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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * 约定好的消息类型
- */
- class SysMessageType extends Enum {
-
- /**
- * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
- */
- const GetGem_GreaterOrangeQual_MainGate = 1;
-
- /**
- * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
- */
- const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
-
- /**
- * 恭喜玩家X在活动中获得了传奇宝石!
- */
- const GetGem_GreaterOrangeQual_Active = 3;
-
- /**
- * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
- */
- const GetGem_GreaterOrangeQual_ShopBox = 4;
-
- /**
- * 恭喜玩家X通过合成获得了传奇宝石!
- */
- const GetGem_GreaterOrangeQual_GemCompose = 5;
- }
- /**
- * 系统消息对象
- */
- class SysMessageModel extends Object_ext {
- /** @var SysMessageType */
- public $type;
- /** @var array 消息数据 */
- public $datas;
- /** @var int */
- public $ts;
-
- /**
- * 同时获取多个相同的东西,通关这个来控制 zset里member的唯一
- * @var type
- */
- public $uniqueMask;
- }
- /**
- * Description of SystemProc
- *
- * @author c'y'zhao
- */
- class SystemProc {
- /**
- * 系统消息的过期时间(秒)
- * @var int
- */
- const SYS_MSG_OUTTS = 3600;
- /**
- * 主逻辑分发
- * @param type $req
- * @return type
- */
- static function procMain($req) {
- switch (req()->cmd) {
- case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
- return self::clientTick();
- case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
- return self::getSysMessage();
- default :
- return Resp::err(ErrCode::cmd_err);
- }
- }
-
- /**
- * [6901] 客户端心跳包
- */
- static function clientTick() {
- $timespan = now() - ctx()->base()->lastSaveTs;
-
- if ($timespan < 300) { # 间隔超过5分钟的不算
- if ($timespan < 30) { # 心跳包固定30秒1次
- $timespan = 30;
- }
- ctx()->privateData()->onlineGiftts += $timespan;
- // if(in_array(15, ctx()->privateState->funUnlockRecord_2)){
- //
- // }
-
- UserProc::updateUserInfo();
- }
- $ret = array(
- 'onlineGiftts' => ctx()->privateData()->onlineGiftts,
- 'onlineGiftIDs' => ctx()->privateData()->onlineGiftIDs,
- );
-
- return Resp::ok($ret);
- }
-
- /**
- * [6902]获取系统广播消息列表
- */
- static function getSysMessage() {
- //客户端参数解析
- $ts = req()->paras[0]; # 消息列表有效时间戳
- $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
- $itemDisplayTime = 7; # 7秒显示完一条消息
- $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
- $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
- if ($count < $defaultwaitcont) { # 最低刷新时间
- $count = $defaultwaitcont;
- }
- $tag = EmailProc::IsExistRedTip();
- $redTip_MainGate = FightProc::isExistNoDrawed_MainGate();
- $redTip_FightPower = FightProc::isExistNoDrawed_FightPower();
-
- $ret = array(
- 'sysMessage' => $sysMessage,
- 'nextFetchTime' => $count,
- 'redTip_Mail'=> $tag,
- 'redTip_MainGate'=>$redTip_MainGate,
- 'redTip_FightPower'=>$redTip_FightPower,
- );
- return Resp::ok($ret); # 返回信息
- }
-
- /**
- * 取数据
- * @param int $zoneid
- * @return array
- */
- private static function mem_getSysMsg_zset($zoneid, $ts) {
- $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
- //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
- $arr = ArrayInit();
- if ($ret) {
- foreach ($ret as $msg) {
- $arr[] = JsonUtil::decode($msg);
- }
- }
- return $arr;
- }
- /**
- * 回写数据
- * @param int $zoneid
- * @param SysMessageModel $value
- */
- private static function mem_addSysMsg_zset($zoneid, $value) {
- $ts = $value->ts;
- $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
- gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
- gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
- }
-
- /**
- * 推送系统消息
- * @param int $zoneid 分区
- * @param SysMessageType $type enum
- * @param array $datas
- */
- static function pushSysMessage($zoneid, $type, $datas) {
- $randNum = mt_rand(1, now());
- $newMsg = new SysMessageModel(array(# # 添加新系统消息
- 'type' => $type,
- 'datas' => $datas,
- 'ts' => now(),
- 'uniqueMask' => $randNum
- ));
- self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
- }
-
- //----下面是广播信息
-
- /**
- * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
- * @param type $zoneid
- * @param type $name
- * @param type $gemId
- */
- static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
- $mo = GameConfig::gem_getItem($gemId);
- if ($mo->qual >= 5) {
- $arr = explode(';', glc()->GemQualName);
- $gemName = "";
- foreach ($arr as $val) {
- $strList = explode(':', $val);
- if($strList[0] == $mo->qual){
- $gemName = $strList[1];
- break;
- }
- }
-
- $desc = "在第".$gateIndex."关".$gateName."中";
- self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
- $name,$desc,$gemName,$mo->qual
- ));
- }
- }
-
- /**
- * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
- * @param type $zoneid
- * @param type $name
- * @param type $gemId
- */
- static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
- $mo = GameConfig::gem_getItem($gemId);
- if ($mo->qual >= 5) {
- $arr = explode(';', glc()->GemQualName);
- $gemName = "";
- foreach ($arr as $val) {
- $strList = explode(':', $val);
- if($strList[0] == $mo->qual){
- $gemName = $strList[1];
- break;
- }
- }
- $desc = "通过扫荡第".$gateIndex."关".$gateName;
- self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
- $name,$desc,$gemName,$mo->qual
- ));
- }
-
- }
-
- /**
- * 恭喜玩家X在活动中获得了传奇宝石!
- * @param type $zoneid
- * @param type $name
- * @param type $gemId
- */
- static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
- $mo = GameConfig::gem_getItem($gemId);
- if ($mo->qual >= 5) {
- $arr = explode(';', glc()->GemQualName);
- $gemName = "";
- foreach ($arr as $val) {
- $strList = explode(':', $val);
- if($strList[0] == $mo->qual){
- $gemName = $strList[1];
- break;
- }
- }
-
- self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
- $name,$gemName,$mo->qual
- ));
- }
- }
-
- /**
- * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
- * @param type $zoneid
- * @param type $name
- * @param type $gemId
- */
- static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
- $mo = GameConfig::gem_getItem($gemId);
- if ($mo->qual >= 5) {
- $arr = explode(';', glc()->GemQualName);
- $gemName = "";
- foreach ($arr as $val) {
- $strList = explode(':', $val);
- if($strList[0] == $mo->qual){
- $gemName = $strList[1];
- break;
- }
- }
- self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
- $name,$gemName,$mo->qual
- ));
- }
- }
-
- /**
- * 恭喜玩家X通过合成获得了传奇宝石!
- * @param type $zoneid
- * @param type $name
- * @param type $gemId
- */
- static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
- $mo = GameConfig::gem_getItem($gemId);
- $qual = $mo->qual;
- if ($qual >= 5) {
- $arr = explode(';', glc()->GemQualName);
- $gemName = "";
- foreach ($arr as $val) {
- $strList = explode(':', $val);
- if($strList[0] == $qual){
- $gemName = $strList[1];
- break;
- }
- }
- self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
- $name,$gemName,$mo->qual
- ));
- }
- }
-
-
- // /**
- // * 得到S级角色
- // * @param type $zoneid
- // * @param type $name
- // * @param type $weaponTypeId
- // */
- // static function GetHero_S($zoneid, $name, $heroId) {
- // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
- // $name, $color, $mo->name
- // ));
- // }
- }
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