TaskProc.php 23 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId < $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  77. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  78. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  79. switch ($ins_activeTaskInfo->mo()->type) {
  80. case Enum_ActiveTaskType::Day7:
  81. ctx()->task->day7Point += $activePointArr[1];
  82. break;
  83. case Enum_ActiveTaskType::DailyTask:
  84. ctx()->task->dailyTaskPoint += $activePointArr[1];
  85. break;
  86. case Enum_ActiveTaskType::WeekTask:
  87. ctx()->task->weekTaskPoint += $activePointArr[1];
  88. break;
  89. default:
  90. break;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array("task" => ctx()->task,
  94. "store" => ctx()->store,
  95. 'reward'=> StoreProc::$reward,
  96. ));
  97. }
  98. /**
  99. * 6203 领取成就奖励
  100. * @return type
  101. */
  102. public static function getAchieveReward() {
  103. list($typeId) = req()->paras;
  104. $mo = GameConfig::achieve_getItem($typeId);
  105. my_Assert($mo != null, ErrCode::err_const_no);
  106. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  107. $achieveDic = ctx()->task->achieveDic->$typeId;
  108. $list = explode(',', $mo->condition);
  109. $length = count($list);
  110. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  111. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  112. $index = 0;
  113. foreach ($list as $k => $num) {
  114. if ($num == $achieveDic->max) {
  115. $index = $k;
  116. break;
  117. }
  118. }
  119. //领取奖励
  120. $pList = explode(';', $mo->reward);
  121. StoreProc::AddMultiItemInStore($pList[$index]);
  122. //下一个max
  123. if ($index + 1 < $length) {
  124. $achieveDic->max = $list[$index + 1];
  125. }
  126. ctx()->task->achieveDic->$typeId = $achieveDic;
  127. UserProc::updateUserInfo();
  128. return Resp::ok(array(
  129. "achieve" => ctx()->task->achieveDic,
  130. "cash" => ctx()->baseInfo->cash,
  131. ));
  132. }
  133. /**
  134. * 初始化成就信息
  135. */
  136. public static function initAchieveData() {
  137. // $dic = GameConfig::achieve_new();
  138. // if($dic == null){
  139. // return;
  140. // }
  141. //
  142. // $achieveDic = ctx()->task->achieveDic;
  143. // if(count((array)$achieveDic) > 0){
  144. // return;
  145. // }
  146. //
  147. // foreach ($dic as $key => $value) {
  148. // $item = new Ins_Achieve();
  149. // $typeId = $value->typeId;
  150. // $item->typeId = $typeId;
  151. // $item->cmd = $value->cmd;
  152. // //$item->max = explode(',', $value->condition)[0];
  153. // $item->max = $value->num;
  154. // $achieveDic->$typeId = $item;
  155. // }
  156. // ctx()->task->achieveDic = $achieveDic;
  157. }
  158. //检测成就条件
  159. public static function CheckAchieveConditions($arg) {
  160. $achieveDic = ctx()->task->achieveDic;
  161. foreach ($achieveDic as $key => $value) {
  162. $achieve = new Ins_Achieve($value);
  163. $tag = false;
  164. if ($achieve->cmd == $arg->taskType) {
  165. $mo = $achieve->getAchieveMo();
  166. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  167. $tag = true;
  168. }
  169. }
  170. if ($tag) {//找到正确数据
  171. switch ($arg->ope) {
  172. case Enum_PropelType::set:
  173. $achieve->val = $arg->val;
  174. break;
  175. case Enum_PropelType::add:
  176. $achieve->val += $arg->val;
  177. break;
  178. default:
  179. break;
  180. }
  181. }
  182. }
  183. ctx()->task->achieveDic = $achieveDic;
  184. UserProc::updateUserInfo();
  185. }
  186. //-------------------成就条件检测
  187. //单件装备等级达到X级
  188. static function accumulateEquiplevel_one($lv) {
  189. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  190. //self::CheckAchieveConditions($taskEventArg);
  191. }
  192. //累计消耗X钻石
  193. static function accumulateCostCash($num) {
  194. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  195. //self::CheckAchieveConditions($taskEventArg);
  196. }
  197. //------------------------------------------------------
  198. public static function getTaskInfo() {
  199. list($type) = req()->paras; //武器uid
  200. return Resp::ok(array("task" => ctx()->task,
  201. ));
  202. }
  203. static function ResetTask() {
  204. //self::ResetTask_Daily();
  205. self::DailyTaskReset();
  206. self::ClearDay7Task();
  207. $week = date("w");
  208. if ($week == 1) {//每周一 第一次登录的时候刷新
  209. //self::ResetTask_Week();
  210. self::WeekTaskReset();
  211. }
  212. }
  213. static function ClearDay7Task() {
  214. if (ctx()->task->day7_startTs > 0) {
  215. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  216. $endDay = $startDay + 6;
  217. if (TimeUtil::totalDays() > $endDay) {
  218. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  219. }
  220. }
  221. }
  222. /**
  223. * 7日狂欢数据重置
  224. */
  225. public static function Day7TaskReset($gateId) {
  226. if ($gateId != glc()->GateUnlock_7DayActive) {
  227. return;
  228. }
  229. if (ctx()->task->day7_startTs == 0) {
  230. $tag = true;
  231. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  232. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  233. if ($taskMo->type == 1) {
  234. $tag = false;
  235. break;
  236. }
  237. }
  238. if ($tag) {//7日的数据初始化
  239. self::initActiveTask(Enum_ActiveTaskType::Day7);
  240. self::autoRecoverState_activeTask();
  241. ctx()->task->day7Point = 0;
  242. ctx()->task->day7_startTs = now();
  243. }
  244. }
  245. }
  246. static function ClearActiveTask($type) {
  247. $arr = array();
  248. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  249. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  250. if ($taskMo->type == $type) {
  251. $arr[] = $uid;
  252. }
  253. }
  254. if (count($arr) > 0) {
  255. foreach ($arr as $uid) {
  256. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  257. }
  258. }
  259. }
  260. static function initActiveTask($type) {
  261. $day7List = GameConfig::activeTask_type_getItemArray($type);
  262. $length = ctx()->task->activeTaskLength;
  263. foreach ($day7List as $key => $task) {
  264. $length += 1;
  265. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  266. $ins_TaskStep_Active->uid = $length;
  267. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  268. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  269. }
  270. ctx()->task->activeTaskLength = $length;
  271. }
  272. /**
  273. * 日常
  274. */
  275. static function DailyTaskReset() {
  276. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  277. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  278. self::autoRecoverState_activeTask();
  279. ctx()->task->dailyTaskPoint = 0;
  280. }
  281. /**
  282. * 周常
  283. */
  284. static function WeekTaskReset() {
  285. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  286. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  287. self::autoRecoverState_activeTask();
  288. ctx()->task->weekTaskPoint = 0;
  289. }
  290. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  291. /**
  292. * 登录
  293. */
  294. static function OnLogin_Daily() {
  295. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  296. self::CheckActiveTaskConditions($taskEventArg);
  297. }
  298. /**
  299. * 登录第X天
  300. */
  301. static function OnLogin_day7() {
  302. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  303. self::CheckActiveTaskConditions($taskEventArg);
  304. }
  305. /**
  306. * 通关第X关
  307. */
  308. static function OnPassGate_X($gateId) {
  309. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  310. self::CheckActiveTaskConditions($taskEventArg);
  311. }
  312. /**
  313. * 参与主线关卡1次
  314. */
  315. static function OnFightNumMainGate() {
  316. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  317. self::CheckActiveTaskConditions($taskEventArg);
  318. }
  319. /**
  320. * 参与挑战副本1次
  321. */
  322. static function OnFightNumChallengeGate() {
  323. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  324. self::CheckActiveTaskConditions($taskEventArg);
  325. }
  326. /**
  327. * 参与竞速副本1次
  328. */
  329. static function OnFightNumRaceGate() {
  330. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  331. self::CheckActiveTaskConditions($taskEventArg);
  332. }
  333. /**
  334. * 通关竞速副本5次
  335. */
  336. static function OnPassNumRaceGate() {
  337. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  338. self::CheckActiveTaskConditions($taskEventArg);
  339. }
  340. /**
  341. * 完成5次启灵
  342. */
  343. static function OnCompleteNumQiLing() {
  344. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  345. self::CheckActiveTaskConditions($taskEventArg);
  346. }
  347. /**
  348. * 完成1次关键启灵
  349. */
  350. static function OnCompleteNumSpecialQiLing() {
  351. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  352. self::CheckActiveTaskConditions($taskEventArg);
  353. }
  354. /**
  355. * 镶嵌3个普通品质以上宝石
  356. */
  357. static function OnSetSpecialQualGem() {
  358. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  359. self::CheckActiveTaskConditions($taskEventArg);
  360. }
  361. /**
  362. * 合成宝石2次
  363. */
  364. static function OnComposeNumGem() {
  365. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  366. self::CheckActiveTaskConditions($taskEventArg);
  367. }
  368. /**
  369. * 任意1个法术等级达到2
  370. */
  371. static function OnAnySkillUpLevel_X() {
  372. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  373. self::CheckActiveTaskConditions($taskEventArg);
  374. }
  375. /**
  376. * 任意1件装备等级达到2
  377. */
  378. static function OnAnyEquipUpLevel_X() {
  379. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  380. self::CheckActiveTaskConditions($taskEventArg);
  381. }
  382. /**
  383. * 全身装备等级达到3级以上
  384. */
  385. static function OnAllEquipUpLevel_X() {
  386. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  387. self::CheckActiveTaskConditions($taskEventArg);
  388. }
  389. /**
  390. * 任意装备等级升级1次
  391. */
  392. static function OnEquipLevelUpNum() {
  393. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  394. self::CheckActiveTaskConditions($taskEventArg);
  395. }
  396. /**
  397. * 击败怪物总数达到1000
  398. */
  399. static function OnKillCommonNumMonster($num) {
  400. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  401. self::CheckActiveTaskConditions($taskEventArg);
  402. }
  403. /**
  404. * 击败领袖怪物总数达到1000
  405. */
  406. static function OnKillleaderNumMonster($num) {
  407. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  408. self::CheckActiveTaskConditions($taskEventArg);
  409. }
  410. /**
  411. * 累计获取10000金币
  412. */
  413. static function OnAccumulateGoldNum($num) {
  414. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  415. self::CheckActiveTaskConditions($taskEventArg);
  416. }
  417. /**
  418. * 累计获取10000体力
  419. */
  420. static function OnAccumulateTiliNum($num) {
  421. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  422. self::CheckActiveTaskConditions($taskEventArg);
  423. }
  424. /**
  425. * 累计消耗10000钻石
  426. */
  427. static function OnConsumeCashNum($num) {
  428. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  429. self::CheckActiveTaskConditions($taskEventArg);
  430. }
  431. /**
  432. * 开启1次璀璨宝石箱
  433. */
  434. static function OnOpenNumBrightBox($boxId, $num) {
  435. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  436. self::CheckActiveTaskConditions($taskEventArg);
  437. }
  438. /**
  439. * 每日商店购买物品1次
  440. */
  441. static function OnBuyNumDailyShop() {
  442. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  443. self::CheckActiveTaskConditions($taskEventArg);
  444. }
  445. /**
  446. * 开任意宝箱X次
  447. */
  448. static function OnOpenNumAnyBox($num) {
  449. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  450. self::CheckActiveTaskConditions($taskEventArg);
  451. }
  452. /**
  453. * 购买或观看广告获得体力X次
  454. */
  455. static function OnBuyTiliOrLookGuanggao() {
  456. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  457. self::CheckActiveTaskConditions($taskEventArg);
  458. }
  459. /**
  460. * 任意充值X次
  461. */
  462. static function OnRecharge() {
  463. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  464. self::CheckActiveTaskConditions($taskEventArg);
  465. }
  466. // </editor-fold>
  467. //
  468. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  469. /**
  470. * 检测任务是否完成
  471. * @param Ins_TaskEventArgs $taskParam
  472. */
  473. static function CheckActiveTaskConditions($taskParam) {
  474. $activeTaskDic = ctx()->task->activeTaskInfo;
  475. foreach ($activeTaskDic as $uid => &$task) {
  476. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  477. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  478. continue;
  479. }
  480. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  481. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  482. $cur = $ins_TaskStep_Active->calcStatusCur();
  483. if ($cur != $ins_TaskStep_Active->cur) {
  484. $ins_TaskStep_Active->cur = $cur;
  485. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  486. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  487. }
  488. }
  489. } else {
  490. $tag = true;
  491. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  492. $parasArr = $taskParam->paras;
  493. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  494. $needLv = $lvArr[0];
  495. $num = 0;
  496. foreach ($parasArr as $lv) {
  497. if ($lv > $needLv) {
  498. $num += 1;
  499. }
  500. }
  501. $ins_TaskStep_Active->cur = $num;
  502. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  503. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  504. }
  505. $tag = false;
  506. } else {
  507. if ($ins_TaskStep_Active->mo()->paras != null) {
  508. $parasArr = $taskParam->paras;
  509. if (count($parasArr) > 0) {
  510. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  511. $index = 0;
  512. foreach ($arr as $s) {
  513. if ($s != $parasArr[$index]) {
  514. $tag = false;
  515. break;
  516. }
  517. $index += 1;
  518. }
  519. } else {
  520. $tag = false;
  521. }
  522. }
  523. if ($tag) {
  524. $ins_TaskStep_Active->propel($taskParam);
  525. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  526. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  527. }
  528. }
  529. }
  530. }
  531. if ($ins_TaskStep_Active->isFinish()) {
  532. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  533. }
  534. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  535. }
  536. }
  537. //ctx()->task->activeTaskInfo = $activeTaskDic;
  538. UserProc::updateUserInfo(); # 更新玩家数据
  539. }
  540. /**
  541. * 自动修复状态型任务
  542. */
  543. static function autoRecoverState_activeTask() {
  544. $activeTaskDic = ctx()->task->activeTaskInfo;
  545. foreach ($activeTaskDic as $uid => &$task) {
  546. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  547. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  548. continue;
  549. }
  550. if ($ins_TaskStep_Active->isStatusType()) {
  551. $cur = $ins_TaskStep_Active->calcStatusCur();
  552. if ($cur != $ins_TaskStep_Active->cur) {
  553. $ins_TaskStep_Active->cur = $cur;
  554. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  555. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  556. }
  557. }
  558. }
  559. if ($ins_TaskStep_Active->isFinish()) {
  560. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  561. }
  562. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  563. }
  564. UserProc::updateUserInfo(); # 更新玩家数据
  565. }
  566. // </editor-fold>
  567. //
  568. }