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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of ShopProc
- *
- * @author c'y'zhao
- */
- class ShopProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_shop_BuyGift: # 6501 商城购买东西
- return ShopProc::ShopBuyGift();
- case CmdCode::cmd_shop_BuyTili: # 6502 买体力
- return ShopProc::BuyTili();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- public static function BuyTili() {
- list($type) = req()->paras;
- $addTili = 0;
- if ($type == 1) {//广告
- $maxNum = glc()->GuanggaoGetTili_DailyMaxNum;
- my_Assert(ctx()->privateState->guanggaoGetTiliNum < $maxNum, ErrCode::user_shop_GuanggaoGetTiliNumLimit);
- $addTili = glc()->GuanggaoGetTili;
- ctx()->baseInfo->Add_tili(glc()->GuanggaoGetTili);
- ctx()->privateState->guanggaoGetTiliNum += 1;
- } else {
- $maxNum = glc()->BuyTili_DailyMaxNum;
- my_Assert(ctx()->privateState->buyTiliNum < $maxNum, ErrCode::user_shop_buyTiliNumLimit);
- $arr = explode(',', glc()->BuyTiliCost);
- my_Assert(ctx()->baseInfo->cash >= $arr[0], ErrCode::user_shop_NotRepeatBuy);
- ctx()->baseInfo->Consume_Cash($arr[0]);
- $addTili = $arr[1];
- ctx()->baseInfo->Add_tili($arr[1]);
- ctx()->privateState->buyTiliNum += 1;
- }
- TaskProc::OnBuyTiliOrLookGuanggao();
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "privateState" => ctx()->privateState,
- "baseInfo" => ctx()->baseInfo,
- "tili" => $addTili,
- "task" => ctx()->task,
- ));
- }
- /**
- * 商城购买东西
- * @return type
- */
- public static function ShopBuyGift() {
- list($type, $typeId, $buyNum) = req()->paras;
- $user = ctx();
- $resultArr = array();
- $dailyArr = array();
- $equip = array();
- $gateGift = array();
- switch ($type) {
- case EnumShopGift::GateGift_Shop://章节礼包
- my_Assert(!in_array($typeId, ctx()->privateState->gateGiftReceived), ErrCode::user_shop_NotRepeatBuy);
- $mo = GameConfig::shop_gategift_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $price = explode(';', $mo->reward);
- foreach ($price as $value) {
- $item = explode(',', $value);
- if (GameConfig::item_getItem($item[0])->itemType == EnumItemType::tuzhiBox) {
- $dic = GameConfig::item();
- $list = array();
- foreach ($dic as $id => $val) {
- if ($val->itemType == EnumItemType::tuzhi) {
- $list[] = $val->typeId;
- }
- }
- $randNum = rand(0, count($list) - 1);
- $tuzhiId = $list[$randNum];
- $gateGift[] = $tuzhiId . ',1';
- } else {
- $gateGift[] = $value;
- }
- }
- foreach ($gateGift as $str) {
- StoreProc::AddMultiItemInStore($str);
- }
- ctx()->privateState->gateGiftReceived[] = $typeId;
- ctx()->baseInfo->charge_amt += $mo->curPrice;
- break;
- case EnumShopGift::Daily_Shop://每日商店
- $mo = GameConfig::shop_daily_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(in_array($typeId, $user->privateState->dailyShopRandItems), ErrCode::err_const_no);
- if ($mo->type == 1) {
- $getNum = 0;
- foreach ($user->privateState->dailyShopReceived as $id) {
- if ($id == $typeId) {
- $getNum += 1;
- }
- }
- if ($getNum >= $mo->freeNum) {
- my_Assert($user->privateState->dailyShop_GuangGaoNum < $mo->num, ErrCode::user_shop_GuanggaoFreeNumLimit);
- if ($user->privateState->dailyShop_GuangGaoNum >= 1) {
- my_Assert(now() - $user->privateState->dailyShop_GuangGaoTs >= $mo->downTs, ErrCode::user_shop_DownTsLimit);
- }
- $user->privateState->dailyShop_GuangGaoNum += 1;
- $user->privateState->dailyShop_GuangGaoTs = now();
- }
- } else {
- my_Assert(!in_array($typeId, $user->privateState->dailyShopReceived), ErrCode::user_shop_NotRepeatBuy);
- switch ($mo->costType) {
- case EnumShopCost::Gold:
- my_Assert($user->baseInfo->gold >= $mo->costNum, ErrCode::notenough_gold_msg);
- ctx()->baseInfo->Consume_Gold($mo->costNum);
- break;
- case EnumShopCost::Cash:
- my_Assert($user->baseInfo->cash >= $mo->costNum, ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash($mo->costNum);
- break;
- default:
- break;
- }
- TaskProc::OnBuyNumDailyShop();
- }
- // $str = explode(',', $mo->reward);
- // if ($str[0] == 501) {//暂时还没有
- // }
- //$dailyArr
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->dailyShopReceived[] = $typeId;
- break;
- case EnumShopGift::GemBox_Shop ://宝石宝箱
- $mo = GameConfig::shop_box_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- if ($buyNum > 0) {
- $cost = $mo->cost_ten;
- if ($buyNum == 1) {
- $cost = $mo->cost_one;
- }
- my_Assert($user->baseInfo->cash >= $cost, ErrCode::notenough_cash_msg);
- $user->baseInfo->Consume_Cash($cost);
- }
- if ($mo->type == 1) {
- if ($buyNum == 0) {
- $buyNum = 1;
- my_Assert(now() - $user->privateState->lastFreeGetTs_ShopBoxCommon >= $mo->freeDownTs * 24 * 60 * 60, ErrCode::user_shop_FreeNumLimit);
- $user->privateState->lastFreeGetTs_ShopBoxCommon = now();
- }
- } else if ($mo->type == 2) {
- if ($buyNum == 0) {
- $buyNum = 1;
- my_Assert(now() - $user->privateState->lastFreeGetTs_ShopBoxBright >= $mo->freeDownTs * 24 * 60 * 60, ErrCode::user_shop_FreeNumLimit);
- $user->privateState->lastFreeGetTs_ShopBoxBright = now();
- }
- }
- $arr = array();
- $arr[] = 1;
- $arr[] = 10;
- if (!in_array($buyNum, $arr)) {
- $buyNum = 1;
- }
- TaskProc::OnOpenNumBrightBox($typeId, $buyNum);
- TaskProc::OnOpenNumAnyBox($buyNum);
- $perList = explode(';', $mo->percent);
- $allNum = 0;
- foreach ($perList as $key => $value) {
- $str = explode(',', $value);
- $allNum += $str[1];
- }
- $allNum *= 10;
- for ($i = 0; $i < $buyNum; $i++) {
- mt_srand((double) microtime() * 1000000);
- $buyCount = 0;
- if ($mo->type == 1) {
- $user->privateState->buyNum_ShopBoxCommon += 1;
- $buyCount = $user->privateState->buyNum_ShopBoxCommon;
- } else {
- $user->privateState->buyNum_ShopBoxBright += 1;
- $buyCount = $user->privateState->buyNum_ShopBoxBright;
- }
- $bichu1 = explode(',', $mo->bichu1);
- $qual = 0;
- if ($buyCount % $bichu1[0] == 0) {
- $qual = $bichu1[1];
- }
- if ($mo->bichu2 != null) {
- $bichu2 = explode(',', $mo->bichu2);
- if ($buyCount % $bichu2[0] == 0) {
- $qual = $bichu2[1];
- }
- }
- if ($qual == 0) {
- $start = 0;
- $end = 0;
- $randNum = mt_rand(1, $allNum);
- foreach ($perList as $k => $val) {
- $str = explode(',', $val);
- $end += $str[1] * 10;
- if ($randNum > $start && $randNum <= $end) {
- $qual = $str[0];
- if ($qual == 4) {//自己加的控制概率的代码 多个出的紫色宝石 降低概率
- $descRand = mt_rand(1, 100);
- if ($descRand > 20 && $descRand <= 100) {
- $qual = 3;
- }
- }
- if ($qual == 5) {//自己加的控制概率的代码 多个出的金色宝石 降低概率
- $descRand = mt_rand(1, 100);
- if ($descRand > 10 && $descRand <= 100) {
- $qual = 4;
- }
- }
- if ($qual == 6) {//自己加的控制概率的代码 多个出的金色宝石 降低概率
- $descRand = mt_rand(1, 100);
- if ($descRand > 8 && $descRand <= 100) {
- $qual = 4;
- }
- }
- break;
- }
- $start = $end;
- }
- }
- if ($qual > 0) {
- $gemDic = GameConfig::gem();
- $gemList = array();
- foreach ($gemDic as $key => $value) {
- if ($value->qual == $qual) {
- $gemList[] = $value;
- }
- }
- $n = rand(0, count($gemList) - 1);
- $gem = StoreProc::initGem($gemList[$n]->typeId);
- $resultArr[] = $gem->uid;
- StoreProc::PutGemInStore2($gem);
- }
- }
- break;
- case EnumShopGift::BujiBox_Shop://补给箱
- $mo = GameConfig::shop_supply_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $list = explode(',', $mo->cost);
- my_Assert(StlUtil::dictHasProperty($user->store->items, $list[0]), ErrCode::notenough_item);
- $user->store->removeItem($list[0], $list[1]);
- $user->baseInfo->Add_Gold($mo->gold);
- if (!StlUtil::dictHasProperty($user->privateState->junbeiShopNumRecord, $typeId)) {
- $user->privateState->junbeiShopNumRecord->$typeId = 0;
- }
- $num = $user->privateState->junbeiShopNumRecord->$typeId += 1;
- if (!StlUtil::dictHasProperty($user->privateState->supplyBichuDic, $typeId)) {
- $user->privateState->supplyBichuDic->$typeId = 0;
- }
- $user->privateState->supplyBichuDic->$typeId += 1;
- my_Assert($num <= $mo->limitNum, ErrCode::user_shop_LimitNum);
- $list = explode(';', $mo->percent);
- $randNum = rand(0, 10000);
- $start = 0;
- $end = 0;
- $qual = null;
- foreach ($list as $item) {
- $arr = explode(',', $item);
- $per = $arr[2] * 100;
- $end += $per;
- if ($randNum >= $start && $randNum < $end) {
- $qual = $arr[0] . ',' . $arr[1]; //品阶,稀有度
- break;
- }
- $start = $end;
- }
- //必出
- $bichu = explode(',', $mo->bichu);
- $qArr = explode(',', $qual);
- if ($qArr[0] == $bichu[1] && $qArr[1] == $bichu[2]) {//得到必出,重置数量记录
- $user->privateState->supplyBichuDic->$typeId = 0;
- $qual = $bichu[1] . ',' . $bichu[2];
- } else {
- if ($user->privateState->supplyBichuDic->$typeId == $bichu[0]) {
- $qual = $bichu[1] . ',' . $bichu[2];
- $user->privateState->supplyBichuDic->$typeId = 0;
- }
- }
- if ($qual != null) {
- $str = explode(',', $qual);
- $equipList = array();
- $dic = GameConfig::equip();
- foreach ($dic as $tid => $item) {
- if ($item->qual == $str[0] && $item->rarity == $str[1]) {
- $equipList[] = $item->typeId;
- }
- }
- $rNum = rand(0, count($equipList) - 1);
- $equipId = $equipList[$rNum];
- StoreProc::PutEquipInStore($equipId, 1);
- $equip[] = $equipId;
- }
- break;
- case EnumShopGift::Cash_Shop://商城-钻石
- $mo = GameConfig::shop_cash_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $tag = false;
- if (in_array($typeId, $user->privateState->cashShopReceived)) {
- $tag = true;
- }
- $reward = $mo->reward;
- if (!$tag) {
- $reward = $mo->reward . ';' . $mo->reward;
- }
- StoreProc::AddMultiItemInStore($reward);
- $user->baseInfo->charge_amt += $mo->price;
- $user->privateState->cashShopReceived[] = $typeId;
- TaskProc::OnRecharge();
- break;
- case EnumShopGift::Gold_Shop://商城-金币--可以多次购买
- $mo = GameConfig::shop_gold_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $tempNum = 0;
- foreach ($user->privateState->goldShopReceived as $key) {
- if ($key == $typeId) {
- $tempNum += 1;
- }
- }
- if ($tempNum >= $mo->freeNum) {
- $ts = 0;
- switch ($typeId) {
- case 1:
- $ts = $user->privateState->goldShop_CoolDownTs_1;
- break;
- case 2:
- $ts = $user->privateState->goldShop_CoolDownTs_2;
- break;
- case 3:
- $ts = $user->privateState->goldShop_CoolDownTs_3;
- break;
- }
- //收费买
- if ($typeId == 1 && $user->privateState->goldShop_GuangGaoNum < $mo->guanggaoNum) {
- $user->privateState->goldShop_GuangGaoNum += 1;
- } else {
- my_Assert($user->baseInfo->cash >= $mo->price, ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash($mo->price);
- }
- if ($ts == 0) {
- switch ($typeId) {
- case 1:
- $user->privateState->goldShop_CoolDownTs_1 = now();
- break;
- case 2:
- $user->privateState->goldShop_CoolDownTs_2 = now();
- break;
- case 3:
- $user->privateState->goldShop_CoolDownTs_3 = now();
- break;
- }
- //$user->privateState->goldShopReceived[] = $typeId;
- } else {
- my_Assert(now() - $ts >= $mo->downTs, ErrCode::user_shop_DownTsLimit);
- switch ($typeId) {
- case 1:
- $user->privateState->goldShop_CoolDownTs_1 = now();
- break;
- case 2:
- $user->privateState->goldShop_CoolDownTs_2 = now();
- break;
- case 3:
- $user->privateState->goldShop_CoolDownTs_3 = now();
- break;
- }
- }
- if ($typeId == 1 && $user->privateState->goldShop_GuangGaoNum >= $mo->guanggaoNum) {
- $user->privateState->goldShop_CoolDownTs_1 = 0;
- }
- }
- $user->privateState->goldShopReceived[] = $typeId;
- StoreProc::AddMultiItemInStore($mo->reward);
- break;
- case EnumShopGift::MonthCard_Shop:
- $mo = GameConfig::shop_monthcard_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- //$user->privateState->monthCardShop_Received[] = $typeId;
- if ($typeId == 1) {
- my_Assert($user->privateState->monthCardShop_ts == 0, ErrCode::err_const_no);
- $user->privateState->monthCardShop_ts = now();
- StoreProc::AddMultiItemInStore($mo->buy_reward);
- EmailProc::SendMonthCardRewardMail(req()->zoneid, req()->uid, $mo->daily_reward);
-
- } else {
- my_Assert($user->privateState->honourCardShop_ts == 0, ErrCode::err_const_no);
- $user->privateState->honourCardShop_ts = now();
- }
- break;
- default:
- break;
- }
- // if (ctx()->baseInfo->charge_amt > 0 && ctx()->baseInfo->fRechargePriceReceived == 0) {
- // StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->FirstRechargePrice);
- // ctx()->baseInfo->fRechargePriceReceived = 1;
- // }
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gemBox' => $resultArr,
- 'gateGift' => $gateGift,
- 'cash' => $user->baseInfo->cash,
- 'gold' => $user->baseInfo->gold,
- 'privateState' => $user->privateState,
- 'store' => $user->store,
- 'task' => ctx()->task,
- 'reward' => StoreProc::$reward,
- ));
- }
- /**
- * 商城每日重置
- */
- public static function ShopDailyClear() {
- ctx()->privateState->dailyShopReceived = array();
- ctx()->privateState->goldShopReceived = array();
- $num = count(ctx()->privateState->goldShopReceived);
- $arr = ctx()->privateState->goldShopReceived;
- for ($i = 0; $i < $num; $i++) {
- if ($arr[$i] == 1) {
- StlUtil::arrayRemoveAt($arr, $i);
- }
- }
- ctx()->privateState->goldShop_CoolDownTs_1 = 0;
- ctx()->privateState->goldShop_GuangGaoNum = 0;
- ctx()->privateState->junbeiShopNumRecord = new \stdClass();
- ctx()->privateState->dailyShop_GuangGaoNum = 0;
- ctx()->privateState->dailyShop_GuangGaoTs = 0;
- ctx()->privateState->guanggaoGetTiliNum = 0;
- ctx()->privateState->buyTiliNum = 0;
- self::ShopMonthClear();
- }
- /**
- * 月卡按照时间记录的一个月后清理
- */
- public static function ShopMonthClear() {
- $monthTs = 30 * 24 * 60 * 60;
- if (ctx()->privateState->monthCardShop_ts > 0) {
- if (now() - ctx()->privateState->monthCardShop_ts >= $monthTs) {
- ctx()->privateState->monthCardShop_ts = 0;
- } else {
- $mo = GameConfig::shop_monthcard_getItem(1);
- EmailProc::SendMonthCardRewardMail(req()->zoneid, req()->uid, $mo->daily_reward);
- }
- }
- if (ctx()->privateState->honourCardShop_ts > 0 && now() - ctx()->privateState->honourCardShop_ts >= $monthTs) {
- ctx()->privateState->honourCardShop_ts = 0;
- }
- }
- /**
- * 每日商城随机6个道具
- * @return type
- */
- public static function DailyShopItemRand() {
- $dataDic = new \stdClass();
- $dic = GameConfig::shop_daily();
- if ($dic == null) {
- return;
- }
- foreach ($dic as $typeId => $mo) {
- $type = $mo->type;
- if (StlUtil::dictHasProperty($dataDic, $type)) {
- $list = $dataDic->$type;
- $list[] = $typeId;
- $dataDic->$type = $list;
- } else {
- $list = array();
- $list[] = $typeId;
- $dataDic->$type = $list;
- }
- }
- $result = array();
- $arrType = array(1, 2, 3, 2, 4, 3);
- foreach ($arrType as $k) {
- if (StlUtil::dictHasProperty($dataDic, $k) && count($dataDic->$k) > 0) {
- $arr2 = $dataDic->$k;
- if ($k == 1) {
- $result[] = $arr2[0];
- continue;
- }
- $allNum = 0;
- foreach ($arr2 as $giftTypeId) {
- $allNum += GameConfig::shop_daily_getItem($giftTypeId)->per;
- }
- $randNum = rand(1, $allNum);
- $start = 0;
- $end = 0;
- $index = 0;
- foreach ($arr2 as $itemId) {
- $per = GameConfig::shop_daily_getItem($itemId)->per;
- $end += $per;
- if ($randNum >= $start && $randNum < $end) {
- $result[] = $itemId;
- break;
- }
- $start = $end;
- $index += 1;
- }
- unset($arr2[$index]);
- $dataDic->$k = array_values($arr2);
- }
- }
- ctx()->privateState->dailyShopRandItems = $result;
- UserProc::updateUserInfo();
- }
- }
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