ActiveProc.php 33 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
  43. return self::GetTodayOnlineInfos();
  44. case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
  45. return self::DrawOnlineGift();
  46. case CmdCode::cmd_active_YanBaoBuyItemActive_drawReward:
  47. return self::YanBaoBuyItemActive_drawReward();
  48. default:
  49. Err(ErrCode::cmd_err);
  50. }
  51. }
  52. /**
  53. * [6112] 领取连续在线礼包
  54. */
  55. static function YanBaoBuyItemActive_drawReward() {
  56. list($typeId) = req()->paras; # 提取参数: 礼包的编号
  57. $Mo = GameConfig::activity_cashmall_getItem($typeId); # 常量数据
  58. my_Assert(null != $Mo, ErrCode::err_const_no); # 防御找不到配置数据
  59. $rewardArr = ctx()->privateState->YuanbaoBuy_RewardRecord;
  60. $count = array_count_values($rewardArr)[$typeId];
  61. my_Assert($count < $Mo->limitNum, ErrCode::user_shop_LimitNum);
  62. // my_Assert(!in_array($typeId, ctx()->privateData()->YuanbaoBuy_RewardRecord), # # 判断礼包ID是否已经领取
  63. // ErrCode::active_hasgetted);
  64. $err = StoreProc::AddMultiItemInStore($Mo->reward); # 发放奖励
  65. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  66. ctx()->privateData(true)->YuanbaoBuy_RewardRecord[] = $typeId; # 记录已领礼包ID
  67. UserProc::updateUserInfo(); # 回写用户数据
  68. return Resp::ok(array(
  69. "reward" => StoreProc::$reward,
  70. "reward_Gem" => StoreProc::$reward_Gem,
  71. "reward_equip" => StoreProc::$reward_equip,
  72. 'gold' => ctx()->base()->gold,
  73. 'cash' => ctx()->base()->cash,
  74. 'store' => ctx()->store(),
  75. 'heros' => ctx()->heros()
  76. )); # 设置返回值
  77. }
  78. public static function GetTodayOnlineInfos() {
  79. return Resp::ok(array(
  80. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  81. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  82. ));
  83. }
  84. /**
  85. * 清理/重置 在线礼包时间戳
  86. */
  87. public static function ClearOnlineGiftTs() {
  88. ctx()->privateState->onlineGiftts = 1;
  89. ctx()->privateState->onlineGiftIDs = array();
  90. }
  91. /**
  92. * 清理/重置 元宝商城购买记录
  93. */
  94. public static function ClearYanBaoBuyItemActive_drawReward() {
  95. ctx()->privateState->YuanbaoBuy_RewardRecord = array();
  96. }
  97. /**
  98. * [6112] 领取连续在线礼包
  99. */
  100. static function DrawOnlineGift() {
  101. list($giftid) = req()->paras; # 提取参数: 礼包的编号
  102. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  103. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  104. // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
  105. // ErrCode::onlinegift_timenotenough);
  106. my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec , #
  107. ErrCode::active_day7_expired);
  108. my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
  109. my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
  110. ErrCode::active_hasgetted);
  111. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  112. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  113. ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  114. //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
  115. UserProc::updateUserInfo(); # 回写用户数据
  116. return Resp::ok(array(
  117. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  118. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  119. "reward" => StoreProc::$reward,
  120. "reward_Gem" => StoreProc::$reward_Gem,
  121. "reward_equip" => StoreProc::$reward_equip,
  122. 'gold' => ctx()->base()->gold,
  123. 'cash' => ctx()->base()->cash,
  124. 'tili' => ctx()->base()->tili,
  125. 'tili_ts' => ctx()->base()->tili_ts,
  126. 'store' => ctx()->store(),
  127. 'heros' => ctx()->heros()
  128. )); # 设置返回值
  129. }
  130. /**
  131. * 6106 抽奖里面的兑换
  132. * @return type
  133. */
  134. public static function LotteryExchangeItem() {
  135. list($id) = req()->paras;
  136. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  137. $num = $arr[$id];
  138. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  139. my_Assert($mo != null, ErrCode::err_const_no);
  140. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  141. $itemNum = 0;
  142. $cost = explode(',', $mo->cost);
  143. $costId = $cost[0];
  144. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  145. $itemNum = ctx()->store->items->$costId;
  146. }
  147. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  148. ctx()->store->removeItem($costId, $cost[1]);
  149. StoreProc::AddMultiItemInStore($mo->reward);
  150. ctx()->privateState->lotteryExchange[] = $id;
  151. UserProc::updateUserInfo();
  152. return Resp::ok(array(
  153. "store" => ctx()->store,
  154. 'cash' => ctx()->baseInfo->cash,
  155. 'gold' => ctx()->baseInfo->gold,
  156. 'reward' => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. ));
  160. }
  161. /**
  162. * 6105 抽奖宝箱奖励领取
  163. * @return type
  164. */
  165. public static function lotteryNumBox_RewardReceived() {
  166. list($id) = req()->paras;
  167. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  168. my_Assert($mo != null, ErrCode::err_const_no);
  169. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  170. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  171. StoreProc::AddMultiItemInStore($mo->reward);
  172. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  173. UserProc::updateUserInfo();
  174. return Resp::ok(array(
  175. "store" => ctx()->store,
  176. 'cash' => ctx()->baseInfo->cash,
  177. 'reward' => StoreProc::$reward,
  178. 'reward_Gem' => StoreProc::$reward_Gem,
  179. 'reward_equip' => StoreProc::$reward_equip,
  180. ));
  181. }
  182. /**
  183. * 6103 转盘抽奖
  184. */
  185. public static function lottery_Tree() {
  186. list($num) = req()->paras; //抽奖次数 1 10
  187. $arr = array(1, 10);
  188. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  189. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  190. $costTag = true;
  191. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  192. $costTag = false;
  193. }
  194. if ($num == 1) {
  195. ctx()->privateState->lotteryNum_free += 1;
  196. }
  197. if ($costTag) {
  198. $cost = "";
  199. if ($num == 1) {
  200. $cost = glc()->activity_lottery_tree_one_cost;
  201. } else {
  202. $cost = glc()->activity_lottery_tree_ten_cost;
  203. }
  204. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  205. $costArr = explode(',', $cost);
  206. $item = ctx()->store->items;
  207. $costId = $costArr[0];
  208. $costNum = $costArr[1];
  209. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  210. ctx()->store->removeItem($costId, $costNum);
  211. }
  212. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  213. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  214. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  215. TaskProc::OnLookGuanggao();
  216. }
  217. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  218. ctx()->privateState->lotteryNum += $num;
  219. }
  220. $rewardList = array();
  221. $dic = GameConfig::activity_lottery_tree();
  222. for ($i = 0; $i < $num; $i++) {
  223. $randNum = random_int(1, 10000);
  224. $start = 0;
  225. $end = 0;
  226. foreach ($dic as $id => $mo) {
  227. $end += $mo->per * 10000;
  228. if ($randNum > $start && $randNum <= $end) {
  229. $rewardList[] = $id;
  230. StoreProc::AddMultiItemInStore($mo->reward);
  231. $prize = explode(',', $mo->reward);
  232. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  233. ctx()->privateState->lottery_qualGem_4 = 1;
  234. }
  235. break;
  236. }
  237. $start = $end;
  238. }
  239. }
  240. UserProc::updateUserInfo();
  241. return Resp::ok(array(
  242. "store" => ctx()->store,
  243. 'reward' => StoreProc::$reward,
  244. 'reward_Gem' => StoreProc::$reward_Gem,
  245. 'reward_equip' => StoreProc::$reward_equip,
  246. 'gold' => ctx()->baseInfo->gold,
  247. 'cash' => ctx()->baseInfo->cash,
  248. 'privateState' => ctx()->privateState,
  249. 'indexReward' => $rewardList,
  250. 'heros' => ctx()->heros,
  251. ));
  252. }
  253. /**
  254. * 元宝兑换寻宝券
  255. * @return type
  256. */
  257. public static function lottery_Tree_cashExchange() {
  258. list($num) = req()->paras; //抽奖次数 1 10
  259. $cost = "";
  260. if ($num == 1) {
  261. $cost = glc()->activity_lottery_tree_one_cost;
  262. } else {
  263. $cost = glc()->activity_lottery_tree_ten_cost;
  264. }
  265. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  266. $costArr = explode(',', $cost);
  267. $item = ctx()->store->items;
  268. $costId = $costArr[0];
  269. $costNum = $costArr[1];
  270. $selfNum = 0;
  271. if (StlUtil::dictHasProperty($item, $costId)) {
  272. $selfNum = $item->$costId;
  273. }
  274. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  275. $costNum -= $selfNum;
  276. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  277. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  278. ctx()->baseInfo->Consume_Cash($cash);
  279. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  280. UserProc::updateUserInfo();
  281. return Resp::ok(array(
  282. "store" => ctx()->store,
  283. 'cash' => ctx()->baseInfo->cash,
  284. ));
  285. }
  286. /**
  287. * 6102 兑换码礼包
  288. */
  289. static function drawPackageByCode() {
  290. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  291. $codePlatStr = "";
  292. $packageID = 0;
  293. if (self::PublicTokenCodeCheck($codestring)) {
  294. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  295. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  296. ErrCode::active_activecode_outtime);
  297. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  298. $packageID = $packageInfo->id;
  299. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  300. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  301. my_Assert(ErrCode::ok == $err, $err);
  302. } else {
  303. $active = GameConfig::activity_getItem($activeId); # 活动数据
  304. my_Assert(null != $active, ErrCode::active_const_no_err);
  305. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  306. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  307. $activeCode = CipheredBase32::Decode($codestring); # 解码
  308. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  309. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  310. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  311. ErrCode::active_activecode_plat); # # 平台错误
  312. my_Assert(is_int($activeCode->number) # # 编号为int值
  313. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  314. ErrCode::active_activecode_format);
  315. $packageID = $activeCode->package; # 礼包id
  316. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  317. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  318. CLog::err(json_encode($packageInfo));
  319. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  320. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  321. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  322. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  323. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  324. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  325. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  326. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  327. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  328. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  329. }
  330. ctx()->privateState->usedTokens[] = $packageID;
  331. UserProc::updateUserInfo(); # 回存玩家数据
  332. $ret = array(# # 返回值
  333. "plat" => $codePlatStr,
  334. "packageId" => $packageID,
  335. "reward" => $packageInfo->reward,
  336. 'gold' => ctx()->base()->gold,
  337. 'cash' => ctx()->base()->cash,
  338. //'tili' => ctx()->base()->tili,
  339. 'store' => ctx()->store,
  340. //'hero' => ctx()->heros,
  341. );
  342. return Resp::ok($ret); # 返回成功信息
  343. }
  344. public static function PublicTokenCodeCheck($codestring) {
  345. $dic = GameConfig::token_PublicGift();
  346. if (StlUtil::dictHasProperty($dic, $codestring)) {
  347. return true;
  348. }
  349. return false;
  350. }
  351. /**
  352. * 检查兑换码是否已经使用过了
  353. * @param ActiveCode $activeCode
  354. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  355. */
  356. static function checkActiveCodeIsUsed($activeCode) {
  357. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  358. $activeCode->plat, $activeCode->package, $activeCode->number);
  359. $rows = daoInst()
  360. ->select()
  361. ->from(self::tab_token_gift) # 表名
  362. ->where($sql)
  363. ->count();
  364. return $rows > 0;
  365. }
  366. /**
  367. * 将兑换码添加到使用记录中
  368. * @param ActiveCode $actvieCode
  369. * @param string $uid
  370. * @return boolean true: 操作成功, false: 操作失败
  371. */
  372. static function setActiveCodeUserRecord($actvieCode, $uid) {
  373. $actvieCode->uid = $uid; # 添加uid
  374. $ret = daoInst()
  375. ->insert(self::tab_token_gift) # 表名
  376. ->data($actvieCode)
  377. ->exec();
  378. return $ret > 0;
  379. }
  380. /**
  381. * 7日签到 数据更新
  382. */
  383. public static function DailyResetDay7Task($unlock = false) {
  384. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  385. return;
  386. }
  387. if (count(ctx()->privateState->LoginDays) >= 7) {
  388. ctx()->privateState->LoginDays = array();
  389. ctx()->privateState->day7_drawed = array();
  390. }
  391. $index = count(ctx()->privateState->LoginDays) + 1;
  392. ctx()->privateState->LoginDays[] = $index;
  393. ctx()->privateState->day7_accumulate += 1;
  394. }
  395. /**
  396. * 6101 签到
  397. * @return type
  398. */
  399. public static function Day7_DrawReward() {
  400. list($day) = req()->paras; # 参数: 领取第x天的奖励
  401. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  402. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  403. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  404. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  405. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  406. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  407. UserProc::updateUserInfo(); # 回存
  408. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  409. 'cash' => ctx()->baseInfo->cash,
  410. 'store' => ctx()->store,
  411. 'heros' => ctx()->heros,
  412. 'reward' => StoreProc::$reward,
  413. 'reward_Gem' => StoreProc::$reward_Gem,
  414. 'reward_equip' => StoreProc::$reward_equip,
  415. ));
  416. }
  417. /**
  418. * 6107 7日签到 累计天数宝箱奖励领取
  419. * @return type
  420. */
  421. public static function Day7_AccumulateDrawreward() {
  422. list($day) = req()->paras; # 参数: 领取第x天的奖励
  423. $yushu = $day % 10;
  424. if ($yushu == 0) {
  425. $num = $day / 10;
  426. if ($num > 6) {
  427. $n = $num % 6;
  428. $typeId = $n * 10;
  429. } else {
  430. $typeId = $day;
  431. }
  432. } else {
  433. $typeId = $yushu;
  434. }
  435. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  436. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  437. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  438. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  439. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  440. ctx()->privateState->day7_accumulateDrawed[] = $day;
  441. $baseArr = array(2, 4, 6, 8, 10);
  442. $tag = true;
  443. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  444. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  445. $id += ($loopNum - 1) * 10;
  446. // if(ctx()->privateState->day7_accumulate < $id){
  447. // $tag = false;
  448. // break;
  449. // }
  450. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  451. $tag = false;
  452. }
  453. }
  454. if ($tag) {//$typeId % 10 == 0
  455. ctx()->privateState->day7_accumulate_loopNum += 1;
  456. }
  457. UserProc::updateUserInfo(); # 回存
  458. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  459. 'cash' => ctx()->baseInfo->cash,
  460. 'store' => ctx()->store,
  461. 'privateState' => ctx()->privateState,
  462. 'reward' => StoreProc::$reward,
  463. 'reward_Gem' => StoreProc::$reward_Gem,
  464. 'reward_equip' => StoreProc::$reward_equip,
  465. ));
  466. }
  467. /**
  468. * 限时贩卖 2天一刷
  469. */
  470. public static function ResetLimitTsBuy() {
  471. ctx()->privateState->limitTsBuy_RewardRecord = array();
  472. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  473. $day = $mo->ts;
  474. $startDay = TimeUtil::totalDays($mo->startTs);
  475. $nextDay = TimeUtil::totalDays();
  476. $num = $nextDay - $startDay;
  477. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  478. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  479. // if ($refershType == 1) {
  480. // ctx()->privateState->nextDayLogin = now() - 86400;
  481. // }
  482. $val = intval($num / $day);
  483. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  484. $type = $yushu + 1;
  485. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  486. $count = count($arr);
  487. $ret = array();
  488. if ($count == 6) {
  489. $ret = $arr;
  490. } else {
  491. for ($i = 0; $i < 6; $i++) {
  492. $count = count($arr);
  493. $rand = rand(0, $count - 1);
  494. $ret[] = $arr[$rand];
  495. StlUtil::arrayRemoveAt($arr, $rand);
  496. if (count($arr) == 0) {
  497. break;
  498. }
  499. }
  500. }
  501. ctx()->privateState->limitTsBuy_RandIds = array();
  502. foreach ($ret as $mo) {
  503. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  504. }
  505. }
  506. /**
  507. * 6108 限时贩售
  508. */
  509. public static function LimitTsBuy_Drawreward() {
  510. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  511. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  512. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  513. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  514. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  515. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  516. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  517. $count = array_count_values($rewardArr)[$typeId];
  518. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  519. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  520. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  521. UserProc::updateUserInfo(); # 回存
  522. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  523. 'cash' => ctx()->baseInfo->cash,
  524. 'store' => ctx()->store,
  525. 'heros' => ctx()->heros,
  526. 'privateState' => ctx()->privateState,
  527. 'reward' => StoreProc::$reward,
  528. 'reward_Gem' => StoreProc::$reward_Gem,
  529. 'reward_equip' => StoreProc::$reward_equip,
  530. ));
  531. }
  532. /**
  533. * 6109 战令奖励领取
  534. */
  535. public static function BattlePassDrawReward() {
  536. list($id) = req()->paras;
  537. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  538. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  539. $subFunType = $mo->type;
  540. $typeId = $mo->typeId;
  541. $str_1 = $subFunType . '-1-' . $typeId;
  542. $str_2 = $subFunType . '-2-' . $typeId;
  543. $isHasBuy_high = false;
  544. switch ($subFunType) {
  545. case Enum_SubFunType::ActivePoint_BattlePass:
  546. $point = ctx()->privateState->battlePass_taskPoint;
  547. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  548. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  549. $isHasBuy_high = true;
  550. }
  551. break;
  552. case Enum_SubFunType::Tili_BattleBass:
  553. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  554. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  555. $isHasBuy_high = true;
  556. }
  557. break;
  558. case Enum_SubFunType::Gate_BattleBass:
  559. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  560. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  561. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  562. $isHasBuy_high = true;
  563. }
  564. break;
  565. default:
  566. break;
  567. }
  568. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  569. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  570. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  571. }
  572. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  573. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  574. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  575. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  576. }
  577. UserProc::updateUserInfo(); # 回存
  578. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  579. 'cash' => ctx()->baseInfo->cash,
  580. 'store' => ctx()->store,
  581. 'heros' => ctx()->heros,
  582. 'privateState' => ctx()->privateState,
  583. 'reward' => StoreProc::$reward,
  584. 'reward_Gem' => StoreProc::$reward_Gem,
  585. 'reward_equip' => StoreProc::$reward_equip,
  586. "tili" => ctx()->baseInfo->tili,
  587. "tili_ts" => ctx()->baseInfo->tili_ts,
  588. ));
  589. }
  590. /**
  591. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  592. * @param type $type
  593. */
  594. public static function ResetBattlePassReward($type) {
  595. $list = ctx()->privateState->battlePassRewardReceived;
  596. $rmArr = array();
  597. foreach ($list as $str) {
  598. $arr = explode('-', $str);
  599. if ($arr[0] == $type) {
  600. $rmArr[] = $str;
  601. }
  602. }
  603. foreach ($rmArr as $k) {
  604. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  605. }
  606. }
  607. /**
  608. * 7日签到 数据更新
  609. */
  610. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  611. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  612. return;
  613. }
  614. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  615. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  616. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  617. }
  618. }
  619. /**
  620. * 6110 新手7日签到
  621. * @return type
  622. */
  623. public static function Day7_Drawreward_NewPlayer() {
  624. list($day) = req()->paras; # 参数: 领取第x天的奖励
  625. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  626. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  627. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  628. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  629. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  630. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  631. UserProc::updateUserInfo(); # 回存
  632. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  633. 'cash' => ctx()->baseInfo->cash,
  634. 'store' => ctx()->store,
  635. 'heros' => ctx()->heros,
  636. 'reward' => StoreProc::$reward,
  637. 'reward_Gem' => StoreProc::$reward_Gem,
  638. 'reward_equip' => StoreProc::$reward_equip,
  639. ));
  640. }
  641. }