sm_skills.cs 5.3 KB

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  1. ////////////////////
  2. // 由CodeGenerator创建。
  3. // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  4. // author: gwang
  5. // 日期: 2023-08-09 10:29:32
  6. ////////////////////
  7. using System;
  8. using Newtonsoft.Json;
  9. /// <summary>
  10. /// Static Modle skills 技能表
  11. /// </summary>
  12. sealed public partial class sm_skills
  13. {
  14. /// <summary>
  15. /// 用途未知!!请到数据库中添加字段注释。
  16. /// </summary>
  17. public Int32 id { get; set; }
  18. /// <summary>
  19. /// 技能id default(0)
  20. /// </summary>
  21. public Int32 typeId { get; set; }
  22. /// <summary>
  23. /// 用途未知!!请到数据库中添加字段注释。
  24. /// </summary>
  25. public Int32 next { get; set; }
  26. /// <summary>
  27. /// 同一种技能的类别区分(1~6星是同一个id) default(0)
  28. /// </summary>
  29. public Int32 type { get; set; }
  30. /// <summary>
  31. /// 星级(6代表终极武器) default(0)
  32. /// </summary>
  33. public Int32 starLv { get; set; }
  34. /// <summary>
  35. /// 技能名称
  36. /// </summary>
  37. public String name { get; set; }
  38. /// <summary>
  39. /// 图标
  40. /// </summary>
  41. public String icon { get; set; }
  42. /// <summary>
  43. /// 类型:主动还是被动1:主动;2:被动 default(0)
  44. /// </summary>
  45. public Int32 skillType { get; set; }
  46. /// <summary>
  47. /// 组合技能
  48. /// </summary>
  49. public String composeSkill { get; set; }
  50. /// <summary>
  51. /// 描述信息
  52. /// </summary>
  53. public String desc { get; set; }
  54. /// <summary>
  55. /// 用途未知!!请到数据库中添加字段注释。
  56. /// </summary>
  57. public String etc { get; set; }
  58. /// <summary>
  59. /// 伤害倍率
  60. /// </summary>
  61. public Single atkRate { get; set; }
  62. /// <summary>
  63. /// 子弹数量
  64. /// </summary>
  65. public Int32 bullet_num { get; set; }
  66. /// <summary>
  67. /// 子弹体积(倍率)
  68. /// </summary>
  69. public Single bullet_size { get; set; }
  70. /// <summary>
  71. /// 子弹飞行速度修正(倍率)
  72. /// </summary>
  73. public Single bullet_speed { get; set; }
  74. /// <summary>
  75. /// 子弹转动速度修正(倍率) default(0)
  76. /// </summary>
  77. public Single bullet_rotationSpeed { get; set; }
  78. /// <summary>
  79. /// 子弹发射间隔(秒) default(0.1)
  80. /// </summary>
  81. public Single bullet_ejectInterval { get; set; }
  82. /// <summary>
  83. /// 技能持续(生存)时间(具体值则指秒数, 0 代表无限制) default(0.000)
  84. /// </summary>
  85. public Single bullet_sustainTime { get; set; }
  86. /// <summary>
  87. /// 子弹命中效果: 0(默认,无:错误值)1 命中消失 2(爆炸)3(穿透)4(击退(包含击退距离))5(边缘回弹)6(怪物+边缘回弹)7(自动锁定)
  88. /// </summary>
  89. public String bullet_hitType { get; set; }
  90. /// <summary>
  91. /// 击退距离%
  92. /// </summary>
  93. public Single repulse_distance { get; set; }
  94. /// <summary>
  95. /// 子弹伤害次数(0,无限,具体值则按数量执行)
  96. /// </summary>
  97. public Int32 bullet_damageTimes { get; set; }
  98. /// <summary>
  99. /// 0默认值
  100. /// 1自己
  101. /// 2敌方
  102. ///
  103. /// </summary>
  104. public Int32 aim_type { get; set; }
  105. /// <summary>
  106. /// 攻击距离或范围(倍率值)
  107. /// </summary>
  108. public Single aim_para { get; set; }
  109. /// <summary>
  110. /// 冷却时间(秒)
  111. /// </summary>
  112. public Single coolTime { get; set; }
  113. /// <summary>
  114. /// buffid: 灼烧/流血、减速或麻痹等
  115. /// </summary>
  116. public Int32 buffId { get; set; }
  117. /// <summary>
  118. /// 被动技: 攻击加成%
  119. /// </summary>
  120. public Single ps_incAtk { get; set; }
  121. /// <summary>
  122. /// 被动技: 伤害减免% default(0)
  123. /// </summary>
  124. public Single ps_decHit { get; set; }
  125. /// <summary>
  126. /// 被动技: 冷却/间隔时间缩短 %
  127. /// </summary>
  128. public Single ps_decCoolTime { get; set; }
  129. /// <summary>
  130. /// 被动技: 攻击范围(子弹或武器)增加%
  131. /// </summary>
  132. public Single ps_incAtkRange { get; set; }
  133. /// <summary>
  134. /// 被动技: 子弹飞行速度增加%
  135. /// </summary>
  136. public Single ps_incBulletSpeed { get; set; }
  137. /// <summary>
  138. /// 被动技: 技能持续时间延长 %
  139. /// </summary>
  140. public Single ps_incSustainTime { get; set; }
  141. /// <summary>
  142. /// 被动技: 角色移动速增加 %
  143. /// </summary>
  144. public Single ps_incMoveSpeed { get; set; }
  145. /// <summary>
  146. /// 被动技: 拾取范围增加 %
  147. /// </summary>
  148. public Single ps_incPickupRange { get; set; }
  149. /// <summary>
  150. /// 被动技: 金币获取增加 %
  151. /// </summary>
  152. public Single Ps_incGold { get; set; }
  153. /// <summary>
  154. /// 被动技: 经验获取增加 %
  155. /// </summary>
  156. public Single ps_incExp { get; set; }
  157. /// <summary>
  158. /// 被动技: 每5秒恢复生命值 %
  159. /// </summary>
  160. public Single ps_incHp { get; set; }
  161. /// <summary>
  162. /// 被动技: 生命上限增加 %
  163. /// </summary>
  164. public Single ps_incHpMax { get; set; }
  165. /// <summary>
  166. /// 立即: 获得金币num
  167. /// </summary>
  168. public Int32 immediate_gold { get; set; }
  169. /// <summary>
  170. /// 立即: 获得生命%
  171. /// </summary>
  172. public Single immediate_hp { get; set; }
  173. [JsonConstructor]
  174. private sm_skills (){ }
  175. }