Ins_TaskStep_Active.php 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327
  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 任务步骤, 用于任务卡功能(三组合一)
  5. * @author gwang(wanggangzero@qq.com)
  6. */
  7. class Ins_TaskStep_Active extends Object_ext {
  8. /**
  9. *
  10. * @var type
  11. */
  12. public $uid = 0;
  13. /**
  14. * @var type 查询用的id
  15. */
  16. public $typeId = 0;
  17. /**
  18. * @var int 计数器
  19. */
  20. public $cur = 0;
  21. /**
  22. * @var 2:进行中 3:完成未领取奖励 4 已经领取奖励
  23. */
  24. public $state = 0;
  25. /**
  26. * 领取奖励的时间
  27. * @var type
  28. */
  29. public $drawTs = 0;
  30. /**
  31. * @return \sm_task_step mo 获取对应的模板数据
  32. */
  33. public function mo() {
  34. $mo = GameConfig::activeTask_getItem($this->typeId);
  35. my_Assert(null != $mo, ErrCode::err_const_no);
  36. return $mo;
  37. }
  38. /**
  39. * @return int 计数最大值
  40. */
  41. public function max() {
  42. return $this->mo()->num;
  43. }
  44. /**
  45. * @return string[] 参数数组
  46. */
  47. private function paras() {
  48. return explode(',', $this->mo()->paras);
  49. }
  50. /**
  51. * @return float 当前进度
  52. */
  53. public function progress() {
  54. return $this->cur / $this->max();
  55. }
  56. /**
  57. * 是否完成
  58. * @return bool
  59. */
  60. public function isFinish() {
  61. return $this->cur >= $this->max();
  62. }
  63. /**
  64. * 构造函数
  65. * @param type $args
  66. */
  67. public function __construct($args) {
  68. if (isInt($args)) {
  69. $this->typeId = $args;
  70. } else {
  71. parent::__construct($args);
  72. }
  73. }
  74. /**
  75. * 是否状态型任务
  76. * @param type $cmd
  77. */
  78. function isStatusType() {
  79. return $this->mo()->cmd == Enum_ActiveTaskCmdType::SetSpecialQualGem || $this->mo()->cmd == Enum_ActiveTaskCmdType::DailyLogin #
  80. || $this->mo()->cmd == Enum_ActiveTaskCmdType::AnyEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::AllEquipUpLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnLogin_X #
  81. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassLayer_ChallengeGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::UserLevel_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::RankPrize_Num#
  82. || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumQiLing || $this->mo()->cmd == Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing #
  83. || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightGate_X || $this->mo()->cmd == Enum_ActiveTaskCmdType::PassGate_X_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::CloseSkill ||$this->mo()->cmd == Enum_ActiveTaskCmdType::FightRankPrize_Num #
  84. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyGold || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnReceiveTaskPrize || $this->mo()->cmd == Enum_ActiveTaskCmdType::FightSweepGate || $this->mo()->cmd == Enum_ActiveTaskCmdType::OpenNumBrightBox_state #
  85. || $this->mo()->cmd == Enum_ActiveTaskCmdType::BuyNumDailyShop_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::ComposeNumGem_state || $this->mo()->cmd == Enum_ActiveTaskCmdType::ReceiveGateBoxReward #
  86. || $this->mo()->cmd == Enum_ActiveTaskCmdType::OnLogin_Accumulate_FlipCard #
  87. ;
  88. }
  89. function calcStatusCur() {
  90. $mo = $this->mo();
  91. $paras = $this->paras();
  92. $para0 = "";
  93. $para1 = "";
  94. $para2 = "";
  95. if (count($paras) >= 1) {
  96. $para0 = $paras[0];
  97. }
  98. if (count($paras) >= 2) {
  99. $para1 = $paras[1];
  100. }
  101. if (count($paras) >= 3) {
  102. $para2 = $paras[2];
  103. }
  104. switch ($mo->cmd) {
  105. case Enum_ActiveTaskCmdType::ReceiveGateBoxReward:
  106. $dic = ctx()->gates->GateList;
  107. $num = 0;
  108. foreach ($dic as $gateId => $ins_gate) {
  109. $arr = $ins_gate->FirstReward;
  110. $num += count($arr);
  111. }
  112. return $num;
  113. case Enum_ActiveTaskCmdType::ComposeNumGem_state:
  114. return ctx()->store->gemComposeNum;
  115. case Enum_ActiveTaskCmdType::BuyNumDailyShop_state:
  116. $arr = ctx()->privateState->dailyShopReceived;
  117. $num = 0;
  118. foreach ($arr as $tId) {
  119. if($tId == 1){
  120. continue;
  121. }
  122. $num += 1;
  123. }
  124. return $num;
  125. case Enum_ActiveTaskCmdType::OpenNumBrightBox_state:
  126. $num = 0;
  127. switch ($para0) {
  128. case 1:
  129. $num = ctx()->privateState->buyNum_ShopBoxCommon;
  130. break;
  131. case 2:
  132. $num = ctx()->privateState->buyNum_ShopBoxBright;
  133. break;
  134. case 3:
  135. $num = ctx()->privateState->buyNum_ShopBoxCommon_equip;
  136. break;
  137. case 4:
  138. $num = ctx()->privateState->buyNum_ShopBoxBright_equip;
  139. break;
  140. default:
  141. break;
  142. }
  143. return $num;
  144. case Enum_ActiveTaskCmdType::FightSweepGate:
  145. return ctx()->gates->fightSweepNum;
  146. case Enum_ActiveTaskCmdType::OnReceiveTaskPrize:
  147. $point = ctx()->task->dailyTaskPoint;
  148. $point += ctx()->task->weekTaskPoint;
  149. return $point;
  150. case Enum_ActiveTaskCmdType::BuyGold:
  151. $arr = ctx()->privateState->goldShopReceived;
  152. return count($arr);
  153. case Enum_ActiveTaskCmdType::FightRankPrize_Num:
  154. $arr2 = ctx()->privateState->rankReward_drawed_fightPower;
  155. $num = count($arr2);
  156. return $num;
  157. case Enum_ActiveTaskCmdType::CloseSkill:
  158. $arr = ctx()->privateData()->skillReLocked;
  159. return count($arr);
  160. case Enum_ActiveTaskCmdType::PassGate_X_state:
  161. $gateId = $para0;
  162. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->pass > 0){
  163. return 1;
  164. }
  165. return 0;
  166. case Enum_ActiveTaskCmdType::FightGate_X:
  167. $gateId = $para0;
  168. if(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId) && ctx()->gates->GateList->$gateId->fightNum > 0){
  169. return 1;
  170. }
  171. return 0;
  172. case Enum_ActiveTaskCmdType::CompleteNumQiLing:
  173. return ctx()->gates->evolveMaxId_left;
  174. case Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing:
  175. return ctx()->gates->evolveMaxId_right;
  176. case Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num:
  177. $gateId = $para0;
  178. $gateInfo = ctx()->gates->GateList->$gateId;
  179. $state = $gateInfo->tz_state;
  180. if($state >= $para1){
  181. return 1;
  182. }
  183. return 0;
  184. case Enum_ActiveTaskCmdType::RankPrize_Num:
  185. $arr = ctx()->privateState->rankReward_drawed_MainGate;
  186. $num = count($arr);
  187. return $num;
  188. case Enum_ActiveTaskCmdType::UserLevel_X:
  189. return ctx()->baseInfo->level;
  190. case Enum_ActiveTaskCmdType::DailyLogin: # 每日登录
  191. return 1;
  192. case Enum_ActiveTaskCmdType::SetSpecialQualGem: # 镶嵌3个普通品质以上宝石
  193. $gemEquip = ctx()->store->equip;
  194. $num = 0;
  195. foreach ($gemEquip as $key => $value) {
  196. $ins_equip = new Ins_Equip($value);
  197. $gemSetSlot = $ins_equip->gemSetSlot;
  198. foreach ($gemSetSlot as $index => $gemUid) {
  199. if($gemUid > 0){
  200. $num += 1;
  201. }
  202. }
  203. }
  204. return $num;
  205. case Enum_ActiveTaskCmdType::AnyEquipUpLevel_X: # 任意1件装备等级达到2
  206. $num = 0;
  207. $equip = ctx()->store->equip;
  208. foreach ($equip as $index => $item) {
  209. $ins_equip = new Ins_Equip($item);
  210. if ($ins_equip->level >= $para0) {
  211. $num += 1;
  212. }
  213. }
  214. return $num;
  215. case Enum_ActiveTaskCmdType::AllEquipUpLevel_X: # 全身装备等级达到3级以上
  216. $num = 0;
  217. $equip = ctx()->store->equip;
  218. foreach ($equip as $index => $item) {
  219. $ins_equip = new Ins_Equip($item);
  220. if ($ins_equip->level >= $para0) {
  221. $num += 1;
  222. }
  223. }
  224. return $num;
  225. case Enum_ActiveTaskCmdType::OnLogin_X: # 第X天登录
  226. $day = 0;
  227. if (ctx()->task->day7_startTs > 0) {
  228. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  229. $endDay = $startDay + 6;
  230. if (TimeUtil::totalDays(now()) <= $endDay) {
  231. $day = 0;
  232. for ($i = $startDay; $i <= $endDay; $i++) {
  233. $day += 1;
  234. if (TimeUtil::totalDays(now()) == $i) {
  235. break;
  236. }
  237. }
  238. }
  239. }
  240. return $day;
  241. case Enum_ActiveTaskCmdType::OnLogin_Accumulate_FlipCard: # 金蛇 累计登录天数
  242. $day = 0;
  243. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::FlipCardLottery);
  244. if (now()>= $mo->startTs && now()< $mo->endTs) {
  245. $startDay = TimeUtil::totalDays($mo->startTs);
  246. $endDay = TimeUtil::totalDays($mo->endTs);
  247. if (TimeUtil::totalDays(now()) <= $endDay) {
  248. $day = 0;
  249. for ($i = $startDay; $i <= $endDay; $i++) {
  250. $day += 1;
  251. if (TimeUtil::totalDays(now()) == $i) {
  252. break;
  253. }
  254. }
  255. }
  256. }
  257. return $day;
  258. case Enum_ActiveTaskCmdType::PassLayer_ChallengeGate:
  259. if(ctx()->gates->TowerGate->CurLayer-1 < 0){
  260. return 0;
  261. }
  262. return ctx()->gates->TowerGate->CurLayer -1;
  263. default:
  264. break;
  265. }
  266. return 0;
  267. }
  268. /**
  269. * 推进任务进度(采用和petmini相同的推进算法,2020年12月12日11:38:22)
  270. * @param Ins_TaskEventArgs $taskParam
  271. */
  272. public function propel($taskParam) {
  273. // var_dump($taskParam);
  274. switch ($taskParam->ope) {
  275. case Enum_PropelType::set:
  276. $this->cur = $taskParam->val;
  277. break;
  278. case Enum_PropelType::add:
  279. $this->cur += $taskParam->val;
  280. break;
  281. case Enum_PropelType::inc:
  282. $this->cur += 1;
  283. break;
  284. case Enum_PropelType::max:
  285. if ($taskParam->val > $this->cur) {
  286. $this->cur = $taskParam->val;
  287. }
  288. break;
  289. case Enum_PropelType::stat:
  290. break;
  291. }
  292. }
  293. }