TaskProc.php 14 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. default:
  28. Err(ErrCode::cmd_err);
  29. }
  30. }
  31. /**
  32. * 6203 领取成就奖励
  33. * @return type
  34. */
  35. public static function getAchieveReward() {
  36. list($typeId) = req()->paras;
  37. $mo = GameConfig::achieve_getItem($typeId);
  38. my_Assert($mo != null, ErrCode::err_const_no);
  39. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  40. $achieveDic = ctx()->task->achieveDic->$typeId;
  41. $list = explode(',', $mo->condition);
  42. $length = count($list);
  43. my_Assert($achieveDic->val>= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  44. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  45. $index = 0;
  46. foreach ($list as $k =>$num) {
  47. if($num == $achieveDic->max){
  48. $index = $k;
  49. break;
  50. }
  51. }
  52. //领取奖励
  53. $pList = explode(';', $mo->reward);
  54. StoreProc::AddMultiItemInStore($pList[$index]);
  55. //下一个max
  56. if($index +1 < $length){
  57. $achieveDic->max = $list[$index+1];
  58. }
  59. ctx()->task->achieveDic->$typeId = $achieveDic;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array(
  62. "achieve"=>ctx()->task->achieveDic,
  63. "cash"=> ctx()->baseInfo->cash,
  64. ));
  65. }
  66. /**
  67. * 初始化成就信息
  68. */
  69. public static function initAchieveData() {
  70. $dic = GameConfig::achieve_new();
  71. if($dic == null){
  72. return;
  73. }
  74. $achieveDic = ctx()->task->achieveDic;
  75. if(count((array)$achieveDic) > 0){
  76. return;
  77. }
  78. foreach ($dic as $key => $value) {
  79. $item = new Ins_Achieve();
  80. $typeId = $value->typeId;
  81. $item->typeId = $typeId;
  82. $item->cmd = $value->cmd;
  83. //$item->max = explode(',', $value->condition)[0];
  84. $item->max = $value->num;
  85. $achieveDic->$typeId = $item;
  86. }
  87. ctx()->task->achieveDic = $achieveDic;
  88. }
  89. //检测成就条件
  90. public static function CheckAchieveConditions($arg) {
  91. $achieveDic = ctx()->task->achieveDic;
  92. foreach ($achieveDic as $key => $value) {
  93. $achieve = new Ins_Achieve($value);
  94. $tag = false;
  95. if($achieve->cmd == $arg->taskType){
  96. $mo = $achieve->getAchieveMo();
  97. if($mo->paras == $arg->paras[0]){//暂定,若有多个参数,在进行解析
  98. $tag = true;
  99. }
  100. }
  101. if($tag){//找到正确数据
  102. switch ($arg->ope) {
  103. case Enum_PropelType::set:
  104. $achieve->val = $arg->val;
  105. break;
  106. case Enum_PropelType::add:
  107. $achieve->val += $arg->val;
  108. break;
  109. default:
  110. break;
  111. }
  112. }
  113. }
  114. ctx()->task->achieveDic = $achieveDic;
  115. UserProc::updateUserInfo();
  116. }
  117. //-------------------成就条件检测
  118. //单件装备等级达到X级
  119. static function accumulateEquiplevel_one($lv) {
  120. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set,$lv, array());
  121. //self::CheckAchieveConditions($taskEventArg);
  122. }
  123. //累计消耗X钻石
  124. static function accumulateCostCash($num) {
  125. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add,$num, array());
  126. //self::CheckAchieveConditions($taskEventArg);
  127. }
  128. //------------------------------------------------------
  129. public static function getTaskInfo() {
  130. list($type) = req()->paras;//武器uid
  131. return Resp::ok(array("task"=>ctx()->task,
  132. ));
  133. }
  134. /**
  135. * 领取任务奖励
  136. * @return type
  137. */
  138. public static function ReceiveTaskReward() {
  139. list($type,$uid) = req()->paras;//uid
  140. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  141. $task = ctx()->task->taskcards->$uid;
  142. $mo = GameConfig::taskcard_getItem($task->taskId);
  143. my_Assert($mo != null, ErrCode::err_const_no);
  144. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  145. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  146. $taskStep = $task->curSteps;
  147. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  148. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  149. switch ($type) {
  150. case Enum_TaskType::DailyTask:
  151. ctx()->task->dailyTaskAccumulate += $mo->score;
  152. break;
  153. case Enum_TaskType::WeekTask:
  154. ctx()->task->weekTaskAccumulate += $mo->score;
  155. break;
  156. default:
  157. break;
  158. }
  159. $task->state = Enum_TaskCardStateType::drawed;
  160. ctx()->task->taskcards->$uid = $task;
  161. StoreProc::AddMultiItemInStore($mo->reward);
  162. return Resp::ok(array("task"=>ctx()->task,
  163. "store"=> ctx()->store,
  164. ));
  165. }
  166. static function ResetTask() {
  167. self::ResetTask_Daily();
  168. $week = date("w");
  169. if($week == 1){//每周一 第一次登录的时候刷新
  170. self::ResetTask_Week();
  171. }
  172. }
  173. /**
  174. * 每日任务重置
  175. */
  176. static function ResetTask_Daily() {
  177. $dic = GameConfig::taskcard();
  178. $retDic = new \stdClass();
  179. $taskcards = ctx()->task->taskcards;
  180. $dailyCards = array();
  181. foreach ($dic as $id => $mo) {
  182. if($mo->type == 1){
  183. foreach ($taskcards as $uid => $card) {
  184. if($card->typeId == $mo->typeId){
  185. $dailyCards[] = $uid;
  186. }
  187. }
  188. $retDic->$id = $mo;
  189. }
  190. }
  191. foreach ($dailyCards as $uid) {
  192. unset($taskcards->$uid);
  193. }
  194. $retDic = (array) $retDic;
  195. if(count($retDic) <= 0){
  196. return;
  197. }
  198. ksort($retDic);
  199. $index = ctx()->task->taskIndex;
  200. foreach ($retDic as $id => $mo) {
  201. $index += 1;
  202. $task = new Ins_TaskCard($id);
  203. $taskcards->$index = $task;
  204. }
  205. ctx()->task->taskIndex = $index;
  206. ctx()->task->taskcards = $taskcards;
  207. UserProc::updateUserInfo();
  208. }
  209. /**
  210. * 每周任务重置
  211. */
  212. static function ResetTask_Week() {
  213. $dic = GameConfig::taskcard();
  214. $retDic = new \stdClass();
  215. $taskcards = ctx()->task->taskcards;
  216. $dailyCards = array();
  217. foreach ($dic as $id => $mo) {
  218. if($mo->type == 2){
  219. foreach ($taskcards as $uid => $card) {
  220. if($card->typeId == $mo->typeId){
  221. $dailyCards[] = $uid;
  222. }
  223. }
  224. $retDic->$id = $mo;
  225. }
  226. }
  227. foreach ($dailyCards as $uid) {
  228. unset($taskcards->$uid);
  229. }
  230. $retDic = (array) $retDic;
  231. if(count($retDic) <= 0){
  232. return;
  233. }
  234. ksort($retDic);
  235. $index = ctx()->task->taskIndex;
  236. foreach ($retDic as $id => $mo) {
  237. $index += 1;
  238. $task = new Ins_TaskCard($id);
  239. $taskcards->$index = $task;
  240. }
  241. ctx()->task->taskIndex = $index;
  242. ctx()->task->taskcards = $taskcards;
  243. UserProc::updateUserInfo();
  244. }
  245. //---------------------
  246. /**
  247. * 每日登陆
  248. */
  249. static function OnUserLogin() {
  250. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  251. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  252. }
  253. /**
  254. * 参与主线关卡X次
  255. */
  256. static function OnChallengeZhuXianGate() {
  257. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  258. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  259. }
  260. /**
  261. * 参与日常关卡1次
  262. */
  263. static function OnChallengeDailyGate() {
  264. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  265. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  266. }
  267. /**
  268. * 每日商店购买物品1次
  269. */
  270. static function OnDailyShopBuyNum() {
  271. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  272. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  273. }
  274. static function CheckTaskCardConditions($taskParam) {
  275. $bUpdate = false;
  276. $tasks = ctx()->task->taskcards;
  277. foreach ($tasks as $tid => &$task) {
  278. $task = new Ins_TaskCard($task);
  279. if ($task->state != Enum_TaskCardStateType::ing) {
  280. continue;
  281. }
  282. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  283. $tsp = new Ins_TaskStep($tsp);
  284. if ($tsp->check_new($taskParam)) {
  285. $bUpdate = true;
  286. $tsp->propel($taskParam);
  287. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  288. if ($tsp->isFinish()) {
  289. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  290. // $tsp->doFinishAct();
  291. }
  292. }
  293. }
  294. if ($task->IsFinish()) { # 检查后添加后续任务
  295. $arr = array();
  296. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  297. $tsp = new Ins_TaskStep($tsp);
  298. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  299. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  300. }
  301. }
  302. foreach ($arr as $stpid) { # 轮询添加后续任务
  303. if ($stpid > 0) {
  304. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  305. }
  306. }
  307. if (count($arr) != 0) {
  308. self::autoRecoverStateMissions($taskParam);
  309. }
  310. }
  311. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  312. $task->state = Enum_TaskCardStateType::finish;
  313. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  314. }
  315. }
  316. if ($bUpdate) { # 带回数据到客户端
  317. ctx()->task->taskcards = $tasks;
  318. UserProc::updateUserInfo(); # 更新玩家数据
  319. }
  320. return $bUpdate;
  321. }
  322. /**
  323. * 自动修复状态型任务
  324. */
  325. static function autoRecoverStateMissions() {
  326. $tasks = ctx()->task->taskcards;
  327. foreach ($tasks as $tid => &$task) {
  328. $task = new Ins_TaskCard($task);
  329. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  330. || $task->state == Enum_TaskCardStateType::finish) {
  331. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  332. $tsp = new Ins_TaskStep($tsp);
  333. $tsp->autoCalcStatusCur();
  334. }
  335. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  336. if (!$task->IsFinish()) {
  337. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  338. }
  339. }
  340. }
  341. }
  342. // Clog::info("更新状态统计类的任务卡!");
  343. ctx()->task->taskcards = $tasks;
  344. }
  345. }