TaskProc.php 23 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_CanotPriceReviced);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. ));
  66. }
  67. /**
  68. * 6204 领取活动任务奖励
  69. * @return type
  70. */
  71. public static function receiveActiveTaskReward() {
  72. list($uid) = req()->paras;
  73. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  74. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  75. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  76. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  77. if($ins_activeTaskInfo->mo()->prizes != null){
  78. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  79. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  80. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  81. }
  82. }
  83. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  84. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  85. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  86. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  87. switch ($ins_activeTaskInfo->mo()->type) {
  88. case Enum_ActiveTaskType::Day7:
  89. ctx()->task->day7Point += $activePointArr[1];
  90. break;
  91. case Enum_ActiveTaskType::DailyTask:
  92. ctx()->task->dailyTaskPoint += $activePointArr[1];
  93. break;
  94. case Enum_ActiveTaskType::WeekTask:
  95. ctx()->task->weekTaskPoint += $activePointArr[1];
  96. break;
  97. default:
  98. break;
  99. }
  100. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  101. UserProc::updateUserInfo();
  102. return Resp::ok(array("task" => ctx()->task,
  103. "store" => ctx()->store,
  104. 'reward' => StoreProc::$reward,
  105. ));
  106. }
  107. /**
  108. * 6203 领取成就奖励
  109. * @return type
  110. */
  111. public static function getAchieveReward() {
  112. list($typeId) = req()->paras;
  113. $mo = GameConfig::achieve_getItem($typeId);
  114. my_Assert($mo != null, ErrCode::err_const_no);
  115. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  116. $achieveDic = ctx()->task->achieveDic->$typeId;
  117. $list = explode(',', $mo->condition);
  118. $length = count($list);
  119. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  120. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  121. $index = 0;
  122. foreach ($list as $k => $num) {
  123. if ($num == $achieveDic->max) {
  124. $index = $k;
  125. break;
  126. }
  127. }
  128. //领取奖励
  129. $pList = explode(';', $mo->reward);
  130. StoreProc::AddMultiItemInStore($pList[$index]);
  131. //下一个max
  132. if ($index + 1 < $length) {
  133. $achieveDic->max = $list[$index + 1];
  134. }
  135. ctx()->task->achieveDic->$typeId = $achieveDic;
  136. UserProc::updateUserInfo();
  137. return Resp::ok(array(
  138. "achieve" => ctx()->task->achieveDic,
  139. "cash" => ctx()->baseInfo->cash,
  140. ));
  141. }
  142. /**
  143. * 初始化成就信息
  144. */
  145. public static function initAchieveData() {
  146. // $dic = GameConfig::achieve_new();
  147. // if($dic == null){
  148. // return;
  149. // }
  150. //
  151. // $achieveDic = ctx()->task->achieveDic;
  152. // if(count((array)$achieveDic) > 0){
  153. // return;
  154. // }
  155. //
  156. // foreach ($dic as $key => $value) {
  157. // $item = new Ins_Achieve();
  158. // $typeId = $value->typeId;
  159. // $item->typeId = $typeId;
  160. // $item->cmd = $value->cmd;
  161. // //$item->max = explode(',', $value->condition)[0];
  162. // $item->max = $value->num;
  163. // $achieveDic->$typeId = $item;
  164. // }
  165. // ctx()->task->achieveDic = $achieveDic;
  166. }
  167. //检测成就条件
  168. public static function CheckAchieveConditions($arg) {
  169. $achieveDic = ctx()->task->achieveDic;
  170. foreach ($achieveDic as $key => $value) {
  171. $achieve = new Ins_Achieve($value);
  172. $tag = false;
  173. if ($achieve->cmd == $arg->taskType) {
  174. $mo = $achieve->getAchieveMo();
  175. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  176. $tag = true;
  177. }
  178. }
  179. if ($tag) {//找到正确数据
  180. switch ($arg->ope) {
  181. case Enum_PropelType::set:
  182. $achieve->val = $arg->val;
  183. break;
  184. case Enum_PropelType::add:
  185. $achieve->val += $arg->val;
  186. break;
  187. default:
  188. break;
  189. }
  190. }
  191. }
  192. ctx()->task->achieveDic = $achieveDic;
  193. UserProc::updateUserInfo();
  194. }
  195. //-------------------成就条件检测
  196. //单件装备等级达到X级
  197. static function accumulateEquiplevel_one($lv) {
  198. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  199. //self::CheckAchieveConditions($taskEventArg);
  200. }
  201. //累计消耗X钻石
  202. static function accumulateCostCash($num) {
  203. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  204. //self::CheckAchieveConditions($taskEventArg);
  205. }
  206. //------------------------------------------------------
  207. public static function getTaskInfo() {
  208. list($type) = req()->paras; //武器uid
  209. return Resp::ok(array("task" => ctx()->task,
  210. ));
  211. }
  212. static function ResetTask() {
  213. //self::ResetTask_Daily();
  214. self::DailyTaskReset();
  215. self::ClearDay7Task();
  216. $week = date("w");
  217. if ($week == 1) {//每周一 第一次登录的时候刷新
  218. //self::ResetTask_Week();
  219. self::WeekTaskReset();
  220. }
  221. }
  222. static function ClearDay7Task() {
  223. if (ctx()->task->day7_startTs > 0) {
  224. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  225. $endDay = $startDay + 6;
  226. if (TimeUtil::totalDays() > $endDay) {
  227. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  228. }
  229. }
  230. }
  231. /**
  232. * 7日狂欢数据重置
  233. */
  234. public static function Day7TaskReset($gateId) {
  235. if ($gateId != glc()->GateUnlock_7DayActive) {
  236. return;
  237. }
  238. if (ctx()->task->day7_startTs == 0) {
  239. $tag = true;
  240. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  241. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  242. if ($taskMo->type == 1) {
  243. $tag = false;
  244. break;
  245. }
  246. }
  247. if ($tag) {//7日的数据初始化
  248. self::initActiveTask(Enum_ActiveTaskType::Day7);
  249. self::autoRecoverState_activeTask();
  250. ctx()->task->day7Point = 0;
  251. ctx()->task->day7_startTs = now();
  252. }
  253. }
  254. }
  255. static function ClearActiveTask($type) {
  256. $arr = array();
  257. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  258. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  259. if ($taskMo->type == $type) {
  260. $arr[] = $uid;
  261. }
  262. }
  263. if (count($arr) > 0) {
  264. foreach ($arr as $uid) {
  265. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  266. }
  267. }
  268. }
  269. static function initActiveTask($type) {
  270. $day7List = GameConfig::activeTask_type_getItemArray($type);
  271. $length = ctx()->task->activeTaskLength;
  272. foreach ($day7List as $key => $task) {
  273. $length += 1;
  274. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  275. $ins_TaskStep_Active->uid = $length;
  276. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  277. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  278. }
  279. ctx()->task->activeTaskLength = $length;
  280. }
  281. /**
  282. * 日常
  283. */
  284. static function DailyTaskReset() {
  285. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  286. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  287. self::autoRecoverState_activeTask();
  288. ctx()->task->dailyTaskPoint = 0;
  289. }
  290. /**
  291. * 周常
  292. */
  293. static function WeekTaskReset() {
  294. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  295. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  296. self::autoRecoverState_activeTask();
  297. ctx()->task->weekTaskPoint = 0;
  298. }
  299. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  300. /**
  301. * 登录
  302. */
  303. static function OnLogin_Daily() {
  304. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  305. self::CheckActiveTaskConditions($taskEventArg);
  306. }
  307. /**
  308. * 登录第X天
  309. */
  310. static function OnLogin_day7() {
  311. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  312. self::CheckActiveTaskConditions($taskEventArg);
  313. }
  314. /**
  315. * 通关第X关
  316. */
  317. static function OnPassGate_X($gateId) {
  318. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  319. self::CheckActiveTaskConditions($taskEventArg);
  320. }
  321. /**
  322. * 参与主线关卡1次
  323. */
  324. static function OnFightNumMainGate() {
  325. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  326. self::CheckActiveTaskConditions($taskEventArg);
  327. }
  328. /**
  329. * 参与挑战副本1次
  330. */
  331. static function OnFightNumChallengeGate() {
  332. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  333. self::CheckActiveTaskConditions($taskEventArg);
  334. }
  335. /**
  336. * 参与竞速副本1次
  337. */
  338. static function OnFightNumRaceGate() {
  339. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  340. self::CheckActiveTaskConditions($taskEventArg);
  341. }
  342. /**
  343. * 通关竞速副本5次
  344. */
  345. static function OnPassNumRaceGate() {
  346. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  347. self::CheckActiveTaskConditions($taskEventArg);
  348. }
  349. /**
  350. * 完成5次启灵
  351. */
  352. static function OnCompleteNumQiLing() {
  353. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  354. self::CheckActiveTaskConditions($taskEventArg);
  355. }
  356. /**
  357. * 完成1次关键启灵
  358. */
  359. static function OnCompleteNumSpecialQiLing() {
  360. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  361. self::CheckActiveTaskConditions($taskEventArg);
  362. }
  363. /**
  364. * 镶嵌3个普通品质以上宝石
  365. */
  366. static function OnSetSpecialQualGem() {
  367. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  368. self::CheckActiveTaskConditions($taskEventArg);
  369. }
  370. /**
  371. * 合成宝石2次
  372. */
  373. static function OnComposeNumGem() {
  374. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  375. self::CheckActiveTaskConditions($taskEventArg);
  376. }
  377. /**
  378. * 任意1个法术等级达到2
  379. */
  380. static function OnAnySkillUpLevel_X() {
  381. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  382. self::CheckActiveTaskConditions($taskEventArg);
  383. }
  384. /**
  385. * 任意1件装备等级达到2
  386. */
  387. static function OnAnyEquipUpLevel_X() {
  388. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  389. self::CheckActiveTaskConditions($taskEventArg);
  390. }
  391. /**
  392. * 全身装备等级达到3级以上
  393. */
  394. static function OnAllEquipUpLevel_X() {
  395. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  396. self::CheckActiveTaskConditions($taskEventArg);
  397. }
  398. /**
  399. * 任意装备等级升级1次
  400. */
  401. static function OnEquipLevelUpNum() {
  402. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  403. self::CheckActiveTaskConditions($taskEventArg);
  404. }
  405. /**
  406. * 击败怪物总数达到1000
  407. */
  408. static function OnKillCommonNumMonster($num) {
  409. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  410. self::CheckActiveTaskConditions($taskEventArg);
  411. }
  412. /**
  413. * 击败领袖怪物总数达到1000
  414. */
  415. static function OnKillleaderNumMonster($num) {
  416. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  417. self::CheckActiveTaskConditions($taskEventArg);
  418. }
  419. /**
  420. * 累计获取10000金币
  421. */
  422. static function OnAccumulateGoldNum($num) {
  423. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  424. self::CheckActiveTaskConditions($taskEventArg);
  425. }
  426. /**
  427. * 累计获取10000体力
  428. */
  429. static function OnAccumulateTiliNum($num) {
  430. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  431. self::CheckActiveTaskConditions($taskEventArg);
  432. }
  433. /**
  434. * 累计消耗10000钻石
  435. */
  436. static function OnConsumeCashNum($num) {
  437. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  438. self::CheckActiveTaskConditions($taskEventArg);
  439. }
  440. /**
  441. * 开启1次璀璨宝石箱
  442. */
  443. static function OnOpenNumBrightBox($boxId, $num) {
  444. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  445. self::CheckActiveTaskConditions($taskEventArg);
  446. }
  447. /**
  448. * 每日商店购买物品1次
  449. */
  450. static function OnBuyNumDailyShop() {
  451. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  452. self::CheckActiveTaskConditions($taskEventArg);
  453. }
  454. /**
  455. * 开任意宝箱X次
  456. */
  457. static function OnOpenNumAnyBox($num) {
  458. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  459. self::CheckActiveTaskConditions($taskEventArg);
  460. }
  461. /**
  462. * 购买或观看广告获得体力X次
  463. */
  464. static function OnBuyTiliOrLookGuanggao() {
  465. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  466. self::CheckActiveTaskConditions($taskEventArg);
  467. }
  468. /**
  469. * 任意充值X次
  470. */
  471. static function OnRecharge() {
  472. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  473. self::CheckActiveTaskConditions($taskEventArg);
  474. }
  475. // </editor-fold>
  476. //
  477. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  478. /**
  479. * 检测任务是否完成
  480. * @param Ins_TaskEventArgs $taskParam
  481. */
  482. static function CheckActiveTaskConditions($taskParam) {
  483. $activeTaskDic = ctx()->task->activeTaskInfo;
  484. foreach ($activeTaskDic as $uid => &$task) {
  485. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  486. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  487. continue;
  488. }
  489. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  490. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  491. $cur = $ins_TaskStep_Active->calcStatusCur();
  492. if ($cur != $ins_TaskStep_Active->cur) {
  493. $ins_TaskStep_Active->cur = $cur;
  494. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  495. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  496. }
  497. }
  498. } else {
  499. $tag = true;
  500. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  501. $parasArr = $taskParam->paras;
  502. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  503. $needLv = $lvArr[0];
  504. $num = 0;
  505. foreach ($parasArr as $lv) {
  506. if ($lv > $needLv) {
  507. $num += 1;
  508. }
  509. }
  510. $ins_TaskStep_Active->cur = $num;
  511. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  512. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  513. }
  514. $tag = false;
  515. } else {
  516. if ($ins_TaskStep_Active->mo()->paras != null) {
  517. $parasArr = $taskParam->paras;
  518. if (count($parasArr) > 0) {
  519. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  520. $index = 0;
  521. foreach ($arr as $s) {
  522. if ($s != $parasArr[$index]) {
  523. $tag = false;
  524. break;
  525. }
  526. $index += 1;
  527. }
  528. } else {
  529. $tag = false;
  530. }
  531. }
  532. if ($tag) {
  533. $ins_TaskStep_Active->propel($taskParam);
  534. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  535. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  536. }
  537. }
  538. }
  539. }
  540. if ($ins_TaskStep_Active->isFinish()) {
  541. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  542. }
  543. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  544. }
  545. }
  546. //ctx()->task->activeTaskInfo = $activeTaskDic;
  547. UserProc::updateUserInfo(); # 更新玩家数据
  548. }
  549. /**
  550. * 自动修复状态型任务
  551. */
  552. static function autoRecoverState_activeTask() {
  553. $activeTaskDic = ctx()->task->activeTaskInfo;
  554. foreach ($activeTaskDic as $uid => &$task) {
  555. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  556. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  557. continue;
  558. }
  559. if ($ins_TaskStep_Active->isStatusType()) {
  560. $cur = $ins_TaskStep_Active->calcStatusCur();
  561. if ($cur != $ins_TaskStep_Active->cur) {
  562. $ins_TaskStep_Active->cur = $cur;
  563. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  564. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  565. }
  566. }
  567. }
  568. if ($ins_TaskStep_Active->isFinish()) {
  569. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  570. }
  571. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  572. }
  573. UserProc::updateUserInfo(); # 更新玩家数据
  574. }
  575. // </editor-fold>
  576. //
  577. }