ActiveProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  40. return ActiveProc::Day7_Drawreward_NewPlayer();
  41. default:
  42. Err(ErrCode::cmd_err);
  43. }
  44. }
  45. static function ResetActive() {
  46. }
  47. /**
  48. * 6106 抽奖里面的兑换
  49. * @return type
  50. */
  51. public static function LotteryExchangeItem() {
  52. list($id) = req()->paras;
  53. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  54. $num = $arr[$id];
  55. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  58. $itemNum = 0;
  59. $cost = explode(',', $mo->cost);
  60. $costId = $cost[0];
  61. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  62. $itemNum = ctx()->store->items->$costId;
  63. }
  64. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  65. ctx()->store->removeItem($costId, $cost[1]);
  66. StoreProc::AddMultiItemInStore($mo->reward);
  67. ctx()->privateState->lotteryExchange[] = $id;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. "store" => ctx()->store,
  71. 'cash' => ctx()->baseInfo->cash,
  72. 'gold' => ctx()->baseInfo->gold,
  73. 'reward' => StoreProc::$reward,
  74. ));
  75. }
  76. /**
  77. * 6105 抽奖宝箱奖励领取
  78. * @return type
  79. */
  80. public static function lotteryNumBox_RewardReceived() {
  81. list($id) = req()->paras;
  82. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  83. my_Assert($mo != null, ErrCode::err_const_no);
  84. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  85. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  86. StoreProc::AddMultiItemInStore($mo->reward);
  87. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(
  90. "store" => ctx()->store,
  91. 'cash' => ctx()->baseInfo->cash,
  92. 'reward' => StoreProc::$reward,
  93. ));
  94. }
  95. /**
  96. * 6103 转盘抽奖
  97. */
  98. public static function lottery_Tree() {
  99. list($num) = req()->paras; //抽奖次数 1 10
  100. $arr = array(1, 10);
  101. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  102. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  103. $costTag = true;
  104. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  105. $costTag = false;
  106. }
  107. if($num == 1){
  108. ctx()->privateState->lotteryNum_free += 1;
  109. }
  110. if ($costTag) {
  111. $cost = "";
  112. if ($num == 1) {
  113. $cost = glc()->activity_lottery_tree_one_cost;
  114. } else {
  115. $cost = glc()->activity_lottery_tree_ten_cost;
  116. }
  117. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  118. $costArr = explode(',', $cost);
  119. $item = ctx()->store->items;
  120. $costId = $costArr[0];
  121. $costNum = $costArr[1];
  122. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  123. ctx()->store->removeItem($costId, $costNum);
  124. }
  125. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  126. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  127. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  128. TaskProc::OnLookGuanggao();
  129. }
  130. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  131. ctx()->privateState->lotteryNum += $num;
  132. }
  133. $rewardList = array();
  134. $dic = GameConfig::activity_lottery_tree();
  135. for ($i = 0; $i < $num; $i++) {
  136. $randNum = random_int(1, 10000);
  137. $start = 0;
  138. $end = 0;
  139. foreach ($dic as $id => $mo) {
  140. $end += $mo->per * 10000;
  141. if ($randNum > $start && $randNum <= $end) {
  142. $rewardList[] = $id;
  143. StoreProc::AddMultiItemInStore($mo->reward);
  144. $prize = explode(',', $mo->reward);
  145. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  146. ctx()->privateState->lottery_qualGem_4 = 1;
  147. }
  148. break;
  149. }
  150. $start = $end;
  151. }
  152. }
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array(
  155. "store" => ctx()->store,
  156. 'reward' => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. 'gold' => ctx()->baseInfo->gold,
  160. 'cash' => ctx()->baseInfo->cash,
  161. 'lotteryNum' => ctx()->privateState->lotteryNum,
  162. 'indexReward' => $rewardList,
  163. ));
  164. }
  165. /**
  166. * 元宝兑换寻宝券
  167. * @return type
  168. */
  169. public static function lottery_Tree_cashExchange() {
  170. list($num) = req()->paras; //抽奖次数 1 10
  171. $cost = "";
  172. if ($num == 1) {
  173. $cost = glc()->activity_lottery_tree_one_cost;
  174. } else {
  175. $cost = glc()->activity_lottery_tree_ten_cost;
  176. }
  177. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  178. $costArr = explode(',', $cost);
  179. $item = ctx()->store->items;
  180. $costId = $costArr[0];
  181. $costNum = $costArr[1];
  182. $selfNum = 0;
  183. if (StlUtil::dictHasProperty($item, $costId)) {
  184. $selfNum = $item->$costId;
  185. }
  186. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  187. $costNum -= $selfNum;
  188. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  189. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  190. ctx()->baseInfo->Consume_Cash($cash);
  191. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  192. UserProc::updateUserInfo();
  193. return Resp::ok(array(
  194. "store" => ctx()->store,
  195. 'cash' => ctx()->baseInfo->cash,
  196. ));
  197. }
  198. /**
  199. * 6102 兑换码礼包
  200. */
  201. static function drawPackageByCode() {
  202. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  203. $codePlatStr = "";
  204. $packageID = 0;
  205. if (self::PublicTokenCodeCheck($codestring)) {
  206. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  207. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  208. ErrCode::active_activecode_outtime);
  209. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  210. $packageID = $packageInfo->id;
  211. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  212. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  213. my_Assert(ErrCode::ok == $err, $err);
  214. } else {
  215. $active = GameConfig::activity_getItem($activeId); # 活动数据
  216. my_Assert(null != $active, ErrCode::active_const_no_err);
  217. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  218. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  219. $activeCode = CipheredBase32::Decode($codestring); # 解码
  220. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  221. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  222. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  223. ErrCode::active_activecode_plat); # # 平台错误
  224. my_Assert(is_int($activeCode->number) # # 编号为int值
  225. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  226. ErrCode::active_activecode_format);
  227. $packageID = $activeCode->package; # 礼包id
  228. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  229. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  230. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  231. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  232. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  233. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  234. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  235. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  236. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  237. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  238. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  239. }
  240. ctx()->privateState->usedTokens[] = $packageID;
  241. UserProc::updateUserInfo(); # 回存玩家数据
  242. $ret = array(# # 返回值
  243. "plat" => $codePlatStr,
  244. "packageId" => $packageID,
  245. "reward" => $packageInfo->reward,
  246. 'gold' => ctx()->base()->gold,
  247. 'cash' => ctx()->base()->cash,
  248. //'tili' => ctx()->base()->tili,
  249. 'store' => ctx()->store,
  250. //'hero' => ctx()->heros,
  251. );
  252. return Resp::ok($ret); # 返回成功信息
  253. }
  254. public static function PublicTokenCodeCheck($codestring) {
  255. $dic = GameConfig::token_PublicGift();
  256. if (StlUtil::dictHasProperty($dic, $codestring)) {
  257. return true;
  258. }
  259. return false;
  260. }
  261. /**
  262. * 检查兑换码是否已经使用过了
  263. * @param ActiveCode $activeCode
  264. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  265. */
  266. static function checkActiveCodeIsUsed($activeCode) {
  267. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  268. $activeCode->plat, $activeCode->package, $activeCode->number);
  269. $rows = daoInst()
  270. ->select()
  271. ->from(self::tab_toke_gift) # 表名
  272. ->where($sql)
  273. ->count();
  274. return $rows > 0;
  275. }
  276. /**
  277. * 将兑换码添加到使用记录中
  278. * @param ActiveCode $actvieCode
  279. * @param string $uid
  280. * @return boolean true: 操作成功, false: 操作失败
  281. */
  282. static function setActiveCodeUserRecord($actvieCode, $uid) {
  283. $actvieCode->uid = $uid; # 添加uid
  284. $ret = daoInst()
  285. ->insert(self::tab_toke_gift) # 表名
  286. ->data($actvieCode)
  287. ->exec();
  288. return $ret > 0;
  289. }
  290. /**
  291. * 7日签到 数据更新
  292. */
  293. public static function DailyResetDay7Task($unlock = false) {
  294. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  295. return;
  296. }
  297. if (count(ctx()->privateState->LoginDays) >= 7) {
  298. ctx()->privateState->LoginDays = array();
  299. ctx()->privateState->day7_drawed = array();
  300. }
  301. $index = count(ctx()->privateState->LoginDays) + 1;
  302. ctx()->privateState->LoginDays[] = $index;
  303. ctx()->privateState->day7_accumulate += 1;
  304. }
  305. /**
  306. * 6101 签到
  307. * @return type
  308. */
  309. public static function Day7_DrawReward() {
  310. list($day) = req()->paras; # 参数: 领取第x天的奖励
  311. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  312. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  313. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  314. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  315. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  316. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  317. UserProc::updateUserInfo(); # 回存
  318. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  319. 'cash' => ctx()->baseInfo->cash,
  320. 'store' => ctx()->store,
  321. 'heros' => ctx()->heros,
  322. 'reward' => StoreProc::$reward,
  323. 'reward_Gem' => StoreProc::$reward_Gem,
  324. 'reward_equip' => StoreProc::$reward_equip,
  325. ));
  326. }
  327. /**
  328. * 6107 7日签到 累计天数宝箱奖励领取
  329. * @return type
  330. */
  331. public static function Day7_AccumulateDrawreward() {
  332. list($day) = req()->paras; # 参数: 领取第x天的奖励
  333. $yushu = $day % 10;
  334. if ($yushu == 0) {
  335. $num = $day / 10;
  336. if ($num > 6) {
  337. $n = $num % 6;
  338. $typeId = $n * 10;
  339. } else {
  340. $typeId = $day;
  341. }
  342. } else {
  343. $typeId = $yushu;
  344. }
  345. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  346. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  347. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  348. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  349. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  350. ctx()->privateState->day7_accumulateDrawed[] = $day;
  351. $baseArr = array(2, 4, 6, 8, 10);
  352. $tag = true;
  353. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  354. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  355. $id += ($loopNum - 1) * 10;
  356. // if(ctx()->privateState->day7_accumulate < $id){
  357. // $tag = false;
  358. // break;
  359. // }
  360. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  361. $tag = false;
  362. }
  363. }
  364. if ($tag) {//$typeId % 10 == 0
  365. ctx()->privateState->day7_accumulate_loopNum += 1;
  366. }
  367. UserProc::updateUserInfo(); # 回存
  368. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  369. 'cash' => ctx()->baseInfo->cash,
  370. 'store' => ctx()->store,
  371. 'privateState' => ctx()->privateState,
  372. 'reward' => StoreProc::$reward,
  373. 'reward_Gem' => StoreProc::$reward_Gem,
  374. 'reward_equip' => StoreProc::$reward_equip,
  375. ));
  376. }
  377. /**
  378. * 限时贩卖 2天一刷
  379. */
  380. public static function ResetLimitTsBuy() {
  381. ctx()->privateState->limitTsBuy_RewardRecord = array();
  382. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  383. $day = $mo->ts;
  384. $startDay = TimeUtil::totalDays($mo->startTs);
  385. $nextDay = TimeUtil::totalDays();
  386. $num = $nextDay - $startDay;
  387. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  388. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  389. // if ($refershType == 1) {
  390. // ctx()->privateState->nextDayLogin = now() - 86400;
  391. // }
  392. $val = intval($num / $day);
  393. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  394. $type = $yushu + 1;
  395. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  396. $count = count($arr);
  397. $ret = array();
  398. if ($count == 6) {
  399. $ret = $arr;
  400. } else {
  401. for ($i = 0; $i < 6; $i++) {
  402. $count = count($arr);
  403. $rand = rand(0, $count - 1);
  404. $ret[] = $arr[$rand];
  405. StlUtil::arrayRemoveAt($arr, $rand);
  406. if (count($arr) == 0) {
  407. break;
  408. }
  409. }
  410. }
  411. ctx()->privateState->limitTsBuy_RandIds = array();
  412. foreach ($ret as $mo) {
  413. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  414. }
  415. }
  416. /**
  417. * 6108 限时贩售
  418. */
  419. public static function LimitTsBuy_Drawreward() {
  420. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  421. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  422. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  423. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  424. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  425. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  426. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  427. $count = array_count_values($rewardArr)[$typeId];
  428. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  429. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  430. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  431. UserProc::updateUserInfo(); # 回存
  432. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  433. 'cash' => ctx()->baseInfo->cash,
  434. 'store' => ctx()->store,
  435. 'heros' => ctx()->heros,
  436. 'privateState' => ctx()->privateState,
  437. 'reward' => StoreProc::$reward,
  438. 'reward_Gem' => StoreProc::$reward_Gem,
  439. 'reward_equip' => StoreProc::$reward_equip,
  440. ));
  441. }
  442. /**
  443. * 6109 战令奖励领取
  444. */
  445. public static function BattlePassDrawReward() {
  446. list($id) = req()->paras;
  447. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  448. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  449. $subFunType = $mo->type;
  450. $typeId = $mo->typeId;
  451. $str_1 = $subFunType . '-1-' . $typeId;
  452. $str_2 = $subFunType . '-2-' . $typeId;
  453. $isHasBuy_high = false;
  454. switch ($subFunType) {
  455. case Enum_SubFunType::ActivePoint_BattlePass:
  456. $point = ctx()->privateState->battlePass_taskPoint;
  457. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  458. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  459. $isHasBuy_high = true;
  460. }
  461. break;
  462. case Enum_SubFunType::Tili_BattleBass:
  463. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  464. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  465. $isHasBuy_high = true;
  466. }
  467. break;
  468. case Enum_SubFunType::Gate_BattleBass:
  469. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  470. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  471. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  472. $isHasBuy_high = true;
  473. }
  474. break;
  475. default:
  476. break;
  477. }
  478. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  479. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  480. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  481. }
  482. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  483. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  484. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  485. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  486. }
  487. UserProc::updateUserInfo(); # 回存
  488. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  489. 'cash' => ctx()->baseInfo->cash,
  490. 'store' => ctx()->store,
  491. 'heros' => ctx()->heros,
  492. 'privateState' => ctx()->privateState,
  493. 'reward' => StoreProc::$reward,
  494. 'reward_Gem' => StoreProc::$reward_Gem,
  495. 'reward_equip' => StoreProc::$reward_equip,
  496. "tili" => ctx()->baseInfo->tili,
  497. "tili_ts" => ctx()->baseInfo->tili_ts,
  498. ));
  499. }
  500. /**
  501. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  502. * @param type $type
  503. */
  504. public static function ResetBattlePassReward($type) {
  505. $list = ctx()->privateState->battlePassRewardReceived;
  506. $rmArr = array();
  507. foreach ($list as $str) {
  508. $arr = explode('-', $str);
  509. if ($arr[0] == $type) {
  510. $rmArr[] = $str;
  511. }
  512. }
  513. foreach ($rmArr as $k) {
  514. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  515. }
  516. }
  517. /**
  518. * 7日签到 数据更新
  519. */
  520. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  521. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  522. return;
  523. }
  524. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  525. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  526. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  527. }
  528. }
  529. /**
  530. * 6110 新手7日签到
  531. * @return type
  532. */
  533. public static function Day7_Drawreward_NewPlayer() {
  534. list($day) = req()->paras; # 参数: 领取第x天的奖励
  535. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  536. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  537. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  538. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  539. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  540. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  541. UserProc::updateUserInfo(); # 回存
  542. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  543. 'cash' => ctx()->baseInfo->cash,
  544. 'store' => ctx()->store,
  545. 'heros' => ctx()->heros,
  546. 'reward' => StoreProc::$reward,
  547. 'reward_Gem' => StoreProc::$reward_Gem,
  548. 'reward_equip' => StoreProc::$reward_equip,
  549. ));
  550. }
  551. }