SystemProc.php 10 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * 约定好的消息类型
  10. */
  11. class SysMessageType extends Enum {
  12. /**
  13. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  14. */
  15. const GetGem_GreaterOrangeQual_MainGate = 1;
  16. /**
  17. * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
  18. */
  19. const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
  20. /**
  21. * 恭喜玩家X在活动中获得了传奇宝石!
  22. */
  23. const GetGem_GreaterOrangeQual_Active = 3;
  24. /**
  25. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  26. */
  27. const GetGem_GreaterOrangeQual_ShopBox = 4;
  28. /**
  29. * 恭喜玩家X通过合成获得了传奇宝石!
  30. */
  31. const GetGem_GreaterOrangeQual_GemCompose = 5;
  32. }
  33. /**
  34. * 系统消息对象
  35. */
  36. class SysMessageModel extends Object_ext {
  37. /** @var SysMessageType */
  38. public $type;
  39. /** @var array 消息数据 */
  40. public $datas;
  41. /** @var int */
  42. public $ts;
  43. /**
  44. * 同时获取多个相同的东西,通关这个来控制 zset里member的唯一
  45. * @var type
  46. */
  47. public $uniqueMask;
  48. }
  49. /**
  50. * Description of SystemProc
  51. *
  52. * @author c'y'zhao
  53. */
  54. class SystemProc {
  55. /**
  56. * 系统消息的过期时间(秒)
  57. * @var int
  58. */
  59. const SYS_MSG_OUTTS = 3600;
  60. /**
  61. * 主逻辑分发
  62. * @param type $req
  63. * @return type
  64. */
  65. static function procMain($req) {
  66. switch (req()->cmd) {
  67. case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
  68. return self::clientTick();
  69. case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
  70. return self::getSysMessage();
  71. default :
  72. return Resp::err(ErrCode::cmd_err);
  73. }
  74. }
  75. /**
  76. * [6901] 客户端心跳包
  77. */
  78. static function clientTick() {
  79. $timespan = now() - ctx()->base()->lastSaveTs;
  80. if ($timespan < 300) { # 间隔超过5分钟的不算
  81. if ($timespan < 30) { # 心跳包固定30秒1次
  82. $timespan = 30;
  83. }
  84. ctx()->privateData()->onlineGiftts += $timespan;
  85. UserProc::updateUserInfo();
  86. }
  87. return Resp::ok();
  88. }
  89. /**
  90. * [6902]获取系统广播消息列表
  91. */
  92. static function getSysMessage() {
  93. //客户端参数解析
  94. $ts = req()->paras[0]; # 消息列表有效时间戳
  95. $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  96. $itemDisplayTime = 7; # 7秒显示完一条消息
  97. $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
  98. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  99. if ($count < $defaultwaitcont) { # 最低刷新时间
  100. $count = $defaultwaitcont;
  101. }
  102. $tag = EmailProc::IsExistRedTip();
  103. $redTip_MainGate = FightProc::isExistNoDrawed_MainGate();
  104. $redTip_FightPower = FightProc::isExistNoDrawed_FightPower();
  105. $ret = array(
  106. 'sysMessage' => $sysMessage,
  107. 'nextFetchTime' => $count,
  108. 'redTip_Mail'=> $tag,
  109. 'redTip_MainGate'=>$redTip_MainGate,
  110. 'redTip_FightPower'=>$redTip_FightPower,
  111. );
  112. return Resp::ok($ret); # 返回信息
  113. }
  114. /**
  115. * 取数据
  116. * @param int $zoneid
  117. * @return array
  118. */
  119. private static function mem_getSysMsg_zset($zoneid, $ts) {
  120. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  121. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  122. $arr = ArrayInit();
  123. if ($ret) {
  124. foreach ($ret as $msg) {
  125. $arr[] = JsonUtil::decode($msg);
  126. }
  127. }
  128. return $arr;
  129. }
  130. /**
  131. * 回写数据
  132. * @param int $zoneid
  133. * @param SysMessageModel $value
  134. */
  135. private static function mem_addSysMsg_zset($zoneid, $value) {
  136. $ts = $value->ts;
  137. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  138. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  139. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  140. }
  141. /**
  142. * 推送系统消息
  143. * @param int $zoneid 分区
  144. * @param SysMessageType $type enum
  145. * @param array $datas
  146. */
  147. static function pushSysMessage($zoneid, $type, $datas) {
  148. $randNum = mt_rand(1, now());
  149. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  150. 'type' => $type,
  151. 'datas' => $datas,
  152. 'ts' => now(),
  153. 'uniqueMask' => $randNum
  154. ));
  155. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  156. }
  157. //----下面是广播信息
  158. /**
  159. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  160. * @param type $zoneid
  161. * @param type $name
  162. * @param type $gemId
  163. */
  164. static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
  165. $mo = GameConfig::gem_getItem($gemId);
  166. if ($mo->qual >= 5) {
  167. $arr = explode(';', glc()->GemQualName);
  168. $gemName = "";
  169. foreach ($arr as $val) {
  170. $strList = explode(':', $val);
  171. if($strList[0] == $mo->qual){
  172. $gemName = $strList[1];
  173. break;
  174. }
  175. }
  176. $desc = "在第".$gateIndex."关".$gateName."中";
  177. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
  178. $name,$desc,$gemName,$mo->qual
  179. ));
  180. }
  181. }
  182. /**
  183. * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
  184. * @param type $zoneid
  185. * @param type $name
  186. * @param type $gemId
  187. */
  188. static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
  189. $mo = GameConfig::gem_getItem($gemId);
  190. if ($mo->qual >= 5) {
  191. $arr = explode(';', glc()->GemQualName);
  192. $gemName = "";
  193. foreach ($arr as $val) {
  194. $strList = explode(':', $val);
  195. if($strList[0] == $mo->qual){
  196. $gemName = $strList[1];
  197. break;
  198. }
  199. }
  200. $desc = "通过扫荡第".$gateIndex."关".$gateName;
  201. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
  202. $name,$desc,$gemName,$mo->qual
  203. ));
  204. }
  205. }
  206. /**
  207. * 恭喜玩家X在活动中获得了传奇宝石!
  208. * @param type $zoneid
  209. * @param type $name
  210. * @param type $gemId
  211. */
  212. static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
  213. $mo = GameConfig::gem_getItem($gemId);
  214. if ($mo->qual >= 5) {
  215. $arr = explode(';', glc()->GemQualName);
  216. $gemName = "";
  217. foreach ($arr as $val) {
  218. $strList = explode(':', $val);
  219. if($strList[0] == $mo->qual){
  220. $gemName = $strList[1];
  221. break;
  222. }
  223. }
  224. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
  225. $name,$gemName,$mo->qual
  226. ));
  227. }
  228. }
  229. /**
  230. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  231. * @param type $zoneid
  232. * @param type $name
  233. * @param type $gemId
  234. */
  235. static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
  236. $mo = GameConfig::gem_getItem($gemId);
  237. if ($mo->qual >= 5) {
  238. $arr = explode(';', glc()->GemQualName);
  239. $gemName = "";
  240. foreach ($arr as $val) {
  241. $strList = explode(':', $val);
  242. if($strList[0] == $mo->qual){
  243. $gemName = $strList[1];
  244. break;
  245. }
  246. }
  247. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
  248. $name,$gemName,$mo->qual
  249. ));
  250. }
  251. }
  252. /**
  253. * 恭喜玩家X通过合成获得了传奇宝石!
  254. * @param type $zoneid
  255. * @param type $name
  256. * @param type $gemId
  257. */
  258. static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
  259. $mo = GameConfig::gem_getItem($gemId);
  260. $qual = $mo->qual;
  261. if ($qual >= 5) {
  262. $arr = explode(';', glc()->GemQualName);
  263. $gemName = "";
  264. foreach ($arr as $val) {
  265. $strList = explode(':', $val);
  266. if($strList[0] == $qual){
  267. $gemName = $strList[1];
  268. break;
  269. }
  270. }
  271. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
  272. $name,$gemName,$mo->qual
  273. ));
  274. }
  275. }
  276. // /**
  277. // * 得到S级角色
  278. // * @param type $zoneid
  279. // * @param type $name
  280. // * @param type $weaponTypeId
  281. // */
  282. // static function GetHero_S($zoneid, $name, $heroId) {
  283. // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
  284. // $name, $color, $mo->name
  285. // ));
  286. // }
  287. }