Ins_TaskStep_Active.php 11 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务步骤, 用于任务卡功能(三组合一)
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Ins_TaskStep_Active extends Object_ext {
  8. /**
  9. *
  10. * @var type
  11. */
  12. public $uid = 0;
  13. /**
  14. * @var type 查询用的id
  15. */
  16. public $typeId = 0;
  17. /**
  18. * @var int 计数器
  19. */
  20. public $cur = 0;
  21. /**
  22. * @var 2:进行中 3:完成未领取奖励 4 已经领取奖励
  23. */
  24. public $state = 0;
  25. /**
  26. * 领取奖励的时间
  27. * @var type
  28. */
  29. public $drawTs = 0;
  30. /**
  31. * @return \sm_task_step mo 获取对应的模板数据
  32. */
  33. public function mo() {
  34. $mo = GameConfig::activeTask_getItem($this->typeId);
  35. my_Assert(null != $mo, ErrCode::err_const_no);
  36. return $mo;
  37. }
  38. /**
  39. * @return int 计数最大值
  40. */
  41. public function max() {
  42. return $this->mo()->num;
  43. }
  44. /**
  45. * @return string[] 参数数组
  46. */
  47. private function paras() {
  48. return explode(',', $this->mo()->paras);
  49. }
  50. /**
  51. * @return float 当前进度
  52. */
  53. public function progress() {
  54. return $this->cur / $this->max();
  55. }
  56. /**
  57. * 是否完成
  58. * @return bool
  59. */
  60. public function isFinish() {
  61. return $this->cur >= $this->max();
  62. }
  63. /**
  64. * 构造函数
  65. * @param type $args
  66. */
  67. public function __construct($args) {
  68. if (isInt($args)) {
  69. $this->typeId = $args;
  70. } else {
  71. parent::__construct($args);
  72. }
  73. }
  74. /**
  75. * 是否状态型任务
  76. * @param type $cmd
  77. */
  78. function isStatusType() {
  79. return $this->mo()->cmd == Enum_ActiveTaskCmdType::SetSpecialQualGem || $this->mo()->cmd == Enum_ActiveTaskCmdType::DailyLogin #
  80. || $this->mo()->cmd == Enum_ActiveTaskCmdType::AnyEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::AllEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnLogin_X #
  81. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassLayer_ChallengeGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::UserLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::RankPrize_Num#
  82. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumQiLing || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing #
  83. || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightGate_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassGate_X_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::CloseSkill ||$this->mo()->cmd == Enum_ActiveTaskCmdType::FightRankPrize_Num #
  84. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyGold || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnReceiveTaskPrize || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightSweepGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::OpenNumBrightBox_state #
  85. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyNumDailyShop_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::ComposeNumGem_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::ReceiveGateBoxReward #
  86. ;
  87. }
  88. function calcStatusCur() {
  89. $mo = $this->mo();
  90. $paras = $this->paras();
  91. $para0 = "";
  92. $para1 = "";
  93. $para2 = "";
  94. if (count($paras) >= 1) {
  95. $para0 = $paras[0];
  96. }
  97. if (count($paras) >= 2) {
  98. $para1 = $paras[1];
  99. }
  100. if (count($paras) >= 3) {
  101. $para2 = $paras[2];
  102. }
  103. switch ($mo->cmd) {
  104. case Enum_ActiveTaskCmdType::ReceiveGateBoxReward:
  105. $dic = ctx()->gates->GateList;
  106. $num = 0;
  107. foreach ($dic as $gateId => $ins_gate) {
  108. $arr = $ins_gate->FirstReward;
  109. $num += count($arr);
  110. }
  111. return $num;
  112. case Enum_ActiveTaskCmdType::ComposeNumGem_state:
  113. return ctx()->store->gemComposeNum;
  114. case Enum_ActiveTaskCmdType::BuyNumDailyShop_state:
  115. $arr = ctx()->privateState->dailyShopReceived;
  116. $num = 0;
  117. foreach ($arr as $tId) {
  118. if($tId == 1){
  119. continue;
  120. }
  121. $num += 1;
  122. }
  123. return $num;
  124. case Enum_ActiveTaskCmdType::OpenNumBrightBox_state:
  125. $num = 0;
  126. switch ($para0) {
  127. case 1:
  128. $num = ctx()->privateState->buyNum_ShopBoxCommon;
  129. break;
  130. case 2:
  131. $num = ctx()->privateState->buyNum_ShopBoxBright;
  132. break;
  133. case 3:
  134. $num = ctx()->privateState->buyNum_ShopBoxCommon_equip;
  135. break;
  136. case 4:
  137. $num = ctx()->privateState->buyNum_ShopBoxBright_equip;
  138. break;
  139. default:
  140. break;
  141. }
  142. return $num;
  143. case Enum_ActiveTaskCmdType::FightSweepGate:
  144. return ctx()->gates->fightSweepNum;
  145. case Enum_ActiveTaskCmdType::OnReceiveTaskPrize:
  146. $point = ctx()->task->dailyTaskPoint;
  147. $point += ctx()->task->weekTaskPoint;
  148. return $point;
  149. case Enum_ActiveTaskCmdType::BuyGold:
  150. $arr = ctx()->privateState->goldShopReceived;
  151. return count($arr);
  152. case Enum_ActiveTaskCmdType::FightRankPrize_Num:
  153. $arr2 = ctx()->privateState->rankReward_drawed_fightPower;
  154. $num = count($arr2);
  155. return $num;
  156. case Enum_ActiveTaskCmdType::CloseSkill:
  157. $arr = ctx()->privateData()->skillReLocked;
  158. return count($arr);
  159. case Enum_ActiveTaskCmdType::PassGate_X_state:
  160. $gateId = $para0;
  161. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->pass > 0){
  162. return 1;
  163. }
  164. return 0;
  165. case Enum_ActiveTaskCmdType::FightGate_X:
  166. $gateId = $para0;
  167. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->fightNum > 0){
  168. return 1;
  169. }
  170. return 0;
  171. case Enum_ActiveTaskCmdType::CompleteNumQiLing:
  172. return ctx()->gates->evolveMaxId_left;
  173. case Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing:
  174. return ctx()->gates->evolveMaxId_right;
  175. case Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num:
  176. $gateId = $para0;
  177. $gateInfo = ctx()->gates->GateList->$gateId;
  178. $state = $gateInfo->tz_state;
  179. if($state >= $para1){
  180. return 1;
  181. }
  182. return 0;
  183. case Enum_ActiveTaskCmdType::RankPrize_Num:
  184. $arr = ctx()->privateState->rankReward_drawed_MainGate;
  185. $num = count($arr);
  186. return $num;
  187. case Enum_ActiveTaskCmdType::UserLevel_X:
  188. return ctx()->baseInfo->level;
  189. case Enum_ActiveTaskCmdType::DailyLogin: # 每日登录
  190. return 1;
  191. case Enum_ActiveTaskCmdType::SetSpecialQualGem: # 镶嵌3个普通品质以上宝石
  192. $gemEquip = ctx()->store->equip;
  193. $num = 0;
  194. foreach ($gemEquip as $key => $value) {
  195. $ins_equip = new Ins_Equip($value);
  196. $gemSetSlot = $ins_equip->gemSetSlot;
  197. foreach ($gemSetSlot as $index => $gemUid) {
  198. if($gemUid > 0){
  199. $num += 1;
  200. }
  201. }
  202. }
  203. return $num;
  204. case Enum_ActiveTaskCmdType::AnyEquipUpLevel_X: # 任意1件装备等级达到2
  205. $num = 0;
  206. $equip = ctx()->store->equip;
  207. foreach ($equip as $index => $item) {
  208. $ins_equip = new Ins_Equip($item);
  209. if ($ins_equip->level >= $para0) {
  210. $num += 1;
  211. }
  212. }
  213. return $num;
  214. case Enum_ActiveTaskCmdType::AllEquipUpLevel_X: # 全身装备等级达到3级以上
  215. $num = 0;
  216. $equip = ctx()->store->equip;
  217. foreach ($equip as $index => $item) {
  218. $ins_equip = new Ins_Equip($item);
  219. if ($ins_equip->level >= $para0) {
  220. $num += 1;
  221. }
  222. }
  223. return $num;
  224. case Enum_ActiveTaskCmdType::OnLogin_X: # 第X天登录
  225. $day = 0;
  226. if (ctx()->task->day7_startTs > 0) {
  227. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  228. $endDay = $startDay + 6;
  229. if (TimeUtil::totalDays(now()) <= $endDay) {
  230. $day = 0;
  231. for ($i = $startDay; $i <= $endDay; $i++) {
  232. $day += 1;
  233. if (TimeUtil::totalDays(now()) == $i) {
  234. break;
  235. }
  236. }
  237. }
  238. }
  239. return $day;
  240. case Enum_ActiveTaskCmdType::PassLayer_ChallengeGate:
  241. if(ctx()->gates->TowerGate->CurLayer-1 < 0){
  242. return 0;
  243. }
  244. return ctx()->gates->TowerGate->CurLayer -1;
  245. default:
  246. break;
  247. }
  248. return 0;
  249. }
  250. /**
  251. * 推进任务进度(采用和petmini相同的推进算法,2020年12月12日11:38:22)
  252. * @param Ins_TaskEventArgs $taskParam
  253. */
  254. public function propel($taskParam) {
  255. // var_dump($taskParam);
  256. switch ($taskParam->ope) {
  257. case Enum_PropelType::set:
  258. $this->cur = $taskParam->val;
  259. break;
  260. case Enum_PropelType::add:
  261. $this->cur += $taskParam->val;
  262. break;
  263. case Enum_PropelType::inc:
  264. $this->cur += 1;
  265. break;
  266. case Enum_PropelType::max:
  267. if ($taskParam->val > $this->cur) {
  268. $this->cur = $taskParam->val;
  269. }
  270. break;
  271. case Enum_PropelType::stat:
  272. break;
  273. }
  274. }
  275. }