StoreProc.php 32 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if($str[0] == $gem->mo()->qual){
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if($pMo->positions != null && $pMo->qual != null){
  74. $list = explode(',',$pMo->positions);
  75. if($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)){
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  81. $rand = random_int(0, count($pList)-1);
  82. $pId = $pList[$rand];
  83. ctx()->store->gemStore->$uid->predicateId = $pId;
  84. ctx()->baseInfo->xilianStone -= $needStone;
  85. UserProc::updateUserInfo();
  86. return Resp::ok(array(
  87. 'xilianStone' => ctx()->baseInfo->xilianStone,
  88. 'predicateId' => $pId,
  89. ));
  90. }
  91. /**
  92. * 宝石开锁解锁
  93. * @return Resp
  94. */
  95. public static function gemLockState() {
  96. list($uid) = req()->paras;
  97. $user = ctx();
  98. //把 qual pos u一样的宝石开锁关锁
  99. $gemStore = $user->store->gemStore;
  100. $gem = $gemStore->$uid;
  101. $tag = 0;
  102. if ($gem->isUnlock == 0) {
  103. $gem->isUnlock = 1;
  104. $tag = 1;
  105. } else {
  106. $gem->isUnlock = 0;
  107. $tag = 0;
  108. }
  109. $gemStore->$uid = $gem;
  110. foreach ($gemStore as $k => $ins_gem) {
  111. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  112. $gemStore->$k->isUnlock = $tag;
  113. }
  114. }
  115. $user->store->gemStore = $gemStore;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => 0,
  120. 'store' => $user->store,
  121. ));
  122. }
  123. /**
  124. * 切换装备分页
  125. * @return Resp
  126. */
  127. public static function switchEquipPag() {
  128. list($index) = req()->paras;
  129. $user = ctx();
  130. $user->store->equipPag = $index;
  131. ctx($user);
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array());
  134. }
  135. /**
  136. * 所有装备的一键升级
  137. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  138. *
  139. * @return Resp
  140. */
  141. public static function allEquipUpgrade() {
  142. //list() = req()->paras;
  143. $user = ctx();
  144. $equipDic = $user->store->equip;
  145. $arr = array();
  146. if ($equipDic != null) {
  147. foreach ($equipDic as $k => &$equip) {
  148. $equip = new Ins_Equip($equip);
  149. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  150. $needGold = $lvMo->needGold;
  151. $needItemNum = $lvMo->needItemNum;
  152. $neeItemId = $equip->mo()->costTuzhiId;
  153. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  154. $arr[] = $equip;
  155. }
  156. }
  157. }
  158. if (count($arr) > 0) {
  159. //进行排序
  160. $len = count($arr);
  161. for ($i = 0; $i < $len - 1; $i++) {
  162. for ($j = 0; $j < $len - $i - 1; $j++) {
  163. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  164. $temp = $arr[$j];
  165. $arr[$j] = $arr[$j + 1];
  166. $arr[$j + 1] = $temp;
  167. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  168. $j_equip = new Ins_Equip($arr[$j]);
  169. $jj_equip = new Ins_Equip($arr[$j + 1]);
  170. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  171. $temp = $arr[$j];
  172. $arr[$j] = $arr[$j + 1];
  173. $arr[$j + 1] = $temp;
  174. }
  175. }
  176. }
  177. }
  178. $upLevelArr = array();
  179. //升级,扣除金币和图纸
  180. while (true) {
  181. $tag = 9999;
  182. foreach ($arr as $index => &$equip) {
  183. $ins_equip = new Ins_Equip($equip);
  184. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  185. $needGold = $lvMo->needGold;
  186. $needItemNum = $lvMo->needItemNum;
  187. $neeItemId = $ins_equip->mo()->costTuzhiId;
  188. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  189. $id = $ins_equip->typeId;
  190. if(!in_array($id, $upLevelArr)){
  191. $upLevelArr[] = $id;
  192. }
  193. $ins_equip->level += 1;
  194. $equipDic->$id->level += 1;
  195. $user->baseInfo->Consume_Gold($needGold);
  196. $user->store->removeItem($neeItemId, $needItemNum);
  197. if ($ins_equip->level >= 50) {
  198. $tag = $index;
  199. break;
  200. }
  201. } else {
  202. $tag = $index;
  203. break;
  204. }
  205. }
  206. if ($tag != 9999) {
  207. if (array_key_exists($tag, $arr)) {
  208. StlUtil::arrayRemoveAt($arr, $tag);
  209. }
  210. }
  211. if (count($arr) <= 0) {
  212. break;
  213. }
  214. }
  215. }
  216. TaskProc::OnAnyEquipUpLevel_X();
  217. TaskProc::OnAllEquipUpLevel_X();
  218. TaskProc::OnEquipLevelUpNum();
  219. ctx($user);
  220. UserProc::updateUserInfo();
  221. return Resp::ok(array(
  222. 'upLevelArr'=>$upLevelArr,
  223. 'gold' => $user->baseInfo->gold,
  224. 'store' => $user->store,));
  225. }
  226. /**
  227. * 移除是新宝石绿点提示
  228. * @return Resp
  229. */
  230. public static function removeNewGemTip() {
  231. list($uid) = req()->paras; //宝石uid
  232. $user = ctx();
  233. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  234. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  235. $user->store->gemStore->$uid->isNew = 0;
  236. // $equipPag = $user->store->equipPag;
  237. $typeId = $user->store->gemStore->$uid->typeId;
  238. $mo = GameConfig::gem_getItem($typeId);
  239. my_Assert($mo != null, ErrCode::err_const_no);
  240. $position = $mo->position;
  241. $gemEquip = $user->store->gemEquip;
  242. //$tag = 0;
  243. foreach ($gemEquip as $pag => $val) {
  244. foreach ($val as $posId => $dic) {
  245. if ($posId != $position) {
  246. continue;
  247. }
  248. foreach ($dic as $index => $gem) {
  249. if ($gem->uid == $uid) {
  250. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  251. break;
  252. }
  253. }
  254. }
  255. }
  256. ctx($user);
  257. UserProc::updateUserInfo();
  258. return Resp::ok(array(
  259. 'gold' => 0,
  260. 'store' => $user->store,));
  261. }
  262. /**
  263. * 移除装备可以升级绿点提示
  264. * @return Resp
  265. */
  266. public static function removeEquipUpgradeTip() {
  267. list($posId) = req()->paras; //装备部位
  268. $user = ctx();
  269. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  270. $user->store->equip->$posId->tip = 0;
  271. ctx($user);
  272. UserProc::updateUserInfo();
  273. return Resp::ok(array(
  274. 'gold' => 0,
  275. 'store' => $user->store,));
  276. }
  277. /**
  278. * 6406 合成
  279. * @return type
  280. */
  281. public static function gemCompose() {
  282. list($gemIds) = req()->paras;
  283. $user = ctx();
  284. //做校验
  285. $composeArr = array();
  286. //$gemIds = substr($gemIds, 0, -1);
  287. $list = explode(';', $gemIds);
  288. krsort($list);
  289. foreach ($list as $str) {
  290. $str = substr($str, 0, -1);
  291. $gemUidList = explode(',', $str);
  292. $firstGemUId = $gemUidList[0];
  293. $qual = 0;
  294. $posId = 0;
  295. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  296. $ins_gem = $user->store->gemStore->$firstGemUId;
  297. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  298. $qual = $mo->qual;
  299. $posId = $mo->position;
  300. }
  301. $isCompose = true;
  302. //在做一次校验
  303. foreach ($gemUidList as $uid) {
  304. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  305. $ins_gem = $user->store->gemStore->$uid;
  306. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  307. if ($mo->qual != $qual || $mo->position != $posId) {
  308. $isCompose = false;
  309. break;
  310. }
  311. }
  312. }
  313. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  314. //查找要合成的宝石配置信息
  315. $gemConf = self::GemComposeSynthesis($qual, $posId);
  316. my_Assert($gemConf != null, ErrCode::err_const_no);
  317. $synthesisList = explode('_', $gemConf->synthesis);
  318. $composePosition = $synthesisList[0];
  319. $composeQual = $synthesisList[1];
  320. $composeNum = $synthesisList[2];
  321. foreach ($composeArr as $val) {
  322. $mo = GameConfig::gem_getItem($val->typeId);
  323. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  324. $gemUidList[] = $val->uid;
  325. }
  326. }
  327. if (count($gemUidList) >= $composeNum) {
  328. if ($gemConf != null) {
  329. $maxGemNum = intval(count($gemUidList) / $composeNum);
  330. $index = 0;
  331. $res = 0;
  332. foreach ($gemUidList as $uid) {
  333. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  334. $index += 1;
  335. self::RemoveGemInStore($uid);
  336. //$composeArr 有的话删除
  337. for ($i = 0; $i < count($composeArr); $i++) {
  338. if ($composeArr[$i]->uid == $uid) {
  339. StlUtil::arrayRemoveAt($composeArr, $i);
  340. break;
  341. }
  342. }
  343. if ($index % $composeNum == 0) {
  344. $res += 1;
  345. $composeGem = self::initGem($gemConf->typeId);
  346. self::PutGemInStore2($composeGem);
  347. $composeArr[] = $composeGem; //临时放这
  348. }
  349. if ($res >= $maxGemNum) {
  350. break;
  351. }
  352. }
  353. }
  354. }
  355. }
  356. $resultArr = array();
  357. foreach ($composeArr as $value) {
  358. $resultArr[] = $value->uid;
  359. }
  360. TaskProc::OnComposeNumGem();
  361. ctx($user);
  362. UserProc::updateUserInfo();
  363. return Resp::ok(array(
  364. 'composeGemIds' => $resultArr,
  365. 'store' => $user->store,));
  366. }
  367. /**
  368. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  369. * @param type $uid
  370. * @return bool
  371. */
  372. private static function GemIsCanCompose($uid) {
  373. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  374. $equipGemDic = ctx()->store->gemEquip;
  375. $equipPag = ctx()->store->equipPag;
  376. $isExist = false;
  377. foreach ($equipGemDic as $pag => $dic) {
  378. if ($equipPag == $pag) {
  379. continue;
  380. }
  381. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  382. $posId = $Ins_gemItem->mo()->position;
  383. $tDic = $dic->$posId;
  384. foreach ($tDic as $index => $ins_gem) {
  385. if ($ins_gem->uid == $Ins_gemItem->uid) {
  386. $isExist = true;
  387. break;
  388. }
  389. }
  390. }
  391. if ($isExist) {
  392. break;
  393. }
  394. }
  395. return $isExist;
  396. }
  397. private static function GemComposeSynthesis($qual, $posId) {
  398. $gem = GameConfig::gem();
  399. foreach ($gem as $key => $value) {
  400. if ($value->synthesis != null) {
  401. $synthesisList = explode('_', $value->synthesis);
  402. $composePosition = $synthesisList[0];
  403. $composeQual = $synthesisList[1];
  404. $composeNum = $synthesisList[2];
  405. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  406. return $value;
  407. }
  408. }
  409. }
  410. return null;
  411. }
  412. /**
  413. * 装备宝石
  414. * @return type
  415. */
  416. public static function gemSet() {
  417. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  418. $user = ctx();
  419. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  420. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  421. $pag = $user->store->equipPag;
  422. $posId = $ins_gem->mo()->position;
  423. $dic = $user->store->gemEquip->$pag->$posId;
  424. $tag_index = 0;
  425. $tag_gem = null;
  426. foreach ($dic as $index => &$gem) {
  427. $gem = new Ins_Gem($gem);
  428. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  429. $tag_index = $index;
  430. $tag_gem = $gem;
  431. break;
  432. }
  433. }
  434. switch ($type) {
  435. case 1://镶嵌
  436. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  437. for ($i = 1; $i <= 5; $i++) {
  438. if (!StlUtil::dictHasProperty($dic, $i)) {
  439. $dic->$i = $ins_gem;
  440. //StlUtil::dictRemove($user->store->gemStore, $uid);
  441. break;
  442. }
  443. }
  444. //$user->store->gemEquip->$pag->$posId = $dic;
  445. break;
  446. case 2://替换
  447. //满不满都高替低品阶
  448. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  449. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  450. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  451. $dic->$replaceUId = $ins_gem;
  452. // $id = $replace_ins_Gem->uid;
  453. // $user->store->gemStore->$id = $replace_ins_Gem;
  454. // $dic->$replaceUId = $ins_gem;
  455. // StlUtil::dictRemove($user->store->gemStore, $uid);
  456. //$user->store->gemEquip->$pag->$posId = $dic;
  457. break;
  458. case 3://手动
  459. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  460. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  461. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  462. //$id = $replace_ins_Gem->uid;
  463. if ($tag_gem != null) {//如果有u那
  464. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  465. //有U一样的,则点击正好是这个直接替换
  466. //$user->store->gemStore->$id = $replace_ins_Gem;
  467. $dic->$tag_index = $ins_gem;
  468. } else {
  469. $go_index = 0;
  470. foreach ($dic as $index => $g) {
  471. if ($g->uid == $replaceUId) {
  472. $go_index = $index;
  473. break;
  474. }
  475. }
  476. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  477. $dic->$go_index = $ins_gem;
  478. }
  479. break;
  480. case 4://不能
  481. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  482. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  483. break;
  484. default:
  485. break;
  486. }
  487. $user->store->gemEquip->$pag->$posId = $dic;
  488. TaskProc::OnSetSpecialQualGem();
  489. ctx($user);
  490. UserProc::updateUserInfo();
  491. return Resp::ok(array(
  492. 'gold' => 0,
  493. 'store' => $user->store,));
  494. }
  495. /**
  496. * 卸下装备
  497. * @return type
  498. */
  499. public static function gemRemove() {
  500. list($uid) = req()->paras; //装备宝石id
  501. $user = ctx();
  502. $pag = $user->store->equipPag;
  503. $posDic = $user->store->gemEquip->$pag;
  504. $tag_pos = 0;
  505. $tag_index = 0;
  506. $tag_gem = null;
  507. foreach ($posDic as $posId => $dic) {
  508. foreach ($dic as $index => $gem) {
  509. if ($gem->uid == $uid) {
  510. $tag_pos = $posId;
  511. $tag_index = $index;
  512. $tag_gem = $gem;
  513. break 2;
  514. }
  515. }
  516. }
  517. if ($tag_index > 0 && $tag_gem != null) {
  518. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  519. $user->store->gemEquip->$pag = $posDic;
  520. //$user->store->gemStore->$uid = $tag_gem;
  521. }
  522. ctx($user);
  523. UserProc::updateUserInfo();
  524. return Resp::ok(array(
  525. 'gold' => 0,
  526. 'store' => $user->store,));
  527. }
  528. /**
  529. * 升级装备
  530. * @return type
  531. */
  532. public static function equipUpgrade() {
  533. list($posId) = req()->paras; //装备的部位id
  534. $user = ctx();
  535. $lv = $user->store->equip->$posId->level;
  536. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  537. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  538. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  539. $tuzhiNum = 0;
  540. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  541. $tuzhiNum = $user->store->items->$costTuzhiId;
  542. }
  543. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  544. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  545. ctx()->baseInfo->Consume_Gold($mo->needGold);
  546. $user->store->equip->$posId->level += 1;
  547. TaskProc::OnAnyEquipUpLevel_X();
  548. TaskProc::OnAllEquipUpLevel_X();
  549. TaskProc::OnEquipLevelUpNum();
  550. ctx($user);
  551. UserProc::updateUserInfo();
  552. return Resp::ok(array(
  553. 'gold' => $user->baseInfo->gold,
  554. 'store' => $user->store));
  555. }
  556. /**
  557. * 单个装备部位一键升级
  558. * @return type
  559. */
  560. public static function equipUpgrade_MaxLv() {
  561. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  562. $user = ctx();
  563. $equip = $user->store->equip->$posId;
  564. $lv = $equip->level;
  565. $levelupgrade = GameConfig::equip_levelupgrade();
  566. $maxLv = count((array) $levelupgrade);
  567. $need_gold = 0;
  568. $need_item = 0;
  569. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  570. $itemNum_store = 0;
  571. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  572. $itemNum_store = $user->store->items->$tuzhiId;
  573. }
  574. $up_Gold = 0;
  575. $up_needItem = 0;
  576. $up_lv = 0;
  577. for ($i = $lv; $i <= $maxLv; $i++) {
  578. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  579. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  580. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  581. $need_gold = $up_Gold;
  582. $need_item = $up_needItem;
  583. $up_lv = $i;
  584. continue;
  585. }
  586. break;
  587. }
  588. $user->baseInfo->gold -= $need_gold;
  589. $user->store->removeItem($tuzhiId, $need_item);
  590. $user->store->equip->$posId->level = $up_lv;
  591. TaskProc::OnAnyEquipUpLevel_X();
  592. TaskProc::OnAllEquipUpLevel_X();
  593. TaskProc::OnEquipLevelUpNum();
  594. ctx($user);
  595. UserProc::updateUserInfo();
  596. return Resp::ok(array(
  597. 'gold' => $user->baseInfo->gold,
  598. 'store' => $user->store,
  599. ));
  600. }
  601. public static function AddItemInStore() {
  602. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  603. $user = ctx();
  604. $err = self::AddMultiItemInStore($rwdStr);
  605. my_Assert(ErrCode::ok == $err, $err);
  606. UserProc::updateUserInfo();
  607. return Resp::ok(array(
  608. //'gold' => $user->baseInfo->gold,
  609. //'tili' => $user->baseInfo->tili,
  610. //'cash' => $user->baseInfo->cash,
  611. 'store' => $user->store));
  612. }
  613. /**
  614. * 具体奖励存入背包
  615. * @param type $goodsStr
  616. * @param type $src
  617. */
  618. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  619. if ($goodsStr == null) {
  620. return;
  621. }
  622. $ary = explode(";", $goodsStr);
  623. foreach ($ary as $value) {
  624. $val = explode(",", $value);
  625. my_Assert(count($val) > 1, "解析奖励字符串出错");
  626. list($itemId, $num) = $val; # ID, 数量
  627. if (GameConfig::gem_getItem($itemId) != null) {
  628. self::PutGemInStore($itemId, $num);
  629. } else {
  630. $itemMo = GameConfig::item_getItem($itemId);
  631. switch ($itemMo->itemType) {
  632. case 1:
  633. ctx()->baseInfo->Add_Gold($num);
  634. self::checkEquipUpgradeTip();
  635. break;
  636. case 2:
  637. ctx()->baseInfo->Add_Cash($num);
  638. break;
  639. case 3:
  640. ctx()->baseInfo->Add_tili($num);
  641. break;
  642. case 4:
  643. ctx()->baseInfo->Add_Exp($num);
  644. break;
  645. case 100:
  646. case 103:
  647. self::PutItemsInStore($itemId, $num);
  648. if ($itemMo->itemType == 100) {//图纸
  649. self::checkEquipUpgradeTip();
  650. }
  651. break;
  652. default:
  653. break;
  654. }
  655. }
  656. }
  657. }
  658. public static function PutItemsInStore($itemId, $num) {
  659. $items = ctx()->store->items;
  660. if (StlUtil::dictHasProperty($items, $itemId)) {
  661. $items->$itemId += $num;
  662. } else {
  663. $items->$itemId = $num;
  664. }
  665. ctx()->store->items = $items;
  666. }
  667. // public static function PutEquipInStore($equipId, $num) {
  668. // if ($equipId == 0) {
  669. // return;
  670. // }
  671. // $n = count((array) ctx()->store->equip) + 1;
  672. //
  673. // for ($index = 0; $index < $num; $index++) {
  674. // $Equip = new Ins_Equip();
  675. // $Equip->uid = $n;
  676. // $Equip->typeId = $equipId;
  677. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  678. // ctx()->store->equip->$n = $Equip;
  679. // $n += 1;
  680. // }
  681. // }
  682. /**
  683. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  684. */
  685. public static function checkEquipUpgradeTip() {
  686. $equipDic = ctx()->store->equip;
  687. if ($equipDic != null) {
  688. foreach ($equipDic as $k => &$equip) {
  689. $equip = new Ins_Equip($equip);
  690. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  691. $needGold = $lvMo->needGold;
  692. $needItemNum = $lvMo->needItemNum;
  693. $neeItemId = $equip->mo()->costTuzhiId;
  694. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  695. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  696. }
  697. }
  698. }
  699. ctx()->store->equip = $equipDic;
  700. }
  701. /**
  702. * 新宝石入库
  703. */
  704. public static function PutGemInStore($id, $num = 1) {
  705. for ($i = 0; $i < $num; $i++) {
  706. $gem = self::initGem($id);
  707. $length = $gem->uid;
  708. ctx()->store->gemStore->$length = $gem;
  709. }
  710. }
  711. public static function PutGemInStore2($gem, $num = 1) {
  712. for ($i = 0; $i < $num; $i++) {
  713. $length = $gem->uid;
  714. ctx()->store->gemStore->$length = $gem;
  715. }
  716. }
  717. public static function initGem($id) {
  718. $length = ctx()->store->gemLength;
  719. $length += 1;
  720. $gem = new Ins_Gem();
  721. $gem->uid = $length;
  722. $gem->typeId = $id;
  723. $gem->predicateId = self::RandomGemPredicateId($id);
  724. $tag = self::CheckNewGemTip($gem);
  725. $gem->isNew = $tag;
  726. ctx()->store->gemLength = $length;
  727. return $gem;
  728. }
  729. /**
  730. * 从仓库移除宝石
  731. */
  732. public static function RemoveGemInStore($uid) {
  733. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  734. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  735. }
  736. return 0;
  737. }
  738. /**
  739. * 新宝石随机词条 临时等刚哥
  740. */
  741. public static function RandomGemPredicateId($id) {
  742. $mo = GameConfig::gem_getItem($id);
  743. if ($mo->isfixed_predicateId == 1) {
  744. return $mo->predicateId;
  745. }
  746. $posId = $mo->position;
  747. $qual = $mo->qual;
  748. $arr = array();
  749. $predicateMo = GameConfig::predicate();
  750. foreach ($predicateMo as $key => $value) {
  751. if ($value->positions != null) {
  752. $list = explode(',', $value->positions);
  753. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  754. $arr[] = $value->id;
  755. }
  756. }
  757. }
  758. if(count($arr) <= 0){
  759. return 40;
  760. }
  761. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  762. $n = mt_rand(0, count($arr)-1);
  763. return $arr[$n];
  764. //return 40;
  765. }
  766. /**
  767. * 新宝石提示
  768. */
  769. public static function CheckNewGemTip($gem) {
  770. $gemStore = ctx()->store->gemStore;
  771. $tag = false;
  772. foreach ($gemStore as $k => $ins_gem) {
  773. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  774. $tag = true;
  775. break;
  776. }
  777. }
  778. return $tag == true ? 0 : 1;
  779. }
  780. //临时代码
  781. // public static function InitGemInfo() {
  782. // if(count((array)ctx()->store->gemStore) > 0){
  783. // return;
  784. // }
  785. //
  786. // $index = 0;
  787. // $gem = GameConfig::gem();
  788. //
  789. // for ($i = 1; $i <=21; $i++) {
  790. // foreach ($gem as $key => $value) {
  791. // if($value->id == $i){
  792. // self::PutGemInStore($value->typeId);
  793. // }
  794. //
  795. // }
  796. // }
  797. //
  798. //
  799. //
  800. //
  801. // }
  802. }