EmailProc.php 34 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866
  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. /**
  19. * 商城邮件
  20. */
  21. const ShopMail = 9;
  22. }
  23. /**
  24. * 邮件模块
  25. * @author gwang
  26. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  27. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  28. * 代码中无解决方案.
  29. * 1.0.0 created 邮件系统.
  30. */
  31. class EmailProc {
  32. /**
  33. * 邮件最大容量100封
  34. */
  35. const MaxMailContent = 100;
  36. /**
  37. * 邮件最大过期时间7天
  38. */
  39. const MaxMailExpireTs = 604800;
  40. /**
  41. * 邮件日志表
  42. */
  43. const MailLog_TableName = 'tab_mailrecord';
  44. public static function procMain() {
  45. switch (req()->cmd) {
  46. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  47. return EmailProc::RefreshEmailList();
  48. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  49. return EmailProc::ReadEmail();
  50. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  51. return EmailProc::DrawEmailAppendix();
  52. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  53. return EmailProc::DrawAllEmailAppendixes();
  54. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  55. return EmailProc::DelReadedEmail();
  56. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  57. return EmailProc::queryNotReadEmails();
  58. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  59. return self::SendTestItems();
  60. default:
  61. return Resp::err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" API ">
  65. public static function IsExistRedTip() {
  66. $tag = 0;
  67. if (null == req()) {
  68. return $tag;
  69. }
  70. $mail = self::getMailQueue(req()->zoneid, req()->uid);
  71. foreach ($mail as $index => $item) {
  72. if ($item->readts == 0) {
  73. $tag = 1;
  74. break;
  75. }
  76. if ($item->appendix != null && $item->drawedts == 0) {
  77. $tag = 1;
  78. break;
  79. }
  80. }
  81. ctx()->privateData(true)->redTip_Mail = $tag;
  82. return $tag;
  83. }
  84. /**
  85. * 6707 发放测试用道具
  86. */
  87. static function SendTestItems() {
  88. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  89. list($itemId, $num) = req()->paras;
  90. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  91. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  92. return Resp::ok(array('mailQueue' => $mails));
  93. }
  94. /**
  95. * 【6706】查询未处理邮件数量
  96. */
  97. static function queryNotReadEmails() {
  98. $uid = req()->uid;
  99. $zoneid = req()->zoneid;
  100. $n = 0; # 计数器
  101. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  102. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  103. $mails = self::getMailQueue($zoneid, $uid);
  104. foreach ($mails as $m) {
  105. // isEditor() and $m = new EmailModel();
  106. if (!$m->readts <= 0) {
  107. $n += 1;
  108. }
  109. }
  110. return Resp::ok(array('num' => $n));
  111. }
  112. /**
  113. * 【6701】拉取最新邮件列表
  114. */
  115. public static function RefreshEmailList() {
  116. $uid = req()->uid;
  117. $zoneid = req()->zoneid;
  118. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  119. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  120. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  121. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  122. }
  123. /**
  124. * 【6702】读取一封邮件, 更新readts
  125. */
  126. public static function ReadEmail() {
  127. $uid = req()->uid;
  128. $zoneid = req()->zoneid;
  129. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  130. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  131. $mail = self::getMail($zoneid, $uid, $mailId);
  132. $mail->readts = now();
  133. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  134. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  135. $tag = self::IsExistRedTip();
  136. return Resp::ok(array("redTip" => $tag));
  137. }
  138. /**
  139. * 【6703】 领取一封邮件的附件,更新drawedts
  140. * @return type
  141. */
  142. public static function DrawEmailAppendix() {
  143. $uid = req()->uid;
  144. $zoneid = req()->zoneid;
  145. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  146. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  147. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  148. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  149. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  150. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  151. $prize = explode(',', $mail->appendix);
  152. $itemMo = GameConfig::item_getItem($prize[0]);
  153. // if ($itemMo->itemType == 201) {
  154. // FightProc::funUnlock_Gem();
  155. // }
  156. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  157. // echoLine(json_encode(ctx()->store()->equip));
  158. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  159. $mail->drawedts = now(); # 更新领取时间戳
  160. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  161. if ($mail->sender_name == '系统') {
  162. //TaskProc::OnDrawSysMail($mail->sender_uid);
  163. }
  164. $reward = implode(';', StoreProc::$reward);
  165. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  166. $reward_equip = implode(',', StoreProc::$reward_equip);
  167. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  168. $tag = self::IsExistRedTip();
  169. UserProc::updateUserInfo();
  170. return Resp::ok(array(# # 同步数据
  171. 'store' => ctx()->store,
  172. 'hero' => ctx()->heros,
  173. 'baseInfo' => ctx()->base(),
  174. 'num' => 1,
  175. //'reward' => $mail->appendix
  176. 'reward' => $reward,
  177. 'reward_Gem' => $reward_Gem,
  178. 'reward_equip' => $reward_equip,
  179. 'redTip' => $tag,
  180. 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
  181. 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
  182. ));
  183. }
  184. /**
  185. * 【6704】 领取所有邮件附件奖励
  186. * @return type
  187. */
  188. public static function DrawAllEmailAppendixes() {
  189. $uid = req()->uid;
  190. $zoneid = req()->zoneid;
  191. $arr = ArrayInit(); # 记录奖励字符串
  192. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  193. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  194. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  195. foreach ($mails as $m) { # 遍历所有邮件
  196. isEditor() and $m = new Ins_Email;
  197. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  198. if ($m->drawedts > 0) { # 已领取邮件跳过
  199. continue;
  200. }
  201. $prize = explode(',', $m->appendix);
  202. $itemMo = GameConfig::item_getItem($prize[0]);
  203. // if ($itemMo->itemType == 201) {
  204. // FightProc::funUnlock_Gem();
  205. // }
  206. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  207. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  208. $m->drawedts = now(); # 更新下领取时间戳
  209. if ($m->readts <= 0) { # 更新下读取时间戳
  210. $m->readts = now();
  211. }
  212. $arr[] = $m->appendix;
  213. $rewardEmailIds[] = $m->mailId;
  214. if ($m->sender_name == '系统') {
  215. //TaskProc::OnDrawSysMail($m->sender_uid);
  216. }
  217. } // else # 无附件的邮件不管
  218. }
  219. $asocMails = array();
  220. foreach ($mails as $mm) { # 转为关联数组
  221. // isEditor() and $mm = new EmailModel;
  222. $asocMails[$mm->mailId] = $mm;
  223. }
  224. $n = count($rewardEmailIds); # 计数,领取邮件数量
  225. if ($n > 0) {
  226. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  227. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  228. }
  229. //$reward = implode(';', $arr); # 拼接下奖励字符串
  230. $reward = implode(';', StoreProc::$reward);
  231. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  232. $reward_equip = implode(',', StoreProc::$reward_equip);
  233. $tag = self::IsExistRedTip();
  234. UserProc::updateUserInfo();
  235. return Resp::ok(array(# # 同步数据
  236. 'baseInfo' => ctx()->base(),
  237. 'store' => ctx()->store,
  238. 'hero' => ctx()->heros,
  239. 'num' => $n,
  240. 'reward' => $reward,
  241. 'reward_Gem' => $reward_Gem,
  242. 'reward_equip' => $reward_equip,
  243. 'redTip' => $tag,
  244. 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
  245. 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
  246. ));
  247. }
  248. /**
  249. * 【6705】 删除所有已读邮件
  250. * @return type
  251. */
  252. public static function DelReadedEmail() {
  253. $uid = req()->uid;
  254. $zoneid = req()->zoneid;
  255. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  256. $n = 0; # 记个数,看一共删除几封邮件
  257. foreach ($mails as $m) {
  258. isEditor() and $m = new Ins_Email;
  259. if ($m->readts <= 0) { # 未读邮件跳过
  260. continue;
  261. }
  262. if ($m->isExistReward()) { # 包含附件,
  263. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  264. continue;
  265. }
  266. }
  267. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  268. $n++;
  269. }
  270. return Resp::ok(array('num' => $n,)); # 返回删除数量
  271. }
  272. // </editor-fold>
  273. //
  274. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  275. /**
  276. * 系统邮件 - 发送世界boss结算奖励
  277. * @param type $zoneid
  278. * @param type $uid
  279. * @param type $index 排名
  280. * @param type $rewardName 奖励阶段名称
  281. * @param type $reward 奖励内容
  282. */
  283. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  284. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  285. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  286. self::InsertMail($zoneid, $uid, $mail);
  287. }
  288. /**
  289. * 系统邮件 - 发送月卡奖励
  290. * @param type $zoneid
  291. * @param type $uid
  292. * @param type $rank
  293. */
  294. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  295. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  296. $cardName . "每日奖励", $reward);
  297. self::InsertMail($zoneid, $uid, $mail);
  298. EmailProc::IsExistRedTip();
  299. }
  300. /**
  301. * 系统邮件 - 发送竞技场赛季排行榜奖励
  302. * @param type $zoneid
  303. * @param type $uid
  304. * @param type $rank
  305. */
  306. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  307. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  308. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  309. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  310. $arr = explode(',', $rkrwd->reward_season);
  311. $itemid = $arr[0];
  312. $num = $arr[1];
  313. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  314. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  315. "$itemid,$num");
  316. self::InsertMail($zoneid, $uid, $mail);
  317. break;
  318. }
  319. }
  320. }
  321. /**
  322. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  323. * @param type $zoneid
  324. * @param type $uid
  325. * @param type $rank
  326. */
  327. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  328. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  329. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  330. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  331. $arr = explode(',', $rkrwd->reward_day);
  332. $itemid = $arr[0];
  333. $num = $arr[1];
  334. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  335. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  336. "$itemid,$num");
  337. self::InsertMail($zoneid, $uid, $mail);
  338. break;
  339. }
  340. }
  341. }
  342. /**
  343. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  344. * @param type $zoneid
  345. * @param type $uid
  346. * @param type $rmbNum
  347. */
  348. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  349. $itemid = META_CASH_ITEMID; # 钻石
  350. $num = $rmbNum * 2 * 10; # 2倍返还
  351. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  352. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  353. , "$itemid, $num");
  354. self::InsertMail($zoneid, $uid, $mail);
  355. EmailProc::IsExistRedTip();
  356. }
  357. /**
  358. * 测试道具邮件
  359. * @param type $zoneid
  360. * @param type $uid
  361. * @param type $itemid
  362. * @param type $num
  363. */
  364. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  365. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  366. "请领取", "$itemid, $num");
  367. self::InsertMail($zoneid, $uid, $mail);
  368. EmailProc::IsExistRedTip();
  369. }
  370. //----------------拍卖邮件
  371. /**
  372. * 竞拍得到道具邮件
  373. * @param type $zoneid
  374. * @param type $uid
  375. * @param type $itemid
  376. * @param type $num
  377. */
  378. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  379. $name = GameConfig::item_base_getItem($itemid)->name;
  380. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  381. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  382. self::InsertMail($zoneid, $uid, $mail);
  383. }
  384. /**
  385. * 流拍邮件
  386. * @param type $zoneid
  387. * @param type $uid
  388. * @param type $itemid
  389. * @param type $num
  390. */
  391. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  392. $name = GameConfig::item_base_getItem($itemid)->name;
  393. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  394. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  395. self::InsertMail($zoneid, $uid, $mail);
  396. }
  397. /**
  398. * 取消出售邮件
  399. * @param type $zoneid
  400. * @param type $uid
  401. * @param type $itemid
  402. * @param type $num
  403. */
  404. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  405. $name = GameConfig::item_base_getItem($itemid)->name;
  406. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  407. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  408. self::InsertMail($zoneid, $uid, $mail);
  409. }
  410. /**
  411. * 竞拍成功,钻石邮件
  412. * @param type $zoneid
  413. * @param type $uid
  414. * @param type $itemid
  415. * @param type $num
  416. */
  417. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  418. $name = GameConfig::item_base_getItem($itemid)->name;
  419. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  420. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  421. self::InsertMail($zoneid, $uid, $mail);
  422. }
  423. /**
  424. * 竞价被超出
  425. * @param type $zoneid
  426. * @param type $uid
  427. * @param type $itemid
  428. * @param type $cash
  429. * @param type $num
  430. */
  431. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  432. $name = GameConfig::item_base_getItem($itemid)->name;
  433. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  434. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  435. self::InsertMail($zoneid, $uid, $mail);
  436. }
  437. /**
  438. * 拍品取消出售,竞拍者钻石回退邮件
  439. * @param type $zoneid
  440. * @param type $uid
  441. * @param type $itemid
  442. * @param type $cash
  443. * @param type $num
  444. */
  445. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  446. $name = GameConfig::item_base_getItem($itemid)->name;
  447. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  448. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  449. self::InsertMail($zoneid, $uid, $mail);
  450. }
  451. /**
  452. * 一口价拍走拍品,竞拍者钻石回退
  453. * @param type $zoneid
  454. * @param type $uid
  455. * @param type $itemid
  456. * @param type $cash
  457. * @param type $num
  458. */
  459. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  460. $name = GameConfig::item_base_getItem($itemid)->name;
  461. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  462. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  463. self::InsertMail($zoneid, $uid, $mail);
  464. }
  465. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  466. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  467. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  468. self::InsertMail($zoneid, $uid, $mail);
  469. }
  470. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  471. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  472. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  473. self::InsertMail($zoneid, $uid, $mail);
  474. }
  475. // </editor-fold>
  476. //
  477. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  478. /**
  479. * 系统邮件 - 公会申请被拒,通知玩家
  480. * @param type $zoneid
  481. * @param type $uid
  482. * @param type $rank
  483. */
  484. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  485. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  486. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  487. self::InsertMail($zoneid, $uid, $mail);
  488. }
  489. /**
  490. * 系统邮件 - 公会捐献碎片结算
  491. * @param type $zoneid
  492. * @param type $uid
  493. * @param type $rank
  494. */
  495. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  496. $itemId = $chipArr[0];
  497. $itemNum = $chipArr[1];
  498. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  499. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  500. $content, "$itemId, $itemNum", "公会");
  501. self::InsertMail($zoneid, $uid, $mail);
  502. }
  503. /**
  504. * 系统邮件 - 公会钻石礼包奖励结算
  505. * @param type $zoneid
  506. * @param type $uid
  507. * @param type $rank
  508. */
  509. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  510. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  511. "系统回赠礼品", "$itemId, $num", "公会");
  512. self::InsertMail($zoneid, $uid, $mail);
  513. }
  514. /**
  515. * 公会公告邮件
  516. * @param type $zoneid
  517. * @param type $uid
  518. * @param type $content
  519. */
  520. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  521. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  522. $content, "", "公会");
  523. self::InsertMail($zoneid, $uid, $mail);
  524. }
  525. // </editor-fold>
  526. //
  527. // <editor-fold defaultstate="collapsed" desc=" 世界boss邮件 ">
  528. public static function SendWorldBossRewardMail($zoneid, $uid, $reward,$index) {
  529. $str = "恭喜您在本轮世界BOSS战中获得第".$index."名,相关排名奖励已通过邮件发放给您,请注意查收";
  530. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss排名奖励", #
  531. $str, $reward);
  532. self::InsertMail($zoneid, $uid, $mail);
  533. }
  534. public static function SendWorldBossDamageRewardMail($zoneid, $uid, $reward) {
  535. $str = "本轮世界boss战中,您有未领取的伤害阶段挑战奖励,现已通过邮件发放,请及时查收!";
  536. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss挑战阶段奖励", #
  537. $str, $reward);
  538. self::InsertMail($zoneid, $uid, $mail);
  539. }
  540. // </editor-fold>
  541. //
  542. // <editor-fold defaultstate="collapsed" desc=" 商城邮件
  543. // ">
  544. /**
  545. * 商城月卡奖励邮件发送
  546. * @param type $zoneid
  547. * @param type $uid
  548. * @param type $title
  549. * @param type $content
  550. */
  551. public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
  552. $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
  553. "资源月卡每日奖励!", $reward);
  554. self::InsertMail($zoneid, $uid, $mail);
  555. EmailProc::IsExistRedTip();
  556. }
  557. /**
  558. * 激活码邮件
  559. * @param type $zoneid
  560. * @param type $uid
  561. * @param type $title
  562. * @param type $content
  563. */
  564. public static function SendPackageByCodeMail($zoneid, $uid, $reward) {
  565. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "激活码兑换礼包奖励", #
  566. "激活码兑换礼包奖励!", $reward);
  567. self::InsertMail($zoneid, $uid, $mail);
  568. EmailProc::IsExistRedTip();
  569. }
  570. // </editor-fold>
  571. //
  572. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  573. /**
  574. * 插入邮件
  575. * @param int $zoneid
  576. * @param string $uid
  577. * @param Ins_Email $mail
  578. */
  579. public static function InsertMail($zoneid, $uid, $mail) {
  580. $mem = gMem();
  581. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  582. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  583. $mail->insertts = now();
  584. $mail->mailId = $mem->increment($key_id);
  585. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  586. $mail->mailId = $mem->increment($key_id);
  587. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  588. // todo: 重试都没能成功的话, 记录下日志, log err;
  589. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  590. }
  591. }
  592. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  593. // CornerSignEventProc::OnNewMails(); # 角标更新
  594. return $mail->mailId;
  595. }
  596. /**
  597. * 回写mail数据
  598. * @param type $zoneid
  599. * @param type $uid
  600. * @param Ins_Email $mail
  601. */
  602. private static function updateMail($zoneid, $uid, $mail) {
  603. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  604. }
  605. /**
  606. * 批量回写mail数据
  607. * @param type $zoneid
  608. * @param type $uid
  609. * @param dic<mailId, EmailModel> $mails
  610. */
  611. private static function updateMails($zoneid, $uid, $mails) {
  612. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  613. }
  614. /**
  615. *
  616. * @param type $zoneid
  617. * @param type $uid
  618. * @param Ins_Email $mail
  619. */
  620. private static function logMail($zoneid, $uid, $mail) {
  621. $data = array(
  622. 'mailId' => $mail->mailId,
  623. 'zoneid' => $zoneid,
  624. 'appendix' => $mail->appendix,
  625. 'type' => $mail->type,
  626. 'sender_name' => $mail->sender_name,
  627. 'sender_uid' => $mail->sender_uid,
  628. 'to_uid' => $uid, # # this mail is send to me 啊.
  629. 'title' => $mail->title,
  630. 'content' => $mail->content,
  631. 'tag' => $mail->tag
  632. );
  633. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  634. }
  635. /**
  636. * 更新邮件的领取记录
  637. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  638. * 0 created at 言灵世界1.0
  639. * @param type $ids
  640. */
  641. static function logMailDrawed($ids, $uid, $zoneid) {
  642. daoInst()->update(self::MailLog_TableName)->data(array(
  643. 'drawedts' => now()
  644. ))->where('mailId')->in($ids)->
  645. andWhere('zoneid')->eq($zoneid)->
  646. andWhere('to_uid')->eq($uid)->
  647. exec();
  648. }
  649. /**
  650. * 更新邮件的读取/打开记录
  651. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  652. * 0 created at 言灵世界1.0
  653. * @param type $ids
  654. */
  655. static function logMailReaded($ids, $uid, $zoneid) {
  656. daoInst()->update(self::MailLog_TableName)->data(array(
  657. 'readts' => now()
  658. ))->where('mailId')->in($ids)->
  659. andWhere('zoneid')->eq($zoneid)->
  660. andWhere('to_uid')->eq($uid)->
  661. exec();
  662. }
  663. /**
  664. * 刷新系统派发邮件到玩家邮件列表
  665. * @param int $zoneid
  666. * @param string $uid
  667. * @return void
  668. */
  669. public static function refreshSysMail($zoneid, $uid) {
  670. $mem = gMem();
  671. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  672. if (!$sysMailQueue) {
  673. return; # 系统消息为空
  674. }
  675. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  676. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  677. foreach ($sysMailQueue as $sysId => $sysMail) {
  678. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  679. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  680. $ts = now();
  681. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  682. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  683. continue; # 继续处理下一封
  684. }
  685. if ($ts < $sysMail->startts) {
  686. continue; # 系统邮件尚未生效, 跳过
  687. } # else => 有效期内,继续处理
  688. $mail = new Ins_Email($sysMail); # 创建邮件
  689. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  690. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  691. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  692. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  693. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  694. }
  695. }
  696. }
  697. /**
  698. * 清理过期邮件
  699. * @param string $zoneid
  700. * @param string $uid
  701. * @return void
  702. */
  703. private static function clearExpireMails($zoneid, $uid) {
  704. $ts = now();
  705. $mem = gMem();
  706. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  707. $arr = $mem->hgetall($key); # 所有邮件
  708. $del = array_filter((array) $arr, function ($v) use ($ts) {
  709. $email = new Ins_Email($v);
  710. // if($email->appendix != null && $email->drawedts == 0){
  711. // return false;
  712. // }
  713. return $email->ExpireTs() < $ts; # 选出过期邮件
  714. });
  715. if (count($del)) { # >0
  716. $mem->hdel($key, array_keys($del)); # 批量清除
  717. }
  718. }
  719. /**
  720. * 获取邮件序列
  721. * @param int $zoneid
  722. * @param string $uid
  723. * @return array
  724. */
  725. private static function getMailQueue($zoneid, $uid) {
  726. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  727. $keys = gMem()->hkeys($key); # 拉取所有id
  728. // var_dump($keys);
  729. sort($keys); # 排序
  730. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  731. // var_dump($mkeys);
  732. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  733. $ret = array_map(function ($v) {
  734. return new Ins_Email($v); # 装箱
  735. }, $mails);
  736. return array_values($ret);
  737. }
  738. /**
  739. * 获取邮件
  740. * @param int $zoneid
  741. * @param string $uid
  742. * @param int $mailId
  743. * @return Ins_Email
  744. */
  745. private static function getMail($zoneid, $uid, $mailId) {
  746. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  747. my_Assert($m != null, ErrCode::email_not_found);
  748. return new Ins_Email($m);
  749. }
  750. /**
  751. * 删除邮件
  752. * @param int $zoneid
  753. * @param string $uid
  754. * @param int $mailId
  755. * @return int 删除的邮件数量, (0,1)
  756. */
  757. private static function delMail($zoneid, $uid, $mailId) {
  758. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  759. }
  760. /**
  761. * 清空邮件列表
  762. * @param int $zoneid
  763. * @param string $uid
  764. * @return int 删除邮件的条数, (0,n)
  765. */
  766. private static function clearMailQueue($zoneid, $uid) {
  767. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  768. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  769. gMem()->delete($key); # 删除邮件列表
  770. return $n;
  771. }
  772. // </editor-fold>
  773. }