TaskProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. case CmdCode::cmd_task_prizesAllreceived: # 6206 任务奖励一键领取
  32. return TaskProc::taskPrizesAllreceived();
  33. case CmdCode::cmd_task_lookGuangGao: # 6207 观看广告 通知后端
  34. return TaskProc::LookGuangGao();
  35. default:
  36. Err(ErrCode::cmd_err);
  37. }
  38. }
  39. /**
  40. * 6207 观看广告 通知后端
  41. * @return type
  42. */
  43. public static function LookGuangGao() {
  44. //list($type) = req()->paras;
  45. TaskProc::OnLookGuanggao();
  46. UserProc::updateUserInfo();
  47. return Resp::ok(array("task" => ctx()->task,
  48. ));
  49. }
  50. /**
  51. * 6206 任务奖励一键领取
  52. */
  53. public static function taskPrizesAllreceived() {
  54. list($type) = req()->paras;
  55. $dic = ctx()->task->activeTaskInfo;
  56. $arr = array();
  57. if ($type == Enum_ActiveTaskType::Day7) {
  58. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  59. $endDay = $startDay + 6;
  60. if (TimeUtil::totalDays() <= $endDay) {
  61. $num = TimeUtil::totalDays() - $startDay;
  62. foreach ($dic as $uid => $task) {
  63. $t = new Ins_TaskStep_Active($task);
  64. if ($t->mo()->type == $type && $t->mo()->day <= $num + 1 && $t->state == Enum_TaskCardStateType::finish) {
  65. $arr[] = $uid;
  66. }
  67. }
  68. }
  69. } else {
  70. foreach ($dic as $uid => $task) {
  71. $t = new Ins_TaskStep_Active($task);
  72. if ($t->mo()->type == $type && $t->state == Enum_TaskCardStateType::finish) {
  73. $arr[] = $uid;
  74. }
  75. }
  76. }
  77. $point = 0;
  78. foreach ($arr as $uid) {
  79. $t = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  80. if ($t->mo()->activePoint != null) {
  81. $list = explode(',', $t->mo()->activePoint);
  82. $point += $list[1];
  83. }
  84. StoreProc::AddMultiItemInStore($t->mo()->prizes);
  85. if ($t->mo()->prizes != null) {
  86. $reward = explode(',', $t->mo()->prizes);
  87. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  88. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  89. }
  90. }
  91. $t->state = Enum_TaskCardStateType::drawed;
  92. ctx()->task->activeTaskInfo->$uid = $t;
  93. }
  94. switch ($type) {
  95. case Enum_ActiveTaskType::Day7:
  96. ctx()->task->day7Point += $point;
  97. break;
  98. case Enum_ActiveTaskType::DailyTask:
  99. ctx()->privateData()->battlePass_taskPoint += $point;
  100. ctx()->task->dailyTaskPoint += $point;
  101. TaskProc::OnReceiveTaskPrize();
  102. break;
  103. case Enum_ActiveTaskType::WeekTask:
  104. ctx()->privateData()->battlePass_taskPoint += $point;
  105. ctx()->task->weekTaskPoint += $point;
  106. TaskProc::OnReceiveTaskPrize();
  107. break;
  108. default:
  109. break;
  110. }
  111. if ($point != 0) {
  112. $str = "5," . $point;
  113. StoreProc::$reward[] = $str;
  114. }
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array("task" => ctx()->task,
  117. "store" => ctx()->store,
  118. 'reward' => StoreProc::$reward,
  119. 'reward_Gem' => StoreProc::$reward_Gem,
  120. 'reward_equip' => StoreProc::$reward_equip,
  121. 'gold' => ctx()->baseInfo->gold,
  122. 'cash' => ctx()->baseInfo->cash,
  123. 'heros' => ctx()->heros,
  124. 'battlePass_taskPoint' => ctx()->privateData()->battlePass_taskPoint,
  125. ));
  126. }
  127. /**
  128. * 6205 领取活跃点宝箱奖励
  129. */
  130. public static function receiveActivePointBoxReward() {
  131. list($type, $typeId) = req()->paras;
  132. $point = 0;
  133. switch ($type) {
  134. case Enum_ActiveTaskType::Day7:
  135. $point = ctx()->task->day7Point;
  136. break;
  137. case Enum_ActiveTaskType::DailyTask:
  138. $point = ctx()->task->dailyTaskPoint;
  139. break;
  140. case Enum_ActiveTaskType::WeekTask:
  141. $point = ctx()->task->weekTaskPoint;
  142. break;
  143. default:
  144. break;
  145. }
  146. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  147. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  148. my_Assert($mo != null, ErrCode::err_const_no);
  149. StoreProc::AddMultiItemInStore($mo->reward);
  150. $strId = $type . "-" . $typeId;
  151. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  152. ctx()->task->activePointReceived[] = $strId;
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array("task" => ctx()->task,
  155. "store" => ctx()->store,
  156. "reward" => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. 'gold' => ctx()->baseInfo->gold,
  160. 'cash' => ctx()->baseInfo->cash,
  161. 'heros' => ctx()->heros,
  162. ));
  163. }
  164. /**
  165. * 6204 领取活动任务奖励
  166. * @return type
  167. */
  168. public static function receiveActiveTaskReward() {
  169. list($uid) = req()->paras;
  170. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  171. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  172. if ($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7) {
  173. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  174. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  175. $endDay = $startDay + 6;
  176. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  177. $num = TimeUtil::totalDays() - $startDay;
  178. my_Assert($ins_activeTaskInfo->mo()->day <= $num + 1, ErrCode::task_DownTsLimit);
  179. }
  180. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  181. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  182. if ($ins_activeTaskInfo->mo()->prizes != null) {
  183. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  184. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  185. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  186. }
  187. }
  188. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  189. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  190. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  191. self::InitNextMainTask($uid);
  192. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  193. switch ($ins_activeTaskInfo->mo()->type) {
  194. case Enum_ActiveTaskType::Day7:
  195. ctx()->task->day7Point += $activePointArr[1];
  196. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  197. break;
  198. case Enum_ActiveTaskType::DailyTask:
  199. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  200. ctx()->task->dailyTaskPoint += $activePointArr[1];
  201. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  202. TaskProc::OnReceiveTaskPrize();
  203. break;
  204. case Enum_ActiveTaskType::WeekTask:
  205. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  206. ctx()->task->weekTaskPoint += $activePointArr[1];
  207. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  208. TaskProc::OnReceiveTaskPrize();
  209. break;
  210. default:
  211. break;
  212. }
  213. UserProc::updateUserInfo();
  214. return Resp::ok(array("task" => ctx()->task,
  215. "store" => ctx()->store,
  216. 'reward' => StoreProc::$reward,
  217. 'reward_Gem' => StoreProc::$reward_Gem,
  218. 'reward_equip' => StoreProc::$reward_equip,
  219. 'gold' => ctx()->baseInfo->gold,
  220. 'cash' => ctx()->baseInfo->cash,
  221. 'heros' => ctx()->heros,
  222. 'battlePass_taskPoint' => ctx()->privateData()->battlePass_taskPoint,
  223. ));
  224. }
  225. static function InitNextMainTask($uid) {
  226. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  227. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::MainTask) {
  228. return;
  229. }
  230. $nextId = $ins_activeTaskInfo->mo()->next;
  231. if ($nextId != null) {
  232. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  233. self::MainTaskInit($nextId);
  234. }
  235. }
  236. /**
  237. * 6203 领取成就奖励
  238. * @return type
  239. */
  240. public static function getAchieveReward() {
  241. list($typeId) = req()->paras;
  242. $mo = GameConfig::achieve_getItem($typeId);
  243. my_Assert($mo != null, ErrCode::err_const_no);
  244. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  245. $achieveDic = ctx()->task->achieveDic->$typeId;
  246. $list = explode(',', $mo->condition);
  247. $length = count($list);
  248. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  249. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  250. $index = 0;
  251. foreach ($list as $k => $num) {
  252. if ($num == $achieveDic->max) {
  253. $index = $k;
  254. break;
  255. }
  256. }
  257. //领取奖励
  258. $pList = explode(';', $mo->reward);
  259. StoreProc::AddMultiItemInStore($pList[$index]);
  260. //下一个max
  261. if ($index + 1 < $length) {
  262. $achieveDic->max = $list[$index + 1];
  263. }
  264. ctx()->task->achieveDic->$typeId = $achieveDic;
  265. UserProc::updateUserInfo();
  266. return Resp::ok(array(
  267. "achieve" => ctx()->task->achieveDic,
  268. "cash" => ctx()->baseInfo->cash,
  269. ));
  270. }
  271. public static function getTaskInfo() {
  272. //list($type) = req()->paras; //武器uid
  273. return Resp::ok(array("task" => ctx()->task,
  274. ));
  275. }
  276. static function ResetTask() {
  277. // self::DailyTaskReset();
  278. // self::ClearDay7Task();
  279. // $week = date("w");
  280. // if ($week == 1) {//每周一 第一次登录的时候刷新
  281. // self::WeekTaskReset();
  282. // }
  283. }
  284. static function ClearDay7Task() {
  285. if (ctx()->task->day7_startTs > 0) {
  286. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  287. $endDay = $startDay + 6;
  288. if (TimeUtil::totalDays() > $endDay) {
  289. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  290. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  291. ctx()->task->day7_startTs = 0;
  292. }
  293. }
  294. }
  295. /**
  296. * 7日狂欢数据重置
  297. */
  298. public static function Day7TaskReset() {
  299. // if (!FightProc::isFunUnlock(6)) {
  300. // return;
  301. // }
  302. if (ctx()->task->day7_startTs == 0) {
  303. $tag = true;
  304. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  305. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  306. if ($taskMo->type == 1) {
  307. $tag = false;
  308. break;
  309. }
  310. }
  311. if ($tag) {//7日的数据初始化
  312. ctx()->task->day7Point = 0;
  313. ctx()->task->day7_startTs = now();
  314. self::initActiveTask(Enum_ActiveTaskType::Day7);
  315. self::autoRecoverState_activeTask();
  316. }
  317. }
  318. }
  319. static function ClearActiveTask($type) {
  320. $arr = array();
  321. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  322. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  323. if ($taskMo->type == $type) {
  324. $arr[] = $uid;
  325. }
  326. }
  327. if (count($arr) > 0) {
  328. foreach ($arr as $uid) {
  329. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  330. }
  331. }
  332. }
  333. /**
  334. * 清理活跃点宝箱领取记录
  335. * @param type $type
  336. */
  337. static function clearActivePointRewardReceived($type = 1) {
  338. $reward = ctx()->task->activePointReceived;
  339. $arr = array();
  340. foreach ($reward as $val) {
  341. $str = explode('-', $val);
  342. if ($str[0] == $type) {
  343. $arr[] = $val;
  344. }
  345. }
  346. if (count($arr) > 0) {
  347. foreach ($arr as $sId) {
  348. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  349. }
  350. }
  351. }
  352. static function initActiveTask($type) {
  353. $day7List = GameConfig::activeTask_type_getItemArray($type);
  354. $length = ctx()->task->activeTaskLength;
  355. foreach ($day7List as $key => $task) {
  356. $length += 1;
  357. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  358. $ins_TaskStep_Active->uid = $length;
  359. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  360. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  361. }
  362. ctx()->task->activeTaskLength = $length;
  363. }
  364. /**
  365. * 日常
  366. */
  367. static function DailyTaskReset($unlock = false) {
  368. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  369. return;
  370. }
  371. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  372. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  373. self::autoRecoverState_activeTask();
  374. ctx()->task->dailyTaskPoint = 0;
  375. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  376. }
  377. /**
  378. * 周常
  379. */
  380. static function WeekTaskReset($unlock = false) {
  381. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  382. return;
  383. }
  384. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  385. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  386. self::autoRecoverState_activeTask();
  387. ctx()->task->weekTaskPoint = 0;
  388. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  389. }
  390. static function MainTaskInit($id) {
  391. $length = ctx()->task->activeTaskLength;
  392. $length += 1;
  393. $ins_TaskStep_Active = new Ins_TaskStep_Active($id);
  394. $ins_TaskStep_Active->uid = $length;
  395. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  396. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  397. ctx()->task->activeTaskLength = $length;
  398. self::autoRecoverState_activeTask();
  399. }
  400. static function checkMainTask() {
  401. $activeTaskInfo = ctx()->task->activeTaskInfo;
  402. $tag = false;
  403. foreach ($activeTaskInfo as $key => $task) {
  404. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  405. if ($ins_TaskStep_Active->mo()->type == Enum_ActiveTaskType::MainTask) {
  406. $tag = true;
  407. break;
  408. }
  409. }
  410. if (!$tag) {
  411. TaskProc::MainTaskInit(glc()->FirstMainTaskId);
  412. }
  413. self::autoRecoverState_activeTask();
  414. }
  415. // static function MainTaskCheck_oldUserDate() {
  416. // $dic = ctx()->task->activeTaskInfo;
  417. // $tag = false;
  418. // foreach ($dic as $uid => $task) {
  419. // $taskItem = new Ins_TaskStep_Active($task);
  420. // if ($taskItem->mo()->type == Enum_ActiveTaskType::MainTask) {
  421. // $tag = true;
  422. // break;
  423. // }
  424. // }
  425. //
  426. // if (!$tag) {
  427. // self::MainTaskInit(glc()->FirstMainTaskId);
  428. // }
  429. // }
  430. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  431. /**
  432. * 登录
  433. */
  434. static function OnLogin_Daily() {
  435. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  436. self::CheckActiveTaskConditions($taskEventArg);
  437. }
  438. /**
  439. * 登录第X天
  440. */
  441. static function OnLogin_day7() {
  442. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  443. self::CheckActiveTaskConditions($taskEventArg);
  444. }
  445. /**
  446. * 通关第X关
  447. */
  448. static function OnPassGate_X($gateId) {
  449. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  450. self::CheckActiveTaskConditions($taskEventArg);
  451. }
  452. /**
  453. * 通关第X关
  454. */
  455. static function OnPassGate_X_state($gateId) {
  456. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X_state, Enum_PropelType::add, 1, array($gateId));
  457. self::CheckActiveTaskConditions($taskEventArg);
  458. }
  459. /**
  460. * 参与主线关卡1次
  461. */
  462. static function OnFightNumMainGate() {
  463. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  464. self::CheckActiveTaskConditions($taskEventArg);
  465. }
  466. /**
  467. * 参与挑战副本1次
  468. */
  469. static function OnFightNumChallengeGate() {
  470. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  471. self::CheckActiveTaskConditions($taskEventArg);
  472. }
  473. /**
  474. * 通关挑战关卡第X关
  475. */
  476. static function OnPassLayer_ChallengeGate($num) {
  477. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  478. self::CheckActiveTaskConditions($taskEventArg);
  479. }
  480. /**
  481. * 通关竞速副本5次
  482. */
  483. // static function OnPassNumRaceGate() {
  484. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  485. // self::CheckActiveTaskConditions($taskEventArg);
  486. // }
  487. /**
  488. * 完成5次启灵
  489. */
  490. static function OnCompleteNumQiLing() {
  491. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  492. self::CheckActiveTaskConditions($taskEventArg);
  493. }
  494. /**
  495. * 完成1次关键启灵
  496. */
  497. static function OnCompleteNumSpecialQiLing() {
  498. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  499. self::CheckActiveTaskConditions($taskEventArg);
  500. }
  501. /**
  502. * 镶嵌3个普通品质以上宝石
  503. */
  504. static function OnSetSpecialQualGem() {
  505. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  506. self::CheckActiveTaskConditions($taskEventArg);
  507. }
  508. /**
  509. * 合成宝石2次
  510. */
  511. static function OnComposeNumGem() {
  512. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  513. self::CheckActiveTaskConditions($taskEventArg);
  514. }
  515. /**
  516. * 合成宝石2次
  517. */
  518. static function OnComposeNumGem_state() {
  519. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem_state, Enum_PropelType::add, 1, array());
  520. self::CheckActiveTaskConditions($taskEventArg);
  521. }
  522. /**
  523. * 任意1个法术等级达到2
  524. */
  525. static function OnAnySkillUpLevel_X() {
  526. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  527. self::CheckActiveTaskConditions($taskEventArg);
  528. }
  529. /**
  530. * 任意1件装备等级达到2
  531. */
  532. static function OnAnyEquipUpLevel_X() {
  533. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  534. self::CheckActiveTaskConditions($taskEventArg);
  535. }
  536. /**
  537. * 全身装备等级达到3级以上
  538. */
  539. static function OnAllEquipUpLevel_X() {
  540. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  541. self::CheckActiveTaskConditions($taskEventArg);
  542. }
  543. /**
  544. * 任意装备等级升级1次
  545. */
  546. static function OnEquipLevelUpNum() {
  547. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  548. self::CheckActiveTaskConditions($taskEventArg);
  549. }
  550. /**
  551. * 装备合成
  552. */
  553. static function OnEquipComposeNum() {
  554. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipComposeNum, Enum_PropelType::add, 1, array());
  555. self::CheckActiveTaskConditions($taskEventArg);
  556. }
  557. /**
  558. * 击败怪物总数达到1000
  559. */
  560. static function OnKillCommonNumMonster($num) {
  561. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  562. self::CheckActiveTaskConditions($taskEventArg);
  563. }
  564. /**
  565. * 击败领袖怪物总数达到1000
  566. */
  567. static function OnKillleaderNumMonster($num) {
  568. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  569. self::CheckActiveTaskConditions($taskEventArg);
  570. }
  571. /**
  572. * 累计获取10000金币
  573. */
  574. static function OnAccumulateGoldNum($num) {
  575. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  576. self::CheckActiveTaskConditions($taskEventArg);
  577. }
  578. /**
  579. * 累计消耗10000体力
  580. */
  581. static function OnAccumulateTiliNum($num) {
  582. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  583. self::CheckActiveTaskConditions($taskEventArg);
  584. }
  585. /**
  586. * 累计消耗10000钻石
  587. */
  588. static function OnConsumeCashNum($num) {
  589. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  590. self::CheckActiveTaskConditions($taskEventArg);
  591. }
  592. /**
  593. * 开启1次璀璨宝石箱
  594. */
  595. static function OnOpenNumBrightBox($boxId, $num) {
  596. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  597. self::CheckActiveTaskConditions($taskEventArg);
  598. }
  599. static function OnOpenNumBrightBox_state($boxId, $num) {
  600. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox_state, Enum_PropelType::add, $num, array($boxId));
  601. self::CheckActiveTaskConditions($taskEventArg);
  602. }
  603. /**
  604. * 每日商店购买物品1次
  605. */
  606. static function OnBuyNumDailyShop() {
  607. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  608. self::CheckActiveTaskConditions($taskEventArg);
  609. }
  610. /**
  611. * 每日商店购买物品1次 状态类的
  612. */
  613. static function OnBuyNumDailyShop_state() {
  614. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop_state, Enum_PropelType::add, 1, array());
  615. self::CheckActiveTaskConditions($taskEventArg);
  616. }
  617. /**
  618. * 开任意宝箱X次
  619. */
  620. static function OnOpenNumAnyBox($num) {
  621. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  622. self::CheckActiveTaskConditions($taskEventArg);
  623. }
  624. /**
  625. * 购买或观看广告获得体力X次
  626. */
  627. static function OnBuyTiliOrLookGuanggao() {
  628. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  629. self::CheckActiveTaskConditions($taskEventArg);
  630. }
  631. /**
  632. * 观看广告
  633. */
  634. static function OnLookGuanggao() {
  635. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::LookGuanggao, Enum_PropelType::add, 1, array());
  636. self::CheckActiveTaskConditions($taskEventArg);
  637. }
  638. /**
  639. * 任意充值X次
  640. */
  641. static function OnRecharge() {
  642. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  643. self::CheckActiveTaskConditions($taskEventArg);
  644. }
  645. /**
  646. * 206: 进入第X关;参数1:关卡ID;参数2:进入次数
  647. */
  648. static function OnFightGate_X($gateId) {
  649. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightGate_X, Enum_PropelType::add, 1, array($gateId));
  650. self::CheckActiveTaskConditions($taskEventArg);
  651. }
  652. /**
  653. * 207: 通关主线挑战第X关的X模式1次;参数1:关卡ID;参数2:难度(1普通,2困难,3噩梦)
  654. */
  655. static function OnPassMainChallengeGate_X_Num($gateId, $state) {
  656. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num, Enum_PropelType::add, 1, array($gateId, $state));
  657. self::CheckActiveTaskConditions($taskEventArg);
  658. }
  659. /**
  660. * 208: 领取排行榜元宝奖励X次;参数1:无;参数2:次数(数值)
  661. */
  662. static function OnRankPrize_Num() {
  663. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::RankPrize_Num, Enum_PropelType::add, 1, array());
  664. self::CheckActiveTaskConditions($taskEventArg);
  665. }
  666. /**
  667. * 209: 玩家等级到达X级;参数1:无;参数2:等级(数值)
  668. */
  669. static function OnUserLevel_X($lv) {
  670. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::UserLevel_X, Enum_PropelType::set, $lv, array());
  671. self::CheckActiveTaskConditions($taskEventArg);
  672. }
  673. /**
  674. * 扫荡
  675. */
  676. static function OnFightSweepGate() {
  677. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightSweepGate, Enum_PropelType::add, 1, array());
  678. self::CheckActiveTaskConditions($taskEventArg);
  679. }
  680. /**
  681. * 领取任务奖励
  682. */
  683. static function OnReceiveTaskPrize() {
  684. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnReceiveTaskPrize, Enum_PropelType::add, 1, array());
  685. self::CheckActiveTaskConditions($taskEventArg);
  686. }
  687. /**
  688. * 购买铜钱一次
  689. */
  690. static function OnBuyGold() {
  691. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyGold, Enum_PropelType::add, 1, array());
  692. self::CheckActiveTaskConditions($taskEventArg);
  693. }
  694. /**
  695. * 领取战力榜元宝奖励X次;参数1:无;参数2:次数(数值)
  696. */
  697. static function OnFightRankPrize_Num() {
  698. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightRankPrize_Num, Enum_PropelType::add, 1, array());
  699. self::CheckActiveTaskConditions($taskEventArg);
  700. }
  701. /**
  702. * 封印技能
  703. */
  704. static function OnCloseSkill() {
  705. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CloseSkill, Enum_PropelType::add, 1, array());
  706. self::CheckActiveTaskConditions($taskEventArg);
  707. }
  708. /**
  709. * 玩家领取X次章节宝箱
  710. */
  711. static function OnReceiveGateBoxReward() {
  712. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReceiveGateBoxReward, Enum_PropelType::add, 1, array());
  713. self::CheckActiveTaskConditions($taskEventArg);
  714. }
  715. // </editor-fold>
  716. //
  717. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  718. /**
  719. * 检测任务是否完成
  720. * @param Ins_TaskEventArgs $taskParam
  721. */
  722. static function CheckActiveTaskConditions($taskParam) {
  723. $activeTaskDic = ctx()->task->activeTaskInfo;
  724. foreach ($activeTaskDic as $uid => &$task) {
  725. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  726. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  727. continue;
  728. }
  729. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  730. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  731. $cur = $ins_TaskStep_Active->calcStatusCur();
  732. if ($cur != $ins_TaskStep_Active->cur) {
  733. $ins_TaskStep_Active->cur = $cur;
  734. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  735. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  736. }
  737. }
  738. } else {
  739. $tag = true;
  740. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  741. $parasArr = $taskParam->paras;
  742. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  743. $needLv = $lvArr[0];
  744. $num = 0;
  745. foreach ($parasArr as $lv) {
  746. if ($lv > $needLv) {
  747. $num += 1;
  748. }
  749. }
  750. $ins_TaskStep_Active->cur = $num;
  751. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  752. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  753. }
  754. $tag = false;
  755. } else {
  756. if ($ins_TaskStep_Active->mo()->paras != null) {
  757. $parasArr = $taskParam->paras;
  758. if (count($parasArr) > 0) {
  759. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  760. $index = 0;
  761. foreach ($arr as $s) {
  762. if ($s != $parasArr[$index]) {
  763. $tag = false;
  764. break;
  765. }
  766. $index += 1;
  767. }
  768. } else {
  769. $tag = false;
  770. }
  771. }
  772. if ($tag) {
  773. $ins_TaskStep_Active->propel($taskParam);
  774. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  775. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  776. }
  777. }
  778. }
  779. }
  780. if ($ins_TaskStep_Active->isFinish()) {
  781. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  782. }
  783. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  784. }
  785. }
  786. //ctx()->task->activeTaskInfo = $activeTaskDic;
  787. UserProc::updateUserInfo(); # 更新玩家数据
  788. }
  789. /**
  790. * 自动修复状态型任务
  791. */
  792. static function autoRecoverState_activeTask() {
  793. $activeTaskDic = ctx()->task->activeTaskInfo;
  794. foreach ($activeTaskDic as $uid => &$task) {
  795. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  796. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  797. continue;
  798. }
  799. if ($ins_TaskStep_Active->isStatusType()) {
  800. $cur = $ins_TaskStep_Active->calcStatusCur();
  801. if ($cur != $ins_TaskStep_Active->cur) {
  802. $ins_TaskStep_Active->cur = $cur;
  803. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  804. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  805. }
  806. }
  807. }
  808. if ($ins_TaskStep_Active->isFinish()) {
  809. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  810. }
  811. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  812. }
  813. UserProc::updateUserInfo(); # 更新玩家数据
  814. }
  815. // </editor-fold>
  816. //
  817. }