StoreProc.php 29 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = 0;
  58. if ($gem->isUnlock == 0) {
  59. $gem->isUnlock = 1;
  60. $tag = 1;
  61. } else {
  62. $gem->isUnlock = 0;
  63. $tag = 0;
  64. }
  65. $gemStore->$uid = $gem;
  66. foreach ($gemStore as $k => $ins_gem) {
  67. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  68. $gemStore->$k->isUnlock = $tag;
  69. }
  70. }
  71. $user->store->gemStore = $gemStore;
  72. ctx($user);
  73. UserProc::updateUserInfo();
  74. return Resp::ok(array(
  75. 'gold' => 0,
  76. 'store' => $user->store,
  77. ));
  78. }
  79. /**
  80. * 切换装备分页
  81. * @return Resp
  82. */
  83. public static function switchEquipPag() {
  84. list($index) = req()->paras;
  85. $user = ctx();
  86. $user->store->equipPag = $index;
  87. ctx($user);
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array());
  90. }
  91. /**
  92. * 所有装备的一键升级
  93. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  94. *
  95. * @return Resp
  96. */
  97. public static function allEquipUpgrade() {
  98. //list() = req()->paras;
  99. $user = ctx();
  100. $equipDic = $user->store->equip;
  101. $arr = array();
  102. if ($equipDic != null) {
  103. foreach ($equipDic as $k => &$equip) {
  104. $equip = new Ins_Equip($equip);
  105. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  106. $needGold = $lvMo->needGold;
  107. $needItemNum = $lvMo->needItemNum;
  108. $neeItemId = $equip->mo()->costTuzhiId;
  109. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  110. $arr[] = $equip;
  111. }
  112. }
  113. }
  114. if (count($arr) > 0) {
  115. //进行排序
  116. $len = count($arr);
  117. for ($i = 0; $i < $len - 1; $i++) {
  118. for ($j = 0; $j < $len - $i - 1; $j++) {
  119. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  120. $temp = $arr[$j];
  121. $arr[$j] = $arr[$j + 1];
  122. $arr[$j + 1] = $temp;
  123. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  124. $j_equip = new Ins_Equip($arr[$j]);
  125. $jj_equip = new Ins_Equip($arr[$j + 1]);
  126. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  127. $temp = $arr[$j];
  128. $arr[$j] = $arr[$j + 1];
  129. $arr[$j + 1] = $temp;
  130. }
  131. }
  132. }
  133. }
  134. //升级,扣除金币和图纸
  135. while (true) {
  136. $tag = 9999;
  137. foreach ($arr as $index => &$equip) {
  138. $ins_equip = new Ins_Equip($equip);
  139. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  140. $needGold = $lvMo->needGold;
  141. $needItemNum = $lvMo->needItemNum;
  142. $neeItemId = $ins_equip->mo()->costTuzhiId;
  143. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  144. $id = $ins_equip->typeId;
  145. $ins_equip->level += 1;
  146. $equipDic->$id->level += 1;
  147. $user->baseInfo->Consume_Gold($needGold);
  148. $user->store->removeItem($neeItemId, $needItemNum);
  149. if ($ins_equip->level >= 50) {
  150. $tag = $index;
  151. break;
  152. }
  153. } else {
  154. $tag = $index;
  155. break;
  156. }
  157. }
  158. if ($tag != 9999) {
  159. if (array_key_exists($tag, $arr)) {
  160. StlUtil::arrayRemoveAt($arr, $tag);
  161. }
  162. }
  163. if (count($arr) <= 0) {
  164. break;
  165. }
  166. }
  167. }
  168. ctx($user);
  169. UserProc::updateUserInfo();
  170. return Resp::ok(array(
  171. 'gold' => $user->baseInfo->gold,
  172. 'store' => $user->store,));
  173. }
  174. /**
  175. * 移除是新宝石绿点提示
  176. * @return Resp
  177. */
  178. public static function removeNewGemTip() {
  179. list($uid) = req()->paras; //宝石uid
  180. $user = ctx();
  181. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  182. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  183. $user->store->gemStore->$uid->isNew = 0;
  184. // $equipPag = $user->store->equipPag;
  185. $typeId = $user->store->gemStore->$uid->typeId;
  186. $mo = GameConfig::gem_getItem($typeId);
  187. my_Assert($mo != null, ErrCode::err_const_no);
  188. $position = $mo->position;
  189. $gemEquip = $user->store->gemEquip;
  190. //$tag = 0;
  191. foreach ($gemEquip as $pag => $val) {
  192. foreach ($val as $posId => $dic) {
  193. if ($posId != $position) {
  194. continue;
  195. }
  196. foreach ($dic as $index => $gem) {
  197. if ($gem->uid == $uid) {
  198. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  199. break;
  200. }
  201. }
  202. }
  203. }
  204. ctx($user);
  205. UserProc::updateUserInfo();
  206. return Resp::ok(array(
  207. 'gold' => 0,
  208. 'store' => $user->store,));
  209. }
  210. /**
  211. * 移除装备可以升级绿点提示
  212. * @return Resp
  213. */
  214. public static function removeEquipUpgradeTip() {
  215. list($posId) = req()->paras; //装备部位
  216. $user = ctx();
  217. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  218. $user->store->equip->$posId->tip = 0;
  219. ctx($user);
  220. UserProc::updateUserInfo();
  221. return Resp::ok(array(
  222. 'gold' => 0,
  223. 'store' => $user->store,));
  224. }
  225. /**
  226. * 6406 合成
  227. * @return type
  228. */
  229. public static function gemCompose() {
  230. list($gemIds) = req()->paras;
  231. $user = ctx();
  232. //做校验
  233. $composeArr = array();
  234. //$gemIds = substr($gemIds, 0, -1);
  235. $list = explode(';', $gemIds);
  236. krsort($list);
  237. foreach ($list as $str) {
  238. $str = substr($str, 0, -1);
  239. $gemUidList = explode(',', $str);
  240. $firstGemUId = $gemUidList[0];
  241. $qual = 0;
  242. $posId = 0;
  243. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  244. $ins_gem = $user->store->gemStore->$firstGemUId;
  245. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  246. $qual = $mo->qual;
  247. $posId = $mo->position;
  248. }
  249. $isCompose = true;
  250. //在做一次校验
  251. foreach ($gemUidList as $uid) {
  252. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  253. $ins_gem = $user->store->gemStore->$uid;
  254. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  255. if ($mo->qual != $qual || $mo->position != $posId) {
  256. $isCompose = false;
  257. break;
  258. }
  259. }
  260. }
  261. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  262. //查找要合成的宝石配置信息
  263. $gemConf = self::GemComposeSynthesis($qual, $posId);
  264. my_Assert($gemConf != null, ErrCode::err_const_no);
  265. $synthesisList = explode('_', $gemConf->synthesis);
  266. $composePosition = $synthesisList[0];
  267. $composeQual = $synthesisList[1];
  268. $composeNum = $synthesisList[2];
  269. foreach ($composeArr as $val) {
  270. $mo = GameConfig::gem_getItem($val->typeId);
  271. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  272. $gemUidList[] = $val->uid;
  273. }
  274. }
  275. if (count($gemUidList) >= $composeNum) {
  276. if ($gemConf != null) {
  277. $maxGemNum = intval(count($gemUidList) / $composeNum);
  278. $index = 0;
  279. $res = 0;
  280. foreach ($gemUidList as $uid) {
  281. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  282. $index += 1;
  283. self::RemoveGemInStore($uid);
  284. //$composeArr 有的话删除
  285. for ($i = 0; $i < count($composeArr); $i++) {
  286. if ($composeArr[$i]->uid == $uid) {
  287. StlUtil::arrayRemoveAt($composeArr, $i);
  288. break;
  289. }
  290. }
  291. if ($index % $composeNum == 0) {
  292. $res += 1;
  293. $composeGem = self::initGem($gemConf->typeId);
  294. self::PutGemInStore2($composeGem);
  295. $composeArr[] = $composeGem; //临时放这
  296. }
  297. if ($res >= $maxGemNum) {
  298. break;
  299. }
  300. }
  301. }
  302. }
  303. }
  304. $resultArr = array();
  305. foreach ($composeArr as $value) {
  306. $resultArr[] = $value->uid;
  307. }
  308. ctx($user);
  309. UserProc::updateUserInfo();
  310. return Resp::ok(array(
  311. 'composeGemIds' => $resultArr,
  312. 'store' => $user->store,));
  313. }
  314. /**
  315. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  316. * @param type $uid
  317. * @return bool
  318. */
  319. private static function GemIsCanCompose($uid) {
  320. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  321. $equipGemDic = ctx()->store->gemEquip;
  322. $equipPag = ctx()->store->equipPag;
  323. $isExist = false;
  324. foreach ($equipGemDic as $pag => $dic) {
  325. if ($equipPag == $pag) {
  326. continue;
  327. }
  328. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  329. $posId = $Ins_gemItem->mo()->position;
  330. $tDic = $dic->$posId;
  331. foreach ($tDic as $index => $ins_gem) {
  332. if ($ins_gem->uid == $Ins_gemItem->uid) {
  333. $isExist = true;
  334. break;
  335. }
  336. }
  337. }
  338. if ($isExist) {
  339. break;
  340. }
  341. }
  342. return $isExist;
  343. }
  344. private static function GemComposeSynthesis($qual, $posId) {
  345. $gem = GameConfig::gem();
  346. foreach ($gem as $key => $value) {
  347. if ($value->synthesis != null) {
  348. $synthesisList = explode('_', $value->synthesis);
  349. $composePosition = $synthesisList[0];
  350. $composeQual = $synthesisList[1];
  351. $composeNum = $synthesisList[2];
  352. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  353. return $value;
  354. }
  355. }
  356. }
  357. return null;
  358. }
  359. /**
  360. * 装备宝石
  361. * @return type
  362. */
  363. public static function gemSet() {
  364. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  365. $user = ctx();
  366. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  367. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  368. $pag = $user->store->equipPag;
  369. $posId = $ins_gem->mo()->position;
  370. $dic = $user->store->gemEquip->$pag->$posId;
  371. $tag_index = 0;
  372. $tag_gem = null;
  373. foreach ($dic as $index => &$gem) {
  374. $gem = new Ins_Gem($gem);
  375. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  376. $tag_index = $index;
  377. $tag_gem = $gem;
  378. break;
  379. }
  380. }
  381. switch ($type) {
  382. case 1://镶嵌
  383. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  384. for ($i = 1; $i <= 5; $i++) {
  385. if (!StlUtil::dictHasProperty($dic, $i)) {
  386. $dic->$i = $ins_gem;
  387. //StlUtil::dictRemove($user->store->gemStore, $uid);
  388. break;
  389. }
  390. }
  391. //$user->store->gemEquip->$pag->$posId = $dic;
  392. break;
  393. case 2://替换
  394. //满不满都高替低品阶
  395. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  396. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  397. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  398. $dic->$replaceUId = $ins_gem;
  399. // $id = $replace_ins_Gem->uid;
  400. // $user->store->gemStore->$id = $replace_ins_Gem;
  401. // $dic->$replaceUId = $ins_gem;
  402. // StlUtil::dictRemove($user->store->gemStore, $uid);
  403. //$user->store->gemEquip->$pag->$posId = $dic;
  404. break;
  405. case 3://手动
  406. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  407. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  408. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  409. //$id = $replace_ins_Gem->uid;
  410. if ($tag_gem != null) {//如果有u那
  411. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  412. //有U一样的,则点击正好是这个直接替换
  413. //$user->store->gemStore->$id = $replace_ins_Gem;
  414. $dic->$tag_index = $ins_gem;
  415. } else {
  416. $go_index = 0;
  417. foreach ($dic as $index => $g) {
  418. if ($g->uid == $replaceUId) {
  419. $go_index = $index;
  420. break;
  421. }
  422. }
  423. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  424. $dic->$go_index = $ins_gem;
  425. }
  426. break;
  427. case 4://不能
  428. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  429. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  430. break;
  431. default:
  432. break;
  433. }
  434. $user->store->gemEquip->$pag->$posId = $dic;
  435. ctx($user);
  436. UserProc::updateUserInfo();
  437. return Resp::ok(array(
  438. 'gold' => 0,
  439. 'store' => $user->store,));
  440. }
  441. /**
  442. * 卸下装备
  443. * @return type
  444. */
  445. public static function gemRemove() {
  446. list($uid) = req()->paras; //装备宝石id
  447. $user = ctx();
  448. $pag = $user->store->equipPag;
  449. $posDic = $user->store->gemEquip->$pag;
  450. $tag_pos = 0;
  451. $tag_index = 0;
  452. $tag_gem = null;
  453. foreach ($posDic as $posId => $dic) {
  454. foreach ($dic as $index => $gem) {
  455. if ($gem->uid == $uid) {
  456. $tag_pos = $posId;
  457. $tag_index = $index;
  458. $tag_gem = $gem;
  459. break 2;
  460. }
  461. }
  462. }
  463. if ($tag_index > 0 && $tag_gem != null) {
  464. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  465. $user->store->gemEquip->$pag = $posDic;
  466. //$user->store->gemStore->$uid = $tag_gem;
  467. }
  468. ctx($user);
  469. UserProc::updateUserInfo();
  470. return Resp::ok(array(
  471. 'gold' => 0,
  472. 'store' => $user->store,));
  473. }
  474. /**
  475. * 升级装备
  476. * @return type
  477. */
  478. public static function equipUpgrade() {
  479. list($posId) = req()->paras; //装备的部位id
  480. $user = ctx();
  481. $lv = $user->store->equip->$posId->level;
  482. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  483. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  484. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  485. $tuzhiNum = 0;
  486. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  487. $tuzhiNum = $user->store->items->$costTuzhiId;
  488. }
  489. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  490. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  491. ctx()->baseInfo->Consume_Gold($mo->needGold);
  492. $user->store->equip->$posId->level += 1;
  493. ctx($user);
  494. UserProc::updateUserInfo();
  495. return Resp::ok(array(
  496. 'gold' => $user->baseInfo->gold,
  497. 'store' => $user->store));
  498. }
  499. /**
  500. * 单个装备部位一键升级
  501. * @return type
  502. */
  503. public static function equipUpgrade_MaxLv() {
  504. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  505. $user = ctx();
  506. $equip = $user->store->equip->$posId;
  507. $lv = $equip->level;
  508. $levelupgrade = GameConfig::equip_levelupgrade();
  509. $maxLv = count((array) $levelupgrade);
  510. $need_gold = 0;
  511. $need_item = 0;
  512. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  513. $itemNum_store = 0;
  514. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  515. $itemNum_store = $user->store->items->$tuzhiId;
  516. }
  517. $up_Gold = 0;
  518. $up_needItem = 0;
  519. $up_lv = 0;
  520. for ($i = $lv; $i <= $maxLv; $i++) {
  521. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  522. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  523. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  524. $need_gold = $up_Gold;
  525. $need_item = $up_needItem;
  526. $up_lv = $i;
  527. continue;
  528. }
  529. break;
  530. }
  531. $user->baseInfo->gold -= $need_gold;
  532. $user->store->removeItem($tuzhiId, $need_item);
  533. $user->store->equip->$posId->level = $up_lv;
  534. ctx($user);
  535. UserProc::updateUserInfo();
  536. return Resp::ok(array(
  537. 'gold' => $user->baseInfo->gold,
  538. 'store' => $user->store,
  539. ));
  540. }
  541. public static function AddItemInStore() {
  542. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  543. $user = ctx();
  544. $err = self::AddMultiItemInStore($rwdStr);
  545. my_Assert(ErrCode::ok == $err, $err);
  546. UserProc::updateUserInfo();
  547. return Resp::ok(array(
  548. //'gold' => $user->baseInfo->gold,
  549. //'tili' => $user->baseInfo->tili,
  550. //'cash' => $user->baseInfo->cash,
  551. 'store' => $user->store));
  552. }
  553. /**
  554. * 具体奖励存入背包
  555. * @param type $goodsStr
  556. * @param type $src
  557. */
  558. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  559. if ($goodsStr == null) {
  560. return;
  561. }
  562. $ary = explode(";", $goodsStr);
  563. foreach ($ary as $value) {
  564. $val = explode(",", $value);
  565. my_Assert(count($val) > 1, "解析奖励字符串出错");
  566. list($itemId, $num) = $val; # ID, 数量
  567. if (GameConfig::gem_getItem($itemId) != null) {
  568. self::PutGemInStore($itemId, $num);
  569. } else {
  570. $itemMo = GameConfig::item_getItem($itemId);
  571. switch ($itemMo->itemType) {
  572. case 1:
  573. ctx()->baseInfo->Add_Gold($num);
  574. self::checkEquipUpgradeTip();
  575. break;
  576. case 2:
  577. ctx()->baseInfo->Add_Cash($num);
  578. break;
  579. case 3:
  580. ctx()->baseInfo->Add_tili($num);
  581. break;
  582. case 4:
  583. ctx()->baseInfo->Add_Exp($num);
  584. break;
  585. case 100:
  586. case 103:
  587. self::PutItemsInStore($itemId, $num);
  588. if ($itemMo->itemType == 100) {//图纸
  589. self::checkEquipUpgradeTip();
  590. }
  591. break;
  592. default:
  593. break;
  594. }
  595. }
  596. }
  597. }
  598. public static function PutItemsInStore($itemId, $num) {
  599. $items = ctx()->store->items;
  600. if (StlUtil::dictHasProperty($items, $itemId)) {
  601. $items->$itemId += $num;
  602. } else {
  603. $items->$itemId = $num;
  604. }
  605. ctx()->store->items = $items;
  606. }
  607. // public static function PutEquipInStore($equipId, $num) {
  608. // if ($equipId == 0) {
  609. // return;
  610. // }
  611. // $n = count((array) ctx()->store->equip) + 1;
  612. //
  613. // for ($index = 0; $index < $num; $index++) {
  614. // $Equip = new Ins_Equip();
  615. // $Equip->uid = $n;
  616. // $Equip->typeId = $equipId;
  617. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  618. // ctx()->store->equip->$n = $Equip;
  619. // $n += 1;
  620. // }
  621. // }
  622. /**
  623. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  624. */
  625. public static function checkEquipUpgradeTip() {
  626. $equipDic = ctx()->store->equip;
  627. if ($equipDic != null) {
  628. foreach ($equipDic as $k => &$equip) {
  629. $equip = new Ins_Equip($equip);
  630. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  631. $needGold = $lvMo->needGold;
  632. $needItemNum = $lvMo->needItemNum;
  633. $neeItemId = $equip->mo()->costTuzhiId;
  634. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  635. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  636. }
  637. }
  638. }
  639. ctx()->store->equip = $equipDic;
  640. }
  641. /**
  642. * 新宝石入库
  643. */
  644. public static function PutGemInStore($id, $num = 1) {
  645. for ($i = 0; $i < $num; $i++) {
  646. $gem = self::initGem($id);
  647. $length = $gem->uid;
  648. ctx()->store->gemStore->$length = $gem;
  649. }
  650. }
  651. public static function PutGemInStore2($gem, $num = 1) {
  652. for ($i = 0; $i < $num; $i++) {
  653. $length = $gem->uid;
  654. ctx()->store->gemStore->$length = $gem;
  655. }
  656. }
  657. public static function initGem($id) {
  658. $length = ctx()->store->gemLength;
  659. $length += 1;
  660. $gem = new Ins_Gem();
  661. $gem->uid = $length;
  662. $gem->typeId = $id;
  663. $gem->predicateId = self::RandomGemPredicateId($id);
  664. $tag = self::CheckNewGemTip($gem);
  665. $gem->isNew = $tag;
  666. ctx()->store->gemLength = $length;
  667. return $gem;
  668. }
  669. /**
  670. * 从仓库移除宝石
  671. */
  672. public static function RemoveGemInStore($uid) {
  673. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  674. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  675. }
  676. return 0;
  677. }
  678. /**
  679. * 新宝石随机词条 临时等刚哥
  680. */
  681. public static function RandomGemPredicateId($id) {
  682. $mo = GameConfig::gem_getItem($id);
  683. if ($mo->isfixed_predicateId == 1) {
  684. return $mo->predicateId;
  685. }
  686. $posId = $mo->position;
  687. $qual = $mo->qual;
  688. $arr = array();
  689. $predicateMo = GameConfig::predicate();
  690. foreach ($predicateMo as $key => $value) {
  691. if ($value->positions != null) {
  692. $list = explode(',', $value->positions);
  693. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  694. $arr[] = $value->id;
  695. }
  696. }
  697. }
  698. if(count($arr) <= 0){
  699. return 40;
  700. }
  701. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  702. $n = mt_rand(0, count($arr)-1);
  703. return $arr[$n];
  704. //return 40;
  705. }
  706. /**
  707. * 新宝石提示
  708. */
  709. public static function CheckNewGemTip($gem) {
  710. $gemStore = ctx()->store->gemStore;
  711. $tag = false;
  712. foreach ($gemStore as $k => $ins_gem) {
  713. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  714. $tag = true;
  715. break;
  716. }
  717. }
  718. return $tag == true ? 0 : 1;
  719. }
  720. //临时代码
  721. // public static function InitGemInfo() {
  722. // if(count((array)ctx()->store->gemStore) > 0){
  723. // return;
  724. // }
  725. //
  726. // $index = 0;
  727. // $gem = GameConfig::gem();
  728. //
  729. // for ($i = 1; $i <=21; $i++) {
  730. // foreach ($gem as $key => $value) {
  731. // if($value->id == $i){
  732. // self::PutGemInStore($value->typeId);
  733. // }
  734. //
  735. // }
  736. // }
  737. //
  738. //
  739. //
  740. //
  741. // }
  742. }