StoreProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if ($str[0] == $gem->mo()->qual) {
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if ($pMo->positions != null && $pMo->qual != null) {
  74. $list = explode(',', $pMo->positions);
  75. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)) {
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  81. $rand = random_int(0, count($pList) - 1);
  82. $pId = $pList[$rand];
  83. ctx()->store->gemStore->$uid->predicateId = $pId;
  84. ctx()->baseInfo->xilianStone -= $needStone;
  85. UserProc::updateUserInfo();
  86. return Resp::ok(array(
  87. 'xilianStone' => ctx()->baseInfo->xilianStone,
  88. 'predicateId' => $pId,
  89. ));
  90. }
  91. /**
  92. * 宝石开锁解锁
  93. * @return Resp
  94. */
  95. public static function gemLockState() {
  96. list($uid) = req()->paras;
  97. $user = ctx();
  98. //把 qual pos u一样的宝石开锁关锁
  99. $gemStore = $user->store->gemStore;
  100. $gem = $gemStore->$uid;
  101. $tag = 0;
  102. if ($gem->isUnlock == 0) {
  103. $gem->isUnlock = 1;
  104. $tag = 1;
  105. } else {
  106. $gem->isUnlock = 0;
  107. $tag = 0;
  108. }
  109. $gemStore->$uid = $gem;
  110. foreach ($gemStore as $k => $ins_gem) {
  111. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  112. $gemStore->$k->isUnlock = $tag;
  113. }
  114. }
  115. $user->store->gemStore = $gemStore;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => 0,
  120. 'store' => $user->store,
  121. ));
  122. }
  123. /**
  124. * 切换装备分页
  125. * @return Resp
  126. */
  127. public static function switchEquipPag() {
  128. list($index) = req()->paras;
  129. $user = ctx();
  130. $user->store->equipPag = $index;
  131. ctx($user);
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array());
  134. }
  135. /**
  136. * 所有装备的一键升级
  137. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  138. *
  139. * @return Resp
  140. */
  141. public static function allEquipUpgrade() {
  142. //list() = req()->paras;
  143. $user = ctx();
  144. $equipDic = $user->store->equip;
  145. $arr = array();
  146. if ($equipDic != null) {
  147. foreach ($equipDic as $k => &$equip) {
  148. $equip = new Ins_Equip($equip);
  149. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  150. $needGold = $lvMo->needGold;
  151. $needItemNum = $lvMo->needItemNum;
  152. $neeItemId = $equip->mo()->costTuzhiId;
  153. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  154. $arr[] = $equip;
  155. }
  156. }
  157. }
  158. $upLevelArr = array();
  159. if (count($arr) > 0) {
  160. //进行排序
  161. $len = count($arr);
  162. for ($i = 0; $i < $len - 1; $i++) {
  163. for ($j = 0; $j < $len - $i - 1; $j++) {
  164. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  165. $temp = $arr[$j];
  166. $arr[$j] = $arr[$j + 1];
  167. $arr[$j + 1] = $temp;
  168. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  169. $j_equip = new Ins_Equip($arr[$j]);
  170. $jj_equip = new Ins_Equip($arr[$j + 1]);
  171. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  172. $temp = $arr[$j];
  173. $arr[$j] = $arr[$j + 1];
  174. $arr[$j + 1] = $temp;
  175. }
  176. }
  177. }
  178. }
  179. //升级,扣除金币和图纸
  180. while (true) {
  181. $tag = 9999;
  182. foreach ($arr as $index => &$equip) {
  183. $ins_equip = new Ins_Equip($equip);
  184. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  185. $needGold = $lvMo->needGold;
  186. $needItemNum = $lvMo->needItemNum;
  187. $neeItemId = $ins_equip->mo()->costTuzhiId;
  188. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  189. $id = $ins_equip->typeId;
  190. if (!in_array($id, $upLevelArr)) {
  191. $upLevelArr[] = $id;
  192. }
  193. $ins_equip->level += 1;
  194. $equipDic->$id->level += 1;
  195. $user->baseInfo->Consume_Gold($needGold);
  196. $user->store->removeItem($neeItemId, $needItemNum);
  197. if ($ins_equip->level >= 50) {
  198. $tag = $index;
  199. break;
  200. }
  201. } else {
  202. $tag = $index;
  203. break;
  204. }
  205. }
  206. if ($tag != 9999) {
  207. if (array_key_exists($tag, $arr)) {
  208. StlUtil::arrayRemoveAt($arr, $tag);
  209. }
  210. }
  211. if (count($arr) <= 0) {
  212. break;
  213. }
  214. }
  215. }
  216. TaskProc::OnAnyEquipUpLevel_X();
  217. TaskProc::OnAllEquipUpLevel_X();
  218. TaskProc::OnEquipLevelUpNum();
  219. ctx($user);
  220. FightProc::Ranking_FightPower();
  221. UserProc::updateUserInfo();
  222. return Resp::ok(array(
  223. 'upLevelArr' => $upLevelArr,
  224. 'gold' => $user->baseInfo->gold,
  225. 'store' => $user->store,
  226. 'task' => $user->task,
  227. ));
  228. }
  229. /**
  230. * 移除是新宝石绿点提示
  231. * @return Resp
  232. */
  233. public static function removeNewGemTip() {
  234. list($uid) = req()->paras; //宝石uid
  235. $user = ctx();
  236. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  237. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  238. $user->store->gemStore->$uid->isNew = 0;
  239. // $equipPag = $user->store->equipPag;
  240. $typeId = $user->store->gemStore->$uid->typeId;
  241. $mo = GameConfig::gem_getItem($typeId);
  242. my_Assert($mo != null, ErrCode::err_const_no);
  243. $position = $mo->position;
  244. $gemEquip = $user->store->gemEquip;
  245. //$tag = 0;
  246. foreach ($gemEquip as $pag => $val) {
  247. foreach ($val as $posId => $dic) {
  248. if ($posId != $position) {
  249. continue;
  250. }
  251. foreach ($dic as $index => $gem) {
  252. if ($gem->uid == $uid) {
  253. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  254. break;
  255. }
  256. }
  257. }
  258. }
  259. ctx($user);
  260. UserProc::updateUserInfo();
  261. return Resp::ok(array(
  262. 'gold' => 0,
  263. 'store' => $user->store,));
  264. }
  265. /**
  266. * 移除装备可以升级绿点提示
  267. * @return Resp
  268. */
  269. public static function removeEquipUpgradeTip() {
  270. list($posId) = req()->paras; //装备部位
  271. $user = ctx();
  272. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  273. $user->store->equip->$posId->tip = 0;
  274. ctx($user);
  275. UserProc::updateUserInfo();
  276. return Resp::ok(array(
  277. 'gold' => 0,
  278. 'store' => $user->store,));
  279. }
  280. /**
  281. * 6406 合成
  282. * @return type
  283. */
  284. public static function gemCompose() {
  285. list($gemIds) = req()->paras;
  286. $user = ctx();
  287. //做校验
  288. $composeArr = array();
  289. //$gemIds = substr($gemIds, 0, -1);
  290. $list = explode(';', $gemIds);
  291. krsort($list);
  292. foreach ($list as $str) {
  293. $str = substr($str, 0, -1);
  294. $gemUidList = explode(',', $str);
  295. $firstGemUId = $gemUidList[0];
  296. $qual = 0;
  297. $posId = 0;
  298. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  299. $ins_gem = $user->store->gemStore->$firstGemUId;
  300. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  301. $qual = $mo->qual;
  302. $posId = $mo->position;
  303. }
  304. $isCompose = true;
  305. //在做一次校验
  306. foreach ($gemUidList as $uid) {
  307. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  308. $ins_gem = $user->store->gemStore->$uid;
  309. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  310. if ($mo->qual != $qual || $mo->position != $posId) {
  311. $isCompose = false;
  312. break;
  313. }
  314. }
  315. }
  316. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  317. //查找要合成的宝石配置信息
  318. $gemConf = self::GemComposeSynthesis($qual, $posId);
  319. my_Assert($gemConf != null, ErrCode::err_const_no);
  320. $synthesisList = explode('_', $gemConf->synthesis);
  321. $composePosition = $synthesisList[0];
  322. $composeQual = $synthesisList[1];
  323. $composeNum = $synthesisList[2];
  324. foreach ($composeArr as $val) {
  325. $mo = GameConfig::gem_getItem($val->typeId);
  326. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  327. $gemUidList[] = $val->uid;
  328. }
  329. }
  330. if (count($gemUidList) >= $composeNum) {
  331. if ($gemConf != null) {
  332. $maxGemNum = intval(count($gemUidList) / $composeNum);
  333. $index = 0;
  334. $res = 0;
  335. foreach ($gemUidList as $uid) {
  336. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  337. $index += 1;
  338. self::RemoveGemInStore($uid);
  339. //$composeArr 有的话删除
  340. for ($i = 0; $i < count($composeArr); $i++) {
  341. if ($composeArr[$i]->uid == $uid) {
  342. StlUtil::arrayRemoveAt($composeArr, $i);
  343. break;
  344. }
  345. }
  346. if ($index % $composeNum == 0) {
  347. $res += 1;
  348. $composeGem = self::initGem($gemConf->typeId);
  349. self::PutGemInStore2($composeGem);
  350. $composeArr[] = $composeGem; //临时放这
  351. }
  352. if ($res >= $maxGemNum) {
  353. break;
  354. }
  355. }
  356. }
  357. }
  358. }
  359. $resultArr = array();
  360. foreach ($composeArr as $value) {
  361. $resultArr[] = $value->uid;
  362. }
  363. TaskProc::OnComposeNumGem();
  364. ctx($user);
  365. UserProc::updateUserInfo();
  366. return Resp::ok(array(
  367. 'composeGemIds' => $resultArr,
  368. 'store' => $user->store,
  369. 'task' => $user->task,
  370. ));
  371. }
  372. /**
  373. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  374. * @param type $uid
  375. * @return bool
  376. */
  377. private static function GemIsCanCompose($uid) {
  378. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  379. $equipGemDic = ctx()->store->gemEquip;
  380. $equipPag = ctx()->store->equipPag;
  381. $isExist = false;
  382. foreach ($equipGemDic as $pag => $dic) {
  383. if ($equipPag == $pag) {
  384. continue;
  385. }
  386. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  387. $posId = $Ins_gemItem->mo()->position;
  388. $tDic = $dic->$posId;
  389. foreach ($tDic as $index => $ins_gem) {
  390. if ($ins_gem->uid == $Ins_gemItem->uid) {
  391. $isExist = true;
  392. break;
  393. }
  394. }
  395. }
  396. if ($isExist) {
  397. break;
  398. }
  399. }
  400. return $isExist;
  401. }
  402. private static function GemComposeSynthesis($qual, $posId) {
  403. $gem = GameConfig::gem();
  404. foreach ($gem as $key => $value) {
  405. if ($value->synthesis != null) {
  406. $synthesisList = explode('_', $value->synthesis);
  407. $composePosition = $synthesisList[0];
  408. $composeQual = $synthesisList[1];
  409. $composeNum = $synthesisList[2];
  410. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  411. return $value;
  412. }
  413. }
  414. }
  415. return null;
  416. }
  417. /**
  418. * 装备宝石
  419. * @return type
  420. */
  421. public static function gemSet() {
  422. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  423. $user = ctx();
  424. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  425. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  426. $pag = $user->store->equipPag;
  427. $posId = $ins_gem->mo()->position;
  428. $dic = $user->store->gemEquip->$pag->$posId;
  429. $tag_index = 0;
  430. $tag_gem = null;
  431. foreach ($dic as $index => &$gem) {
  432. $gem = new Ins_Gem($gem);
  433. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  434. $tag_index = $index;
  435. $tag_gem = $gem;
  436. break;
  437. }
  438. }
  439. switch ($type) {
  440. case 1://镶嵌
  441. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  442. for ($i = 1; $i <= 5; $i++) {
  443. if (!StlUtil::dictHasProperty($dic, $i)) {
  444. $dic->$i = $ins_gem;
  445. //StlUtil::dictRemove($user->store->gemStore, $uid);
  446. break;
  447. }
  448. }
  449. //$user->store->gemEquip->$pag->$posId = $dic;
  450. break;
  451. case 2://替换
  452. //满不满都高替低品阶
  453. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  454. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  455. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  456. $dic->$replaceUId = $ins_gem;
  457. // $id = $replace_ins_Gem->uid;
  458. // $user->store->gemStore->$id = $replace_ins_Gem;
  459. // $dic->$replaceUId = $ins_gem;
  460. // StlUtil::dictRemove($user->store->gemStore, $uid);
  461. //$user->store->gemEquip->$pag->$posId = $dic;
  462. break;
  463. case 3://手动
  464. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  465. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  466. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  467. //$id = $replace_ins_Gem->uid;
  468. if ($tag_gem != null) {//如果有u那
  469. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  470. //有U一样的,则点击正好是这个直接替换
  471. //$user->store->gemStore->$id = $replace_ins_Gem;
  472. $dic->$tag_index = $ins_gem;
  473. } else {
  474. $go_index = 0;
  475. foreach ($dic as $index => $g) {
  476. if ($g->uid == $replaceUId) {
  477. $go_index = $index;
  478. break;
  479. }
  480. }
  481. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  482. $dic->$go_index = $ins_gem;
  483. }
  484. break;
  485. case 4://不能
  486. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  487. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  488. break;
  489. default:
  490. break;
  491. }
  492. $user->store->gemEquip->$pag->$posId = $dic;
  493. TaskProc::OnSetSpecialQualGem();
  494. FightProc::Ranking_FightPower();
  495. ctx($user);
  496. UserProc::updateUserInfo();
  497. return Resp::ok(array(
  498. 'gold' => 0,
  499. 'store' => $user->store,
  500. 'task' => $user->task,
  501. ));
  502. }
  503. /**
  504. * 卸下装备
  505. * @return type
  506. */
  507. public static function gemRemove() {
  508. list($uid) = req()->paras; //装备宝石id
  509. $user = ctx();
  510. $pag = $user->store->equipPag;
  511. $posDic = $user->store->gemEquip->$pag;
  512. $tag_pos = 0;
  513. $tag_index = 0;
  514. $tag_gem = null;
  515. foreach ($posDic as $posId => $dic) {
  516. foreach ($dic as $index => $gem) {
  517. if ($gem->uid == $uid) {
  518. $tag_pos = $posId;
  519. $tag_index = $index;
  520. $tag_gem = $gem;
  521. break 2;
  522. }
  523. }
  524. }
  525. if ($tag_index > 0 && $tag_gem != null) {
  526. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  527. $user->store->gemEquip->$pag = $posDic;
  528. //$user->store->gemStore->$uid = $tag_gem;
  529. }
  530. ctx($user);
  531. FightProc::Ranking_FightPower();
  532. UserProc::updateUserInfo();
  533. return Resp::ok(array(
  534. 'gold' => 0,
  535. 'store' => $user->store,));
  536. }
  537. /**
  538. * 升级装备
  539. * @return type
  540. */
  541. public static function equipUpgrade() {
  542. list($posId) = req()->paras; //装备的部位id
  543. $user = ctx();
  544. $lv = $user->store->equip->$posId->level;
  545. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  546. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  547. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  548. $tuzhiNum = 0;
  549. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  550. $tuzhiNum = $user->store->items->$costTuzhiId;
  551. }
  552. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  553. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  554. ctx()->baseInfo->Consume_Gold($mo->needGold);
  555. $user->store->equip->$posId->level += 1;
  556. TaskProc::OnAnyEquipUpLevel_X();
  557. TaskProc::OnAllEquipUpLevel_X();
  558. TaskProc::OnEquipLevelUpNum();
  559. FightProc::Ranking_FightPower();
  560. ctx($user);
  561. UserProc::updateUserInfo();
  562. return Resp::ok(array(
  563. 'gold' => $user->baseInfo->gold,
  564. 'store' => $user->store,
  565. 'task' => $user->task,
  566. ));
  567. }
  568. /**
  569. * 单个装备部位一键升级
  570. * @return type
  571. */
  572. public static function equipUpgrade_MaxLv() {
  573. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  574. $user = ctx();
  575. $equip = $user->store->equip->$posId;
  576. $lv = $equip->level;
  577. $levelupgrade = GameConfig::equip_levelupgrade();
  578. $maxLv = count((array) $levelupgrade);
  579. $need_gold = 0;
  580. $need_item = 0;
  581. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  582. $itemNum_store = 0;
  583. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  584. $itemNum_store = $user->store->items->$tuzhiId;
  585. }
  586. $up_Gold = 0;
  587. $up_needItem = 0;
  588. $up_lv = 0;
  589. for ($i = $lv; $i <= $maxLv; $i++) {
  590. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  591. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  592. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  593. $need_gold = $up_Gold;
  594. $need_item = $up_needItem;
  595. $up_lv = $i;
  596. continue;
  597. }
  598. break;
  599. }
  600. $user->baseInfo->gold -= $need_gold;
  601. $user->store->removeItem($tuzhiId, $need_item);
  602. if($up_lv >0){
  603. $user->store->equip->$posId->level = $up_lv;
  604. }
  605. TaskProc::OnAnyEquipUpLevel_X();
  606. TaskProc::OnAllEquipUpLevel_X();
  607. TaskProc::OnEquipLevelUpNum();
  608. FightProc::Ranking_FightPower();
  609. ctx($user);
  610. UserProc::updateUserInfo();
  611. return Resp::ok(array(
  612. 'gold' => $user->baseInfo->gold,
  613. 'store' => $user->store,
  614. 'task' => $user->task,
  615. ));
  616. }
  617. public static function AddItemInStore() {
  618. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  619. $user = ctx();
  620. $err = self::AddMultiItemInStore($rwdStr);
  621. my_Assert(ErrCode::ok == $err, $err);
  622. UserProc::updateUserInfo();
  623. return Resp::ok(array(
  624. //'gold' => $user->baseInfo->gold,
  625. //'tili' => $user->baseInfo->tili,
  626. //'cash' => $user->baseInfo->cash,
  627. 'store' => $user->store));
  628. }
  629. static $reward = array();
  630. /**
  631. * 具体奖励存入背包
  632. * @param type $goodsStr
  633. * @param type $src
  634. */
  635. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  636. if ($goodsStr == null) {
  637. return;
  638. }
  639. $ary = explode(";", $goodsStr);
  640. foreach ($ary as $value) {
  641. $val = explode(",", $value);
  642. my_Assert(count($val) > 1, "解析奖励字符串出错");
  643. list($itemId, $num) = $val; # ID, 数量
  644. $itemMo = GameConfig::item_getItem($itemId);
  645. if($itemMo->itemType != 701){
  646. self::$reward[] = $value;
  647. }
  648. switch ($itemMo->itemType) {
  649. case 1:
  650. ctx()->baseInfo->Add_Gold($num);
  651. self::checkEquipUpgradeTip();
  652. break;
  653. case 2:
  654. ctx()->baseInfo->Add_Cash($num);
  655. break;
  656. case 3:
  657. ctx()->baseInfo->Add_tili($num);
  658. break;
  659. case 4:
  660. ctx()->baseInfo->Add_Exp($num);
  661. break;
  662. case 100://图纸
  663. case 401://启灵石
  664. case 301://洗练石
  665. //case 103:
  666. self::PutItemsInStore($itemId, $num);
  667. if ($itemMo->itemType == 100) {//图纸
  668. self::checkEquipUpgradeTip();
  669. }
  670. break;
  671. case 201://宝石
  672. self::PutGemInStore($itemId, $num);
  673. break;
  674. case 701://道具宝箱
  675. for ($i = 0; $i < $num; $i++) {
  676. self::DistributeItemsBox($itemId);
  677. }
  678. break;
  679. default:
  680. break;
  681. }
  682. }
  683. }
  684. public static function PutItemsInStore($itemId, $num) {
  685. $items = ctx()->store->items;
  686. if (StlUtil::dictHasProperty($items, $itemId)) {
  687. $items->$itemId += $num;
  688. } else {
  689. $items->$itemId = $num;
  690. }
  691. ctx()->store->items = $items;
  692. }
  693. /**
  694. * 拆分宝箱盒子
  695. * @param type $reward
  696. */
  697. public static function DistributeItemsBox($itemId) {
  698. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  699. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  700. if ($itemBoxMo->type == 1) {
  701. $strList = explode(';', $itemBoxMo->contents);
  702. $numList = explode('-', $strList[0]);
  703. $randNum = rand($numList[0], $numList[1]);
  704. $ctxList = explode(',', $strList[1]);
  705. $per = 0;
  706. foreach ($ctxList as $value) {
  707. $ctx = explode(':', $value);
  708. $per += $ctx[1];
  709. }
  710. $reward = "";
  711. for ($i = 0; $i < $randNum; $i++) {
  712. $ctxPer = rand(1, $per);
  713. $start = 0;
  714. $end = 0;
  715. $id = 0;
  716. foreach ($ctxList as $value) {
  717. $ctx = explode(':', $value);
  718. $end += $ctx[1];
  719. if ($ctxPer > $start && $ctxPer <= $end) {
  720. $id = $ctx[0];
  721. break;
  722. }
  723. $start = $end;
  724. }
  725. if ($id != 0) {
  726. $str = $id . ',1';
  727. if ($reward == "") {
  728. $reward = $str;
  729. } else {
  730. $reward = $reward . ';' . $str;
  731. }
  732. }
  733. }
  734. self::AddMultiItemInStore($reward);
  735. } else {
  736. self::AddMultiItemInStore($itemBoxMo->contents);
  737. }
  738. }
  739. // public static function PutEquipInStore($equipId, $num) {
  740. // if ($equipId == 0) {
  741. // return;
  742. // }
  743. // $n = count((array) ctx()->store->equip) + 1;
  744. //
  745. // for ($index = 0; $index < $num; $index++) {
  746. // $Equip = new Ins_Equip();
  747. // $Equip->uid = $n;
  748. // $Equip->typeId = $equipId;
  749. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  750. // ctx()->store->equip->$n = $Equip;
  751. // $n += 1;
  752. // }
  753. // }
  754. /**
  755. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  756. */
  757. public static function checkEquipUpgradeTip() {
  758. $equipDic = ctx()->store->equip;
  759. if ($equipDic != null) {
  760. foreach ($equipDic as $k => &$equip) {
  761. $equip = new Ins_Equip($equip);
  762. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  763. $needGold = $lvMo->needGold;
  764. $needItemNum = $lvMo->needItemNum;
  765. $neeItemId = $equip->mo()->costTuzhiId;
  766. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  767. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  768. }
  769. }
  770. }
  771. ctx()->store->equip = $equipDic;
  772. }
  773. /**
  774. * 新宝石入库
  775. */
  776. public static function PutGemInStore($id, $num = 1) {
  777. for ($i = 0; $i < $num; $i++) {
  778. $gem = self::initGem($id);
  779. $length = $gem->uid;
  780. ctx()->store->gemStore->$length = $gem;
  781. }
  782. }
  783. public static function PutGemInStore2($gem, $num = 1) {
  784. for ($i = 0; $i < $num; $i++) {
  785. $length = $gem->uid;
  786. ctx()->store->gemStore->$length = $gem;
  787. }
  788. }
  789. public static function initGem($id) {
  790. $length = ctx()->store->gemLength;
  791. $length += 1;
  792. $gem = new Ins_Gem();
  793. $gem->uid = $length;
  794. $gem->typeId = $id;
  795. $gem->predicateId = self::RandomGemPredicateId($id);
  796. $tag = self::CheckNewGemTip($gem);
  797. $gem->isNew = $tag;
  798. ctx()->store->gemLength = $length;
  799. return $gem;
  800. }
  801. /**
  802. * 从仓库移除宝石
  803. */
  804. public static function RemoveGemInStore($uid) {
  805. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  806. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  807. }
  808. return 0;
  809. }
  810. /**
  811. * 新宝石随机词条 临时等刚哥
  812. */
  813. public static function RandomGemPredicateId($id) {
  814. $mo = GameConfig::gem_getItem($id);
  815. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  816. if ($mo->isfixed_predicateId == 1) {
  817. return $mo->predicateId;
  818. }
  819. $posId = $mo->position;
  820. $qual = $mo->qual;
  821. $arr = array();
  822. $predicateMo = GameConfig::predicate();
  823. foreach ($predicateMo as $key => $value) {
  824. if ($value->positions != null) {
  825. $list = explode(',', $value->positions);
  826. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  827. $arr[] = $value->id;
  828. }
  829. }
  830. }
  831. if (count($arr) <= 0) {
  832. return 40;
  833. }
  834. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  835. $n = mt_rand(0, count($arr) - 1);
  836. return $arr[$n];
  837. //return 40;
  838. }
  839. /**
  840. * 新宝石提示
  841. */
  842. public static function CheckNewGemTip($gem) {
  843. $gemStore = ctx()->store->gemStore;
  844. $tag = false;
  845. foreach ($gemStore as $k => $ins_gem) {
  846. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  847. $tag = true;
  848. break;
  849. }
  850. }
  851. return $tag == true ? 0 : 1;
  852. }
  853. //临时代码
  854. // public static function InitGemInfo() {
  855. // if(count((array)ctx()->store->gemStore) > 0){
  856. // return;
  857. // }
  858. //
  859. // $index = 0;
  860. // $gem = GameConfig::gem();
  861. //
  862. // for ($i = 1; $i <=21; $i++) {
  863. // foreach ($gem as $key => $value) {
  864. // if($value->id == $i){
  865. // self::PutGemInStore($value->typeId);
  866. // }
  867. //
  868. // }
  869. // }
  870. //
  871. //
  872. //
  873. //
  874. // }
  875. }