EmailProc.php 30 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. }
  19. /**
  20. * 邮件模块
  21. * @author gwang
  22. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  23. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  24. * 代码中无解决方案.
  25. * 1.0.0 created 邮件系统.
  26. */
  27. class EmailProc {
  28. /**
  29. * 邮件最大容量100封
  30. */
  31. const MaxMailContent = 100;
  32. /**
  33. * 邮件最大过期时间7天
  34. */
  35. const MaxMailExpireTs = 604800;
  36. /**
  37. * 邮件日志表
  38. */
  39. const MailLog_TableName = 'tab_mailrecord';
  40. public static function procMain() {
  41. switch (req()->cmd) {
  42. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  43. return EmailProc::RefreshEmailList();
  44. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  45. return EmailProc::ReadEmail();
  46. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  47. return EmailProc::DrawEmailAppendix();
  48. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  49. return EmailProc::DrawAllEmailAppendixes();
  50. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  51. return EmailProc::DelReadedEmail();
  52. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  53. return EmailProc::queryNotReadEmails();
  54. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  55. return self::SendTestItems();
  56. default:
  57. return Resp::err(ErrCode::cmd_err);
  58. }
  59. }
  60. // <editor-fold defaultstate="collapsed" desc=" API ">
  61. /**
  62. * 6707 发放测试用道具
  63. */
  64. static function SendTestItems() {
  65. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  66. list($itemId, $num) = req()->paras;
  67. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  68. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  69. return Resp::ok(array('mailQueue' => $mails));
  70. }
  71. /**
  72. * 【6706】查询未处理邮件数量
  73. */
  74. static function queryNotReadEmails() {
  75. $uid = req()->uid;
  76. $zoneid = req()->zoneid;
  77. $n = 0; # 计数器
  78. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  79. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  80. $mails = self::getMailQueue($zoneid, $uid);
  81. foreach ($mails as $m) {
  82. // isEditor() and $m = new EmailModel();
  83. if (!$m->readts <= 0) {
  84. $n += 1;
  85. }
  86. }
  87. return Resp::ok(array('num' => $n));
  88. }
  89. /**
  90. * 【6701】拉取最新邮件列表
  91. */
  92. public static function RefreshEmailList() {
  93. $uid = req()->uid;
  94. $zoneid = req()->zoneid;
  95. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  96. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  97. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  98. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  99. }
  100. /**
  101. * 【6702】读取一封邮件, 更新readts
  102. */
  103. public static function ReadEmail() {
  104. $uid = req()->uid;
  105. $zoneid = req()->zoneid;
  106. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  107. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  108. $mail = self::getMail($zoneid, $uid, $mailId);
  109. $mail->readts = now();
  110. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  111. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  112. return Resp::ok(array("rewardstr" => $mail->appendix));
  113. }
  114. /**
  115. * 【6703】 领取一封邮件的附件,更新drawedts
  116. * @return type
  117. */
  118. public static function DrawEmailAppendix() {
  119. $uid = req()->uid;
  120. $zoneid = req()->zoneid;
  121. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  122. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  123. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  124. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  125. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  126. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  127. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  128. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  129. $mail->drawedts = now(); # 更新领取时间戳
  130. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  131. if ($mail->sender_name == '系统') {
  132. TaskProc::OnDrawSysMail($mail->sender_uid);
  133. }
  134. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  135. UserProc::updateUserInfo();
  136. return Resp::ok(array(# # 同步数据
  137. 'store' => ctx()->store,
  138. 'hero' => ctx()->heros,
  139. 'baseInfo' => ctx()->base(),
  140. 'num' => 1,
  141. 'reward' => $mail->appendix
  142. ));
  143. }
  144. /**
  145. * 【6704】 领取所有邮件附件奖励
  146. * @return type
  147. */
  148. public static function DrawAllEmailAppendixes() {
  149. $uid = req()->uid;
  150. $zoneid = req()->zoneid;
  151. $arr = ArrayInit(); # 记录奖励字符串
  152. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  153. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  154. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  155. foreach ($mails as $m) { # 遍历所有邮件
  156. isEditor() and $m = new Ins_Email;
  157. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  158. if ($m->drawedts > 0) { # 已领取邮件跳过
  159. continue;
  160. }
  161. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  162. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  163. $m->drawedts = now(); # 更新下领取时间戳
  164. if ($m->readts <= 0) { # 更新下读取时间戳
  165. $m->readts = now();
  166. }
  167. $arr[] = $m->appendix;
  168. $rewardEmailIds[] = $m->mailId;
  169. if ($m->sender_name == '系统') {
  170. TaskProc::OnDrawSysMail($m->sender_uid);
  171. }
  172. } // else # 无附件的邮件不管
  173. }
  174. $asocMails = array();
  175. foreach ($mails as $mm) { # 转为关联数组
  176. // isEditor() and $mm = new EmailModel;
  177. $asocMails[$mm->mailId] = $mm;
  178. }
  179. $n = count($rewardEmailIds); # 计数,领取邮件数量
  180. if ($n > 0) {
  181. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  182. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  183. }
  184. $reward = implode(';', $arr); # 拼接下奖励字符串
  185. UserProc::updateUserInfo();
  186. return Resp::ok(array(# # 同步数据
  187. 'baseInfo' => ctx()->base(),
  188. 'store' => ctx()->store,
  189. 'hero' => ctx()->heros,
  190. 'num' => $n,
  191. 'reward' => $reward
  192. ));
  193. }
  194. /**
  195. * 【6705】 删除所有已读邮件
  196. * @return type
  197. */
  198. public static function DelReadedEmail() {
  199. $uid = req()->uid;
  200. $zoneid = req()->zoneid;
  201. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  202. $n = 0; # 记个数,看一共删除几封邮件
  203. foreach ($mails as $m) {
  204. isEditor() and $m = new Ins_Email;
  205. if ($m->readts <= 0) { # 未读邮件跳过
  206. continue;
  207. }
  208. if ($m->isExistReward()) { # 包含附件,
  209. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  210. continue;
  211. }
  212. }
  213. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  214. $n++;
  215. }
  216. return Resp::ok(array('num' => $n)); # 返回删除数量
  217. }
  218. // </editor-fold>
  219. //
  220. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  221. /**
  222. * 系统邮件 - 发送世界boss结算奖励
  223. * @param type $zoneid
  224. * @param type $uid
  225. * @param type $index 排名
  226. * @param type $rewardName 奖励阶段名称
  227. * @param type $reward 奖励内容
  228. */
  229. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  230. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  231. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  232. self::InsertMail($zoneid, $uid, $mail);
  233. }
  234. /**
  235. * 系统邮件 - 发送月卡奖励
  236. * @param type $zoneid
  237. * @param type $uid
  238. * @param type $rank
  239. */
  240. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  241. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  242. $cardName . "每日奖励", $reward);
  243. self::InsertMail($zoneid, $uid, $mail);
  244. }
  245. /**
  246. * 系统邮件 - 发送竞技场赛季排行榜奖励
  247. * @param type $zoneid
  248. * @param type $uid
  249. * @param type $rank
  250. */
  251. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  252. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  253. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  254. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  255. $arr = explode(',', $rkrwd->reward_season);
  256. $itemid = $arr[0];
  257. $num = $arr[1];
  258. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  259. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  260. "$itemid,$num");
  261. self::InsertMail($zoneid, $uid, $mail);
  262. break;
  263. }
  264. }
  265. }
  266. /**
  267. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  268. * @param type $zoneid
  269. * @param type $uid
  270. * @param type $rank
  271. */
  272. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  273. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  274. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  275. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  276. $arr = explode(',', $rkrwd->reward_day);
  277. $itemid = $arr[0];
  278. $num = $arr[1];
  279. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  280. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  281. "$itemid,$num");
  282. self::InsertMail($zoneid, $uid, $mail);
  283. break;
  284. }
  285. }
  286. }
  287. /**
  288. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  289. * @param type $zoneid
  290. * @param type $uid
  291. * @param type $rmbNum
  292. */
  293. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  294. $itemid = META_CASH_ITEMID; # 钻石
  295. $num = $rmbNum * 2 * 10; # 2倍返还
  296. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  297. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  298. , "$itemid, $num");
  299. self::InsertMail($zoneid, $uid, $mail);
  300. }
  301. /**
  302. * 测试道具邮件
  303. * @param type $zoneid
  304. * @param type $uid
  305. * @param type $itemid
  306. * @param type $num
  307. */
  308. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  309. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  310. "请领取", "$itemid, $num");
  311. self::InsertMail($zoneid, $uid, $mail);
  312. }
  313. //----------------拍卖邮件
  314. /**
  315. * 竞拍得到道具邮件
  316. * @param type $zoneid
  317. * @param type $uid
  318. * @param type $itemid
  319. * @param type $num
  320. */
  321. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  322. $name = GameConfig::item_base_getItem($itemid)->name;
  323. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  324. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  325. self::InsertMail($zoneid, $uid, $mail);
  326. }
  327. /**
  328. * 流拍邮件
  329. * @param type $zoneid
  330. * @param type $uid
  331. * @param type $itemid
  332. * @param type $num
  333. */
  334. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  335. $name = GameConfig::item_base_getItem($itemid)->name;
  336. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  337. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  338. self::InsertMail($zoneid, $uid, $mail);
  339. }
  340. /**
  341. * 取消出售邮件
  342. * @param type $zoneid
  343. * @param type $uid
  344. * @param type $itemid
  345. * @param type $num
  346. */
  347. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  348. $name = GameConfig::item_base_getItem($itemid)->name;
  349. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  350. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  351. self::InsertMail($zoneid, $uid, $mail);
  352. }
  353. /**
  354. * 竞拍成功,钻石邮件
  355. * @param type $zoneid
  356. * @param type $uid
  357. * @param type $itemid
  358. * @param type $num
  359. */
  360. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  361. $name = GameConfig::item_base_getItem($itemid)->name;
  362. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  363. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  364. self::InsertMail($zoneid, $uid, $mail);
  365. }
  366. /**
  367. * 竞价被超出
  368. * @param type $zoneid
  369. * @param type $uid
  370. * @param type $itemid
  371. * @param type $cash
  372. * @param type $num
  373. */
  374. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  375. $name = GameConfig::item_base_getItem($itemid)->name;
  376. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  377. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  378. self::InsertMail($zoneid, $uid, $mail);
  379. }
  380. /**
  381. * 拍品取消出售,竞拍者钻石回退邮件
  382. * @param type $zoneid
  383. * @param type $uid
  384. * @param type $itemid
  385. * @param type $cash
  386. * @param type $num
  387. */
  388. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  389. $name = GameConfig::item_base_getItem($itemid)->name;
  390. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  391. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  392. self::InsertMail($zoneid, $uid, $mail);
  393. }
  394. /**
  395. * 一口价拍走拍品,竞拍者钻石回退
  396. * @param type $zoneid
  397. * @param type $uid
  398. * @param type $itemid
  399. * @param type $cash
  400. * @param type $num
  401. */
  402. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  403. $name = GameConfig::item_base_getItem($itemid)->name;
  404. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  405. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  406. self::InsertMail($zoneid, $uid, $mail);
  407. }
  408. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  409. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  410. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  411. self::InsertMail($zoneid, $uid, $mail);
  412. }
  413. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  414. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  415. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  416. self::InsertMail($zoneid, $uid, $mail);
  417. }
  418. // </editor-fold>
  419. //
  420. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  421. /**
  422. * 系统邮件 - 公会申请被拒,通知玩家
  423. * @param type $zoneid
  424. * @param type $uid
  425. * @param type $rank
  426. */
  427. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  428. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  429. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  430. self::InsertMail($zoneid, $uid, $mail);
  431. }
  432. /**
  433. * 系统邮件 - 公会捐献碎片结算
  434. * @param type $zoneid
  435. * @param type $uid
  436. * @param type $rank
  437. */
  438. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  439. $itemId = $chipArr[0];
  440. $itemNum = $chipArr[1];
  441. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  442. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  443. $content, "$itemId, $itemNum", "公会");
  444. self::InsertMail($zoneid, $uid, $mail);
  445. }
  446. /**
  447. * 系统邮件 - 公会钻石礼包奖励结算
  448. * @param type $zoneid
  449. * @param type $uid
  450. * @param type $rank
  451. */
  452. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  453. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  454. "系统回赠礼品", "$itemId, $num", "公会");
  455. self::InsertMail($zoneid, $uid, $mail);
  456. }
  457. /**
  458. * 公会公告邮件
  459. * @param type $zoneid
  460. * @param type $uid
  461. * @param type $content
  462. */
  463. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  464. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  465. $content, "", "公会");
  466. self::InsertMail($zoneid, $uid, $mail);
  467. }
  468. // </editor-fold>
  469. //
  470. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  471. /**
  472. * 插入邮件
  473. * @param int $zoneid
  474. * @param string $uid
  475. * @param Ins_Email $mail
  476. */
  477. public static function InsertMail($zoneid, $uid, $mail) {
  478. $mem = gMem();
  479. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  480. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  481. $mail->insertts = now();
  482. $mail->mailId = $mem->increment($key_id);
  483. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  484. $mail->mailId = $mem->increment($key_id);
  485. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  486. // todo: 重试都没能成功的话, 记录下日志, log err;
  487. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  488. }
  489. }
  490. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  491. // CornerSignEventProc::OnNewMails(); # 角标更新
  492. return $mail->mailId;
  493. }
  494. /**
  495. * 回写mail数据
  496. * @param type $zoneid
  497. * @param type $uid
  498. * @param Ins_Email $mail
  499. */
  500. private static function updateMail($zoneid, $uid, $mail) {
  501. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  502. }
  503. /**
  504. * 批量回写mail数据
  505. * @param type $zoneid
  506. * @param type $uid
  507. * @param dic<mailId, EmailModel> $mails
  508. */
  509. private static function updateMails($zoneid, $uid, $mails) {
  510. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  511. }
  512. /**
  513. *
  514. * @param type $zoneid
  515. * @param type $uid
  516. * @param Ins_Email $mail
  517. */
  518. private static function logMail($zoneid, $uid, $mail) {
  519. $data = array(
  520. 'mailId' => $mail->mailId,
  521. 'zoneid' => $zoneid,
  522. 'appendix' => $mail->appendix,
  523. 'type' => $mail->type,
  524. 'sender_name' => $mail->sender_name,
  525. 'sender_uid' => $mail->sender_uid,
  526. 'to_uid' => $uid, # # this mail is send to me 啊.
  527. 'title' => $mail->title,
  528. 'content' => $mail->content,
  529. 'tag' => $mail->tag
  530. );
  531. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  532. }
  533. /**
  534. * 更新邮件的领取记录
  535. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  536. * 0 created at 言灵世界1.0
  537. * @param type $ids
  538. */
  539. static function logMailDrawed($ids, $uid, $zoneid) {
  540. daoInst()->update(self::MailLog_TableName)->data(array(
  541. 'drawedts' => now()
  542. ))->where('mailId')->in($ids)->
  543. andWhere('zoneid')->eq($zoneid)->
  544. andWhere('to_uid')->eq($uid)->
  545. exec();
  546. }
  547. /**
  548. * 更新邮件的读取/打开记录
  549. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  550. * 0 created at 言灵世界1.0
  551. * @param type $ids
  552. */
  553. static function logMailReaded($ids, $uid, $zoneid) {
  554. daoInst()->update(self::MailLog_TableName)->data(array(
  555. 'readts' => now()
  556. ))->where('mailId')->in($ids)->
  557. andWhere('zoneid')->eq($zoneid)->
  558. andWhere('to_uid')->eq($uid)->
  559. exec();
  560. }
  561. /**
  562. * 刷新系统派发邮件到玩家邮件列表
  563. * @param int $zoneid
  564. * @param string $uid
  565. * @return void
  566. */
  567. private static function refreshSysMail($zoneid, $uid) {
  568. $mem = gMem();
  569. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  570. if (!$sysMailQueue) {
  571. return; # 系统消息为空
  572. }
  573. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  574. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  575. foreach ($sysMailQueue as $sysId => $sysMail) {
  576. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  577. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  578. $ts = now();
  579. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  580. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  581. continue; # 继续处理下一封
  582. }
  583. if ($ts < $sysMail->startts) {
  584. continue; # 系统邮件尚未生效, 跳过
  585. } # else => 有效期内,继续处理
  586. $mail = new Ins_Email($sysMail); # 创建邮件
  587. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  588. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  589. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  590. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  591. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  592. }
  593. }
  594. }
  595. /**
  596. * 清理过期邮件
  597. * @param string $zoneid
  598. * @param string $uid
  599. * @return void
  600. */
  601. private static function clearExpireMails($zoneid, $uid) {
  602. $ts = now();
  603. $mem = gMem();
  604. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  605. $arr = $mem->hgetall($key); # 所有邮件
  606. $del = array_filter((array) $arr, function ($v) use ($ts) {
  607. $email = new Ins_Email($v);
  608. return $email->ExpireTs() < $ts; # 选出过期邮件
  609. });
  610. if (count($del)) { # >0
  611. $mem->hdel($key, array_keys($del)); # 批量清除
  612. }
  613. }
  614. /**
  615. * 获取邮件序列
  616. * @param int $zoneid
  617. * @param string $uid
  618. * @return array
  619. */
  620. private static function getMailQueue($zoneid, $uid) {
  621. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  622. $keys = gMem()->hkeys($key); # 拉取所有id
  623. // var_dump($keys);
  624. sort($keys); # 排序
  625. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  626. // var_dump($mkeys);
  627. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  628. $ret = array_map(function ($v) {
  629. return new Ins_Email($v); # 装箱
  630. }, $mails);
  631. return array_values($ret);
  632. }
  633. /**
  634. * 获取邮件
  635. * @param int $zoneid
  636. * @param string $uid
  637. * @param int $mailId
  638. * @return Ins_Email
  639. */
  640. private static function getMail($zoneid, $uid, $mailId) {
  641. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  642. my_Assert($m != null, ErrCode::email_not_found);
  643. return new Ins_Email($m);
  644. }
  645. /**
  646. * 删除邮件
  647. * @param int $zoneid
  648. * @param string $uid
  649. * @param int $mailId
  650. * @return int 删除的邮件数量, (0,1)
  651. */
  652. private static function delMail($zoneid, $uid, $mailId) {
  653. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  654. }
  655. /**
  656. * 清空邮件列表
  657. * @param int $zoneid
  658. * @param string $uid
  659. * @return int 删除邮件的条数, (0,n)
  660. */
  661. private static function clearMailQueue($zoneid, $uid) {
  662. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  663. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  664. gMem()->delete($key); # 删除邮件列表
  665. return $n;
  666. }
  667. // </editor-fold>
  668. }