TaskProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. case CmdCode::cmd_task_prizesAllreceived: # 6206 任务奖励一键领取
  32. return TaskProc::taskPrizesAllreceived();
  33. case CmdCode::cmd_task_lookGuangGao: # 6207 观看广告 通知后端
  34. return TaskProc::LookGuangGao();
  35. default:
  36. Err(ErrCode::cmd_err);
  37. }
  38. }
  39. /**
  40. * 6207 观看广告 通知后端
  41. * @return type
  42. */
  43. public static function LookGuangGao() {
  44. //list($type) = req()->paras;
  45. TaskProc::OnLookGuanggao();
  46. UserProc::updateUserInfo();
  47. return Resp::ok(array("task" => ctx()->task,
  48. ));
  49. }
  50. /**
  51. * 6206 任务奖励一键领取
  52. */
  53. public static function taskPrizesAllreceived() {
  54. list($type) = req()->paras;
  55. $dic = ctx()->task->activeTaskInfo;
  56. $arr = array();
  57. if ($type == Enum_ActiveTaskType::Day7) {
  58. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  59. $endDay = $startDay + 6;
  60. if (TimeUtil::totalDays() <= $endDay) {
  61. $num = TimeUtil::totalDays() - $startDay;
  62. foreach ($dic as $uid => $task) {
  63. $t = new Ins_TaskStep_Active($task);
  64. if ($t->mo()->type == $type && $t->mo()->day <= $num + 1 && $t->state == Enum_TaskCardStateType::finish) {
  65. $arr[] = $uid;
  66. }
  67. }
  68. }
  69. } else {
  70. foreach ($dic as $uid => $task) {
  71. $t = new Ins_TaskStep_Active($task);
  72. if ($t->mo()->type == $type && $t->state == Enum_TaskCardStateType::finish) {
  73. $arr[] = $uid;
  74. }
  75. }
  76. }
  77. $point = 0;
  78. foreach ($arr as $uid) {
  79. $t = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  80. if ($t->mo()->activePoint != null) {
  81. $list = explode(',', $t->mo()->activePoint);
  82. $point += $list[1];
  83. }
  84. StoreProc::AddMultiItemInStore($t->mo()->prizes);
  85. if ($t->mo()->prizes != null) {
  86. $reward = explode(',', $t->mo()->prizes);
  87. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  88. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  89. }
  90. }
  91. $t->state = Enum_TaskCardStateType::drawed;
  92. ctx()->task->activeTaskInfo->$uid = $t;
  93. }
  94. switch ($type) {
  95. case Enum_ActiveTaskType::Day7:
  96. ctx()->task->day7Point += $point;
  97. break;
  98. case Enum_ActiveTaskType::DailyTask:
  99. ctx()->privateData()->battlePass_taskPoint += $point;
  100. ctx()->task->dailyTaskPoint += $point;
  101. TaskProc::OnReceiveTaskPrize();
  102. break;
  103. case Enum_ActiveTaskType::WeekTask:
  104. ctx()->privateData()->battlePass_taskPoint += $point;
  105. ctx()->task->weekTaskPoint += $point;
  106. TaskProc::OnReceiveTaskPrize();
  107. break;
  108. default:
  109. break;
  110. }
  111. if ($point != 0) {
  112. $str = "5," . $point;
  113. StoreProc::$reward[] = $str;
  114. }
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array("task" => ctx()->task,
  117. "store" => ctx()->store,
  118. 'reward' => StoreProc::$reward,
  119. 'reward_Gem' => StoreProc::$reward_Gem,
  120. 'reward_equip' => StoreProc::$reward_equip,
  121. 'gold' => ctx()->baseInfo->gold,
  122. 'cash' => ctx()->baseInfo->cash,
  123. 'heros' => ctx()->heros,
  124. 'battlePass_taskPoint' => ctx()->privateData()->battlePass_taskPoint,
  125. ));
  126. }
  127. /**
  128. * 6205 领取活跃点宝箱奖励
  129. */
  130. public static function receiveActivePointBoxReward() {
  131. list($type, $typeId) = req()->paras;
  132. $point = 0;
  133. switch ($type) {
  134. case Enum_ActiveTaskType::Day7:
  135. $point = ctx()->task->day7Point;
  136. break;
  137. case Enum_ActiveTaskType::DailyTask:
  138. $point = ctx()->task->dailyTaskPoint;
  139. break;
  140. case Enum_ActiveTaskType::WeekTask:
  141. $point = ctx()->task->weekTaskPoint;
  142. break;
  143. default:
  144. break;
  145. }
  146. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  147. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  148. my_Assert($mo != null, ErrCode::err_const_no);
  149. StoreProc::AddMultiItemInStore($mo->reward);
  150. $strId = $type . "-" . $typeId;
  151. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  152. ctx()->task->activePointReceived[] = $strId;
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array("task" => ctx()->task,
  155. "store" => ctx()->store,
  156. "reward" => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. 'gold' => ctx()->baseInfo->gold,
  160. 'cash' => ctx()->baseInfo->cash,
  161. 'heros' => ctx()->heros,
  162. ));
  163. }
  164. /**
  165. * 6204 领取活动任务奖励
  166. * @return type
  167. */
  168. public static function receiveActiveTaskReward() {
  169. list($uid) = req()->paras;
  170. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  171. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  172. if ($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7) {
  173. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  174. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  175. $endDay = $startDay + 6;
  176. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  177. $num = TimeUtil::totalDays() - $startDay;
  178. my_Assert($ins_activeTaskInfo->mo()->day <= $num + 1, ErrCode::task_DownTsLimit);
  179. }
  180. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  181. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  182. if ($ins_activeTaskInfo->mo()->prizes != null) {
  183. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  184. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  185. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  186. }
  187. }
  188. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  189. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  190. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  191. self::InitNextMainTask($uid);
  192. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  193. switch ($ins_activeTaskInfo->mo()->type) {
  194. case Enum_ActiveTaskType::Day7:
  195. ctx()->task->day7Point += $activePointArr[1];
  196. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  197. break;
  198. case Enum_ActiveTaskType::DailyTask:
  199. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  200. ctx()->task->dailyTaskPoint += $activePointArr[1];
  201. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  202. TaskProc::OnReceiveTaskPrize();
  203. break;
  204. case Enum_ActiveTaskType::WeekTask:
  205. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  206. ctx()->task->weekTaskPoint += $activePointArr[1];
  207. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  208. TaskProc::OnReceiveTaskPrize();
  209. break;
  210. default:
  211. break;
  212. }
  213. UserProc::updateUserInfo();
  214. return Resp::ok(array("task" => ctx()->task,
  215. "store" => ctx()->store,
  216. 'reward' => StoreProc::$reward,
  217. 'reward_Gem' => StoreProc::$reward_Gem,
  218. 'reward_equip' => StoreProc::$reward_equip,
  219. 'gold' => ctx()->baseInfo->gold,
  220. 'cash' => ctx()->baseInfo->cash,
  221. 'heros' => ctx()->heros,
  222. 'battlePass_taskPoint' => ctx()->privateData()->battlePass_taskPoint,
  223. 'tili_ts'=> ctx()->baseInfo->tili_ts,
  224. "tili" => ctx()->baseInfo->tili,
  225. ));
  226. }
  227. static function InitNextMainTask($uid) {
  228. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  229. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::MainTask) {
  230. return;
  231. }
  232. $nextId = $ins_activeTaskInfo->mo()->next;
  233. if ($nextId != null) {
  234. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  235. self::MainTaskInit($nextId);
  236. }
  237. }
  238. /**
  239. * 6203 领取成就奖励
  240. * @return type
  241. */
  242. public static function getAchieveReward() {
  243. list($typeId) = req()->paras;
  244. $mo = GameConfig::achieve_getItem($typeId);
  245. my_Assert($mo != null, ErrCode::err_const_no);
  246. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  247. $achieveDic = ctx()->task->achieveDic->$typeId;
  248. $list = explode(',', $mo->condition);
  249. $length = count($list);
  250. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  251. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  252. $index = 0;
  253. foreach ($list as $k => $num) {
  254. if ($num == $achieveDic->max) {
  255. $index = $k;
  256. break;
  257. }
  258. }
  259. //领取奖励
  260. $pList = explode(';', $mo->reward);
  261. StoreProc::AddMultiItemInStore($pList[$index]);
  262. //下一个max
  263. if ($index + 1 < $length) {
  264. $achieveDic->max = $list[$index + 1];
  265. }
  266. ctx()->task->achieveDic->$typeId = $achieveDic;
  267. UserProc::updateUserInfo();
  268. return Resp::ok(array(
  269. "achieve" => ctx()->task->achieveDic,
  270. "cash" => ctx()->baseInfo->cash,
  271. ));
  272. }
  273. public static function getTaskInfo() {
  274. //list($type) = req()->paras; //武器uid
  275. return Resp::ok(array("task" => ctx()->task,
  276. ));
  277. }
  278. static function ResetTask() {
  279. // self::DailyTaskReset();
  280. // self::ClearDay7Task();
  281. // $week = date("w");
  282. // if ($week == 1) {//每周一 第一次登录的时候刷新
  283. // self::WeekTaskReset();
  284. // }
  285. }
  286. static function ClearDay7Task() {
  287. if (ctx()->task->day7_startTs > 0) {
  288. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  289. $endDay = $startDay + 6;
  290. if (TimeUtil::totalDays() > $endDay) {
  291. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  292. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  293. ctx()->task->day7_startTs = 0;
  294. }
  295. }
  296. }
  297. /**
  298. * 7日狂欢数据重置
  299. */
  300. public static function Day7TaskReset() {
  301. // if (!FightProc::isFunUnlock(6)) {
  302. // return;
  303. // }
  304. if (ctx()->task->day7_startTs == 0) {
  305. $tag = true;
  306. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  307. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  308. if ($taskMo->type == 1) {
  309. $tag = false;
  310. break;
  311. }
  312. }
  313. if ($tag) {//7日的数据初始化
  314. ctx()->task->day7Point = 0;
  315. ctx()->task->day7_startTs = now();
  316. self::initActiveTask(Enum_ActiveTaskType::Day7);
  317. self::autoRecoverState_activeTask();
  318. }
  319. }
  320. }
  321. static function ClearActiveTask($type) {
  322. $arr = array();
  323. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  324. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  325. if ($taskMo->type == $type) {
  326. $arr[] = $uid;
  327. }
  328. }
  329. if (count($arr) > 0) {
  330. foreach ($arr as $uid) {
  331. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  332. }
  333. }
  334. }
  335. /**
  336. * 清理活跃点宝箱领取记录
  337. * @param type $type
  338. */
  339. static function clearActivePointRewardReceived($type = 1) {
  340. $reward = ctx()->task->activePointReceived;
  341. $arr = array();
  342. foreach ($reward as $val) {
  343. $str = explode('-', $val);
  344. if ($str[0] == $type) {
  345. $arr[] = $val;
  346. }
  347. }
  348. if (count($arr) > 0) {
  349. foreach ($arr as $sId) {
  350. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  351. }
  352. }
  353. }
  354. static function initActiveTask($type) {
  355. $day7List = GameConfig::activeTask_type_getItemArray($type);
  356. $length = ctx()->task->activeTaskLength;
  357. foreach ($day7List as $key => $task) {
  358. $length += 1;
  359. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  360. $ins_TaskStep_Active->uid = $length;
  361. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  362. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  363. }
  364. ctx()->task->activeTaskLength = $length;
  365. }
  366. /**
  367. * 日常
  368. */
  369. static function DailyTaskReset($unlock = false) {
  370. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  371. return;
  372. }
  373. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  374. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  375. self::autoRecoverState_activeTask();
  376. ctx()->task->dailyTaskPoint = 0;
  377. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  378. }
  379. /**
  380. * 周常
  381. */
  382. static function WeekTaskReset($unlock = false) {
  383. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  384. return;
  385. }
  386. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  387. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  388. self::autoRecoverState_activeTask();
  389. ctx()->task->weekTaskPoint = 0;
  390. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  391. }
  392. static function MainTaskInit($id) {
  393. $length = ctx()->task->activeTaskLength;
  394. $length += 1;
  395. $ins_TaskStep_Active = new Ins_TaskStep_Active($id);
  396. $ins_TaskStep_Active->uid = $length;
  397. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  398. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  399. ctx()->task->activeTaskLength = $length;
  400. self::autoRecoverState_activeTask();
  401. }
  402. static function checkMainTask() {
  403. $activeTaskInfo = ctx()->task->activeTaskInfo;
  404. $tag = false;
  405. foreach ($activeTaskInfo as $key => $task) {
  406. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  407. if ($ins_TaskStep_Active->mo()->type == Enum_ActiveTaskType::MainTask) {
  408. $tag = true;
  409. break;
  410. }
  411. }
  412. if (!$tag) {
  413. TaskProc::MainTaskInit(glc()->FirstMainTaskId);
  414. }
  415. self::autoRecoverState_activeTask();
  416. }
  417. // static function MainTaskCheck_oldUserDate() {
  418. // $dic = ctx()->task->activeTaskInfo;
  419. // $tag = false;
  420. // foreach ($dic as $uid => $task) {
  421. // $taskItem = new Ins_TaskStep_Active($task);
  422. // if ($taskItem->mo()->type == Enum_ActiveTaskType::MainTask) {
  423. // $tag = true;
  424. // break;
  425. // }
  426. // }
  427. //
  428. // if (!$tag) {
  429. // self::MainTaskInit(glc()->FirstMainTaskId);
  430. // }
  431. // }
  432. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  433. /**
  434. * 登录
  435. */
  436. static function OnLogin_Daily() {
  437. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  438. self::CheckActiveTaskConditions($taskEventArg);
  439. }
  440. /**
  441. * 改名字
  442. */
  443. static function OnReName() {
  444. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReName, Enum_PropelType::add, 1, array());
  445. self::CheckActiveTaskConditions($taskEventArg);
  446. }
  447. /**
  448. * 登录第X天
  449. */
  450. static function OnLogin_day7() {
  451. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  452. self::CheckActiveTaskConditions($taskEventArg);
  453. }
  454. /**
  455. * 通关第X关
  456. */
  457. static function OnPassGate_X($gateId) {
  458. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  459. self::CheckActiveTaskConditions($taskEventArg);
  460. }
  461. /**
  462. * 通关第X关
  463. */
  464. static function OnPassGate_X_state($gateId) {
  465. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X_state, Enum_PropelType::add, 1, array($gateId));
  466. self::CheckActiveTaskConditions($taskEventArg);
  467. }
  468. /**
  469. * 参与主线关卡1次
  470. */
  471. static function OnFightNumMainGate() {
  472. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  473. self::CheckActiveTaskConditions($taskEventArg);
  474. }
  475. /**
  476. * 参与挑战副本1次
  477. */
  478. static function OnFightNumChallengeGate() {
  479. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  480. self::CheckActiveTaskConditions($taskEventArg);
  481. }
  482. /**
  483. * 通关挑战关卡第X关
  484. */
  485. static function OnPassLayer_ChallengeGate($num) {
  486. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  487. self::CheckActiveTaskConditions($taskEventArg);
  488. }
  489. /**
  490. * 通关竞速副本5次
  491. */
  492. // static function OnPassNumRaceGate() {
  493. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  494. // self::CheckActiveTaskConditions($taskEventArg);
  495. // }
  496. /**
  497. * 完成5次启灵
  498. */
  499. static function OnCompleteNumQiLing() {
  500. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  501. self::CheckActiveTaskConditions($taskEventArg);
  502. }
  503. /**
  504. * 完成1次关键启灵
  505. */
  506. static function OnCompleteNumSpecialQiLing() {
  507. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  508. self::CheckActiveTaskConditions($taskEventArg);
  509. }
  510. /**
  511. * 镶嵌3个普通品质以上宝石
  512. */
  513. static function OnSetSpecialQualGem() {
  514. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  515. self::CheckActiveTaskConditions($taskEventArg);
  516. }
  517. /**
  518. * 合成宝石2次
  519. */
  520. static function OnComposeNumGem() {
  521. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  522. self::CheckActiveTaskConditions($taskEventArg);
  523. }
  524. /**
  525. * 合成宝石2次
  526. */
  527. static function OnComposeNumGem_state() {
  528. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem_state, Enum_PropelType::add, 1, array());
  529. self::CheckActiveTaskConditions($taskEventArg);
  530. }
  531. /**
  532. * 任意1个法术等级达到2
  533. */
  534. static function OnAnySkillUpLevel_X() {
  535. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  536. self::CheckActiveTaskConditions($taskEventArg);
  537. }
  538. /**
  539. * 任意1件装备等级达到2
  540. */
  541. static function OnAnyEquipUpLevel_X() {
  542. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  543. self::CheckActiveTaskConditions($taskEventArg);
  544. }
  545. /**
  546. * 全身装备等级达到3级以上
  547. */
  548. static function OnAllEquipUpLevel_X() {
  549. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  550. self::CheckActiveTaskConditions($taskEventArg);
  551. }
  552. /**
  553. * 任意装备等级升级1次
  554. */
  555. static function OnEquipLevelUpNum() {
  556. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  557. self::CheckActiveTaskConditions($taskEventArg);
  558. }
  559. /**
  560. * 装备合成
  561. */
  562. static function OnEquipComposeNum() {
  563. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipComposeNum, Enum_PropelType::add, 1, array());
  564. self::CheckActiveTaskConditions($taskEventArg);
  565. }
  566. /**
  567. * 击败怪物总数达到1000
  568. */
  569. static function OnKillCommonNumMonster($num) {
  570. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  571. self::CheckActiveTaskConditions($taskEventArg);
  572. }
  573. /**
  574. * 击败领袖怪物总数达到1000
  575. */
  576. static function OnKillleaderNumMonster($num) {
  577. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  578. self::CheckActiveTaskConditions($taskEventArg);
  579. }
  580. /**
  581. * 累计获取10000金币
  582. */
  583. static function OnAccumulateGoldNum($num) {
  584. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  585. self::CheckActiveTaskConditions($taskEventArg);
  586. }
  587. /**
  588. * 累计消耗10000体力
  589. */
  590. static function OnAccumulateTiliNum($num) {
  591. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  592. self::CheckActiveTaskConditions($taskEventArg);
  593. }
  594. /**
  595. * 累计消耗10000钻石
  596. */
  597. static function OnConsumeCashNum($num) {
  598. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  599. self::CheckActiveTaskConditions($taskEventArg);
  600. }
  601. /**
  602. * 开启1次璀璨宝石箱
  603. */
  604. static function OnOpenNumBrightBox($boxId, $num) {
  605. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  606. self::CheckActiveTaskConditions($taskEventArg);
  607. }
  608. static function OnOpenNumBrightBox_state($boxId, $num) {
  609. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox_state, Enum_PropelType::add, $num, array($boxId));
  610. self::CheckActiveTaskConditions($taskEventArg);
  611. }
  612. /**
  613. * 每日商店购买物品1次
  614. */
  615. static function OnBuyNumDailyShop() {
  616. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  617. self::CheckActiveTaskConditions($taskEventArg);
  618. }
  619. /**
  620. * 每日商店购买物品1次 状态类的
  621. */
  622. static function OnBuyNumDailyShop_state() {
  623. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop_state, Enum_PropelType::add, 1, array());
  624. self::CheckActiveTaskConditions($taskEventArg);
  625. }
  626. /**
  627. * 开任意宝箱X次
  628. */
  629. static function OnOpenNumAnyBox($num) {
  630. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  631. self::CheckActiveTaskConditions($taskEventArg);
  632. }
  633. /**
  634. * 购买或观看广告获得体力X次
  635. */
  636. static function OnBuyTiliOrLookGuanggao() {
  637. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  638. self::CheckActiveTaskConditions($taskEventArg);
  639. }
  640. /**
  641. * 观看广告
  642. */
  643. static function OnLookGuanggao() {
  644. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::LookGuanggao, Enum_PropelType::add, 1, array());
  645. self::CheckActiveTaskConditions($taskEventArg);
  646. }
  647. /**
  648. * 任意充值X次
  649. */
  650. static function OnRecharge() {
  651. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  652. self::CheckActiveTaskConditions($taskEventArg);
  653. }
  654. /**
  655. * 206: 进入第X关;参数1:关卡ID;参数2:进入次数
  656. */
  657. static function OnFightGate_X($gateId) {
  658. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightGate_X, Enum_PropelType::add, 1, array($gateId));
  659. self::CheckActiveTaskConditions($taskEventArg);
  660. }
  661. /**
  662. * 207: 通关主线挑战第X关的X模式1次;参数1:关卡ID;参数2:难度(1普通,2困难,3噩梦)
  663. */
  664. static function OnPassMainChallengeGate_X_Num($gateId, $state) {
  665. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num, Enum_PropelType::add, 1, array($gateId, $state));
  666. self::CheckActiveTaskConditions($taskEventArg);
  667. }
  668. /**
  669. * 208: 领取排行榜元宝奖励X次;参数1:无;参数2:次数(数值)
  670. */
  671. static function OnRankPrize_Num() {
  672. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::RankPrize_Num, Enum_PropelType::add, 1, array());
  673. self::CheckActiveTaskConditions($taskEventArg);
  674. }
  675. /**
  676. * 209: 玩家等级到达X级;参数1:无;参数2:等级(数值)
  677. */
  678. static function OnUserLevel_X($lv) {
  679. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::UserLevel_X, Enum_PropelType::set, $lv, array());
  680. self::CheckActiveTaskConditions($taskEventArg);
  681. }
  682. /**
  683. * 扫荡
  684. */
  685. static function OnFightSweepGate() {
  686. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightSweepGate, Enum_PropelType::add, 1, array());
  687. self::CheckActiveTaskConditions($taskEventArg);
  688. }
  689. /**
  690. * 领取任务奖励
  691. */
  692. static function OnReceiveTaskPrize() {
  693. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnReceiveTaskPrize, Enum_PropelType::add, 1, array());
  694. self::CheckActiveTaskConditions($taskEventArg);
  695. }
  696. /**
  697. * 购买铜钱一次
  698. */
  699. static function OnBuyGold() {
  700. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyGold, Enum_PropelType::add, 1, array());
  701. self::CheckActiveTaskConditions($taskEventArg);
  702. }
  703. /**
  704. * 领取战力榜元宝奖励X次;参数1:无;参数2:次数(数值)
  705. */
  706. static function OnFightRankPrize_Num() {
  707. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightRankPrize_Num, Enum_PropelType::add, 1, array());
  708. self::CheckActiveTaskConditions($taskEventArg);
  709. }
  710. /**
  711. * 封印技能
  712. */
  713. static function OnCloseSkill() {
  714. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CloseSkill, Enum_PropelType::add, 1, array());
  715. self::CheckActiveTaskConditions($taskEventArg);
  716. }
  717. /**
  718. * 玩家领取X次章节宝箱
  719. */
  720. static function OnReceiveGateBoxReward() {
  721. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReceiveGateBoxReward, Enum_PropelType::add, 1, array());
  722. self::CheckActiveTaskConditions($taskEventArg);
  723. }
  724. // </editor-fold>
  725. //
  726. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  727. /**
  728. * 检测任务是否完成
  729. * @param Ins_TaskEventArgs $taskParam
  730. */
  731. static function CheckActiveTaskConditions($taskParam) {
  732. $activeTaskDic = ctx()->task->activeTaskInfo;
  733. foreach ($activeTaskDic as $uid => &$task) {
  734. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  735. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  736. continue;
  737. }
  738. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  739. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  740. $cur = $ins_TaskStep_Active->calcStatusCur();
  741. if ($cur != $ins_TaskStep_Active->cur) {
  742. $ins_TaskStep_Active->cur = $cur;
  743. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  744. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  745. }
  746. }
  747. } else {
  748. $tag = true;
  749. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  750. $parasArr = $taskParam->paras;
  751. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  752. $needLv = $lvArr[0];
  753. $num = 0;
  754. foreach ($parasArr as $lv) {
  755. if ($lv > $needLv) {
  756. $num += 1;
  757. }
  758. }
  759. $ins_TaskStep_Active->cur = $num;
  760. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  761. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  762. }
  763. $tag = false;
  764. } else {
  765. if ($ins_TaskStep_Active->mo()->paras != null) {
  766. $parasArr = $taskParam->paras;
  767. if (count($parasArr) > 0) {
  768. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  769. $index = 0;
  770. foreach ($arr as $s) {
  771. if ($s != $parasArr[$index]) {
  772. $tag = false;
  773. break;
  774. }
  775. $index += 1;
  776. }
  777. } else {
  778. $tag = false;
  779. }
  780. }
  781. if ($tag) {
  782. $ins_TaskStep_Active->propel($taskParam);
  783. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  784. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  785. }
  786. }
  787. }
  788. }
  789. if ($ins_TaskStep_Active->isFinish()) {
  790. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  791. }
  792. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  793. }
  794. }
  795. //ctx()->task->activeTaskInfo = $activeTaskDic;
  796. UserProc::updateUserInfo(); # 更新玩家数据
  797. }
  798. /**
  799. * 自动修复状态型任务
  800. */
  801. static function autoRecoverState_activeTask() {
  802. $activeTaskDic = ctx()->task->activeTaskInfo;
  803. foreach ($activeTaskDic as $uid => &$task) {
  804. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  805. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  806. continue;
  807. }
  808. if ($ins_TaskStep_Active->isStatusType()) {
  809. $cur = $ins_TaskStep_Active->calcStatusCur();
  810. if ($cur != $ins_TaskStep_Active->cur) {
  811. $ins_TaskStep_Active->cur = $cur;
  812. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  813. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  814. }
  815. }
  816. }
  817. if ($ins_TaskStep_Active->isFinish()) {
  818. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  819. }
  820. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  821. }
  822. UserProc::updateUserInfo(); # 更新玩家数据
  823. }
  824. // </editor-fold>
  825. //
  826. }