TaskProc.php 29 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward(){
  39. list($type,$typeId) = req()->paras;
  40. $point= 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type,$typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type."-".$typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::finish;
  77. switch ($ins_activeTaskInfo->mo()->type) {
  78. case Enum_ActiveTaskType::Day7:
  79. ctx()->task->day7Point += $ins_activeTaskInfo->mo()->activePoint;
  80. break;
  81. case Enum_ActiveTaskType::DailyTask:
  82. ctx()->task->dailyTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  83. break;
  84. case Enum_ActiveTaskType::WeekTask:
  85. ctx()->task->weekTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
  86. break;
  87. default:
  88. break;
  89. }
  90. UserProc::updateUserInfo();
  91. return Resp::ok(array("task" => ctx()->task,
  92. "store" => ctx()->store,
  93. ));
  94. }
  95. /**
  96. * 6203 领取成就奖励
  97. * @return type
  98. */
  99. public static function getAchieveReward() {
  100. list($typeId) = req()->paras;
  101. $mo = GameConfig::achieve_getItem($typeId);
  102. my_Assert($mo != null, ErrCode::err_const_no);
  103. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  104. $achieveDic = ctx()->task->achieveDic->$typeId;
  105. $list = explode(',', $mo->condition);
  106. $length = count($list);
  107. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  108. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  109. $index = 0;
  110. foreach ($list as $k => $num) {
  111. if ($num == $achieveDic->max) {
  112. $index = $k;
  113. break;
  114. }
  115. }
  116. //领取奖励
  117. $pList = explode(';', $mo->reward);
  118. StoreProc::AddMultiItemInStore($pList[$index]);
  119. //下一个max
  120. if ($index + 1 < $length) {
  121. $achieveDic->max = $list[$index + 1];
  122. }
  123. ctx()->task->achieveDic->$typeId = $achieveDic;
  124. UserProc::updateUserInfo();
  125. return Resp::ok(array(
  126. "achieve" => ctx()->task->achieveDic,
  127. "cash" => ctx()->baseInfo->cash,
  128. ));
  129. }
  130. /**
  131. * 初始化成就信息
  132. */
  133. public static function initAchieveData() {
  134. // $dic = GameConfig::achieve_new();
  135. // if($dic == null){
  136. // return;
  137. // }
  138. //
  139. // $achieveDic = ctx()->task->achieveDic;
  140. // if(count((array)$achieveDic) > 0){
  141. // return;
  142. // }
  143. //
  144. // foreach ($dic as $key => $value) {
  145. // $item = new Ins_Achieve();
  146. // $typeId = $value->typeId;
  147. // $item->typeId = $typeId;
  148. // $item->cmd = $value->cmd;
  149. // //$item->max = explode(',', $value->condition)[0];
  150. // $item->max = $value->num;
  151. // $achieveDic->$typeId = $item;
  152. // }
  153. // ctx()->task->achieveDic = $achieveDic;
  154. }
  155. //检测成就条件
  156. public static function CheckAchieveConditions($arg) {
  157. $achieveDic = ctx()->task->achieveDic;
  158. foreach ($achieveDic as $key => $value) {
  159. $achieve = new Ins_Achieve($value);
  160. $tag = false;
  161. if ($achieve->cmd == $arg->taskType) {
  162. $mo = $achieve->getAchieveMo();
  163. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  164. $tag = true;
  165. }
  166. }
  167. if ($tag) {//找到正确数据
  168. switch ($arg->ope) {
  169. case Enum_PropelType::set:
  170. $achieve->val = $arg->val;
  171. break;
  172. case Enum_PropelType::add:
  173. $achieve->val += $arg->val;
  174. break;
  175. default:
  176. break;
  177. }
  178. }
  179. }
  180. ctx()->task->achieveDic = $achieveDic;
  181. UserProc::updateUserInfo();
  182. }
  183. //-------------------成就条件检测
  184. //单件装备等级达到X级
  185. static function accumulateEquiplevel_one($lv) {
  186. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  187. //self::CheckAchieveConditions($taskEventArg);
  188. }
  189. //累计消耗X钻石
  190. static function accumulateCostCash($num) {
  191. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  192. //self::CheckAchieveConditions($taskEventArg);
  193. }
  194. //------------------------------------------------------
  195. public static function getTaskInfo() {
  196. list($type) = req()->paras; //武器uid
  197. return Resp::ok(array("task" => ctx()->task,
  198. ));
  199. }
  200. /**
  201. * 领取任务奖励
  202. * @return type
  203. */
  204. public static function ReceiveTaskReward() {
  205. list($type, $uid) = req()->paras; //uid
  206. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  207. $task = ctx()->task->taskcards->$uid;
  208. $mo = GameConfig::taskcard_getItem($task->taskId);
  209. my_Assert($mo != null, ErrCode::err_const_no);
  210. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  211. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  212. $taskStep = $task->curSteps;
  213. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  214. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  215. switch ($type) {
  216. case Enum_TaskType::DailyTask:
  217. ctx()->task->dailyTaskAccumulate += $mo->score;
  218. break;
  219. case Enum_TaskType::WeekTask:
  220. ctx()->task->weekTaskAccumulate += $mo->score;
  221. break;
  222. default:
  223. break;
  224. }
  225. $task->state = Enum_TaskCardStateType::drawed;
  226. ctx()->task->taskcards->$uid = $task;
  227. StoreProc::AddMultiItemInStore($mo->reward);
  228. return Resp::ok(array("task" => ctx()->task,
  229. "store" => ctx()->store,
  230. ));
  231. }
  232. static function ResetTask() {
  233. //self::ResetTask_Daily();
  234. self::DailyTaskReset();
  235. self::Day7TaskReset();
  236. $week = date("w");
  237. if ($week == 1) {//每周一 第一次登录的时候刷新
  238. //self::ResetTask_Week();
  239. self::WeekTaskReset();
  240. }
  241. }
  242. /**
  243. * 7日狂欢数据重置
  244. */
  245. static function Day7TaskReset() {
  246. $mo = GameConfig::activity_getItem(10);
  247. my_Assert($mo != null, ErrCode::err_const_no);
  248. $startDay = TimeUtil::totalDays($mo->startts);
  249. $endDay = TimeUtil::totalDays($mo->endts);
  250. $curDay = TimeUtil::totalDays();
  251. if ($curDay > $endDay) {
  252. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  253. } else {
  254. if ($curDay >= $startDay) {
  255. $tag = true;
  256. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  257. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  258. if ($taskMo->type == 1) {
  259. $tag = false;
  260. break;
  261. }
  262. }
  263. if ($tag) {//7日的数据初始化
  264. self::initActiveTask(Enum_ActiveTaskType::Day7);
  265. ctx()->task->day7Point = 0;
  266. }
  267. }
  268. }
  269. }
  270. static function ClearActiveTask($type) {
  271. $arr = array();
  272. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  273. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  274. if ($taskMo->type == $type) {
  275. $arr[] = $uid;
  276. }
  277. }
  278. if (count($arr) > 0) {
  279. foreach ($arr as $uid) {
  280. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  281. }
  282. }
  283. }
  284. static function initActiveTask($type) {
  285. $day7List = GameConfig::activeTask_type_getItemArray($type);
  286. $length = ctx()->task->activeTaskLength;
  287. foreach ($day7List as $key => $task) {
  288. $length += 1;
  289. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  290. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  291. }
  292. ctx()->task->activeTaskLength = $length;
  293. }
  294. /**
  295. * 日常
  296. */
  297. static function DailyTaskReset() {
  298. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  299. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  300. ctx()->task->dailyTaskPoint = 0;
  301. }
  302. /**
  303. * 周常
  304. */
  305. static function WeekTaskReset() {
  306. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  307. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  308. ctx()->task->weekTaskPoint = 0;
  309. }
  310. /**
  311. * 每日任务重置
  312. */
  313. static function ResetTask_Daily() {
  314. $dic = GameConfig::taskcard();
  315. $retDic = new \stdClass();
  316. $taskcards = ctx()->task->taskcards;
  317. $dailyCards = array();
  318. foreach ($dic as $id => $mo) {
  319. if ($mo->type == 1) {
  320. foreach ($taskcards as $uid => $card) {
  321. if ($card->typeId == $mo->typeId) {
  322. $dailyCards[] = $uid;
  323. }
  324. }
  325. $retDic->$id = $mo;
  326. }
  327. }
  328. foreach ($dailyCards as $uid) {
  329. unset($taskcards->$uid);
  330. }
  331. $retDic = (array) $retDic;
  332. if (count($retDic) <= 0) {
  333. return;
  334. }
  335. ksort($retDic);
  336. $index = ctx()->task->taskIndex;
  337. foreach ($retDic as $id => $mo) {
  338. $index += 1;
  339. $task = new Ins_TaskCard($id);
  340. $taskcards->$index = $task;
  341. }
  342. ctx()->task->taskIndex = $index;
  343. ctx()->task->taskcards = $taskcards;
  344. UserProc::updateUserInfo();
  345. }
  346. /**
  347. * 每周任务重置
  348. */
  349. static function ResetTask_Week() {
  350. $dic = GameConfig::taskcard();
  351. $retDic = new \stdClass();
  352. $taskcards = ctx()->task->taskcards;
  353. $dailyCards = array();
  354. foreach ($dic as $id => $mo) {
  355. if ($mo->type == 2) {
  356. foreach ($taskcards as $uid => $card) {
  357. if ($card->typeId == $mo->typeId) {
  358. $dailyCards[] = $uid;
  359. }
  360. }
  361. $retDic->$id = $mo;
  362. }
  363. }
  364. foreach ($dailyCards as $uid) {
  365. unset($taskcards->$uid);
  366. }
  367. $retDic = (array) $retDic;
  368. if (count($retDic) <= 0) {
  369. return;
  370. }
  371. ksort($retDic);
  372. $index = ctx()->task->taskIndex;
  373. foreach ($retDic as $id => $mo) {
  374. $index += 1;
  375. $task = new Ins_TaskCard($id);
  376. $taskcards->$index = $task;
  377. }
  378. ctx()->task->taskIndex = $index;
  379. ctx()->task->taskcards = $taskcards;
  380. UserProc::updateUserInfo();
  381. }
  382. //---------------------
  383. /**
  384. * 每日登陆
  385. */
  386. static function OnUserLogin() {
  387. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  388. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  389. }
  390. /**
  391. * 参与主线关卡X次
  392. */
  393. static function OnChallengeZhuXianGate() {
  394. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  395. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  396. }
  397. /**
  398. * 参与日常关卡1次
  399. */
  400. static function OnChallengeDailyGate() {
  401. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  402. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  403. }
  404. /**
  405. * 每日商店购买物品1次
  406. */
  407. static function OnDailyShopBuyNum() {
  408. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  409. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  410. }
  411. static function CheckTaskCardConditions($taskParam) {
  412. $bUpdate = false;
  413. $tasks = ctx()->task->taskcards;
  414. foreach ($tasks as $tid => &$task) {
  415. $task = new Ins_TaskCard($task);
  416. if ($task->state != Enum_TaskCardStateType::ing) {
  417. continue;
  418. }
  419. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  420. $tsp = new Ins_TaskStep($tsp);
  421. if ($tsp->check_new($taskParam)) {
  422. $bUpdate = true;
  423. $tsp->propel($taskParam);
  424. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  425. if ($tsp->isFinish()) {
  426. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  427. // $tsp->doFinishAct();
  428. }
  429. }
  430. }
  431. if ($task->IsFinish()) { # 检查后添加后续任务
  432. $arr = array();
  433. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  434. $tsp = new Ins_TaskStep($tsp);
  435. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  436. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  437. }
  438. }
  439. foreach ($arr as $stpid) { # 轮询添加后续任务
  440. if ($stpid > 0) {
  441. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  442. }
  443. }
  444. if (count($arr) != 0) {
  445. self::autoRecoverStateMissions($taskParam);
  446. }
  447. }
  448. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  449. $task->state = Enum_TaskCardStateType::finish;
  450. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  451. }
  452. }
  453. if ($bUpdate) { # 带回数据到客户端
  454. ctx()->task->taskcards = $tasks;
  455. UserProc::updateUserInfo(); # 更新玩家数据
  456. }
  457. return $bUpdate;
  458. }
  459. /**
  460. * 自动修复状态型任务
  461. */
  462. static function autoRecoverStateMissions() {
  463. $tasks = ctx()->task->taskcards;
  464. foreach ($tasks as $tid => &$task) {
  465. $task = new Ins_TaskCard($task);
  466. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  467. || $task->state == Enum_TaskCardStateType::finish) {
  468. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  469. $tsp = new Ins_TaskStep($tsp);
  470. $tsp->autoCalcStatusCur();
  471. }
  472. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  473. if (!$task->IsFinish()) {
  474. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  475. }
  476. }
  477. }
  478. }
  479. // Clog::info("更新状态统计类的任务卡!");
  480. ctx()->task->taskcards = $tasks;
  481. }
  482. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  483. /**
  484. * 登录
  485. */
  486. static function OnLogin_Daily() {
  487. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  488. self::CheckActiveTaskConditions($taskEventArg);
  489. }
  490. /**
  491. * 登录第X天
  492. */
  493. static function OnLogin_day7($day) {
  494. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyShopBuyNum, Enum_PropelType::set, $day, array());
  495. self::CheckActiveTaskConditions($taskEventArg);
  496. }
  497. /**
  498. * 通关第X关
  499. */
  500. static function OnPassGate_X($gateId) {
  501. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  502. self::CheckActiveTaskConditions($taskEventArg);
  503. }
  504. /**
  505. * 参与主线关卡1次
  506. */
  507. static function OnFightNumMainGate() {
  508. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  509. self::CheckActiveTaskConditions($taskEventArg);
  510. }
  511. /**
  512. * 参与挑战副本1次
  513. */
  514. static function OnFightNumChallengeGate() {
  515. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  516. self::CheckActiveTaskConditions($taskEventArg);
  517. }
  518. /**
  519. * 参与竞速副本1次
  520. */
  521. static function OnFightNumRaceGate() {
  522. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  523. self::CheckActiveTaskConditions($taskEventArg);
  524. }
  525. /**
  526. * 通关竞速副本5次
  527. */
  528. static function OnPassNumRaceGate() {
  529. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  530. self::CheckActiveTaskConditions($taskEventArg);
  531. }
  532. /**
  533. * 完成5次启灵
  534. */
  535. static function OnCompleteNumQiLing() {
  536. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  537. self::CheckActiveTaskConditions($taskEventArg);
  538. }
  539. /**
  540. * 完成1次关键启灵
  541. */
  542. static function OnCompleteNumSpecialQiLing() {
  543. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  544. self::CheckActiveTaskConditions($taskEventArg);
  545. }
  546. /**
  547. * 镶嵌3个普通品质以上宝石
  548. */
  549. static function OnSetSpecialQualGem() {
  550. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  551. self::CheckActiveTaskConditions($taskEventArg);
  552. }
  553. /**
  554. * 合成宝石2次
  555. */
  556. static function OnComposeNumGem() {
  557. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  558. self::CheckActiveTaskConditions($taskEventArg);
  559. }
  560. /**
  561. * 任意1个法术等级达到2
  562. */
  563. static function OnAnySkillUpLevel_X() {
  564. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  565. self::CheckActiveTaskConditions($taskEventArg);
  566. }
  567. /**
  568. * 任意1件装备等级达到2
  569. */
  570. static function OnAnyEquipUpLevel_X() {
  571. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  572. self::CheckActiveTaskConditions($taskEventArg);
  573. }
  574. /**
  575. * 全身装备等级达到3级以上
  576. */
  577. static function OnAllEquipUpLevel_X() {
  578. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  579. self::CheckActiveTaskConditions($taskEventArg);
  580. }
  581. /**
  582. * 任意装备等级升级1次
  583. */
  584. static function OnEquipLevelUpNum() {
  585. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  586. self::CheckActiveTaskConditions($taskEventArg);
  587. }
  588. /**
  589. * 击败怪物总数达到1000
  590. */
  591. static function OnKillCommonNumMonster($num) {
  592. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  593. self::CheckActiveTaskConditions($taskEventArg);
  594. }
  595. /**
  596. * 击败领袖怪物总数达到1000
  597. */
  598. static function OnKillleaderNumMonster($num) {
  599. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  600. self::CheckActiveTaskConditions($taskEventArg);
  601. }
  602. /**
  603. * 累计获取10000金币
  604. */
  605. static function OnAccumulateGoldNum($num) {
  606. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  607. self::CheckActiveTaskConditions($taskEventArg);
  608. }
  609. /**
  610. * 累计获取10000体力
  611. */
  612. static function OnAccumulateTiliNum($num) {
  613. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  614. self::CheckActiveTaskConditions($taskEventArg);
  615. }
  616. /**
  617. * 累计获取10000钻石
  618. */
  619. static function OnAccumulateCashNum($num) {
  620. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateCashNum, Enum_PropelType::add, $num, array());
  621. self::CheckActiveTaskConditions($taskEventArg);
  622. }
  623. /**
  624. * 开启1次璀璨宝石箱
  625. */
  626. static function OnOpenNumBrightBox($boxId, $num) {
  627. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  628. self::CheckActiveTaskConditions($taskEventArg);
  629. }
  630. /**
  631. * 每日商店购买物品1次
  632. */
  633. static function OnBuyNumDailyShop() {
  634. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  635. self::CheckActiveTaskConditions($taskEventArg);
  636. }
  637. /**
  638. * 开任意宝箱X次
  639. */
  640. static function OnOpenNumAnyBox($num) {
  641. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  642. self::CheckActiveTaskConditions($taskEventArg);
  643. }
  644. /**
  645. * 购买或观看广告获得体力X次
  646. */
  647. static function OnBuyTiliOrLookGuanggao() {
  648. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  649. self::CheckActiveTaskConditions($taskEventArg);
  650. }
  651. /**
  652. * 任意充值X次
  653. */
  654. static function OnRecharge() {
  655. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  656. self::CheckActiveTaskConditions($taskEventArg);
  657. }
  658. // </editor-fold>
  659. //
  660. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  661. /**
  662. * 检测任务是否完成
  663. * @param Ins_TaskEventArgs $taskParam
  664. */
  665. static function CheckActiveTaskConditions($taskParam) {
  666. $activeTaskDic = ctx()->task->activeTaskInfo;
  667. foreach ($activeTaskDic as $uid => &$task) {
  668. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  669. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  670. continue;
  671. }
  672. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  673. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  674. $cur = $ins_TaskStep_Active->calcStatusCur();
  675. if ($cur != $ins_TaskStep_Active->cur) {
  676. $ins_TaskStep_Active->cur = $cur;
  677. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  678. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  679. }
  680. }
  681. } else {
  682. $tag = true;
  683. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  684. $parasArr = $taskParam->paras;
  685. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  686. $needLv = $lvArr[0];
  687. $num = 0;
  688. foreach ($parasArr as $lv) {
  689. if ($lv > $needLv) {
  690. $num += 1;
  691. }
  692. }
  693. $ins_TaskStep_Active->cur = $num;
  694. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  695. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  696. }
  697. $tag = false;
  698. } else {
  699. if ($ins_TaskStep_Active->mo()->paras != null) {
  700. $parasArr = $taskParam->paras;
  701. if (count($parasArr) > 0) {
  702. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  703. $index = 0;
  704. foreach ($arr as $s) {
  705. if ($s != $parasArr[$index]) {
  706. $tag = false;
  707. break;
  708. }
  709. $index += 1;
  710. }
  711. } else {
  712. $tag = false;
  713. }
  714. }
  715. if ($tag) {
  716. $ins_TaskStep_Active->propel($taskParam);
  717. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  718. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  719. }
  720. }
  721. }
  722. }
  723. if ($ins_TaskStep_Active->isFinish()) {
  724. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  725. }
  726. }
  727. }
  728. ctx()->task->activeTaskInfo = $activeTaskDic;
  729. UserProc::updateUserInfo(); # 更新玩家数据
  730. }
  731. // </editor-fold>
  732. //
  733. }