;
  777. }
  778. $start += $item->probability; # 继续判断是否落入下一物品的区间
  779. } # foreach end
  780. if (!$rew) {
  781. return ErrCode::lottery_noselecteditem;
  782. }
  783. $id = $rew->typeId;
  784. $userSecretshop->currentItems->$id = 0;
  785. } # for end
  786. return ErrCode::ok;
  787. }
  788. /**
  789. * 清理每日各种上限
  790. */
  791. private static function clearDailyLimits() {
  792. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  793. $userSecretshop->refreshedTimes = 0;
  794. ctx()->userSecretshop = $userSecretshop;
  795. }
  796. /**
  797. * [8809]【游戏内货币】购买神秘商城物品
  798. * 规则: 商城物品会刷新
  799. */
  800. public static function m_pay_buyDynamic() {
  801. $user = new Data_UserGame(ctx());
  802. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  803. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  804. $num = 1; # 暂时固定为一次购买一个
  805. #
  806. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  807. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  808. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  809. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  810. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  811. switch ($shopItem->pricetype) {
  812. case 1:
  813. my_Assert($user->base(true)->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  814. break;
  815. case 2:
  816. my_Assert($user->base(true)->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  817. break;
  818. default :
  819. return Resp::err(ErrCode::pay_m_type_err);
  820. }
  821. // 道具解包/发货
  822. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  823. if ($err != ErrCode::ok) { # 发货失败
  824. return Resp::err($err);
  825. }
  826. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  827. $user->userSecretshop = $userSecretshop;
  828. ctx($user);
  829. UserProc::updateUserInfo(); # 回写数据
  830. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  831. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  832. 'gold' => $user->baseInfo->gold,
  833. 'tili' => $user->baseInfo->tili,
  834. 'cash' => $user->baseInfo->cash,
  835. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  836. 'heros' => $user->baseInfo->heros # # 角色
  837. ));
  838. //
  839. }
  840. /**
  841. * [8807]【游戏内货币】购买普通商城物品
  842. */
  843. public static function m_pay() {
  844. $user = ctx(); # user引用
  845. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  846. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  847. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  848. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  849. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  850. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  851. $amt = $shopItem->price; # 道具价格(钻石)
  852. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  853. $bDeal = false; # 成交标志位
  854. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  855. case 1: # 钻石
  856. $bDeal = ctx()->base(true)->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  857. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  858. break;
  859. case 2: # 金币
  860. $bDeal = $user->base(true)->Consume_Gold($amt * $num); # 更新玩家金币余额
  861. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  862. break;
  863. default : # 未知的支付类型
  864. return Resp::err(ErrCode::pay_m_type_err);
  865. }
  866. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  867. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  868. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  869. UserProc::updateUserInfo(); # 回写数据
  870. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  871. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  872. 'gold' => $user->baseInfo->gold,
  873. 'tili' => $user->baseInfo->tili,
  874. 'cash' => $user->baseInfo->cash,
  875. 'store' => $user->store
  876. ));
  877. }
  878. /**
  879. * 解包商城物品并发货
  880. * @param sm_Shop $shopItem
  881. * @param int $num 数量
  882. */
  883. private static function expendShopItem($shopItem, $num) {
  884. for ($i = 0; $i < $num; $i++) {
  885. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  886. my_Assert(ErrCode::ok == $err, $err);
  887. }
  888. return ErrCode::ok;
  889. }
  890. /**
  891. * 道具解包并发货(神秘商城)
  892. * @param sm_secretshop $shopItem
  893. * @param type $num
  894. */
  895. private static function expendSecretShopItem($shopItem, $num) {
  896. for ($i = 0; $i < $num; $i++) {
  897. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  898. if ($err) {
  899. return $err;
  900. }
  901. }
  902. return ErrCode::ok;
  903. }
  904. // </editor-fold>
  905. //
  906. //
  907. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  908. /**
  909. * [8802] 领取首付礼包
  910. */
  911. public static function m_GetFirstPayGift() {
  912. //list($day) = req()->paras;
  913. // $itemId = glc()->FirstPay_ItemId;
  914. // $privateState = ctx()->privateState;
  915. //
  916. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  917. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  918. // return Resp::err(ErrCode::pay_firstpaygetted);
  919. // }
  920. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  921. //
  922. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  923. // if ($itemModel == null) { # 检测首付礼包是否存在
  924. // return Resp::err(ErrCode::err_const_no);
  925. // }
  926. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  927. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  928. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  929. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  930. // $sTs = $ts + $day -1;
  931. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  932. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  933. if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
  934. ctx()->privateData(true)->firstRechargeRewardRecord[] = $i;
  935. $mo = GameConfig::firstrecharge_reward_getItem($i);
  936. my_Assert($mo != null, ErrCode::err_const_no);
  937. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  938. }
  939. }
  940. ctx()->privateData(true)->firstRechargeUI_OpenTip = 0;
  941. UserProc::updateUserInfo(); # 更新玩家数据
  942. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  943. 'cash' => ctx()->baseInfo->cash,
  944. 'tili' => ctx()->baseInfo->tili,
  945. 'tili_ts' => ctx()->baseInfo->tili_ts,
  946. 'accumulateYuanBao' => ctx()->baseInfo->accumulateYuanBao,
  947. 'store' => ctx()->store,
  948. 'privateState' => ctx()->privateState,
  949. 'reward' => StoreProc::$reward,
  950. 'reward_Gem' => StoreProc::$reward_Gem,
  951. 'reward_equip' => StoreProc::$reward_equip,
  952. 'heros' => ctx()->heros,
  953. ));
  954. }
  955. public static function setFirstRechargeLoginTag() {
  956. if (ctx()->baseInfo->charge_amt == 0) {
  957. return;
  958. }
  959. if (ctx()->privateState->firstRecharge_receiveTag == 3) {
  960. return;
  961. }
  962. if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  963. return;
  964. }
  965. ctx()->privateData(true)->firstRecharge_receiveTag += 1;
  966. }
  967. // </editor-fold>
  968. //
  969. //
  970. //
  971. }