12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001 |
- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of StoreProc
- *
- * @author c'y'zhao
- */
- class StoreProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_store_put: # 6401 放入仓库
- return StoreProc::AddItemInStore();
- case CmdCode::cmd_store_gemSet: # 6402 装备宝石
- return StoreProc::gemSet();
- case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
- return StoreProc::gemRemove();
- case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
- return StoreProc::equipUpgrade();
- case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
- return StoreProc::equipUpgrade_MaxLv();
- case CmdCode::store_gemCompose: # 6406 宝石合成
- return StoreProc::gemCompose();
- case CmdCode::store_switchEquipPag: # 6408 切换装备分页
- return StoreProc::switchEquipPag();
- case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
- return StoreProc::gemLockState();
- case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
- return StoreProc::removeEquipUpgradeTip();
- case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
- return StoreProc::removeNewGemTip();
- case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
- return StoreProc::allEquipUpgrade();
- case CmdCode::store_gemXiLian: # 6413 洗练
- return StoreProc::gemXiLian();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /**
- * 洗练
- * @return Resp
- */
- public static function gemXiLian() {
- list($uid) = req()->paras;
- //把 qual pos u一样的宝石开锁关锁
- $gemStore = ctx()->store->gemStore;
- my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
- $gem = new Ins_Gem($gemStore->$uid);
- my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
- $arr = explode(';', glc()->XILianGemlNeedXILianStone);
- $needStone = 0;
- foreach ($arr as $val) {
- $str = explode(':', $val);
- if ($str[0] == $gem->mo()->qual) {
- $needStone = $str[1];
- break;
- }
- }
- my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
- $dic = GameConfig::predicate();
- $pList = array();
- foreach ($dic as $id => $pMo) {
- if ($pMo->positions != null && $pMo->qual != null) {
- $list = explode(',', $pMo->positions);
- if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)) {
- $pList[] = $pMo->id;
- }
- }
- }
- my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
- $rand = random_int(0, count($pList) - 1);
- $pId = $pList[$rand];
- ctx()->store->gemStore->$uid->predicateId = $pId;
- ctx()->baseInfo->xilianStone -= $needStone;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'xilianStone' => ctx()->baseInfo->xilianStone,
- 'predicateId' => $pId,
- ));
- }
- /**
- * 宝石开锁解锁
- * @return Resp
- */
- public static function gemLockState() {
- list($uid) = req()->paras;
- $user = ctx();
- //把 qual pos u一样的宝石开锁关锁
- $gemStore = $user->store->gemStore;
- $gem = $gemStore->$uid;
- $tag = 0;
- if ($gem->isUnlock == 0) {
- $gem->isUnlock = 1;
- $tag = 1;
- } else {
- $gem->isUnlock = 0;
- $tag = 0;
- }
- $gemStore->$uid = $gem;
- foreach ($gemStore as $k => $ins_gem) {
- if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
- $gemStore->$k->isUnlock = $tag;
- }
- }
- $user->store->gemStore = $gemStore;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => 0,
- 'store' => $user->store,
- ));
- }
- /**
- * 切换装备分页
- * @return Resp
- */
- public static function switchEquipPag() {
- list($index) = req()->paras;
- $user = ctx();
- $user->store->equipPag = $index;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array());
- }
- /**
- * 所有装备的一键升级
- * 规则:等级不同从等级小到大,等级一样按照部位顺序
- *
- * @return Resp
- */
- public static function allEquipUpgrade() {
- //list() = req()->paras;
- $user = ctx();
- $equipDic = $user->store->equip;
- $arr = array();
- if ($equipDic != null) {
- foreach ($equipDic as $k => &$equip) {
- $equip = new Ins_Equip($equip);
- $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
- $needGold = $lvMo->needGold;
- $needItemNum = $lvMo->needItemNum;
- $neeItemId = $equip->mo()->costTuzhiId;
- if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
- $arr[] = $equip;
- }
- }
- }
- $upLevelArr = array();
- if (count($arr) > 0) {
- //进行排序
- $len = count($arr);
- for ($i = 0; $i < $len - 1; $i++) {
- for ($j = 0; $j < $len - $i - 1; $j++) {
- if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
- $temp = $arr[$j];
- $arr[$j] = $arr[$j + 1];
- $arr[$j + 1] = $temp;
- } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
- $j_equip = new Ins_Equip($arr[$j]);
- $jj_equip = new Ins_Equip($arr[$j + 1]);
- if ($j_equip->mo()->position > $jj_equip->mo()->position) {
- $temp = $arr[$j];
- $arr[$j] = $arr[$j + 1];
- $arr[$j + 1] = $temp;
- }
- }
- }
- }
- //升级,扣除金币和图纸
- while (true) {
- $tag = 9999;
- foreach ($arr as $index => &$equip) {
- $ins_equip = new Ins_Equip($equip);
- $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
- $needGold = $lvMo->needGold;
- $needItemNum = $lvMo->needItemNum;
- $neeItemId = $ins_equip->mo()->costTuzhiId;
- if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
- $id = $ins_equip->typeId;
- if (!in_array($id, $upLevelArr)) {
- $upLevelArr[] = $id;
- }
- $ins_equip->level += 1;
- $equipDic->$id->level += 1;
- $user->baseInfo->Consume_Gold($needGold);
- $user->store->removeItem($neeItemId, $needItemNum);
- if ($ins_equip->level >= 50) {
- $tag = $index;
- break;
- }
- } else {
- $tag = $index;
- break;
- }
- }
- if ($tag != 9999) {
- if (array_key_exists($tag, $arr)) {
- StlUtil::arrayRemoveAt($arr, $tag);
- }
- }
- if (count($arr) <= 0) {
- break;
- }
- }
- }
- TaskProc::OnAnyEquipUpLevel_X();
- TaskProc::OnAllEquipUpLevel_X();
- TaskProc::OnEquipLevelUpNum();
- ctx($user);
- FightProc::Ranking_FightPower();
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'upLevelArr' => $upLevelArr,
- 'gold' => $user->baseInfo->gold,
- 'store' => $user->store,
- 'task' => $user->task,
- ));
- }
- /**
- * 移除是新宝石绿点提示
- * @return Resp
- */
- public static function removeNewGemTip() {
- list($uid) = req()->paras; //宝石uid
- $user = ctx();
- my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
- //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
- $user->store->gemStore->$uid->isNew = 0;
- // $equipPag = $user->store->equipPag;
- $typeId = $user->store->gemStore->$uid->typeId;
- $mo = GameConfig::gem_getItem($typeId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $position = $mo->position;
- $gemEquip = $user->store->gemEquip;
- //$tag = 0;
- foreach ($gemEquip as $pag => $val) {
- foreach ($val as $posId => $dic) {
- if ($posId != $position) {
- continue;
- }
- foreach ($dic as $index => $gem) {
- if ($gem->uid == $uid) {
- $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
- break;
- }
- }
- }
- }
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => 0,
- 'store' => $user->store,));
- }
- /**
- * 移除装备可以升级绿点提示
- * @return Resp
- */
- public static function removeEquipUpgradeTip() {
- list($posId) = req()->paras; //装备部位
- $user = ctx();
- my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
- $user->store->equip->$posId->tip = 0;
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => 0,
- 'store' => $user->store,));
- }
- /**
- * 6406 合成
- * @return type
- */
- public static function gemCompose() {
- list($gemIds) = req()->paras;
- $user = ctx();
- //做校验
- $composeArr = array();
- //$gemIds = substr($gemIds, 0, -1);
- $list = explode(';', $gemIds);
- krsort($list);
- foreach ($list as $str) {
- $str = substr($str, 0, -1);
- $gemUidList = explode(',', $str);
- $firstGemUId = $gemUidList[0];
- $qual = 0;
- $posId = 0;
- if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
- $ins_gem = $user->store->gemStore->$firstGemUId;
- $mo = GameConfig::gem_getItem($ins_gem->typeId);
- $qual = $mo->qual;
- $posId = $mo->position;
- }
- $isCompose = true;
- //在做一次校验
- foreach ($gemUidList as $uid) {
- if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
- $ins_gem = $user->store->gemStore->$uid;
- $mo = GameConfig::gem_getItem($ins_gem->typeId);
- if ($mo->qual != $qual || $mo->position != $posId) {
- $isCompose = false;
- break;
- }
- }
- }
- my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
- //查找要合成的宝石配置信息
- $gemConf = self::GemComposeSynthesis($qual, $posId);
- my_Assert($gemConf != null, ErrCode::err_const_no);
- $synthesisList = explode('_', $gemConf->synthesis);
- $composePosition = $synthesisList[0];
- $composeQual = $synthesisList[1];
- $composeNum = $synthesisList[2];
- foreach ($composeArr as $val) {
- $mo = GameConfig::gem_getItem($val->typeId);
- if ($mo->qual == $composeQual && $mo->position == $composePosition) {
- $gemUidList[] = $val->uid;
- }
- }
- if (count($gemUidList) >= $composeNum) {
- if ($gemConf != null) {
- $maxGemNum = intval(count($gemUidList) / $composeNum);
- $index = 0;
- $res = 0;
- foreach ($gemUidList as $uid) {
- my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
- $index += 1;
- self::RemoveGemInStore($uid);
- //$composeArr 有的话删除
- for ($i = 0; $i < count($composeArr); $i++) {
- if ($composeArr[$i]->uid == $uid) {
- StlUtil::arrayRemoveAt($composeArr, $i);
- break;
- }
- }
- if ($index % $composeNum == 0) {
- $res += 1;
- $composeGem = self::initGem($gemConf->typeId);
- self::PutGemInStore2($composeGem);
- $composeArr[] = $composeGem; //临时放这
- }
- if ($res >= $maxGemNum) {
- break;
- }
- }
- }
- }
- }
- $resultArr = array();
- foreach ($composeArr as $value) {
- $resultArr[] = $value->uid;
- }
- TaskProc::OnComposeNumGem();
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'composeGemIds' => $resultArr,
- 'store' => $user->store,
- 'task' => $user->task,
- ));
- }
- /**
- * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
- * @param type $uid
- * @return bool
- */
- private static function GemIsCanCompose($uid) {
- $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
- $equipGemDic = ctx()->store->gemEquip;
- $equipPag = ctx()->store->equipPag;
- $isExist = false;
- foreach ($equipGemDic as $pag => $dic) {
- if ($equipPag == $pag) {
- continue;
- }
- if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
- $posId = $Ins_gemItem->mo()->position;
- $tDic = $dic->$posId;
- foreach ($tDic as $index => $ins_gem) {
- if ($ins_gem->uid == $Ins_gemItem->uid) {
- $isExist = true;
- break;
- }
- }
- }
- if ($isExist) {
- break;
- }
- }
- return $isExist;
- }
- private static function GemComposeSynthesis($qual, $posId) {
- $gem = GameConfig::gem();
- foreach ($gem as $key => $value) {
- if ($value->synthesis != null) {
- $synthesisList = explode('_', $value->synthesis);
- $composePosition = $synthesisList[0];
- $composeQual = $synthesisList[1];
- $composeNum = $synthesisList[2];
- if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
- return $value;
- }
- }
- }
- return null;
- }
- /**
- * 装备宝石
- * @return type
- */
- public static function gemSet() {
- list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
- $user = ctx();
- my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
- $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
- $pag = $user->store->equipPag;
- $posId = $ins_gem->mo()->position;
- $dic = $user->store->gemEquip->$pag->$posId;
- $tag_index = 0;
- $tag_gem = null;
- foreach ($dic as $index => &$gem) {
- $gem = new Ins_Gem($gem);
- if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
- $tag_index = $index;
- $tag_gem = $gem;
- break;
- }
- }
- switch ($type) {
- case 1://镶嵌
- my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
- for ($i = 1; $i <= 5; $i++) {
- if (!StlUtil::dictHasProperty($dic, $i)) {
- $dic->$i = $ins_gem;
- //StlUtil::dictRemove($user->store->gemStore, $uid);
- break;
- }
- }
- //$user->store->gemEquip->$pag->$posId = $dic;
- break;
- case 2://替换
- //满不满都高替低品阶
- my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
- $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
- my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
- $dic->$replaceUId = $ins_gem;
- // $id = $replace_ins_Gem->uid;
- // $user->store->gemStore->$id = $replace_ins_Gem;
- // $dic->$replaceUId = $ins_gem;
- // StlUtil::dictRemove($user->store->gemStore, $uid);
- //$user->store->gemEquip->$pag->$posId = $dic;
- break;
- case 3://手动
- my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
- my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
- $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
- //$id = $replace_ins_Gem->uid;
- if ($tag_gem != null) {//如果有u那
- my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
- //有U一样的,则点击正好是这个直接替换
- //$user->store->gemStore->$id = $replace_ins_Gem;
- $dic->$tag_index = $ins_gem;
- } else {
- $go_index = 0;
- foreach ($dic as $index => $g) {
- if ($g->uid == $replaceUId) {
- $go_index = $index;
- break;
- }
- }
- my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
- $dic->$go_index = $ins_gem;
- }
- break;
- case 4://不能
- //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
- my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
- break;
- default:
- break;
- }
- $user->store->gemEquip->$pag->$posId = $dic;
- TaskProc::OnSetSpecialQualGem();
- FightProc::Ranking_FightPower();
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => 0,
- 'store' => $user->store,
- 'task' => $user->task,
- ));
- }
- /**
- * 卸下装备
- * @return type
- */
- public static function gemRemove() {
- list($uid) = req()->paras; //装备宝石id
- $user = ctx();
- $pag = $user->store->equipPag;
- $posDic = $user->store->gemEquip->$pag;
- $tag_pos = 0;
- $tag_index = 0;
- $tag_gem = null;
- foreach ($posDic as $posId => $dic) {
- foreach ($dic as $index => $gem) {
- if ($gem->uid == $uid) {
- $tag_pos = $posId;
- $tag_index = $index;
- $tag_gem = $gem;
- break 2;
- }
- }
- }
- if ($tag_index > 0 && $tag_gem != null) {
- StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
- $user->store->gemEquip->$pag = $posDic;
- //$user->store->gemStore->$uid = $tag_gem;
- }
- ctx($user);
- FightProc::Ranking_FightPower();
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => 0,
- 'store' => $user->store,));
- }
- /**
- * 升级装备
- * @return type
- */
- public static function equipUpgrade() {
- list($posId) = req()->paras; //装备的部位id
- $user = ctx();
- $lv = $user->store->equip->$posId->level;
- $mo = GameConfig::equip_levelupgrade_getItem($lv);
- my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
- $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
- $tuzhiNum = 0;
- if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
- $tuzhiNum = $user->store->items->$costTuzhiId;
- }
- my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
- $user->store->removeItem($costTuzhiId, $mo->needItemNum);
- ctx()->baseInfo->Consume_Gold($mo->needGold);
- $user->store->equip->$posId->level += 1;
- TaskProc::OnAnyEquipUpLevel_X();
- TaskProc::OnAllEquipUpLevel_X();
- TaskProc::OnEquipLevelUpNum();
- FightProc::Ranking_FightPower();
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- 'store' => $user->store,
- 'task' => $user->task,
- ));
- }
- /**
- * 单个装备部位一键升级
- * @return type
- */
- public static function equipUpgrade_MaxLv() {
- list($posId) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $equip = $user->store->equip->$posId;
- $lv = $equip->level;
- $levelupgrade = GameConfig::equip_levelupgrade();
- $maxLv = count((array) $levelupgrade);
- $need_gold = 0;
- $need_item = 0;
- $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
- $itemNum_store = 0;
- if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
- $itemNum_store = $user->store->items->$tuzhiId;
- }
- $up_Gold = 0;
- $up_needItem = 0;
- $up_lv = 0;
- for ($i = $lv; $i <= $maxLv; $i++) {
- $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
- $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
- if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
- $need_gold = $up_Gold;
- $need_item = $up_needItem;
- $up_lv = $i;
- continue;
- }
- break;
- }
- $user->baseInfo->gold -= $need_gold;
- $user->store->removeItem($tuzhiId, $need_item);
- if($up_lv >0){
- $user->store->equip->$posId->level = $up_lv;
- }
-
- TaskProc::OnAnyEquipUpLevel_X();
- TaskProc::OnAllEquipUpLevel_X();
- TaskProc::OnEquipLevelUpNum();
- FightProc::Ranking_FightPower();
- ctx($user);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- 'store' => $user->store,
- 'task' => $user->task,
- ));
- }
- public static function AddItemInStore() {
- list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
- $user = ctx();
- $err = self::AddMultiItemInStore($rwdStr);
- my_Assert(ErrCode::ok == $err, $err);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- //'gold' => $user->baseInfo->gold,
- //'tili' => $user->baseInfo->tili,
- //'cash' => $user->baseInfo->cash,
- 'store' => $user->store));
- }
-
- static $reward = array();
- /**
- * 具体奖励存入背包
- * @param type $goodsStr
- * @param type $src
- */
- public static function AddMultiItemInStore($goodsStr, $src = 1) {
- if ($goodsStr == null) {
- return;
- }
- $ary = explode(";", $goodsStr);
- foreach ($ary as $value) {
- $val = explode(",", $value);
- my_Assert(count($val) > 1, "解析奖励字符串出错");
- list($itemId, $num) = $val; # ID, 数量
- $itemMo = GameConfig::item_getItem($itemId);
- if($itemMo->itemType != 701){
- self::$reward[] = $value;
- }
-
- switch ($itemMo->itemType) {
- case 1:
- ctx()->baseInfo->Add_Gold($num);
- self::checkEquipUpgradeTip();
- break;
- case 2:
- ctx()->baseInfo->Add_Cash($num);
- break;
- case 3:
- ctx()->baseInfo->Add_tili($num);
- break;
- case 4:
- ctx()->baseInfo->Add_Exp($num);
- break;
- case 100://图纸
- case 401://启灵石
- case 301://洗练石
- //case 103:
- self::PutItemsInStore($itemId, $num);
- if ($itemMo->itemType == 100) {//图纸
- self::checkEquipUpgradeTip();
- }
- break;
- case 201://宝石
- self::PutGemInStore($itemId, $num);
- break;
- case 701://道具宝箱
- for ($i = 0; $i < $num; $i++) {
- self::DistributeItemsBox($itemId);
- }
-
-
- break;
- default:
- break;
- }
- }
- }
- public static function PutItemsInStore($itemId, $num) {
- $items = ctx()->store->items;
- if (StlUtil::dictHasProperty($items, $itemId)) {
- $items->$itemId += $num;
- } else {
- $items->$itemId = $num;
- }
- ctx()->store->items = $items;
- }
- /**
- * 拆分宝箱盒子
- * @param type $reward
- */
- public static function DistributeItemsBox($itemId) {
- $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
- my_Assert($itemBoxMo != null, ErrCode::err_const_no);
- if ($itemBoxMo->type == 1) {
- $strList = explode(';', $itemBoxMo->contents);
- $numList = explode('-', $strList[0]);
- $randNum = rand($numList[0], $numList[1]);
- $ctxList = explode(',', $strList[1]);
- $per = 0;
- foreach ($ctxList as $value) {
- $ctx = explode(':', $value);
- $per += $ctx[1];
- }
- $reward = "";
- for ($i = 0; $i < $randNum; $i++) {
- $ctxPer = rand(1, $per);
- $start = 0;
- $end = 0;
- $id = 0;
- foreach ($ctxList as $value) {
- $ctx = explode(':', $value);
- $end += $ctx[1];
- if ($ctxPer > $start && $ctxPer <= $end) {
- $id = $ctx[0];
- break;
- }
- $start = $end;
- }
- if ($id != 0) {
- $str = $id . ',1';
- if ($reward == "") {
- $reward = $str;
- } else {
- $reward = $reward . ';' . $str;
- }
- }
- }
- self::AddMultiItemInStore($reward);
- } else {
- self::AddMultiItemInStore($itemBoxMo->contents);
- }
- }
- // public static function PutEquipInStore($equipId, $num) {
- // if ($equipId == 0) {
- // return;
- // }
- // $n = count((array) ctx()->store->equip) + 1;
- //
- // for ($index = 0; $index < $num; $index++) {
- // $Equip = new Ins_Equip();
- // $Equip->uid = $n;
- // $Equip->typeId = $equipId;
- // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
- // ctx()->store->equip->$n = $Equip;
- // $n += 1;
- // }
- // }
- /**
- * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
- */
- public static function checkEquipUpgradeTip() {
- $equipDic = ctx()->store->equip;
- if ($equipDic != null) {
- foreach ($equipDic as $k => &$equip) {
- $equip = new Ins_Equip($equip);
- $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
- $needGold = $lvMo->needGold;
- $needItemNum = $lvMo->needItemNum;
- $neeItemId = $equip->mo()->costTuzhiId;
- if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
- $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
- }
- }
- }
- ctx()->store->equip = $equipDic;
- }
- /**
- * 新宝石入库
- */
- public static function PutGemInStore($id, $num = 1) {
- for ($i = 0; $i < $num; $i++) {
- $gem = self::initGem($id);
- $length = $gem->uid;
- ctx()->store->gemStore->$length = $gem;
- }
- }
- public static function PutGemInStore2($gem, $num = 1) {
- for ($i = 0; $i < $num; $i++) {
- $length = $gem->uid;
- ctx()->store->gemStore->$length = $gem;
- }
- }
- public static function initGem($id) {
- $length = ctx()->store->gemLength;
- $length += 1;
- $gem = new Ins_Gem();
- $gem->uid = $length;
- $gem->typeId = $id;
- $gem->predicateId = self::RandomGemPredicateId($id);
- $tag = self::CheckNewGemTip($gem);
- $gem->isNew = $tag;
- ctx()->store->gemLength = $length;
- return $gem;
- }
- /**
- * 从仓库移除宝石
- */
- public static function RemoveGemInStore($uid) {
- if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
- StlUtil::dictRemove(ctx()->store->gemStore, $uid);
- }
- return 0;
- }
- /**
- * 新宝石随机词条 临时等刚哥
- */
- public static function RandomGemPredicateId($id) {
- $mo = GameConfig::gem_getItem($id);
- my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
- if ($mo->isfixed_predicateId == 1) {
- return $mo->predicateId;
- }
- $posId = $mo->position;
- $qual = $mo->qual;
- $arr = array();
- $predicateMo = GameConfig::predicate();
- foreach ($predicateMo as $key => $value) {
- if ($value->positions != null) {
- $list = explode(',', $value->positions);
- if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
- $arr[] = $value->id;
- }
- }
- }
- if (count($arr) <= 0) {
- return 40;
- }
- my_Assert(count($arr) > 0, "宝石没有对应词条信息");
- $n = mt_rand(0, count($arr) - 1);
- return $arr[$n];
- //return 40;
- }
- /**
- * 新宝石提示
- */
- public static function CheckNewGemTip($gem) {
- $gemStore = ctx()->store->gemStore;
- $tag = false;
- foreach ($gemStore as $k => $ins_gem) {
- if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
- $tag = true;
- break;
- }
- }
- return $tag == true ? 0 : 1;
- }
- //临时代码
- // public static function InitGemInfo() {
- // if(count((array)ctx()->store->gemStore) > 0){
- // return;
- // }
- //
- // $index = 0;
- // $gem = GameConfig::gem();
- //
- // for ($i = 1; $i <=21; $i++) {
- // foreach ($gem as $key => $value) {
- // if($value->id == $i){
- // self::PutGemInStore($value->typeId);
- // }
- //
- // }
- // }
- //
- //
- //
- //
- // }
- }
|