ActiveProc.php 25 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  36. return ActiveProc::LimitTsBuy_Drawreward();
  37. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  38. return ActiveProc::BattlePassDrawReward();
  39. default:
  40. Err(ErrCode::cmd_err);
  41. }
  42. }
  43. static function ResetActive() {
  44. }
  45. /**
  46. * 6106 抽奖里面的兑换
  47. * @return type
  48. */
  49. public static function LotteryExchangeItem() {
  50. list($id) = req()->paras;
  51. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  52. $num = $arr[$id];
  53. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  54. my_Assert($mo != null, ErrCode::err_const_no);
  55. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  56. $itemNum = 0;
  57. $cost = explode(',', $mo->cost);
  58. $costId = $cost[0];
  59. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  60. $itemNum = ctx()->store->items->$costId;
  61. }
  62. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  63. ctx()->store->removeItem($costId, $cost[1]);
  64. StoreProc::AddMultiItemInStore($mo->reward);
  65. ctx()->privateState->lotteryExchange[] = $id;
  66. UserProc::updateUserInfo();
  67. return Resp::ok(array(
  68. "store" => ctx()->store,
  69. 'cash' => ctx()->baseInfo->cash,
  70. 'gold' => ctx()->baseInfo->gold,
  71. 'reward' => StoreProc::$reward,
  72. ));
  73. }
  74. /**
  75. * 6105 抽奖宝箱奖励领取
  76. * @return type
  77. */
  78. public static function lotteryNumBox_RewardReceived() {
  79. list($id) = req()->paras;
  80. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  81. my_Assert($mo != null, ErrCode::err_const_no);
  82. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  83. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  84. StoreProc::AddMultiItemInStore($mo->reward);
  85. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array(
  88. "store" => ctx()->store,
  89. 'cash' => ctx()->baseInfo->cash,
  90. 'reward' => StoreProc::$reward,
  91. ));
  92. }
  93. /**
  94. * 6103 转盘抽奖
  95. */
  96. public static function lottery_Tree() {
  97. list($num) = req()->paras; //抽奖次数 1 10
  98. $arr = array(1, 10);
  99. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  100. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  101. $cost = "";
  102. if ($num == 1) {
  103. $cost = glc()->activity_lottery_tree_one_cost;
  104. } else {
  105. $cost = glc()->activity_lottery_tree_ten_cost;
  106. }
  107. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  108. $costArr = explode(',', $cost);
  109. $item = ctx()->store->items;
  110. $costId = $costArr[0];
  111. $costNum = $costArr[1];
  112. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  113. ctx()->store->removeItem($costId, $costNum);
  114. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  115. ctx()->privateState->lotteryNum += $num;
  116. }
  117. $rewardList = array();
  118. $dic = GameConfig::activity_lottery_tree();
  119. for ($i = 0; $i < $num; $i++) {
  120. $randNum = random_int(1, 10000);
  121. $start = 0;
  122. $end = 0;
  123. foreach ($dic as $id => $mo) {
  124. $end += $mo->per * 10000;
  125. if ($randNum > $start && $randNum <= $end) {
  126. $rewardList[] = $id;
  127. StoreProc::AddMultiItemInStore($mo->reward);
  128. $prize = explode(',', $mo->reward);
  129. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  130. ctx()->privateState->lottery_qualGem_4 = 1;
  131. }
  132. break;
  133. }
  134. $start = $end;
  135. }
  136. }
  137. UserProc::updateUserInfo();
  138. return Resp::ok(array(
  139. "store" => ctx()->store,
  140. 'reward' => StoreProc::$reward,
  141. 'reward_Gem' => StoreProc::$reward_Gem,
  142. 'reward_equip' => StoreProc::$reward_equip,
  143. 'gold' => ctx()->baseInfo->gold,
  144. 'cash' => ctx()->baseInfo->cash,
  145. 'lotteryNum' => ctx()->privateState->lotteryNum,
  146. 'indexReward' => $rewardList,
  147. ));
  148. }
  149. /**
  150. * 元宝兑换寻宝券
  151. * @return type
  152. */
  153. public static function lottery_Tree_cashExchange() {
  154. list($num) = req()->paras; //抽奖次数 1 10
  155. $cost = "";
  156. if ($num == 1) {
  157. $cost = glc()->activity_lottery_tree_one_cost;
  158. } else {
  159. $cost = glc()->activity_lottery_tree_ten_cost;
  160. }
  161. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  162. $costArr = explode(',', $cost);
  163. $item = ctx()->store->items;
  164. $costId = $costArr[0];
  165. $costNum = $costArr[1];
  166. $selfNum = 0;
  167. if (StlUtil::dictHasProperty($item, $costId)) {
  168. $selfNum = $item->$costId;
  169. }
  170. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  171. $costNum -= $selfNum;
  172. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  173. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  174. ctx()->baseInfo->Consume_Cash($cash);
  175. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  176. UserProc::updateUserInfo();
  177. return Resp::ok(array(
  178. "store" => ctx()->store,
  179. 'cash' => ctx()->baseInfo->cash,
  180. ));
  181. }
  182. /**
  183. * 6102 兑换码礼包
  184. */
  185. static function drawPackageByCode() {
  186. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  187. $codePlatStr = "";
  188. $packageID = 0;
  189. if (self::PublicTokenCodeCheck($codestring)) {
  190. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  191. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  192. ErrCode::active_activecode_outtime);
  193. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  194. $packageID = $packageInfo->id;
  195. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  196. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  197. my_Assert(ErrCode::ok == $err, $err);
  198. } else {
  199. $active = GameConfig::activity_getItem($activeId); # 活动数据
  200. my_Assert(null != $active, ErrCode::active_const_no_err);
  201. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  202. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  203. $activeCode = CipheredBase32::Decode($codestring); # 解码
  204. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  205. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  206. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  207. ErrCode::active_activecode_plat); # # 平台错误
  208. my_Assert(is_int($activeCode->number) # # 编号为int值
  209. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  210. ErrCode::active_activecode_format);
  211. $packageID = $activeCode->package; # 礼包id
  212. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  213. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  214. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  215. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  216. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  217. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  218. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  219. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  220. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  221. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  222. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  223. }
  224. ctx()->privateState->usedTokens[] = $packageID;
  225. UserProc::updateUserInfo(); # 回存玩家数据
  226. $ret = array(# # 返回值
  227. "plat" => $codePlatStr,
  228. "packageId" => $packageID,
  229. "reward" => $packageInfo->reward,
  230. 'gold' => ctx()->base()->gold,
  231. 'cash' => ctx()->base()->cash,
  232. //'tili' => ctx()->base()->tili,
  233. 'store' => ctx()->store,
  234. //'hero' => ctx()->heros,
  235. );
  236. return Resp::ok($ret); # 返回成功信息
  237. }
  238. public static function PublicTokenCodeCheck($codestring) {
  239. $dic = GameConfig::token_PublicGift();
  240. if (StlUtil::dictHasProperty($dic, $codestring)) {
  241. return true;
  242. }
  243. return false;
  244. }
  245. /**
  246. * 检查兑换码是否已经使用过了
  247. * @param ActiveCode $activeCode
  248. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  249. */
  250. static function checkActiveCodeIsUsed($activeCode) {
  251. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  252. $activeCode->plat, $activeCode->package, $activeCode->number);
  253. $rows = daoInst()
  254. ->select()
  255. ->from(self::tab_toke_gift) # 表名
  256. ->where($sql)
  257. ->count();
  258. return $rows > 0;
  259. }
  260. /**
  261. * 将兑换码添加到使用记录中
  262. * @param ActiveCode $actvieCode
  263. * @param string $uid
  264. * @return boolean true: 操作成功, false: 操作失败
  265. */
  266. static function setActiveCodeUserRecord($actvieCode, $uid) {
  267. $actvieCode->uid = $uid; # 添加uid
  268. $ret = daoInst()
  269. ->insert(self::tab_toke_gift) # 表名
  270. ->data($actvieCode)
  271. ->exec();
  272. return $ret > 0;
  273. }
  274. /**
  275. * 7日签到 数据更新
  276. */
  277. public static function DailyResetDay7Task($unlock = false) {
  278. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  279. return;
  280. }
  281. if (count(ctx()->privateState->LoginDays) >= 7) {
  282. ctx()->privateState->LoginDays = array();
  283. ctx()->privateState->day7_drawed = array();
  284. }
  285. $index = count(ctx()->privateState->LoginDays) + 1;
  286. ctx()->privateState->LoginDays[] = $index;
  287. ctx()->privateState->day7_accumulate += 1;
  288. }
  289. /**
  290. * 6101 签到
  291. * @return type
  292. */
  293. public static function Day7_DrawReward() {
  294. list($day) = req()->paras; # 参数: 领取第x天的奖励
  295. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  296. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  297. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  298. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  299. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  300. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  301. UserProc::updateUserInfo(); # 回存
  302. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  303. 'cash' => ctx()->baseInfo->cash,
  304. 'store' => ctx()->store,
  305. 'heros' => ctx()->heros,
  306. 'reward' => StoreProc::$reward,
  307. 'reward_Gem' => StoreProc::$reward_Gem,
  308. 'reward_equip' => StoreProc::$reward_equip,
  309. ));
  310. }
  311. /**
  312. * 6107 7日签到 累计天数宝箱奖励领取
  313. * @return type
  314. */
  315. public static function Day7_AccumulateDrawreward() {
  316. list($day) = req()->paras; # 参数: 领取第x天的奖励
  317. $yushu = $day % 10;
  318. if ($yushu == 0) {
  319. $num = $day / 10;
  320. if ($num > 6) {
  321. $n = $num % 6;
  322. $typeId = $n * 10;
  323. } else {
  324. $typeId = $day;
  325. }
  326. } else {
  327. $typeId = $yushu;
  328. }
  329. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  330. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  331. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  332. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  333. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  334. ctx()->privateState->day7_accumulateDrawed[] = $day;
  335. $baseArr = array(2, 4, 6, 8, 10);
  336. $tag = true;
  337. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  338. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  339. $id += ($loopNum - 1) * 10;
  340. // if(ctx()->privateState->day7_accumulate < $id){
  341. // $tag = false;
  342. // break;
  343. // }
  344. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  345. $tag = false;
  346. }
  347. }
  348. if ($tag) {//$typeId % 10 == 0
  349. ctx()->privateState->day7_accumulate_loopNum += 1;
  350. }
  351. UserProc::updateUserInfo(); # 回存
  352. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  353. 'cash' => ctx()->baseInfo->cash,
  354. 'store' => ctx()->store,
  355. 'privateState' => ctx()->privateState,
  356. 'reward' => StoreProc::$reward,
  357. 'reward_Gem' => StoreProc::$reward_Gem,
  358. 'reward_equip' => StoreProc::$reward_equip,
  359. ));
  360. }
  361. /**
  362. * 限时贩卖 2天一刷
  363. */
  364. public static function ResetLimitTsBuy() {
  365. ctx()->privateState->limitTsBuy_RewardRecord = array();
  366. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  367. $day = $mo->ts;
  368. $startDay = TimeUtil::totalDays($mo->startTs);
  369. $nextDay = TimeUtil::totalDays();
  370. $num = $nextDay - $startDay;
  371. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  372. ctx()->privateState->nextDayLogin = now() - 86400*$refershType;
  373. // if ($refershType == 1) {
  374. // ctx()->privateState->nextDayLogin = now() - 86400;
  375. // }
  376. $val = intval($num / $day);
  377. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  378. $type = $yushu + 1;
  379. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  380. $count = count($arr);
  381. $ret = array();
  382. if ($count == 6) {
  383. $ret = $arr;
  384. } else {
  385. for ($i = 0; $i < 6; $i++) {
  386. $count = count($arr);
  387. $rand = rand(0, $count - 1);
  388. $ret[] = $arr[$rand];
  389. StlUtil::arrayRemoveAt($arr, $rand);
  390. if (count($arr) == 0) {
  391. break;
  392. }
  393. }
  394. }
  395. ctx()->privateState->limitTsBuy_RandIds = array();
  396. foreach ($ret as $mo) {
  397. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  398. }
  399. }
  400. /**
  401. * 6108 限时贩售
  402. */
  403. public static function LimitTsBuy_Drawreward() {
  404. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  405. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  406. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  407. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  408. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  409. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  410. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  411. $count = array_count_values($rewardArr)[$typeId];
  412. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  413. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  414. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  415. UserProc::updateUserInfo(); # 回存
  416. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  417. 'cash' => ctx()->baseInfo->cash,
  418. 'store' => ctx()->store,
  419. 'heros' => ctx()->heros,
  420. 'privateState' => ctx()->privateState,
  421. 'reward' => StoreProc::$reward,
  422. 'reward_Gem' => StoreProc::$reward_Gem,
  423. 'reward_equip' => StoreProc::$reward_equip,
  424. ));
  425. }
  426. /**
  427. * 6109 战令奖励领取
  428. */
  429. public static function BattlePassDrawReward() {
  430. list($id) = req()->paras;
  431. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  432. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  433. $subFunType = $mo->type;
  434. $typeId = $mo->typeId;
  435. $str_1 = $subFunType.'-1-'.$typeId;
  436. $str_2 = $subFunType.'-2-'.$typeId;
  437. $isHasBuy_high = false;
  438. switch ($subFunType) {
  439. case Enum_SubFunType::ActivePoint_BattlePass:
  440. $point =ctx()->privateState->battlePass_taskPoint;
  441. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  442. if(ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30*24*60*60){
  443. $isHasBuy_high = true;
  444. }
  445. break;
  446. case Enum_SubFunType::Tili_BattleBass:
  447. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  448. if(ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30*24*60*60){
  449. $isHasBuy_high = true;
  450. }
  451. break;
  452. case Enum_SubFunType::Gate_BattleBass:
  453. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList,$typeId), ErrCode::gate_GateNoUnlock);
  454. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  455. if(ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30*24*60*60){
  456. $isHasBuy_high = true;
  457. }
  458. break;
  459. default:
  460. break;
  461. }
  462. if(!in_array($str_1, ctx()->privateState->battlePassRewardReceived)){
  463. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  464. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  465. }
  466. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  467. if($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)){
  468. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  469. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  470. }
  471. UserProc::updateUserInfo(); # 回存
  472. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  473. 'cash' => ctx()->baseInfo->cash,
  474. 'store' => ctx()->store,
  475. 'heros' => ctx()->heros,
  476. 'privateState' => ctx()->privateState,
  477. 'reward' => StoreProc::$reward,
  478. 'reward_Gem' => StoreProc::$reward_Gem,
  479. 'reward_equip' => StoreProc::$reward_equip,
  480. ));
  481. }
  482. /**
  483. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  484. * @param type $type
  485. */
  486. public static function ResetBattlePassReward($type) {
  487. $list = ctx()->privateState->battlePassRewardReceived;
  488. $rmArr = array();
  489. foreach ($list as $str) {
  490. $arr = explode('-', $str);
  491. if($arr[0] == $type){
  492. $rmArr[] = $str;
  493. }
  494. }
  495. foreach ($rmArr as $k) {
  496. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  497. }
  498. }
  499. }