del_HeroDiscussProc.php 7.9 KB

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  1. <?php
  2. // 这个功能个人觉着写的还不错, 代码就不删除了. 留着参考. --gwang
  3. namespace loyalsoft;
  4. /**
  5. * 评价内容
  6. */
  7. class DiscussItem extends Object_ext {
  8. public $uid;
  9. public $name;
  10. public $msg;
  11. public $ts;
  12. public $praise;
  13. public $praised_uids;
  14. /**
  15. * @return int 重新计算此条评论的排行
  16. */
  17. public function Score() {
  18. return $this->ts + $this->praise * glc()->Hero_Discuss_Praise_weight;
  19. }
  20. }
  21. /**
  22. * 英雄评论模块
  23. * @version
  24. * 1.0.0 Created at 2017-3-24. by --gwang
  25. * @author gwang (mail@wanggangzero.cn)
  26. * @copyright ? 2017-3-24, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  27. */
  28. class HeroDiscussProc {
  29. /**
  30. * 每次请求返回的评论数量
  31. */
  32. const PageItemCount = 50;
  33. /**
  34. * [6317]发表评价
  35. * @param Req $req
  36. */
  37. static function Post($req) {
  38. $mem = $req->mem;
  39. $uid = $req->uid;
  40. $heroId = $req->paras[0]; # 英雄ID
  41. $content = $req->paras[1]; # 评价内容
  42. $item = new DiscussItem(array(# # 创建一条评论
  43. 'uid' => $uid,
  44. 'name' => $req->userInfo->game->baseInfo->name,
  45. 'msg' => $content,
  46. 'ts' => now(),
  47. 'praise' => 0, # # 赞
  48. 'praised_uids' => ArrayInit()
  49. ));
  50. if ($mem->hexists(MemKey_GameRun::HeroDiscusses_item_hash($heroId), $uid)) {
  51. $item = self::_GetDiscussItem($mem, $heroId, $uid);
  52. } else {
  53. self::_SaveDiscussItem($heroId, $uid, $item); # 保存评论
  54. $mem->zadd(MemKey_GameRun::HeroDiscusses_score_zset($heroId), #
  55. array($uid => $item->Score())); # # 写入排行数据
  56. }
  57. // todo: 添加总评论数量限制, 超过一定数量清理部分评论
  58. return Resp::ok(array("ret" => $item)); # 成功后返回评论内容,
  59. // ps.客户端可以对比返回的内容是否和发送的内容一致,不一致代表已经有过评论了,不可以再发布新评论, 这个设定有跟待策划商议.
  60. }
  61. /**
  62. * [6319] 删除评价
  63. * @param Req $req
  64. */
  65. static function DeletePost($req) {
  66. $uid = $req->uid;
  67. $heroId = $req->paras[0]; # 英雄ID
  68. $msg = "";
  69. if ($req->mem->hdel(MemKey_GameRun::HeroDiscusses_item_hash($heroId), $uid)) {
  70. $msg = "success";
  71. }
  72. return Resp::ok(array('ret' => $msg));
  73. }
  74. /**
  75. * [6320] 给英雄打分(同一个英雄只能打一次分)
  76. * @param Req $req
  77. */
  78. static function Score($req) {
  79. $uid = $req->uid;
  80. list($heroId, $score) = $req->paras; # 提取参数: 英雄ID, 打分值
  81. my_Assert($score > 0 && $score <= 5, ErrCode::paras_err); # 参数非法: 打分区间不对
  82. // $pubifno = $req->mem->get(MemKey_User::Union_PublicState_hash($uid)); # 玩家各区共享的数据
  83. $pubifno = new PublicStateModel(); # 玩家各区共享的数据
  84. $pubifno->readDataFromMem(MemKey_User::Union_PublicState_hash($uid));
  85. $scoredlist = $pubifno->scoredheros;
  86. if (is_null($scoredlist) || !is_array($scoredlist)) {
  87. $scoredlist = ArrayInit();
  88. }
  89. if (CommUtil::isInArray($scoredlist, $heroId)) { # 判断玩家是否给此英雄打过分了
  90. return Resp::ok(array('err' => 1, 'msg' => 'has scored!')); # -- 业务逻辑内部错误码
  91. }
  92. // 添加打分数据,
  93. // 取英雄的打分数据 {cnt:xxx,totalscore:xxx}
  94. $heroscore = gMem()->get(MemKey_GameRun::HeroDiscusses_userScore_normal($heroId));
  95. if (is_null($heroscore)) {
  96. $heroscore = ObjectInit();
  97. $heroscore->amt = 0;
  98. $heroscore->totalscore = 0;
  99. }
  100. $heroscore->amt += 1;
  101. $heroscore->totalscore += $score;
  102. $scoredlist[] = $heroId; # 玩家记录打分记录
  103. $pubifno->scoredheros = $scoredlist; # 回存数据
  104. $pubifno->updateData(MemKey_User::Union_PublicState_hash($uid));
  105. gMem()->set(MemKey_GameRun::HeroDiscusses_userScore_normal($heroId), $heroscore);
  106. $newscore = $heroscore->amt > 0 ? $heroscore->totalscore / $heroscore->amt : 0;
  107. return Resp::ok(array('err' => 0, # # 返回
  108. 'score' => round($newscore, 2)));
  109. }
  110. /**
  111. * [6316]查看评价
  112. * @param Req $req
  113. */
  114. static function GetDiscusses($req) {
  115. $heroId = $req->paras[0]; # 英雄ID
  116. $start = $req->paras[1]; # 起始索引
  117. $indexs = gMem()->zrange(MemKey_GameRun::HeroDiscusses_score_zset($heroId), #
  118. $start, $start + self::PageItemCount);
  119. $arr = gMem()->hmget(MemKey_GameRun::HeroDiscusses_item_hash($heroId), $indexs);
  120. $heroscore = gMem()->get(MemKey_GameRun::HeroDiscusses_userScore_normal($heroId));
  121. if (is_null($heroscore)) {
  122. $heroscore = ObjectInit();
  123. $heroscore->amt = 0;
  124. $heroscore->totalscore = 0;
  125. }
  126. $score = $heroscore->amt > 0 ? $heroscore->totalscore / $heroscore->amt : 0;
  127. return Resp::ok(array("ret" => $arr, 'score' => round($score, 2)));
  128. }
  129. /**
  130. * [6318]给评论点赞
  131. * @param Req $req
  132. */
  133. static function PriaseMsg($req) {
  134. $mem = gMem();
  135. $uid = $req->uid;
  136. $heroId = $req->paras[0]; # 英雄ID
  137. $discussId = $req->paras[1]; # 评论ID
  138. $msg = self::_GetDiscussItem($mem, $heroId, $discussId); # 取数据
  139. if (!$msg) {
  140. return Resp::ok(array("err" => -1)); # 评论不存在
  141. }
  142. if (isset($msg->praised_uids) && in_array($uid, $msg->praised_uids)) {
  143. return Resp::ok(array("err" => 1, # # 已赞过
  144. 'praise' => $msg->praise));
  145. }
  146. $msg->praise += 1; # 点赞
  147. $msg->praised_uids[] = $uid; # 添加点赞记录
  148. self ::_SaveDiscussItem($heroId, $discussId, $msg); # 回写数据
  149. $mem->zadd(MemKey_GameRun::HeroDiscusses_score_zset($heroId), #
  150. array($discussId => $msg->Score())); # 更新排名
  151. return Resp::ok(array("err" => 0, # # 返回最新的被赞数量
  152. 'praise' => $msg->praise));
  153. }
  154. // <editor-fold defaultstate="collapsed" desc="辅助函数">
  155. /**
  156. * 取评论
  157. * @param CRedisUtil $mem
  158. * @param string $heroId
  159. * @param string $discussId
  160. * @return DiscussItem Description
  161. */
  162. static private function _GetDiscussItem($mem, $heroId, $discussId) {
  163. $ret = $mem->hget(MemKey_GameRun::HeroDiscusses_item_hash($heroId), $discussId);
  164. if ($ret) {
  165. return new DiscussItem($ret);
  166. }
  167. return null;
  168. }
  169. /**
  170. * 回写评论
  171. * @param type $heroId
  172. * @param type $discussId
  173. * @param type $item
  174. */
  175. static private function _SaveDiscussItem($heroId, $discussId, $item) {
  176. gMem()->hset(MemKey_GameRun::HeroDiscusses_item_hash($heroId), $discussId, $item); // 回写数据
  177. }
  178. // </editor-fold>
  179. }