StoreProc.php 29 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = 0;
  58. if ($gem->isUnlock == 0) {
  59. $gem->isUnlock = 1;
  60. $tag = 1;
  61. } else {
  62. $gem->isUnlock = 0;
  63. $tag = 0;
  64. }
  65. $gemStore->$uid = $gem;
  66. foreach ($gemStore as $k => $ins_gem) {
  67. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  68. $gemStore->$k->isUnlock = $tag;
  69. }
  70. }
  71. $user->store->gemStore = $gemStore;
  72. ctx($user);
  73. UserProc::updateUserInfo();
  74. return Resp::ok(array(
  75. 'gold' => 0,
  76. 'store' => $user->store,
  77. ));
  78. }
  79. /**
  80. * 切换装备分页
  81. * @return Resp
  82. */
  83. public static function switchEquipPag() {
  84. list($index) = req()->paras;
  85. $user = ctx();
  86. $user->store->equipPag = $index;
  87. ctx($user);
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array());
  90. }
  91. /**
  92. * 所有装备的一键升级
  93. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  94. *
  95. * @return Resp
  96. */
  97. public static function allEquipUpgrade() {
  98. //list() = req()->paras;
  99. $user = ctx();
  100. $equipDic = $user->store->equip;
  101. $arr = array();
  102. if ($equipDic != null) {
  103. foreach ($equipDic as $k => &$equip) {
  104. $equip = new Ins_Equip($equip);
  105. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  106. $needGold = $lvMo->needGold;
  107. $needItemNum = $lvMo->needItemNum;
  108. $neeItemId = $equip->mo()->costTuzhiId;
  109. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  110. $arr[] = $equip;
  111. }
  112. }
  113. }
  114. if (count($arr) > 0) {
  115. //进行排序
  116. $len = count($arr);
  117. for ($i = 0; $i < $len - 1; $i++) {
  118. for ($j = 0; $j < $len - $i - 1; $j++) {
  119. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  120. $temp = $arr[$j];
  121. $arr[$j] = $arr[$j + 1];
  122. $arr[$j + 1] = $temp;
  123. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  124. $j_equip = new Ins_Equip($arr[$j]);
  125. $jj_equip = new Ins_Equip($arr[$j + 1]);
  126. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  127. $temp = $arr[$j];
  128. $arr[$j] = $arr[$j + 1];
  129. $arr[$j + 1] = $temp;
  130. }
  131. }
  132. }
  133. }
  134. //升级,扣除金币和图纸
  135. while (true) {
  136. $tag = 9999;
  137. foreach ($arr as $index => &$equip) {
  138. $ins_equip = new Ins_Equip($equip);
  139. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  140. $needGold = $lvMo->needGold;
  141. $needItemNum = $lvMo->needItemNum;
  142. $neeItemId = $ins_equip->mo()->costTuzhiId;
  143. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  144. $id = $ins_equip->typeId;
  145. $ins_equip->level += 1;
  146. $equipDic->$id->level += 1;
  147. $user->baseInfo->Consume_Gold($needGold);
  148. $user->store->removeItem($neeItemId, $needItemNum);
  149. if ($ins_equip->level >= 50) {
  150. $tag = $index;
  151. break;
  152. }
  153. } else {
  154. $tag = $index;
  155. break;
  156. }
  157. }
  158. if ($tag != 9999) {
  159. if (array_key_exists($tag, $arr)) {
  160. StlUtil::arrayRemoveAt($arr, $tag);
  161. }
  162. }
  163. if (count($arr) <= 0) {
  164. break;
  165. }
  166. }
  167. }
  168. ctx($user);
  169. UserProc::updateUserInfo();
  170. return Resp::ok(array(
  171. 'gold' => $user->baseInfo->gold,
  172. 'store' => $user->store,));
  173. }
  174. /**
  175. * 移除是新宝石绿点提示
  176. * @return Resp
  177. */
  178. public static function removeNewGemTip() {
  179. list($uid) = req()->paras; //宝石uid
  180. $user = ctx();
  181. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  182. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  183. $user->store->gemStore->$uid->isNew = 0;
  184. // $equipPag = $user->store->equipPag;
  185. $typeId = $user->store->gemStore->$uid->typeId;
  186. $mo = GameConfig::gem_getItem($typeId);
  187. my_Assert($mo != null, ErrCode::err_const_no);
  188. $position = $mo->position;
  189. $gemEquip = $user->store->gemEquip;
  190. //$tag = 0;
  191. foreach ($gemEquip as $pag => $val) {
  192. foreach ($val as $posId => $dic) {
  193. if ($posId != $position) {
  194. continue;
  195. }
  196. foreach ($dic as $index => $gem) {
  197. if ($gem->uid == $uid) {
  198. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  199. break;
  200. }
  201. }
  202. }
  203. }
  204. ctx($user);
  205. UserProc::updateUserInfo();
  206. return Resp::ok(array(
  207. 'gold' => 0,
  208. 'store' => $user->store,));
  209. }
  210. /**
  211. * 移除装备可以升级绿点提示
  212. * @return Resp
  213. */
  214. public static function removeEquipUpgradeTip() {
  215. list($posId) = req()->paras; //装备部位
  216. $user = ctx();
  217. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  218. $user->store->equip->$posId->tip = 0;
  219. ctx($user);
  220. UserProc::updateUserInfo();
  221. return Resp::ok(array(
  222. 'gold' => 0,
  223. 'store' => $user->store,));
  224. }
  225. /**
  226. * 6406 合成
  227. * @return type
  228. */
  229. public static function gemCompose() {
  230. list($gemIds) = req()->paras;
  231. $user = ctx();
  232. //做校验
  233. $composeArr = array();
  234. //$gemIds = substr($gemIds, 0, -1);
  235. $list = explode(';', $gemIds);
  236. krsort($list);
  237. foreach ($list as $str) {
  238. $str = substr($str, 0, -1);
  239. $gemUidList = explode(',', $str);
  240. $firstGemUId = $gemUidList[0];
  241. $qual = 0;
  242. $posId = 0;
  243. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  244. $ins_gem = $user->store->gemStore->$firstGemUId;
  245. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  246. $qual = $mo->qual;
  247. $posId = $mo->position;
  248. }
  249. $isCompose = true;
  250. //在做一次校验
  251. foreach ($gemUidList as $uid) {
  252. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  253. $ins_gem = $user->store->gemStore->$uid;
  254. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  255. if ($mo->qual != $qual || $mo->position != $posId) {
  256. $isCompose = false;
  257. break;
  258. }
  259. }
  260. }
  261. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  262. //查找要合成的宝石配置信息
  263. $gemConf = self::GemComposeSynthesis($qual, $posId);
  264. my_Assert($gemConf != null, ErrCode::err_const_no);
  265. $synthesisList = explode('_', $gemConf->synthesis);
  266. $composePosition = $synthesisList[0];
  267. $composeQual = $synthesisList[1];
  268. $composeNum = $synthesisList[2];
  269. foreach ($composeArr as $val) {
  270. $mo = GameConfig::gem_getItem($val->typeId);
  271. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  272. $gemUidList[] = $val->uid;
  273. }
  274. }
  275. if (count($gemUidList) >= $composeNum) {
  276. if ($gemConf != null) {
  277. $maxGemNum = intval(count($gemUidList) / $composeNum);
  278. $index = 0;
  279. $res = 0;
  280. foreach ($gemUidList as $uid) {
  281. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  282. $index += 1;
  283. self::RemoveGemInStore($uid);
  284. //$composeArr 有的话删除
  285. for ($i = 0; $i < count($composeArr); $i++) {
  286. if ($composeArr[$i]->uid == $uid) {
  287. StlUtil::arrayRemoveAt($composeArr, $i);
  288. break;
  289. }
  290. }
  291. if ($index % $composeNum == 0) {
  292. $res += 1;
  293. $composeGem = self::initGem($gemConf->typeId);
  294. self::PutGemInStore2($composeGem);
  295. $composeArr[] = $composeGem; //临时放这
  296. }
  297. if ($res >= $maxGemNum) {
  298. break;
  299. }
  300. }
  301. }
  302. }
  303. }
  304. $resultArr = array();
  305. foreach ($composeArr as $value) {
  306. $resultArr[] = $value->uid;
  307. }
  308. ctx($user);
  309. UserProc::updateUserInfo();
  310. return Resp::ok(array(
  311. 'composeGemIds' => $resultArr,
  312. 'store' => $user->store,));
  313. }
  314. /**
  315. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  316. * @param type $uid
  317. * @return bool
  318. */
  319. private static function GemIsCanCompose($uid) {
  320. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  321. $equipGemDic = ctx()->store->gemEquip;
  322. $equipPag = ctx()->store->equipPag;
  323. $isExist = false;
  324. foreach ($equipGemDic as $pag => $dic) {
  325. if ($equipPag == $pag) {
  326. continue;
  327. }
  328. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  329. $posId = $Ins_gemItem->mo()->position;
  330. $tDic = $dic->$posId;
  331. foreach ($tDic as $index => $ins_gem) {
  332. if ($ins_gem->uid == $Ins_gemItem->uid) {
  333. $isExist = true;
  334. break;
  335. }
  336. }
  337. }
  338. if ($isExist) {
  339. break;
  340. }
  341. }
  342. return $isExist;
  343. }
  344. private static function GemComposeSynthesis($qual, $posId) {
  345. $gem = GameConfig::gem();
  346. foreach ($gem as $key => $value) {
  347. if ($value->synthesis != null) {
  348. $synthesisList = explode('_', $value->synthesis);
  349. $composePosition = $synthesisList[0];
  350. $composeQual = $synthesisList[1];
  351. $composeNum = $synthesisList[2];
  352. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  353. return $value;
  354. }
  355. }
  356. }
  357. return null;
  358. }
  359. /**
  360. * 装备宝石
  361. * @return type
  362. */
  363. public static function gemSet() {
  364. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  365. $user = ctx();
  366. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  367. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  368. $pag = $user->store->equipPag;
  369. $posId = $ins_gem->mo()->position;
  370. $dic = $user->store->gemEquip->$pag->$posId;
  371. $tag_index = 0;
  372. $tag_gem = null;
  373. foreach ($dic as $index => &$gem) {
  374. $gem = new Ins_Gem($gem);
  375. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  376. $tag_index = $index;
  377. $tag_gem = $gem;
  378. break;
  379. }
  380. }
  381. switch ($type) {
  382. case 1://镶嵌
  383. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  384. for ($i = 1; $i <= 5; $i++) {
  385. if (!StlUtil::dictHasProperty($dic, $i)) {
  386. $dic->$i = $ins_gem;
  387. //StlUtil::dictRemove($user->store->gemStore, $uid);
  388. break;
  389. }
  390. }
  391. //$user->store->gemEquip->$pag->$posId = $dic;
  392. break;
  393. case 2://替换
  394. //满不满都高替低品阶
  395. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  396. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  397. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  398. $dic->$replaceUId = $ins_gem;
  399. // $id = $replace_ins_Gem->uid;
  400. // $user->store->gemStore->$id = $replace_ins_Gem;
  401. // $dic->$replaceUId = $ins_gem;
  402. // StlUtil::dictRemove($user->store->gemStore, $uid);
  403. //$user->store->gemEquip->$pag->$posId = $dic;
  404. break;
  405. case 3://手动
  406. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  407. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  408. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  409. //$id = $replace_ins_Gem->uid;
  410. if ($tag_gem != null) {//如果有u那
  411. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  412. //有U一样的,则点击正好是这个直接替换
  413. //$user->store->gemStore->$id = $replace_ins_Gem;
  414. $dic->$replaceUId = $ins_gem;
  415. } else {
  416. //$user->store->gemStore->$id = $replace_ins_Gem;
  417. $dic->$replaceUId = $ins_gem;
  418. }
  419. //StlUtil::dictRemove($user->store->gemStore, $uid);
  420. break;
  421. case 4://不能
  422. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  423. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  424. break;
  425. default:
  426. break;
  427. }
  428. $user->store->gemEquip->$pag->$posId = $dic;
  429. ctx($user);
  430. UserProc::updateUserInfo();
  431. return Resp::ok(array(
  432. 'gold' => 0,
  433. 'store' => $user->store,));
  434. }
  435. /**
  436. * 卸下装备
  437. * @return type
  438. */
  439. public static function gemRemove() {
  440. list($uid) = req()->paras; //装备宝石id
  441. $user = ctx();
  442. $pag = $user->store->equipPag;
  443. $posDic = $user->store->gemEquip->$pag;
  444. $tag_pos = 0;
  445. $tag_index = 0;
  446. $tag_gem = null;
  447. foreach ($posDic as $posId => $dic) {
  448. foreach ($dic as $index => $gem) {
  449. if ($gem->uid == $uid) {
  450. $tag_pos = $posId;
  451. $tag_index = $index;
  452. $tag_gem = $gem;
  453. break 2;
  454. }
  455. }
  456. }
  457. if ($tag_index > 0 && $tag_gem != null) {
  458. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  459. $user->store->gemEquip->$pag = $posDic;
  460. //$user->store->gemStore->$uid = $tag_gem;
  461. }
  462. ctx($user);
  463. UserProc::updateUserInfo();
  464. return Resp::ok(array(
  465. 'gold' => 0,
  466. 'store' => $user->store,));
  467. }
  468. /**
  469. * 升级装备
  470. * @return type
  471. */
  472. public static function equipUpgrade() {
  473. list($posId) = req()->paras; //装备的部位id
  474. $user = ctx();
  475. $lv = $user->store->equip->$posId->level;
  476. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  477. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  478. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  479. $tuzhiNum = 0;
  480. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  481. $tuzhiNum = $user->store->items->$costTuzhiId;
  482. }
  483. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  484. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  485. ctx()->baseInfo->Consume_Gold($mo->needGold);
  486. $user->store->equip->$posId->level += 1;
  487. ctx($user);
  488. UserProc::updateUserInfo();
  489. return Resp::ok(array(
  490. 'gold' => $user->baseInfo->gold,
  491. 'store' => $user->store));
  492. }
  493. /**
  494. * 单个装备部位一键升级
  495. * @return type
  496. */
  497. public static function equipUpgrade_MaxLv() {
  498. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  499. $user = ctx();
  500. $equip = $user->store->equip->$posId;
  501. $lv = $equip->level;
  502. $levelupgrade = GameConfig::equip_levelupgrade();
  503. $maxLv = count((array) $levelupgrade);
  504. $need_gold = 0;
  505. $need_item = 0;
  506. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  507. $itemNum_store = 0;
  508. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  509. $itemNum_store = $user->store->items->$tuzhiId;
  510. }
  511. $up_Gold = 0;
  512. $up_needItem = 0;
  513. $up_lv = 0;
  514. for ($i = $lv; $i <= $maxLv; $i++) {
  515. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  516. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  517. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  518. $need_gold = $up_Gold;
  519. $need_item = $up_needItem;
  520. $up_lv = $i;
  521. continue;
  522. }
  523. break;
  524. }
  525. $user->baseInfo->gold -= $need_gold;
  526. $user->store->removeItem($tuzhiId, $need_item);
  527. $user->store->equip->$posId->level = $up_lv;
  528. ctx($user);
  529. UserProc::updateUserInfo();
  530. return Resp::ok(array(
  531. 'gold' => $user->baseInfo->gold,
  532. 'store' => $user->store,
  533. ));
  534. }
  535. public static function AddItemInStore() {
  536. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  537. $user = ctx();
  538. $err = self::AddMultiItemInStore($rwdStr);
  539. my_Assert(ErrCode::ok == $err, $err);
  540. UserProc::updateUserInfo();
  541. return Resp::ok(array(
  542. //'gold' => $user->baseInfo->gold,
  543. //'tili' => $user->baseInfo->tili,
  544. //'cash' => $user->baseInfo->cash,
  545. 'store' => $user->store));
  546. }
  547. /**
  548. * 具体奖励存入背包
  549. * @param type $goodsStr
  550. * @param type $src
  551. */
  552. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  553. if ($goodsStr == null) {
  554. return;
  555. }
  556. $ary = explode(";", $goodsStr);
  557. foreach ($ary as $value) {
  558. $val = explode(",", $value);
  559. my_Assert(count($val) > 1, "解析奖励字符串出错");
  560. list($itemId, $num) = $val; # ID, 数量
  561. if (GameConfig::gem_getItem($itemId) != null) {
  562. self::PutGemInStore($itemId, $num);
  563. } else {
  564. $itemMo = GameConfig::item_getItem($itemId);
  565. switch ($itemMo->itemType) {
  566. case 1:
  567. ctx()->baseInfo->Add_Gold($num);
  568. self::checkEquipUpgradeTip();
  569. break;
  570. case 2:
  571. ctx()->baseInfo->Add_Cash($num);
  572. break;
  573. case 3:
  574. ctx()->baseInfo->Add_tili($num);
  575. break;
  576. case 4:
  577. ctx()->baseInfo->Add_Exp($num);
  578. break;
  579. case 100:
  580. case 103:
  581. self::PutItemsInStore($itemId, $num);
  582. if ($itemMo->itemType == 100) {//图纸
  583. self::checkEquipUpgradeTip();
  584. }
  585. break;
  586. default:
  587. break;
  588. }
  589. }
  590. }
  591. }
  592. public static function PutItemsInStore($itemId, $num) {
  593. $items = ctx()->store->items;
  594. if (StlUtil::dictHasProperty($items, $itemId)) {
  595. $items->$itemId += $num;
  596. } else {
  597. $items->$itemId = $num;
  598. }
  599. ctx()->store->items = $items;
  600. }
  601. // public static function PutEquipInStore($equipId, $num) {
  602. // if ($equipId == 0) {
  603. // return;
  604. // }
  605. // $n = count((array) ctx()->store->equip) + 1;
  606. //
  607. // for ($index = 0; $index < $num; $index++) {
  608. // $Equip = new Ins_Equip();
  609. // $Equip->uid = $n;
  610. // $Equip->typeId = $equipId;
  611. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  612. // ctx()->store->equip->$n = $Equip;
  613. // $n += 1;
  614. // }
  615. // }
  616. /**
  617. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  618. */
  619. public static function checkEquipUpgradeTip() {
  620. $equipDic = ctx()->store->equip;
  621. if ($equipDic != null) {
  622. foreach ($equipDic as $k => &$equip) {
  623. $equip = new Ins_Equip($equip);
  624. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  625. $needGold = $lvMo->needGold;
  626. $needItemNum = $lvMo->needItemNum;
  627. $neeItemId = $equip->mo()->costTuzhiId;
  628. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  629. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  630. }
  631. }
  632. }
  633. ctx()->store->equip = $equipDic;
  634. }
  635. /**
  636. * 新宝石入库
  637. */
  638. public static function PutGemInStore($id, $num = 1) {
  639. for ($i = 0; $i < $num; $i++) {
  640. $gem = self::initGem($id);
  641. $length = $gem->uid;
  642. ctx()->store->gemStore->$length = $gem;
  643. }
  644. }
  645. public static function PutGemInStore2($gem, $num = 1) {
  646. for ($i = 0; $i < $num; $i++) {
  647. $length = $gem->uid;
  648. ctx()->store->gemStore->$length = $gem;
  649. }
  650. }
  651. public static function initGem($id) {
  652. $length = ctx()->store->gemLength;
  653. $length += 1;
  654. $gem = new Ins_Gem();
  655. $gem->uid = $length;
  656. $gem->typeId = $id;
  657. $gem->predicateId = self::RandomGemPredicateId($id);
  658. $tag = self::CheckNewGemTip($gem);
  659. $gem->isNew = $tag;
  660. ctx()->store->gemLength = $length;
  661. return $gem;
  662. }
  663. /**
  664. * 从仓库移除宝石
  665. */
  666. public static function RemoveGemInStore($uid) {
  667. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  668. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  669. }
  670. return 0;
  671. }
  672. /**
  673. * 新宝石随机词条 临时等刚哥
  674. */
  675. public static function RandomGemPredicateId($id) {
  676. $mo = GameConfig::gem_getItem($id);
  677. if ($mo->isfixed_predicateId == 1) {
  678. return $mo->predicateId;
  679. }
  680. $posId = $mo->position;
  681. $qual = $mo->qual;
  682. $arr = array();
  683. $predicateMo = GameConfig::predicate();
  684. foreach ($predicateMo as $key => $value) {
  685. if ($value->position != null) {
  686. $list = explode(',', $value->positions);
  687. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  688. $arr[] = $value->id;
  689. }
  690. }
  691. }
  692. if(count($arr) <= 0){
  693. return 40;
  694. }
  695. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  696. $n = mt_rand(0, count($arr)-1);
  697. return $arr[$n];
  698. //return 40;
  699. }
  700. /**
  701. * 新宝石提示
  702. */
  703. public static function CheckNewGemTip($gem) {
  704. $gemStore = ctx()->store->gemStore;
  705. $tag = false;
  706. foreach ($gemStore as $k => $ins_gem) {
  707. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  708. $tag = true;
  709. break;
  710. }
  711. }
  712. return $tag == true ? 0 : 1;
  713. }
  714. //临时代码
  715. // public static function InitGemInfo() {
  716. // if(count((array)ctx()->store->gemStore) > 0){
  717. // return;
  718. // }
  719. //
  720. // $index = 0;
  721. // $gem = GameConfig::gem();
  722. //
  723. // for ($i = 1; $i <=21; $i++) {
  724. // foreach ($gem as $key => $value) {
  725. // if($value->id == $i){
  726. // self::PutGemInStore($value->typeId);
  727. // }
  728. //
  729. // }
  730. // }
  731. //
  732. //
  733. //
  734. //
  735. // }
  736. }