StoreProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. //list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => &$equip) {
  96. $equip = new Ins_Equip($equip);
  97. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  98. $needGold = $lvMo->needGold;
  99. $needItemNum = $lvMo->needItemNum;
  100. $neeItemId = $equip->mo()->costTuzhiId;
  101. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  102. $arr[] = $equip;
  103. }
  104. }
  105. }
  106. if(count($arr) > 0){
  107. //进行排序
  108. $len = count($arr);
  109. for($i = 0; $i < $len - 1; $i++){
  110. for($j = 0; $j < $len -$i - 1; $j++){
  111. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  112. $temp = $arr[$j];
  113. $arr[$j] = $arr[$j+1];
  114. $arr[$j+1] = $temp;
  115. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  116. $j_equip = new Ins_Equip($arr[$j]);
  117. $jj_equip = new Ins_Equip($arr[$j+1]);
  118. if($j_equip->mo()->position > $jj_equip->mo()->position){
  119. $temp = $arr[$j];
  120. $arr[$j] = $arr[$j+1];
  121. $arr[$j+1] = $temp;
  122. }
  123. }
  124. }
  125. }
  126. //升级,扣除金币和图纸
  127. while (true) {
  128. $tag = 9999;
  129. foreach ($arr as $index => &$equip) {
  130. $ins_equip = new Ins_Equip($equip);
  131. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  132. $needGold = $lvMo->needGold;
  133. $needItemNum = $lvMo->needItemNum;
  134. $neeItemId = $ins_equip->mo()->costTuzhiId;
  135. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  136. $id = $ins_equip->typeId;
  137. $ins_equip->level += 1;
  138. $equipDic->$id->level += 1;
  139. $user->baseInfo->Consume_Gold($needGold);
  140. $user->store->removeItem($neeItemId, $needItemNum);
  141. if($ins_equip->level >= 50){
  142. $tag = $index;
  143. break;
  144. }
  145. } else {
  146. $tag = $index;
  147. break;
  148. }
  149. }
  150. if($tag != 9999){
  151. if(array_key_exists($tag, $arr)){
  152. StlUtil::arrayRemoveAt($arr, $tag);
  153. }
  154. }
  155. if(count($arr) <= 0){
  156. break;
  157. }
  158. }
  159. }
  160. ctx($user);
  161. UserProc::updateUserInfo();
  162. return Resp::ok(array(
  163. 'gold' => $user->baseInfo->gold,
  164. 'store' => $user->store,));
  165. }
  166. /**
  167. * 移除是新宝石绿点提示
  168. * @return Resp
  169. */
  170. public static function removeNewGemTip() {
  171. list($uid) = req()->paras;//宝石uid
  172. $user = ctx();
  173. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  174. $user->store->gemStore->isNew = 0;
  175. ctx($user);
  176. UserProc::updateUserInfo();
  177. return Resp::ok(array(
  178. 'gold' => 0,
  179. 'store' => $user->store,));
  180. }
  181. /**
  182. * 移除装备可以升级绿点提示
  183. * @return Resp
  184. */
  185. public static function removeEquipUpgradeTip() {
  186. list($posId) = req()->paras;//装备部位
  187. $user = ctx();
  188. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  189. $user->store->equip->$posId->tip = 0;
  190. ctx($user);
  191. UserProc::updateUserInfo();
  192. return Resp::ok(array(
  193. 'gold' => 0,
  194. 'store' => $user->store,));
  195. }
  196. /**
  197. * 6406 合成
  198. * @return type
  199. */
  200. public static function gemCompose() {
  201. list($gemIds) = req()->paras;
  202. $user = ctx();
  203. //做校验
  204. $composeArr = array();
  205. $gemIds = substr($gemIds, 0, -1);
  206. $list = explode(';', $gemIds);
  207. krsort($list);
  208. foreach ($list as $str) {
  209. $gemUidList = explode(',', $str);
  210. $firstGemUId = $gemUidList[0];
  211. $qual = 0;
  212. $posId = 0;
  213. if(StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)){
  214. $ins_gem = $user->store->gemStore->$firstGemUId;
  215. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  216. $qual = $mo->qual;
  217. $posId = $mo->position;
  218. }
  219. $isCompose = true;
  220. //在做一次校验
  221. foreach ($gemUidList as $uid) {
  222. if(StlUtil::dictHasProperty($user->store->gemStore, $uid)){
  223. $ins_gem = $user->store->gemStore->$uid;
  224. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  225. if($mo->qual != $qual || $mo->position != $posId){
  226. $isCompose = false;
  227. break;
  228. }
  229. }
  230. }
  231. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  232. //查找要合成的宝石配置信息
  233. $gemConf = self::GemComposeSynthesis($qual, $posId);
  234. my_Assert($gemConf != null, ErrCode::err_const_no);
  235. $synthesisList = explode('_', $gemConf->synthesis);
  236. $composePosition = $synthesisList[0];
  237. $composeQual = $synthesisList[1];
  238. $composeNum = $synthesisList[2];
  239. foreach ($composeArr as $val) {
  240. $mo = GameConfig::gem_getItem($val->typeId);
  241. if($mo->qual == $composeQual && $mo->position == $composePosition){
  242. $gemUidList[] = $val->uid;
  243. }
  244. }
  245. if(count($gemUidList) >= $composeNum){
  246. if($gemConf != null){
  247. $maxGemNum = intval(count($gemUidList) / $composeNum);
  248. $index = 0;
  249. $res = 0;
  250. foreach ($gemUidList as $uid) {
  251. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  252. $index += 1;
  253. self::RemoveGemInStore($uid);
  254. //$composeArr 有的话删除
  255. for ($i = 0; $i < count($composeArr); $i++) {
  256. if($composeArr[$i]->uid == $uid){
  257. StlUtil::arrayRemoveAt($composeArr, $i);
  258. break;
  259. }
  260. }
  261. if($index % $composeNum == 0){
  262. $res +=1;
  263. $composeGem = self::initGem($gemConf->typeId);
  264. self::PutGemInStore2($composeGem);
  265. $composeArr[] = $composeGem;//临时放这
  266. }
  267. if($res >= $maxGemNum){
  268. break;
  269. }
  270. }
  271. }
  272. }
  273. }
  274. $resultArr = array();
  275. foreach ($composeArr as $value) {
  276. $resultArr[] = $value->uid;
  277. }
  278. ctx($user);
  279. UserProc::updateUserInfo();
  280. return Resp::ok(array(
  281. 'composeGemIds' => $resultArr,
  282. 'store' => $user->store,));
  283. }
  284. /**
  285. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  286. * @param type $uid
  287. * @return bool
  288. */
  289. private static function GemIsCanCompose($uid) {
  290. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  291. $equipGemDic = ctx()->store->gemEquip;
  292. $equipPag = ctx()->store->equipPag;
  293. $isExist = false;
  294. foreach ($equipGemDic as $pag => $dic) {
  295. if($equipPag == $pag){
  296. continue;
  297. }
  298. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  299. $posId = $Ins_gemItem->mo()->position;
  300. $tDic = $dic->$posId;
  301. foreach ($tDic as $index => $ins_gem) {
  302. if($ins_gem->uid == $Ins_gemItem->uid){
  303. $isExist = true;
  304. break;
  305. }
  306. }
  307. }
  308. if ($isExist)
  309. {
  310. break;
  311. }
  312. }
  313. return $isExist;
  314. }
  315. private static function GemComposeSynthesis($qual,$posId) {
  316. $gem = GameConfig::gem();
  317. foreach ($gem as $key => $value) {
  318. if($value->synthesis != null){
  319. $synthesisList = explode('_', $value->synthesis);
  320. $composePosition = $synthesisList[0];
  321. $composeQual = $synthesisList[1];
  322. $composeNum = $synthesisList[2];
  323. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  324. return $value;
  325. }
  326. }
  327. }
  328. return null;
  329. }
  330. /**
  331. * 装备宝石
  332. * @return type
  333. */
  334. public static function gemSet() {
  335. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  336. $user = ctx();
  337. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  338. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  339. $pag = $user->store->equipPag;
  340. $posId = $ins_gem->mo()->position;
  341. $dic = $user->store->gemEquip->$pag->$posId;
  342. $tag_index = 0;
  343. $tag_gem = null;
  344. foreach ($dic as $index => &$gem) {
  345. $gem = new Ins_Gem($gem);
  346. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  347. $tag_index = $index;
  348. $tag_gem = $gem;
  349. break;
  350. }
  351. }
  352. switch ($type) {
  353. case 1://镶嵌
  354. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  355. for ($i = 1; $i <=5; $i++) {
  356. if(!StlUtil::dictHasProperty($dic, $i)){
  357. $dic->$i = $ins_gem;
  358. StlUtil::dictRemove($user->store->gemStore, $uid);
  359. break;
  360. }
  361. }
  362. //$user->store->gemEquip->$pag->$posId = $dic;
  363. break;
  364. case 2://替换
  365. //满不满都高替低品阶
  366. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  367. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  368. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  369. $id = $replace_ins_Gem->uid;
  370. $user->store->gemStore->$id = $replace_ins_Gem;
  371. $dic->$replaceUId = $ins_gem;
  372. StlUtil::dictRemove($user->store->gemStore, $uid);
  373. //$user->store->gemEquip->$pag->$posId = $dic;
  374. break;
  375. case 3://手动
  376. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  377. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  378. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  379. $id = $replace_ins_Gem->uid;
  380. if($tag_gem != null){//如果有u那
  381. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  382. //有U一样的,则点击正好是这个直接替换
  383. $user->store->gemStore->$id = $replace_ins_Gem;
  384. $dic->$replaceUId = $ins_gem;
  385. } else {
  386. $user->store->gemStore->$id = $replace_ins_Gem;
  387. $dic->$replaceUId = $ins_gem;
  388. }
  389. StlUtil::dictRemove($user->store->gemStore, $uid);
  390. break;
  391. case 4://不能
  392. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  393. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  394. break;
  395. default:
  396. break;
  397. }
  398. $user->store->gemEquip->$pag->$posId = $dic;
  399. ctx($user);
  400. UserProc::updateUserInfo();
  401. return Resp::ok(array(
  402. 'gold'=>0,
  403. 'store' => $user->store,));
  404. }
  405. /**
  406. * 卸下装备
  407. * @return type
  408. */
  409. public static function gemRemove() {
  410. list($uid) = req()->paras;//装备宝石id
  411. $user = ctx();
  412. $pag = $user->store->equipPag;
  413. $posDic = $user->store->gemEquip->$pag;
  414. $tag_pos = 0;
  415. $tag_index = 0;
  416. $tag_gem = null;
  417. foreach ($posDic as $posId => $dic) {
  418. foreach ($dic as $index => $gem) {
  419. if($gem->uid == $uid){
  420. $tag_pos = $posId;
  421. $tag_index = $index;
  422. $tag_gem = $gem;
  423. break 2;
  424. }
  425. }
  426. }
  427. if($tag_index >0 && $tag_gem != null){
  428. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  429. $user->store->gemEquip->$pag = $posDic;
  430. $user->store->gemStore->$uid = $tag_gem;
  431. }
  432. ctx($user);
  433. UserProc::updateUserInfo();
  434. return Resp::ok(array(
  435. 'gold'=>0,
  436. 'store' => $user->store,));
  437. }
  438. /**
  439. * 升级装备
  440. * @return type
  441. */
  442. public static function equipUpgrade() {
  443. list($posId) = req()->paras; //装备的部位id
  444. $user = ctx();
  445. $lv = $user->store->equip->$posId->level;
  446. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  447. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  448. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  449. $tuzhiNum = 0;
  450. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  451. $tuzhiNum = $user->store->items->$costTuzhiId;
  452. }
  453. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  454. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  455. ctx()->baseInfo->Consume_Gold($mo->needGold);
  456. $user->store->equip->$posId->level += 1;
  457. ctx($user);
  458. UserProc::updateUserInfo();
  459. return Resp::ok(array(
  460. 'gold' => $user->baseInfo->gold,
  461. 'store' => $user->store));
  462. }
  463. /**
  464. * 单个装备部位一键升级
  465. * @return type
  466. */
  467. public static function equipUpgrade_MaxLv() {
  468. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  469. $user = ctx();
  470. $equip = $user->store->equip->$posId;
  471. $lv = $equip->level;
  472. $levelupgrade = GameConfig::equip_levelupgrade();
  473. $maxLv = count((array)$levelupgrade);
  474. $need_gold = 0;
  475. $need_item = 0;
  476. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  477. $itemNum_store = 0;
  478. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  479. $itemNum_store = $user->store->items->$tuzhiId;
  480. }
  481. $up_Gold = 0;
  482. $up_needItem = 0;
  483. $up_lv = 0;
  484. for ($i = $lv; $i <= $maxLv; $i++) {
  485. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  486. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  487. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  488. $need_gold = $up_Gold;
  489. $need_item = $up_needItem;
  490. $up_lv = $i;
  491. continue;
  492. }
  493. break;
  494. }
  495. $user->baseInfo->gold -= $need_gold;
  496. $user->store->removeItem($tuzhiId, $need_item);
  497. $user->store->equip->$posId->level = $up_lv;
  498. ctx($user);
  499. UserProc::updateUserInfo();
  500. return Resp::ok(array(
  501. 'gold' => $user->baseInfo->gold,
  502. 'store' => $user->store,
  503. ));
  504. }
  505. public static function AddItemInStore() {
  506. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  507. $user = ctx();
  508. $err = self::AddMultiItemInStore($rwdStr);
  509. my_Assert(ErrCode::ok == $err, $err);
  510. UserProc::updateUserInfo();
  511. return Resp::ok(array(
  512. //'gold' => $user->baseInfo->gold,
  513. //'tili' => $user->baseInfo->tili,
  514. //'cash' => $user->baseInfo->cash,
  515. 'store' => $user->store));
  516. }
  517. /**
  518. * 具体奖励存入背包
  519. * @param type $goodsStr
  520. * @param type $src
  521. */
  522. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  523. if($goodsStr == null){
  524. return;
  525. }
  526. $ary = explode(";", $goodsStr);
  527. foreach ($ary as $value) {
  528. $val = explode(",", $value);
  529. my_Assert(count($val) > 1, "解析奖励字符串出错");
  530. list($itemId, $num) = $val; # ID, 数量
  531. if (GameConfig::gem_getItem($itemId) != null) {
  532. self::PutGemInStore($itemId, $num);
  533. } else {
  534. $itemMo = GameConfig::item_getItem($itemId);
  535. switch ($itemMo->itemType) {
  536. case 1:
  537. ctx()->baseInfo->Add_Gold($num);
  538. self::checkEquipUpgradeTip();
  539. break;
  540. case 2:
  541. ctx()->baseInfo->Add_Cash($num);
  542. break;
  543. case 3:
  544. ctx()->baseInfo->Add_tili($num);
  545. break;
  546. case 4:
  547. ctx()->baseInfo->Add_Exp($num);
  548. break;
  549. case 100:
  550. case 103:
  551. self::PutItemsInStore($itemId, $num);
  552. if($itemMo->itemType == 100){//图纸
  553. self::checkEquipUpgradeTip();
  554. }
  555. break;
  556. default:
  557. break;
  558. }
  559. }
  560. }
  561. }
  562. public static function PutItemsInStore($itemId, $num) {
  563. $items = ctx()->store->items;
  564. if (StlUtil::dictHasProperty($items, $itemId)) {
  565. $items->$itemId += $num;
  566. } else {
  567. $items->$itemId = $num;
  568. }
  569. ctx()->store->items = $items;
  570. }
  571. // public static function PutEquipInStore($equipId, $num) {
  572. // if ($equipId == 0) {
  573. // return;
  574. // }
  575. // $n = count((array) ctx()->store->equip) + 1;
  576. //
  577. // for ($index = 0; $index < $num; $index++) {
  578. // $Equip = new Ins_Equip();
  579. // $Equip->uid = $n;
  580. // $Equip->typeId = $equipId;
  581. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  582. // ctx()->store->equip->$n = $Equip;
  583. // $n += 1;
  584. // }
  585. // }
  586. /**
  587. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  588. */
  589. public static function checkEquipUpgradeTip() {
  590. $equipDic = ctx()->store->equip;
  591. if($equipDic != null){
  592. foreach ($equipDic as $k => $equip) {
  593. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  594. $needGold = $lvMo->needGold;
  595. $needItemNum = $lvMo->needItemNum;
  596. $neeItemId = $equip->mo()->costTuzhiId;
  597. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  598. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  599. }
  600. }
  601. }
  602. ctx()->store->equip = $equipDic;
  603. }
  604. /**
  605. * 新宝石入库
  606. */
  607. public static function PutGemInStore($id,$num=1) {
  608. for ($i = 0; $i < $num; $i++) {
  609. $gem = self::initGem($id);
  610. $length = $gem->uid;
  611. ctx()->store->gemStore->$length = $gem;
  612. }
  613. }
  614. public static function PutGemInStore2($gem,$num=1) {
  615. for ($i = 0; $i < $num; $i++) {
  616. $length = $gem->uid;
  617. ctx()->store->gemStore->$length = $gem;
  618. }
  619. }
  620. public static function initGem($id) {
  621. $length = ctx()->store->gemLength;
  622. $length +=1;
  623. $gem = new Ins_Gem();
  624. $gem->uid = $length;
  625. $gem->typeId = $id;
  626. $gem->predicateId = self::RandomGemPredicateId($id);
  627. $tag = self::CheckNewGemTip($gem);
  628. $gem->isNew = $tag;
  629. ctx()->store->gemLength = $length;
  630. return $gem;
  631. }
  632. /**
  633. * 从仓库移除宝石
  634. */
  635. public static function RemoveGemInStore($uid) {
  636. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  637. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  638. }
  639. return 0;
  640. }
  641. /**
  642. * 新宝石随机词条 临时等刚哥
  643. */
  644. public static function RandomGemPredicateId($id) {
  645. return 40;
  646. }
  647. /**
  648. * 新宝石提示
  649. */
  650. public static function CheckNewGemTip($gem) {
  651. $gemStore = ctx()->store->gemStore;
  652. $tag = false;
  653. foreach ($gemStore as $k => $ins_gem) {
  654. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  655. $tag = true;
  656. break;
  657. }
  658. }
  659. return $tag == true?0:1;
  660. }
  661. //临时代码
  662. public static function InitGemInfo() {
  663. if(count((array)ctx()->store->gemStore) > 0){
  664. return;
  665. }
  666. $index = 0;
  667. $gem = GameConfig::gem();
  668. for ($i = 1; $i <=21; $i++) {
  669. foreach ($gem as $key => $value) {
  670. if($value->id == $i){
  671. self::PutGemInStore($value->typeId);
  672. }
  673. }
  674. }
  675. }
  676. }