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- <?php
- namespace loyalsoft;
- require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
- /**
- * 付费、游戏内消费相关处理
- * 全部动态交易数据需要保存到db作为[存根]
- * @version <br/>
- * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
- * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
- * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
- * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
- * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
- * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
- * 1.0.0 Created at 2016-4-20. by --gwang <br/>
- * @author gwang (mail@wanggangzero.cn)
- * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
- */
- class PayProc {
- const orderTab = 'tpl_order_tab';
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- */
- public static function procMain() {
- switch (req()->cmd) {
- // 支付相关的活动
- case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
- return PayProc::m_GetFirstPayGift();
- case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
- return PayProc::resetFirstRechargeUI_OpenTip();
- case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
- return PayProc::accumulateRechargeRewardReceived();
- // 游戏内二级货币消费
- case CmdCode::cmd_mpay_pay: # 8807 消费..
- return self::m_pay(); # ::==> 购买普通商城物品
- case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
- return self::m_pay_buyDynamic();
- case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
- return self::m_pay_getDynamic();
- // 充值消费
- case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
- return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
- case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
- return self::selfhelpCheckOrders();
- case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
- return self::GetPayRecoreds();
- case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
- return self::PayDeliverGoods();
- case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
- return self::UserRechargeDrawPrize();
- case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
- return self::NewFirstRecharge();
- case CmdCode::cmd_pay_buyDay7_Sign_High: # 8816 购买高级7日签到
- return self::buyDay7_Sign_High();
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
-
- /**
- * 8816 购买高级7日签到
- */
- static function buyDay7_Sign_High() {
- //list() = req()->paras;
- $mo = GameConfig::subfun_unlock_getItem(2);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(now() >= $mo->startTs && now()->$mo->endTs, ErrCode::active_time);
- ctx()->privateState->sign_high_buyTs = now();
-
- $startDay = TimeUtil::totalDays($mo->startTs);
- $curDay = TimeUtil::totalDays(now());
-
- $n = $curDay - $startDay;
- $dic = GameConfig::activity_day7();
- for ($i = 1; $i <= $n+1; $i++) {
- if(StlUtil::dictHasProperty($dic, $i)){
- ctx()->privateState->day7_drawed[] = $i."-2";
- StoreProc::AddMultiItemInStore(GameConfig::activity_day7_getItem($i)->reward_high);
- }
- }
-
- UserProc::updateUserInfo();
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'day7_drawed;' => ctx()->privateState->day7_drawed,
- 'sign_high_buyTs;' => ctx()->privateState->sign_high_buyTs,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- ));
- }
- /**
- * 8804 累计充值
- */
- static function accumulateRechargeRewardReceived() {
- list($id) = req()->paras;
- $mo = GameConfig::accumulaterecharge_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
- my_Assert(in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
- ctx()->privateState->accumulateRechargeRewardRecord[] = $id;
- StoreProc::AddMultiItemInStore($mo->reward);
- $reset = true;
- $dic = GameConfig::accumulaterecharge();
- $max_yuanbao = 0;
- foreach ($dic as $aMo) {
- if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
- $reset = false;
- }
- if ($aMo->yuanbao > $max_yuanbao) {
- $max_yuanbao = $aMo->yuanbao;
- }
- }
- if ($reset) {
- ctx()->privateState->accumulateRechargeRewardRecord = array();
- ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
- if (ctx()->baseInfo->accumulateYuanBao <= 0) {
- ctx()->baseInfo->accumulateYuanBao = 0;
- }
- }
- UserProc::updateUserInfo();
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- ));
- }
- /**
- * 8803 重置弹框
- */
- static function resetFirstRechargeUI_OpenTip() {
- ctx()->privateState->firstRechargeUI_OpenTip = 0;
- UserProc::updateUserInfo();
- return Resp::ok();
- }
- static $retArr;
- /**
- * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
- */
- static function NewFirstRecharge() {
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "ret" => 'true',
- ));
- }
- /**
- * [8814]领取奖励 (新版2021)
- */
- static function UserRechargeDrawPrize() {
- list($type, $typeId) = req()->paras;
- $user = ctx();
- self::$retArr = array();
- switch ($type) {
- case Enum_Recharge::FirstRecharge://首冲
- my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
- StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
- $user->pay->firstRechage = 1;
- self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
- break;
- case Enum_Recharge::DaliySpecialPackages://每日特惠
- my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
- $mo = GameConfig::shop_limit_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
- //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
- $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
- my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
- }
- $itemid = explode(',', $mo->reward)[0];
- $itemMO = GameConfig::item_package_getItem($itemid);
- my_Assert(null != $itemMO, ErrCode::err_const_no);
- StoreProc::AddMultiItemInStore($itemMO->contents);
- self::$retArr[] = $itemMO->contents;
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $shopdata->daliySpecialPackages[] = $typeId;
- ctx()->shopdata = $shopdata;
- break;
- case Enum_Recharge::RechargeRebate://充值返利
- $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
- StoreProc::AddMultiItemInStore($mo->rewards);
- self::$retArr[] = $mo->rewards;
- break;
- case Enum_Recharge::LimitBuy://限购中免费礼包领取
- $packageCfg = GameConfig::shop_limit_getItem($typeId);
- my_Assert(null != $packageCfg, ErrCode::err_const_no);
- my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
- self::checklimitBuyRecharge($typeId);
- break;
- case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
- // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
- // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
- // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
- //
- // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
- // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
- // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
- // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
- // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
- // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
- // self::$retArr[] = $cfg->goods;
- $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
- $user->shopdata->rechargeRebateRewardsList[] = $typeId;
- StoreProc::AddMultiItemInStore($mo->rewards);
- self::$retArr[] = $mo->rewards;
- break;
- case Enum_Recharge::FirstRecharge_new:
- $mo = GameConfig::shop_accumulating_getItem($typeId);
- my_Assert(null != $mo, ErrCode::err_const_no);
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $amount = $mo->amount;
- if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
- $shopdata->fRechargeRecord->$amount = array();
- }
- my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
- $shopdata->fRechargeRecord->$amount[] = $typeId;
- StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
- ctx()->shopdata = $shopdata;
- self::$retArr[] = $mo->goods;
- break;
- case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
- $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
- $user->shopdata->dayRechargeReceived[] = $typeId;
- // if ($rechargeType == 1) {
- // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
- // $user->shopdata->dayRechargeReceived[] = $rmb;
- // } else if($rechargeType == 2){
- // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
- // $user->shopdata->weekRechargeReceived[] = $rmb;
- // }
- StoreProc::AddMultiItemInStore($mo->rewards);
- self::$retArr[] = $mo->rewards;
- break;
- case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
- $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
- my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
- $user->shopdata->weekRechargeReceived[] = $typeId;
- StoreProc::AddMultiItemInStore($mo->rewards);
- self::$retArr[] = $mo->rewards;
- break;
- default:
- break;
- }
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "ret" => self::$retArr,
- "pay" => $user->pay,
- "shopdata" => ctx()->shopdata,
- "base" => $user->baseInfo,
- "store" => $user->store,
- ));
- }
- /**
- * 限购礼包--终身礼包--套装礼包--校验
- * @param type $packageId
- */
- private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $packageCfg = GameConfig::shop_limit_getItem($packageId);
- my_Assert(null != $packageCfg, ErrCode::err_const_no);
- $arr = array();
- if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
- $shopdata->lifelongGiftReceived[] = $packageId;
- $arr = $shopdata->lifelongGiftReceived;
- } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
- $ts = now() - $shopdata->suitGiftStartTs;
- my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
- $shopdata->suitGiftReceived[] = $packageId;
- $arr = $shopdata->suitGiftReceived;
- } else {
- switch ((int) $packageCfg->subType) {
- case 1:
- $shopdata->purchasedDailyLimitPackages[] = $packageId;
- $arr = $shopdata->purchasedDailyLimitPackages;
- break;
- case 2:
- $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
- $arr = $shopdata->purchasedWeeklyLimitPackages;
- break;
- case 3:
- $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
- $arr = $shopdata->purchasedMonthlyLimitPackages;
- break;
- default:
- Err(ErrCode::err_innerfault);
- }
- }
- $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
- return $val == $packageId;
- }));
- my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
- $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
- $itemMO = GameConfig::item_package_getItem($itemid);
- my_Assert(null != $itemMO, ErrCode::err_const_no);
- $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
- self::$retArr[] = $itemMO->contents;
- my_Assert(ErrCode::ok == $err, $err);
- ctx()->shopdata = $shopdata; # 回写数据
- }
- /**
- * [8813] 充值发货 (新版2021)
- */
- static function PayDeliverGoods() {
- list($cpOrderId) = req()->paras;
- $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
- my_Assert($result->err == 0, ErrCode::pay_fail);
- $user = ctx();
- NormalEventProc::OnPaySuccess();
- UserProc::updateUserInfo(); # 回写玩家数据
- return Resp::ok(array(
- "ret" => self::$retArr, # # 奖励串
- // "pay" => $user->pay,
- "baseInfo" => $user->baseInfo,
- // "shopdata" => $user->shopdata,
- "store" => $user->store,
- 'task' => ctx()->task,
- 'heros' => ctx()->heros,
- 'privateState' => $user->privateState,
- ));
- }
- /**
- * 发货
- * @param \loyalsoft\pay\dbOrder $order
- * @return bool
- */
- static function distributePayGoods($order = null) {
- my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
- $user = ctx();
- self::$retArr = array();
- $shopItem = GameConfig::shop_getItem($order->product_id); # 商城总表中查找下配置数据
- if (null != $shopItem) {
- switch ($shopItem->shopItemType) {
- case 'cash': # 充值二级货币
- $cashMo = GameConfig::shop_cash_getItem($shopItem->shopItemTypeId);
- my_Assert(null != $cashMo, ErrCode::err_const_no);
- // StoreProc::AddMultiItemInStore($cashMo->reward, "付费");
- ShopProc::BuyShop_Cash(EnumShopGift::Cash_Shop, $shopItem->shopItemTypeId, $order->product_count);
- self::$retArr[] = $cashMo->reward;
- break;
- case 'monthcard': # 月卡
- $monthCardMo = GameConfig::shop_monthcard_getItem($shopItem->shopItemTypeId);
- my_Assert(null != $monthCardMo, ErrCode::err_const_no);
- ShopProc::BuyShop_MonthCard(EnumShopGift::MonthCard_Shop, $shopItem->shopItemTypeId, $order->product_count);
- break;
- case 'box':
- case 'daily':
- case 'gategift':
- case 'gold':
- case 'junbei':
- case 'supply' :
- default:
- my_Assert(false, "该道具并非现金充值类!");
- break;
- }
- } else if ($order->product_id == 1) {
- $user->base()->Add_Cash($order->product_count);
- self::$retArr[] = "2," . $order->product_count;
- } else if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
- $mo = GameConfig::recharge_getItem($order->product_id);
- my_Assert($mo != null, ErrCode::err_const_no);
- if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
- $user->shopdata->rechargeRecordList = array();
- }
- $cash = $mo->rmd * 10;
- if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
- $cash = $mo->rmd * 10 * $mo->firstDouble;
- $user->shopdata->rechargeRecordList[] = $order->product_id;
- }
- $user->base()->Add_Cash($cash);
- self::$retArr[] = "2," . $cash;
- } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
- self::checklimitBuyRecharge($order->product_id);
- $mo = GameConfig::shop_limit_getItem($order->product_id);
- if ($mo->subType == 1) {
- $user->shopdata->dayRechargeAmt += $order->amount;
- } else if ($mo->subType == 2) {
- $user->shopdata->weekRechargeAmt += $order->amount;
- }
- } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
- $mo = GameConfig::shop_limit_getItem($order->product_id);
- my_Assert($mo != null, ErrCode::err_const_no);
- if ($mo->price == 60) {
- $user->shopdata->daliySpecial_ts = now();
- } else {
- $itemid = explode(',', $mo->reward)[0];
- $itemMO = GameConfig::item_package_getItem($itemid);
- my_Assert(null != $itemMO, ErrCode::err_const_no);
- StoreProc::AddMultiItemInStore($itemMO->contents);
- $user->shopdata->daliySpecialPackages[] = $mo->typeId;
- self::$retArr[] = $itemMO->contents;
- }
- } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
- $mo = GameConfig::shop_limit_getItem($order->product_id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
- $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
- $itemid = explode(',', $mo->reward)[0];
- $itemMO = GameConfig::item_package_getItem($itemid);
- my_Assert(null != $itemMO, ErrCode::err_const_no);
- StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
- self::$retArr[] = $itemMO->contents;
- } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
- $mo = GameConfig::shop_accumulating_getItem($order->product_id);
- my_Assert($mo != null, ErrCode::err_const_no);
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $amount = $mo->amount;
- if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
- $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
- }
- $cost = 0;
- $dic = GameConfig::shop_accumulating();
- foreach ($dic as $k => $item) {
- if ($cost <= $item->amount) {
- $cost = $item->amount;
- }
- }
- if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
- $shopdata->suitGiftStartTs = now();
- }
- ctx()->shopdata = $shopdata;
- //self::$retArr[] = $mo->goods;
- } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
- self::checklimitBuyRecharge($order->product_id);
- } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
- self::checklimitBuyRecharge($order->product_id);
- } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
- my_Assert(null != $packageCfg, ErrCode::err_const_no);
- if ($packageCfg->subType == 4) {
- my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
- } elseif ($packageCfg->subType == 5) {
- my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
- }
- $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
- self::$retArr[] = $packageCfg->pri_reward;
- my_Assert(ErrCode::ok == $err, $err);
- if ($packageCfg->subType == 4) {
- $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
- } elseif ($packageCfg->subType == 5) {
- $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
- }
- EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
- ctx()->shopdata = $shopdata;
- }
- $user->baseInfo->charge_amt += $order->amount;
- ctx($user);
- return true;
- }
- static function suitGiftCheck() {
- $shopdata = new Info_UserShop(ctx()->shopdata);
- $cost = 0;
- $dic = GameConfig::shop_accumulating();
- foreach ($dic as $k => $item) {
- if ($cost <= $item->amount) {
- $cost = $item->amount;
- }
- }
- if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
- if ($shopdata->suitGiftStartTs == 0) {
- $shopdata->suitGiftStartTs = now();
- }
- } else {
- $shopdata->suitGiftStartTs = 0;
- }
- ctx()->shopdata = $shopdata;
- }
- static function checkAmount($order) {
- my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
- if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
- $mo = GameConfig::recharge_getItem($order->product_id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
- } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
- //该功能暂时没有开发
- } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
- $mo = GameConfig::shop_limit_getItem($order->product_id);
- my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
- } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
- //该功能暂时没有开发
- } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
- $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
- my_Assert(null != $packageCfg, ErrCode::err_const_no);
- my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
- }
- return true;
- }
- /**
- * 礼包有了的第一次登录记录
- */
- static function SuitGiftTsRecord() {
- $shopdata = new Info_UserShop(ctx()->shopdata);
- if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
- $shopdata->suitGiftStartTs = 0;
- }
- if ($shopdata->suitGiftStartTs == 0) {
- $shopdata->suitGiftStartTs = now();
- }
- ctx()->shopdata = $shopdata;
- }
- /**
- * 8812 查询充值记录
- */
- static function GetPayRecoreds() {
- $uid = req()->uid;
- $table = "tpl_order_tab";
- $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
- ->where("uid")->eq($uid)
- ->andWhere("status")->eq(1)
- ->fetchall();
- return Resp::ok($arr);
- }
- //
- // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
- /**
- * 刷新充值订单(领取充值结果)
- */
- public static function m_refreshChargeOrders() {
- # 客户端参数解析
- $uid = req()->uid; # userID
- $zoneid = req()->zoneid; # 分区Id
- if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
- return self::selfhelpCheckOrders();
- }
- $cpOrderId = req()->paras[0]; # 后台订单编号
- if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
- return Resp::err(ErrCode::paras_err);
- }
- $order = daoInst()->select()->from(self::orderTab) # 取订单数据
- ->where('cpOrderId')->eq($cpOrderId)
- ->limit(1)->fetch();
- if (!$order) {
- // var_dump($order);
- CLog::pay(' 订单不存在! ' . $cpOrderId);
- return Resp::err(ErrCode::pay_order_no);
- }
- if (false === strpos($uid, $order->uid)) { # UID不符
- return Resp::err(ErrCode::pay_order_uid);
- }
- if ($order->status != 1) {
- CLog::pay(' 订单尚未完成支付!');
- return Resp::err(ErrCode::pay_order_paystatus);
- }
- if ($order->drawed_ts > 0) { # 定单已经发过货了
- CLog::pay(' 订单重复请求发货!' . $cpOrderId);
- return Resp::err(ErrCode::pay_order_drawed);
- }
- // 准备发货
- $product_id = $order->product_id;
- $product_count = $order->product_count;
- $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
- switch ($typid) {
- case '802': # 神秘商城物品
- $item = GameConfig::secretshop_typeId_getItem($product_id);
- break;
- case '801': # 商城物品
- $item = GameConfig::shop_getItem($product_id);
- break;
- default :
- return Resp::err(ErrCode::pay_systembusy_err);
- }
- my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
- if ($item->pricetype != 0) {
- CLog::pay(" 道具付费类型异常:" . $product_id);
- return Resp::err(ErrCode::pay_m_type_err);
- }
- for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
- StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
- }
- $n = daoInst()->update(self::orderTab)
- ->data(array('drawed_ts' => now()))
- ->where('cpOrderId')->eq($cpOrderId)
- ->exec();
- my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
- ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
- UserProc::updateUserInfo(); # 更新玩家数据信息
- Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
- CLog::pay("订单发货成功: $cpOrderId");
- return Resp::ok(# 返回
- array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
- 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
- 'store' => ctx()->store, # # 背包
- 'goods' => $item->goods, # # 发货内容
- 'count' => $product_count, # # 发货数量
- )
- );
- }
- /**
- * 检查删档内测订单
- */
- static function checkDeltest() {
- $uid = req()->uid;
- if (ctx()->privateState->deltest == 1) {
- $orders = daoInst()->select()->from('tpl_order_tab_deltest')
- ->where('uid')->eq($uid)
- ->andwhere('status')->eq(1)
- ->fetchall();
- if (count($orders) > 0) { # 有充值记录
- foreach ($orders as $order) {
- // 翻倍发放砖石
- isEditor() and $order = new pay\dbOrder();
- $rmb = intval($order->amount / 100); # 计算充值金额(元)
- EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
- CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
- }
- }
- ctx()->privateState->deltest = 0;
- }
- // CLog::pay('删档内测补偿检查');
- }
- /**
- * 检查异常订单, 补发道具
- */
- public static function selfhelpCheckOrders() {
- $uid = req()->uid;
- $orders = daoInst()->select()
- ->from('tpl_order_tab')
- ->where('uid')->eq($uid)
- ->andWhere('status')->eq(1)
- ->andWhere('drawed_ts')->le(0)
- ->fetchAll();
- if (count($orders) > 0) {
- foreach ($orders as $order) {
- // 准备补发
- $product_id = $order->product_id;
- $product_count = $order->product_count;
- $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
- $goods = '';
- switch ($typid) {
- case '802': # 神秘商城物品
- $item = GameConfig::secretshop_typeId_getItem($product_id);
- break;
- case '801': # 商城物品
- $item = GameConfig::shop_getItem($product_id);
- break;
- default :
- return Resp::err(ErrCode::pay_systembusy_err);
- }
- if (!$item) {
- return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
- }
- if ($item->pricetype != 0) { # 并非人民币定价
- CLog::pay(" 道具付费类型异常:" . $product_id);
- return Resp::err(ErrCode::pay_m_type_err);
- }
- for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
- StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
- }
- $goods .= $item->goods;
- $n = daoInst()->update(self::orderTab) # 更新订单状态
- ->data(array('drawed_ts' => now()))
- ->where('cpOrderId')->eq($order->cpOrderId)
- ->exec();
- if (!$n) { # 影响条数应为1
- CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
- return Resp::err(ErrCode::err_db); # 数据库操作失败
- }
- ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
- UserProc::updateUserInfo(); # 回写玩家数据
- CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
- }
- return Resp::ok(# 返回
- array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
- 'store' => ctx()->store, # # 背包
- 'goods' => $goods, # # 发货内容
- 'count' => count($orders), # # 发货数量
- 'msg' => "找到并处理" . count($orders) . "条未发货订单."
- ));
- }
- return Resp::ok('ok'); # everything is ok!
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
- /**
- * 8810 免费或利用【游戏内货币】获取神秘商城物品
- * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
- */
- public static function m_pay_getDynamic() {
- $user = ctx();
- $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
- // 参数提取
- $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
- switch ($refreshType) {
- case 1: # 免费刷
- if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
- return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
- }
- break;
- case 2: # 钻石刷
- if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
- return Resp::err(ErrCode::pay_refresh_times);
- } # 可以继续刷新,
- $cishu = $userSecretshop->refreshedTimes + 1; # 下次
- $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
- if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
- return Resp::err(ErrCode::notenough_cash_msg);
- }
- $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
- break;
- case 0: # 不刷
- default : # 默认不刷
- // do nothing.
- break;
- }
- if ($refreshType != 0) { # 是否刷新
- $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
- if ($err) {
- return Resp::err($err);
- }
- $user->userSecretshop = $userSecretshop;
- ctx($user);
- UserProc::updateUserInfo();
- }
- // 返回最新物品表
- return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
- 'gold' => $user->baseInfo->gold,
- 'tili' => $user->baseInfo->tili,
- 'cash' => $user->baseInfo->cash,
- 'uss' => $userSecretshop, # # 当前神秘商城数据
- ));
- }
- /**
- * 更新神秘商城物品
- * @param Info_UserSecretshop $userSecretshop Description
- */
- private static function refreshDynamicShopItems(&$userSecretshop) {
- $userSecretshop->lastRefreshTs = now();
- // todo: 这里补完更新物品的函数, // 第一版: 随机
- $userSecretshop->currentItems = ObjectInit();
- for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
- $arr = GameConfig::secretshop_goodsType_getItem($i);
- if (count($arr) > 0) {
- $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
- if ($err) {
- return $err;
- }
- }
- }
- return ErrCode::ok;
- }
- /**
- * 投骰子
- * @param assoc_array $arr 奖池物品
- * @param int $number 提取数量
- * @return string itemid,num;itemid,num;...
- */
- private static function Dice($arr, $number, &$userSecretshop) {
- $max = 0; # 计算物品权重总和
- array_walk($arr, function ($value) use (&$max) {
- $max += $value->probability;
- });
- if (!$max) { # 配置数据有问题
- return ErrCode::err_const_no;
- }
- for ($i = 0; $i < $number; $i++) {
- $rnd = CommUtil::random(1, $max); # 投骰子
- $start = 0;
- $rew = null;
- foreach ($arr as $item) { # 循环判断落入那个物品上
- if (CommUtil::isPropertyExists($item, 'probability') // #
- && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
- $rew = $item; # 记录物品
- break;
- }
- $start += $item->probability; # 继续判断是否落入下一物品的区间
- } # foreach end
- if (!$rew) {
- return ErrCode::lottery_noselecteditem;
- }
- $id = $rew->typeId;
- $userSecretshop->currentItems->$id = 0;
- } # for end
- return ErrCode::ok;
- }
- /**
- * 清理每日各种上限
- */
- private static function clearDailyLimits() {
- $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
- $userSecretshop->refreshedTimes = 0;
- ctx()->userSecretshop = $userSecretshop;
- }
- /**
- * [8809]【游戏内货币】购买神秘商城物品
- * 规则: 商城物品会刷新
- */
- public static function m_pay_buyDynamic() {
- $user = new Data_UserGame(ctx());
- $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
- $itemId = req()->paras[0]; # 商品id (点一次购买一个)
- $num = 1; # 暂时固定为一次购买一个
- #
- my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
- $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
- my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
- $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
- $amt = $shopItem->price * pow(2, $cishu); # 计算价格
- switch ($shopItem->pricetype) {
- case 1:
- my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
- break;
- case 2:
- my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
- break;
- default :
- return Resp::err(ErrCode::pay_m_type_err);
- }
- // 道具解包/发货
- $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
- if ($err != ErrCode::ok) { # 发货失败
- return Resp::err($err);
- }
- $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
- $user->userSecretshop = $userSecretshop;
- ctx($user);
- UserProc::updateUserInfo(); # 回写数据
- // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
- return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
- 'gold' => $user->baseInfo->gold,
- 'tili' => $user->baseInfo->tili,
- 'cash' => $user->baseInfo->cash,
- 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
- 'heros' => $user->baseInfo->heros # # 角色
- ));
- //
- }
- /**
- * [8807]【游戏内货币】购买普通商城物品
- */
- public static function m_pay() {
- $user = ctx(); # user引用
- my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
- list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
- my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
- $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
- my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
- my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
- $amt = $shopItem->price; # 道具价格(钻石)
- my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
- $bDeal = false; # 成交标志位
- switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
- case 1: # 钻石
- $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
- my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
- break;
- case 2: # 金币
- $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
- my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
- break;
- default : # 未知的支付类型
- return Resp::err(ErrCode::pay_m_type_err);
- }
- my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
- $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
- my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
- UserProc::updateUserInfo(); # 回写数据
- // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
- return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
- 'gold' => $user->baseInfo->gold,
- 'tili' => $user->baseInfo->tili,
- 'cash' => $user->baseInfo->cash,
- 'store' => $user->store
- ));
- }
- /**
- * 解包商城物品并发货
- * @param sm_Shop $shopItem
- * @param int $num 数量
- */
- private static function expendShopItem($shopItem, $num) {
- for ($i = 0; $i < $num; $i++) {
- $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
- my_Assert(ErrCode::ok == $err, $err);
- }
- return ErrCode::ok;
- }
- /**
- * 道具解包并发货(神秘商城)
- * @param sm_secretshop $shopItem
- * @param type $num
- */
- private static function expendSecretShopItem($shopItem, $num) {
- for ($i = 0; $i < $num; $i++) {
- $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
- if ($err) {
- return $err;
- }
- }
- return ErrCode::ok;
- }
- // </editor-fold>
- //
- //
- // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
- /**
- * [8802] 领取首付礼包
- */
- public static function m_GetFirstPayGift() {
- //list($day) = req()->paras;
- // $itemId = glc()->FirstPay_ItemId;
- // $privateState = ctx()->privateState;
- //
- // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
- // && $privateState->firstPayGift) { # 如果已经领取首付礼包
- // return Resp::err(ErrCode::pay_firstpaygetted);
- // }
- // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
- //
- // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
- // if ($itemModel == null) { # 检测首付礼包是否存在
- // return Resp::err(ErrCode::err_const_no);
- // }
- // ctx()->privateState->firstPayGift = true; # 设置首付标志
- my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
- //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
- // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
- // $sTs = $ts + $day -1;
- // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
- for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
- if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
- ctx()->privateState->firstRechargeRewardRecord[] = $i;
- $mo = GameConfig::firstrecharge_reward_getItem($i);
- my_Assert($mo != null, ErrCode::err_const_no);
- StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
- }
- }
- ctx()->privateState->firstRechargeUI_OpenTip = 0;
- UserProc::updateUserInfo(); # 更新玩家数据
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- ));
- }
- public static function setFirstRechargeLoginTag() {
- if (ctx()->baseInfo->charge_amt == 0) {
- return;
- }
- if (ctx()->privateState->firstRecharge_receiveTag == 3) {
- return;
- }
- if (ctx()->privateState->firstRecharge_receiveTag < 1) {
- return;
- }
- ctx()->privateState->firstRecharge_receiveTag += 1;
- }
- // </editor-fold>
- //
- //
- //
- }
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