StoreProc.php 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::cmd_store_equipCompose: # 6406 装备合成(升阶/进化)
  32. return StoreProc::equipCompose();
  33. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  34. return StoreProc::removeEquipUpgradeTip();
  35. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  36. return StoreProc::removeNewGemTip();
  37. case CmdCode::store_allEquipUpgrade: # 6411 所有装备的一键升级
  38. return StoreProc::allEquipUpgrade();
  39. default:
  40. Err(ErrCode::cmd_err);
  41. }
  42. }
  43. /**
  44. *
  45. * @return type
  46. */
  47. public static function allEquipUpgrade() {
  48. list($uid) = req()->paras;
  49. $user = ctx();
  50. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  51. UserProc::updateUserInfo();
  52. return Resp::ok(array(
  53. 'heros' => $user->heros,
  54. 'store' => $user->store,));
  55. }
  56. /**
  57. *
  58. * @return type
  59. */
  60. public static function removeNewGemTip() {
  61. list($uid) = req()->paras;
  62. $user = ctx();
  63. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  64. UserProc::updateUserInfo();
  65. return Resp::ok(array(
  66. 'heros' => $user->heros,
  67. 'store' => $user->store,));
  68. }
  69. /**
  70. *
  71. * @return type
  72. */
  73. public static function removeEquipUpgradeTip() {
  74. list($uid) = req()->paras;
  75. $user = ctx();
  76. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  77. UserProc::updateUserInfo();
  78. return Resp::ok(array(
  79. 'heros' => $user->heros,
  80. 'store' => $user->store,));
  81. }
  82. /**
  83. * 6406 合成
  84. * @return type
  85. */
  86. public static function equipCompose() {
  87. list($uid) = req()->paras;
  88. $user = ctx();
  89. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  90. UserProc::updateUserInfo();
  91. return Resp::ok(array(
  92. 'heros' => $user->heros,
  93. 'store' => $user->store,));
  94. }
  95. /**
  96. * 装备
  97. * @return type
  98. */
  99. public static function gemSet() {
  100. list($uid) = req()->paras;
  101. $user = ctx();
  102. my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  103. $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  104. my_Assert($mo != null, ErrCode::err_const_no);
  105. $posId = $mo->position;
  106. $heroId = $user->heros->CurrentHeroId;
  107. $user->store->equip->$uid->posId = $posId;
  108. if ($user->store->equipPosition->$posId > 0) {
  109. $oldUid = $user->store->equipPosition->$posId;
  110. $user->store->equip->$oldUid->posId = 0;
  111. }
  112. $user->store->equipPosition->$posId = $uid;
  113. ctx($user);
  114. UserProc::updateUserInfo();
  115. return Resp::ok(array(
  116. 'heros' => $user->heros,
  117. 'store' => $user->store,));
  118. }
  119. /**
  120. * 卸下装备
  121. * @return type
  122. */
  123. public static function gemRemove() {
  124. list($posId) = req()->paras;
  125. $user = ctx();
  126. $heroId = $user->heros->CurrentHeroId;
  127. if ($user->store->equipPosition->$posId > 0) {
  128. $oldUid = $user->store->equipPosition->$posId;
  129. $user->store->equip->$oldUid->posId = 0;
  130. $user->store->equipPosition->$posId = 0;
  131. }
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array(
  134. 'heros' => $user->heros,
  135. 'store' => $user->store,));
  136. }
  137. /**
  138. * 升级装备
  139. * @return type
  140. */
  141. public static function equipUpgrade() {
  142. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  143. $user = ctx();
  144. $lv = $user->store->equip->$uid->level;
  145. $Mo = GameConfig::equip_levelupgrade_getItem($lv + 1);
  146. my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  147. $position = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->position; //图纸
  148. $typeId = 0;
  149. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  150. foreach ($strArr as $str) {
  151. $list = explode(',', $str);
  152. if ($list[0] == $position) {
  153. $typeId = $list[1];
  154. break;
  155. }
  156. }
  157. $num = $Mo->needItemNum;
  158. my_Assert(StlUtil::dictHasProperty($user->store->items, $typeId) && $user->store->items->$typeId >= $num, ErrCode::notenough_item);
  159. $user->store->removeItem($typeId, $num);
  160. $user->store->equip->$uid->level += 1;
  161. ctx()->baseInfo->Consume_Gold($Mo->needGold);
  162. ctx($user);
  163. UserProc::updateUserInfo();
  164. return Resp::ok(array(
  165. 'gold' => $user->baseInfo->gold,
  166. 'store' => $user->store));
  167. }
  168. /**
  169. * 装备一键升级
  170. * @return type
  171. */
  172. public static function equipUpgrade_MaxLv() {
  173. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  174. $user = ctx();
  175. $equip = $user->store->equip->$uid;
  176. $lv = $equip->level;
  177. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  178. $need_gold = 0;
  179. $need_item = 0;
  180. $itemNum = 0;
  181. $position = GameConfig::equip_getItem($equip->typeId)->position;
  182. $tuzhiId = 0;
  183. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  184. foreach ($strArr as $str) {
  185. $list = explode(',', $str);
  186. if ($list[0] == $position) {
  187. $tuzhiId = $list[1];
  188. break;
  189. }
  190. }
  191. $needItem2 = 0;
  192. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  193. $itemNum = $user->store->items->$tuzhiId;
  194. }
  195. $nGold = 0;
  196. $ll = 0;
  197. for ($i = $lv + 1; $i <= $maxLv; $i++) {
  198. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  199. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  200. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
  201. $need_gold = $nGold;
  202. $need_item = $needItem2;
  203. $ll = $i;
  204. continue;
  205. }
  206. break;
  207. }
  208. $user->baseInfo->gold -= $need_gold;
  209. $user->store->removeItem($tuzhiId, $need_item);
  210. $user->store->equip->$uid->level += $ll;
  211. ctx($user);
  212. UserProc::updateUserInfo();
  213. return Resp::ok(array(
  214. 'gold' => $user->baseInfo->gold,
  215. //'tili' => $user->baseInfo->tili,
  216. 'store' => $user->store,
  217. ));
  218. }
  219. public static function AddItemInStore() {
  220. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  221. $user = ctx();
  222. $err = self::AddMultiItemInStore($rwdStr);
  223. my_Assert(ErrCode::ok == $err, $err);
  224. UserProc::updateUserInfo();
  225. return Resp::ok(array(
  226. //'gold' => $user->baseInfo->gold,
  227. //'tili' => $user->baseInfo->tili,
  228. //'cash' => $user->baseInfo->cash,
  229. 'store' => $user->store));
  230. }
  231. /**
  232. * 具体奖励存入背包
  233. * @param type $goodsStr
  234. * @param type $src
  235. */
  236. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  237. if($goodsStr == null){
  238. return;
  239. }
  240. $ary = explode(";", $goodsStr);
  241. foreach ($ary as $value) {
  242. $val = explode(",", $value);
  243. my_Assert(count($val) > 1, "解析奖励字符串出错");
  244. list($itemId, $num) = $val; # ID, 数量
  245. if (GameConfig::equip_getItem($itemId) != null) {
  246. self::PutEquipInStore($itemId, $num);
  247. } else {
  248. $itemMo = GameConfig::item_getItem($itemId);
  249. switch ($itemMo->itemType) {
  250. case 1:
  251. ctx()->baseInfo->Add_Gold($num);
  252. break;
  253. case 2:
  254. ctx()->baseInfo->Add_Cash($num);
  255. break;
  256. case 3:
  257. ctx()->baseInfo->Add_tili($num);
  258. break;
  259. case 4:
  260. ctx()->baseInfo->Add_Exp($num);
  261. break;
  262. case 100:
  263. case 103:
  264. self::PutItemsInStore($itemId, $num);
  265. break;
  266. default:
  267. break;
  268. }
  269. }
  270. }
  271. }
  272. public static function PutItemsInStore($itemId, $num) {
  273. $items = ctx()->store->items;
  274. if (StlUtil::dictHasProperty($items, $itemId)) {
  275. $items->$itemId += $num;
  276. } else {
  277. $items->$itemId = $num;
  278. }
  279. ctx()->store->items = $items;
  280. }
  281. public static function PutEquipInStore($equipId, $num) {
  282. if ($equipId == 0) {
  283. return;
  284. }
  285. $n = count((array) ctx()->store->equip) + 1;
  286. for ($index = 0; $index < $num; $index++) {
  287. $Equip = new Ins_Equip();
  288. $Equip->uid = $n;
  289. $Equip->typeId = $equipId;
  290. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  291. ctx()->store->equip->$n = $Equip;
  292. $n += 1;
  293. }
  294. }
  295. }