EmailProc.php 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765
  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. /**
  19. * 商城邮件
  20. */
  21. const ShopMail = 9;
  22. }
  23. /**
  24. * 邮件模块
  25. * @author gwang
  26. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  27. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  28. * 代码中无解决方案.
  29. * 1.0.0 created 邮件系统.
  30. */
  31. class EmailProc {
  32. /**
  33. * 邮件最大容量100封
  34. */
  35. const MaxMailContent = 100;
  36. /**
  37. * 邮件最大过期时间7天
  38. */
  39. const MaxMailExpireTs = 604800;
  40. /**
  41. * 邮件日志表
  42. */
  43. const MailLog_TableName = 'tab_mailrecord';
  44. public static function procMain() {
  45. switch (req()->cmd) {
  46. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  47. return EmailProc::RefreshEmailList();
  48. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  49. return EmailProc::ReadEmail();
  50. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  51. return EmailProc::DrawEmailAppendix();
  52. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  53. return EmailProc::DrawAllEmailAppendixes();
  54. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  55. return EmailProc::DelReadedEmail();
  56. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  57. return EmailProc::queryNotReadEmails();
  58. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  59. return self::SendTestItems();
  60. default:
  61. return Resp::err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" API ">
  65. /**
  66. * 6707 发放测试用道具
  67. */
  68. static function SendTestItems() {
  69. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  70. list($itemId, $num) = req()->paras;
  71. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  72. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  73. return Resp::ok(array('mailQueue' => $mails));
  74. }
  75. /**
  76. * 【6706】查询未处理邮件数量
  77. */
  78. static function queryNotReadEmails() {
  79. $uid = req()->uid;
  80. $zoneid = req()->zoneid;
  81. $n = 0; # 计数器
  82. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  83. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  84. $mails = self::getMailQueue($zoneid, $uid);
  85. foreach ($mails as $m) {
  86. // isEditor() and $m = new EmailModel();
  87. if (!$m->readts <= 0) {
  88. $n += 1;
  89. }
  90. }
  91. return Resp::ok(array('num' => $n));
  92. }
  93. /**
  94. * 【6701】拉取最新邮件列表
  95. */
  96. public static function RefreshEmailList() {
  97. $uid = req()->uid;
  98. $zoneid = req()->zoneid;
  99. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  100. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  101. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  102. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  103. }
  104. /**
  105. * 【6702】读取一封邮件, 更新readts
  106. */
  107. public static function ReadEmail() {
  108. $uid = req()->uid;
  109. $zoneid = req()->zoneid;
  110. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  111. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  112. $mail = self::getMail($zoneid, $uid, $mailId);
  113. $mail->readts = now();
  114. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  115. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  116. return Resp::ok(array());
  117. }
  118. /**
  119. * 【6703】 领取一封邮件的附件,更新drawedts
  120. * @return type
  121. */
  122. public static function DrawEmailAppendix() {
  123. $uid = req()->uid;
  124. $zoneid = req()->zoneid;
  125. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  126. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  127. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  128. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  129. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  130. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  131. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  132. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  133. $mail->drawedts = now(); # 更新领取时间戳
  134. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  135. if ($mail->sender_name == '系统') {
  136. //TaskProc::OnDrawSysMail($mail->sender_uid);
  137. }
  138. $reward = implode(';', StoreProc::$reward);
  139. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  140. UserProc::updateUserInfo();
  141. return Resp::ok(array(# # 同步数据
  142. 'store' => ctx()->store,
  143. 'hero' => ctx()->heros,
  144. 'baseInfo' => ctx()->base(),
  145. 'num' => 1,
  146. //'reward' => $mail->appendix
  147. 'reward' => $reward,
  148. ));
  149. }
  150. /**
  151. * 【6704】 领取所有邮件附件奖励
  152. * @return type
  153. */
  154. public static function DrawAllEmailAppendixes() {
  155. $uid = req()->uid;
  156. $zoneid = req()->zoneid;
  157. $arr = ArrayInit(); # 记录奖励字符串
  158. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  159. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  160. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  161. foreach ($mails as $m) { # 遍历所有邮件
  162. isEditor() and $m = new Ins_Email;
  163. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  164. if ($m->drawedts > 0) { # 已领取邮件跳过
  165. continue;
  166. }
  167. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  168. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  169. $m->drawedts = now(); # 更新下领取时间戳
  170. if ($m->readts <= 0) { # 更新下读取时间戳
  171. $m->readts = now();
  172. }
  173. $arr[] = $m->appendix;
  174. $rewardEmailIds[] = $m->mailId;
  175. if ($m->sender_name == '系统') {
  176. //TaskProc::OnDrawSysMail($m->sender_uid);
  177. }
  178. } // else # 无附件的邮件不管
  179. }
  180. $asocMails = array();
  181. foreach ($mails as $mm) { # 转为关联数组
  182. // isEditor() and $mm = new EmailModel;
  183. $asocMails[$mm->mailId] = $mm;
  184. }
  185. $n = count($rewardEmailIds); # 计数,领取邮件数量
  186. if ($n > 0) {
  187. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  188. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  189. }
  190. //$reward = implode(';', $arr); # 拼接下奖励字符串
  191. $reward = implode(';', StoreProc::$reward);
  192. UserProc::updateUserInfo();
  193. return Resp::ok(array(# # 同步数据
  194. 'baseInfo' => ctx()->base(),
  195. 'store' => ctx()->store,
  196. 'hero' => ctx()->heros,
  197. 'num' => $n,
  198. 'reward' => $reward,
  199. ));
  200. }
  201. /**
  202. * 【6705】 删除所有已读邮件
  203. * @return type
  204. */
  205. public static function DelReadedEmail() {
  206. $uid = req()->uid;
  207. $zoneid = req()->zoneid;
  208. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  209. $n = 0; # 记个数,看一共删除几封邮件
  210. foreach ($mails as $m) {
  211. isEditor() and $m = new Ins_Email;
  212. if ($m->readts <= 0) { # 未读邮件跳过
  213. continue;
  214. }
  215. if ($m->isExistReward()) { # 包含附件,
  216. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  217. continue;
  218. }
  219. }
  220. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  221. $n++;
  222. }
  223. return Resp::ok(array('num' => $n)); # 返回删除数量
  224. }
  225. // </editor-fold>
  226. //
  227. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  228. /**
  229. * 系统邮件 - 发送世界boss结算奖励
  230. * @param type $zoneid
  231. * @param type $uid
  232. * @param type $index 排名
  233. * @param type $rewardName 奖励阶段名称
  234. * @param type $reward 奖励内容
  235. */
  236. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  237. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  238. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  239. self::InsertMail($zoneid, $uid, $mail);
  240. }
  241. /**
  242. * 系统邮件 - 发送月卡奖励
  243. * @param type $zoneid
  244. * @param type $uid
  245. * @param type $rank
  246. */
  247. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  248. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  249. $cardName . "每日奖励", $reward);
  250. self::InsertMail($zoneid, $uid, $mail);
  251. }
  252. /**
  253. * 系统邮件 - 发送竞技场赛季排行榜奖励
  254. * @param type $zoneid
  255. * @param type $uid
  256. * @param type $rank
  257. */
  258. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  259. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  260. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  261. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  262. $arr = explode(',', $rkrwd->reward_season);
  263. $itemid = $arr[0];
  264. $num = $arr[1];
  265. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  266. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  267. "$itemid,$num");
  268. self::InsertMail($zoneid, $uid, $mail);
  269. break;
  270. }
  271. }
  272. }
  273. /**
  274. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  275. * @param type $zoneid
  276. * @param type $uid
  277. * @param type $rank
  278. */
  279. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  280. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  281. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  282. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  283. $arr = explode(',', $rkrwd->reward_day);
  284. $itemid = $arr[0];
  285. $num = $arr[1];
  286. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  287. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  288. "$itemid,$num");
  289. self::InsertMail($zoneid, $uid, $mail);
  290. break;
  291. }
  292. }
  293. }
  294. /**
  295. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  296. * @param type $zoneid
  297. * @param type $uid
  298. * @param type $rmbNum
  299. */
  300. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  301. $itemid = META_CASH_ITEMID; # 钻石
  302. $num = $rmbNum * 2 * 10; # 2倍返还
  303. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  304. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  305. , "$itemid, $num");
  306. self::InsertMail($zoneid, $uid, $mail);
  307. }
  308. /**
  309. * 测试道具邮件
  310. * @param type $zoneid
  311. * @param type $uid
  312. * @param type $itemid
  313. * @param type $num
  314. */
  315. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  316. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  317. "请领取", "$itemid, $num");
  318. self::InsertMail($zoneid, $uid, $mail);
  319. }
  320. //----------------拍卖邮件
  321. /**
  322. * 竞拍得到道具邮件
  323. * @param type $zoneid
  324. * @param type $uid
  325. * @param type $itemid
  326. * @param type $num
  327. */
  328. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  329. $name = GameConfig::item_base_getItem($itemid)->name;
  330. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  331. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  332. self::InsertMail($zoneid, $uid, $mail);
  333. }
  334. /**
  335. * 流拍邮件
  336. * @param type $zoneid
  337. * @param type $uid
  338. * @param type $itemid
  339. * @param type $num
  340. */
  341. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  342. $name = GameConfig::item_base_getItem($itemid)->name;
  343. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  344. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  345. self::InsertMail($zoneid, $uid, $mail);
  346. }
  347. /**
  348. * 取消出售邮件
  349. * @param type $zoneid
  350. * @param type $uid
  351. * @param type $itemid
  352. * @param type $num
  353. */
  354. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  355. $name = GameConfig::item_base_getItem($itemid)->name;
  356. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  357. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  358. self::InsertMail($zoneid, $uid, $mail);
  359. }
  360. /**
  361. * 竞拍成功,钻石邮件
  362. * @param type $zoneid
  363. * @param type $uid
  364. * @param type $itemid
  365. * @param type $num
  366. */
  367. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  368. $name = GameConfig::item_base_getItem($itemid)->name;
  369. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  370. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  371. self::InsertMail($zoneid, $uid, $mail);
  372. }
  373. /**
  374. * 竞价被超出
  375. * @param type $zoneid
  376. * @param type $uid
  377. * @param type $itemid
  378. * @param type $cash
  379. * @param type $num
  380. */
  381. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  382. $name = GameConfig::item_base_getItem($itemid)->name;
  383. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  384. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  385. self::InsertMail($zoneid, $uid, $mail);
  386. }
  387. /**
  388. * 拍品取消出售,竞拍者钻石回退邮件
  389. * @param type $zoneid
  390. * @param type $uid
  391. * @param type $itemid
  392. * @param type $cash
  393. * @param type $num
  394. */
  395. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  396. $name = GameConfig::item_base_getItem($itemid)->name;
  397. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  398. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  399. self::InsertMail($zoneid, $uid, $mail);
  400. }
  401. /**
  402. * 一口价拍走拍品,竞拍者钻石回退
  403. * @param type $zoneid
  404. * @param type $uid
  405. * @param type $itemid
  406. * @param type $cash
  407. * @param type $num
  408. */
  409. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  410. $name = GameConfig::item_base_getItem($itemid)->name;
  411. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  412. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  413. self::InsertMail($zoneid, $uid, $mail);
  414. }
  415. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  416. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  417. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  418. self::InsertMail($zoneid, $uid, $mail);
  419. }
  420. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  421. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  422. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  423. self::InsertMail($zoneid, $uid, $mail);
  424. }
  425. // </editor-fold>
  426. //
  427. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  428. /**
  429. * 系统邮件 - 公会申请被拒,通知玩家
  430. * @param type $zoneid
  431. * @param type $uid
  432. * @param type $rank
  433. */
  434. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  435. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  436. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  437. self::InsertMail($zoneid, $uid, $mail);
  438. }
  439. /**
  440. * 系统邮件 - 公会捐献碎片结算
  441. * @param type $zoneid
  442. * @param type $uid
  443. * @param type $rank
  444. */
  445. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  446. $itemId = $chipArr[0];
  447. $itemNum = $chipArr[1];
  448. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  449. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  450. $content, "$itemId, $itemNum", "公会");
  451. self::InsertMail($zoneid, $uid, $mail);
  452. }
  453. /**
  454. * 系统邮件 - 公会钻石礼包奖励结算
  455. * @param type $zoneid
  456. * @param type $uid
  457. * @param type $rank
  458. */
  459. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  460. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  461. "系统回赠礼品", "$itemId, $num", "公会");
  462. self::InsertMail($zoneid, $uid, $mail);
  463. }
  464. /**
  465. * 公会公告邮件
  466. * @param type $zoneid
  467. * @param type $uid
  468. * @param type $content
  469. */
  470. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  471. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  472. $content, "", "公会");
  473. self::InsertMail($zoneid, $uid, $mail);
  474. }
  475. // </editor-fold>
  476. //
  477. // <editor-fold defaultstate="collapsed" desc=" 商城邮件
  478. // ">
  479. /**
  480. * 商城月卡奖励邮件发送
  481. * @param type $zoneid
  482. * @param type $uid
  483. * @param type $title
  484. * @param type $content
  485. */
  486. public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
  487. $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
  488. "资源月卡每日奖励!", $reward);
  489. self::InsertMail($zoneid, $uid, $mail);
  490. }
  491. // </editor-fold>
  492. //
  493. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  494. /**
  495. * 插入邮件
  496. * @param int $zoneid
  497. * @param string $uid
  498. * @param Ins_Email $mail
  499. */
  500. public static function InsertMail($zoneid, $uid, $mail) {
  501. $mem = gMem();
  502. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  503. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  504. $mail->insertts = now();
  505. $mail->mailId = $mem->increment($key_id);
  506. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  507. $mail->mailId = $mem->increment($key_id);
  508. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  509. // todo: 重试都没能成功的话, 记录下日志, log err;
  510. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  511. }
  512. }
  513. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  514. // CornerSignEventProc::OnNewMails(); # 角标更新
  515. return $mail->mailId;
  516. }
  517. /**
  518. * 回写mail数据
  519. * @param type $zoneid
  520. * @param type $uid
  521. * @param Ins_Email $mail
  522. */
  523. private static function updateMail($zoneid, $uid, $mail) {
  524. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  525. }
  526. /**
  527. * 批量回写mail数据
  528. * @param type $zoneid
  529. * @param type $uid
  530. * @param dic<mailId, EmailModel> $mails
  531. */
  532. private static function updateMails($zoneid, $uid, $mails) {
  533. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  534. }
  535. /**
  536. *
  537. * @param type $zoneid
  538. * @param type $uid
  539. * @param Ins_Email $mail
  540. */
  541. private static function logMail($zoneid, $uid, $mail) {
  542. $data = array(
  543. 'mailId' => $mail->mailId,
  544. 'zoneid' => $zoneid,
  545. 'appendix' => $mail->appendix,
  546. 'type' => $mail->type,
  547. 'sender_name' => $mail->sender_name,
  548. 'sender_uid' => $mail->sender_uid,
  549. 'to_uid' => $uid, # # this mail is send to me 啊.
  550. 'title' => $mail->title,
  551. 'content' => $mail->content,
  552. 'tag' => $mail->tag
  553. );
  554. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  555. }
  556. /**
  557. * 更新邮件的领取记录
  558. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  559. * 0 created at 言灵世界1.0
  560. * @param type $ids
  561. */
  562. static function logMailDrawed($ids, $uid, $zoneid) {
  563. daoInst()->update(self::MailLog_TableName)->data(array(
  564. 'drawedts' => now()
  565. ))->where('mailId')->in($ids)->
  566. andWhere('zoneid')->eq($zoneid)->
  567. andWhere('to_uid')->eq($uid)->
  568. exec();
  569. }
  570. /**
  571. * 更新邮件的读取/打开记录
  572. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  573. * 0 created at 言灵世界1.0
  574. * @param type $ids
  575. */
  576. static function logMailReaded($ids, $uid, $zoneid) {
  577. daoInst()->update(self::MailLog_TableName)->data(array(
  578. 'readts' => now()
  579. ))->where('mailId')->in($ids)->
  580. andWhere('zoneid')->eq($zoneid)->
  581. andWhere('to_uid')->eq($uid)->
  582. exec();
  583. }
  584. /**
  585. * 刷新系统派发邮件到玩家邮件列表
  586. * @param int $zoneid
  587. * @param string $uid
  588. * @return void
  589. */
  590. private static function refreshSysMail($zoneid, $uid) {
  591. $mem = gMem();
  592. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  593. if (!$sysMailQueue) {
  594. return; # 系统消息为空
  595. }
  596. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  597. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  598. foreach ($sysMailQueue as $sysId => $sysMail) {
  599. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  600. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  601. $ts = now();
  602. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  603. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  604. continue; # 继续处理下一封
  605. }
  606. if ($ts < $sysMail->startts) {
  607. continue; # 系统邮件尚未生效, 跳过
  608. } # else => 有效期内,继续处理
  609. $mail = new Ins_Email($sysMail); # 创建邮件
  610. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  611. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  612. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  613. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  614. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  615. }
  616. }
  617. }
  618. /**
  619. * 清理过期邮件
  620. * @param string $zoneid
  621. * @param string $uid
  622. * @return void
  623. */
  624. private static function clearExpireMails($zoneid, $uid) {
  625. $ts = now();
  626. $mem = gMem();
  627. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  628. $arr = $mem->hgetall($key); # 所有邮件
  629. $del = array_filter((array) $arr, function ($v) use ($ts) {
  630. $email = new Ins_Email($v);
  631. return $email->ExpireTs() < $ts; # 选出过期邮件
  632. });
  633. if (count($del)) { # >0
  634. $mem->hdel($key, array_keys($del)); # 批量清除
  635. }
  636. }
  637. /**
  638. * 获取邮件序列
  639. * @param int $zoneid
  640. * @param string $uid
  641. * @return array
  642. */
  643. private static function getMailQueue($zoneid, $uid) {
  644. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  645. $keys = gMem()->hkeys($key); # 拉取所有id
  646. // var_dump($keys);
  647. sort($keys); # 排序
  648. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  649. // var_dump($mkeys);
  650. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  651. $ret = array_map(function ($v) {
  652. return new Ins_Email($v); # 装箱
  653. }, $mails);
  654. return array_values($ret);
  655. }
  656. /**
  657. * 获取邮件
  658. * @param int $zoneid
  659. * @param string $uid
  660. * @param int $mailId
  661. * @return Ins_Email
  662. */
  663. private static function getMail($zoneid, $uid, $mailId) {
  664. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  665. my_Assert($m != null, ErrCode::email_not_found);
  666. return new Ins_Email($m);
  667. }
  668. /**
  669. * 删除邮件
  670. * @param int $zoneid
  671. * @param string $uid
  672. * @param int $mailId
  673. * @return int 删除的邮件数量, (0,1)
  674. */
  675. private static function delMail($zoneid, $uid, $mailId) {
  676. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  677. }
  678. /**
  679. * 清空邮件列表
  680. * @param int $zoneid
  681. * @param string $uid
  682. * @return int 删除邮件的条数, (0,n)
  683. */
  684. private static function clearMailQueue($zoneid, $uid) {
  685. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  686. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  687. gMem()->delete($key); # 删除邮件列表
  688. return $n;
  689. }
  690. // </editor-fold>
  691. }