ActiveProc.php 17 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  34. return ActiveProc::Day7_AccumulateDrawreward();
  35. default:
  36. Err(ErrCode::cmd_err);
  37. }
  38. }
  39. static function ResetActive() {
  40. }
  41. /**
  42. * 6106 抽奖里面的兑换
  43. * @return type
  44. */
  45. public static function LotteryExchangeItem() {
  46. list($id) = req()->paras;
  47. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  48. $num = $arr[$id];
  49. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  50. my_Assert($mo != null, ErrCode::err_const_no);
  51. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  52. $itemNum = 0;
  53. $cost = explode(',', $mo->cost);
  54. $costId = $cost[0];
  55. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  56. $itemNum = ctx()->store->items->$costId;
  57. }
  58. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  59. ctx()->store->removeItem($costId, $cost[1]);
  60. StoreProc::AddMultiItemInStore($mo->reward);
  61. ctx()->privateState->lotteryExchange[] = $id;
  62. UserProc::updateUserInfo();
  63. return Resp::ok(array(
  64. "store" => ctx()->store,
  65. 'cash' => ctx()->baseInfo->cash,
  66. 'gold' => ctx()->baseInfo->gold,
  67. 'reward' => StoreProc::$reward,
  68. ));
  69. }
  70. /**
  71. * 6105 抽奖宝箱奖励领取
  72. * @return type
  73. */
  74. public static function lotteryNumBox_RewardReceived() {
  75. list($id) = req()->paras;
  76. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  77. my_Assert($mo != null, ErrCode::err_const_no);
  78. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  79. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  80. StoreProc::AddMultiItemInStore($mo->reward);
  81. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  82. UserProc::updateUserInfo();
  83. return Resp::ok(array(
  84. "store" => ctx()->store,
  85. 'cash' => ctx()->baseInfo->cash,
  86. 'reward' => StoreProc::$reward,
  87. ));
  88. }
  89. /**
  90. * 6103 转盘抽奖
  91. */
  92. public static function lottery_Tree() {
  93. list($num) = req()->paras; //抽奖次数 1 10
  94. $arr = array(1, 10);
  95. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  96. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  97. $cost = "";
  98. if ($num == 1) {
  99. $cost = glc()->activity_lottery_tree_one_cost;
  100. } else {
  101. $cost = glc()->activity_lottery_tree_ten_cost;
  102. }
  103. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  104. $costArr = explode(',', $cost);
  105. $item = ctx()->store->items;
  106. $costId = $costArr[0];
  107. $costNum = $costArr[1];
  108. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  109. ctx()->store->removeItem($costId, $costNum);
  110. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  111. ctx()->privateState->lotteryNum += $num;
  112. }
  113. $rewardList = array();
  114. $dic = GameConfig::activity_lottery_tree();
  115. for ($i = 0; $i < $num; $i++) {
  116. $randNum = random_int(1, 10000);
  117. $start = 0;
  118. $end = 0;
  119. foreach ($dic as $id => $mo) {
  120. $end += $mo->per * 10000;
  121. if ($randNum > $start && $randNum <= $end) {
  122. $rewardList[] = $id;
  123. StoreProc::AddMultiItemInStore($mo->reward);
  124. $prize = explode(',', $mo->reward);
  125. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  126. ctx()->privateState->lottery_qualGem_4 = 1;
  127. }
  128. break;
  129. }
  130. $start = $end;
  131. }
  132. }
  133. UserProc::updateUserInfo();
  134. return Resp::ok(array(
  135. "store" => ctx()->store,
  136. 'reward' => StoreProc::$reward,
  137. 'reward_Gem' => StoreProc::$reward_Gem,
  138. 'gold' => ctx()->baseInfo->gold,
  139. 'cash' => ctx()->baseInfo->cash,
  140. 'lotteryNum' => ctx()->privateState->lotteryNum,
  141. 'indexReward' => $rewardList,
  142. ));
  143. }
  144. /**
  145. * 元宝兑换寻宝券
  146. * @return type
  147. */
  148. public static function lottery_Tree_cashExchange() {
  149. list($num) = req()->paras; //抽奖次数 1 10
  150. $cost = "";
  151. if ($num == 1) {
  152. $cost = glc()->activity_lottery_tree_one_cost;
  153. } else {
  154. $cost = glc()->activity_lottery_tree_ten_cost;
  155. }
  156. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  157. $costArr = explode(',', $cost);
  158. $item = ctx()->store->items;
  159. $costId = $costArr[0];
  160. $costNum = $costArr[1];
  161. $selfNum = 0;
  162. if (StlUtil::dictHasProperty($item, $costId)) {
  163. $selfNum = $item->$costId;
  164. }
  165. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  166. $costNum -= $selfNum;
  167. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  168. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  169. ctx()->baseInfo->Consume_Cash($cash);
  170. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  171. UserProc::updateUserInfo();
  172. return Resp::ok(array(
  173. "store" => ctx()->store,
  174. 'cash' => ctx()->baseInfo->cash,
  175. ));
  176. }
  177. /**
  178. * 6102 兑换码礼包
  179. */
  180. static function drawPackageByCode() {
  181. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  182. $codePlatStr = "";
  183. $packageID = 0;
  184. if (self::PublicTokenCodeCheck($codestring)) {
  185. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  186. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  187. ErrCode::active_activecode_outtime);
  188. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  189. $packageID = $packageInfo->id;
  190. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  191. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  192. my_Assert(ErrCode::ok == $err, $err);
  193. } else {
  194. $active = GameConfig::activity_getItem($activeId); # 活动数据
  195. my_Assert(null != $active, ErrCode::active_const_no_err);
  196. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  197. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  198. $activeCode = CipheredBase32::Decode($codestring); # 解码
  199. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  200. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  201. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  202. ErrCode::active_activecode_plat); # # 平台错误
  203. my_Assert(is_int($activeCode->number) # # 编号为int值
  204. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  205. ErrCode::active_activecode_format);
  206. $packageID = $activeCode->package; # 礼包id
  207. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  208. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  209. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  210. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  211. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  212. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  213. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  214. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  215. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  216. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  217. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  218. }
  219. ctx()->privateState->usedTokens[] = $packageID;
  220. UserProc::updateUserInfo(); # 回存玩家数据
  221. $ret = array(# # 返回值
  222. "plat" => $codePlatStr,
  223. "packageId" => $packageID,
  224. "reward" => $packageInfo->reward,
  225. 'gold' => ctx()->base()->gold,
  226. 'cash' => ctx()->base()->cash,
  227. //'tili' => ctx()->base()->tili,
  228. 'store' => ctx()->store,
  229. //'hero' => ctx()->heros,
  230. );
  231. return Resp::ok($ret); # 返回成功信息
  232. }
  233. public static function PublicTokenCodeCheck($codestring) {
  234. $dic = GameConfig::token_PublicGift();
  235. if (StlUtil::dictHasProperty($dic, $codestring)) {
  236. return true;
  237. }
  238. return false;
  239. }
  240. /**
  241. * 检查兑换码是否已经使用过了
  242. * @param ActiveCode $activeCode
  243. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  244. */
  245. static function checkActiveCodeIsUsed($activeCode) {
  246. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  247. $activeCode->plat, $activeCode->package, $activeCode->number);
  248. $rows = daoInst()
  249. ->select()
  250. ->from(self::tab_toke_gift) # 表名
  251. ->where($sql)
  252. ->count();
  253. return $rows > 0;
  254. }
  255. /**
  256. * 将兑换码添加到使用记录中
  257. * @param ActiveCode $actvieCode
  258. * @param string $uid
  259. * @return boolean true: 操作成功, false: 操作失败
  260. */
  261. static function setActiveCodeUserRecord($actvieCode, $uid) {
  262. $actvieCode->uid = $uid; # 添加uid
  263. $ret = daoInst()
  264. ->insert(self::tab_toke_gift) # 表名
  265. ->data($actvieCode)
  266. ->exec();
  267. return $ret > 0;
  268. }
  269. /**
  270. * 7日签到 数据更新
  271. */
  272. public static function DailyResetDay7Task($unlock = false) {
  273. if(!$unlock && !FightProc::isFunUnlock(5)){//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  274. return;
  275. }
  276. if (count(ctx()->privateState->LoginDays) >= 7) {
  277. ctx()->privateState->LoginDays = array();
  278. ctx()->privateState->day7_drawed = array();
  279. }
  280. $index = count(ctx()->privateState->LoginDays) + 1;
  281. ctx()->privateState->LoginDays[] = $index;
  282. ctx()->privateState->day7_accumulate += 1;
  283. }
  284. /**
  285. * 6101 签到
  286. * @return type
  287. */
  288. public static function Day7_DrawReward() {
  289. list($day) = req()->paras; # 参数: 领取第x天的奖励
  290. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  291. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  292. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  293. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  294. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  295. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  296. UserProc::updateUserInfo(); # 回存
  297. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  298. 'cash' => ctx()->baseInfo->cash,
  299. 'store' => ctx()->store,
  300. 'roleCardUnlockHeroList;' => ctx()->heros->roleCardUnlockHeroList,
  301. 'reward' => StoreProc::$reward,
  302. 'reward_Gem' => StoreProc::$reward_Gem,
  303. ));
  304. }
  305. /**
  306. * 6107 7日签到 累计天数宝箱奖励领取
  307. * @return type
  308. */
  309. public static function Day7_AccumulateDrawreward() {
  310. list($day) = req()->paras; # 参数: 领取第x天的奖励
  311. $yushu = $day % 10;
  312. if ($yushu == 0) {
  313. $num = $day / 10;
  314. if ($num > 6) {
  315. $n = $num % 6;
  316. $typeId = $n * 10;
  317. }
  318. } else {
  319. $typeId = $yushu;
  320. }
  321. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  322. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  323. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  324. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  325. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  326. ctx()->privateState->day7_accumulateDrawed[] = $day;
  327. if ($typeId % 10 == 0) {
  328. ctx()->privateState->day7_accumulate_loopNum += 1;
  329. }
  330. UserProc::updateUserInfo(); # 回存
  331. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  332. 'cash' => ctx()->baseInfo->cash,
  333. 'store' => ctx()->store,
  334. //'day7_drawed;' => ctx()->privateState->day7_drawed,
  335. 'reward' => StoreProc::$reward,
  336. 'reward_Gem' => StoreProc::$reward_Gem,
  337. ));
  338. }
  339. }