StoreProc.php 36 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_XilianStoneNoEnough);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. $xilianStoneId = 0;
  63. foreach ($arr as $val) {
  64. $str = explode(':', $val);
  65. if ($str[0] == $gem->mo()->qual) {
  66. $s = explode(',', $str[1]);
  67. $needStone = $s[1];
  68. $xilianStoneId = $s[0];
  69. break;
  70. }
  71. }
  72. my_Assert(StlUtil::dictHasProperty(ctx()->store->items,$xilianStoneId) && ctx()->store->items->$xilianStoneId >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  73. $dic = GameConfig::predicate();
  74. $pList = array();
  75. foreach ($dic as $id => $pMo) {
  76. if ($pMo->positions != null && $pMo->qual != null) {
  77. $list = explode(',', $pMo->positions);
  78. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list) && $pMo->attachTarget == "gem") {
  79. $pList[] = $pMo->id;
  80. }
  81. }
  82. }
  83. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  84. $rand = random_int(0, count($pList) - 1);
  85. $pId = $pList[$rand];
  86. ctx()->store->gemStore->$uid->predicateId = $pId;
  87. ctx()->store->removeItem($xilianStoneId, $needStone);
  88. $xilianStoneNum = 0;
  89. if(StlUtil::dictHasProperty(ctx()->store->items, $xilianStoneId)){
  90. $xilianStoneNum = ctx()->store->items->$xilianStoneId;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array(
  94. 'xilianStoneId' => $xilianStoneId,
  95. 'xilianStone' => $xilianStoneNum,
  96. 'predicateId' => $pId,
  97. ));
  98. }
  99. /**
  100. * 宝石开锁解锁
  101. * @return Resp
  102. */
  103. public static function gemLockState() {
  104. list($uid) = req()->paras;
  105. $user = ctx();
  106. //把 qual pos u一样的宝石开锁关锁
  107. $gemStore = $user->store->gemStore;
  108. $gem = $gemStore->$uid;
  109. $tag = 0;
  110. if ($gem->isUnlock == 0) {
  111. $gem->isUnlock = 1;
  112. $tag = 1;
  113. } else {
  114. $gem->isUnlock = 0;
  115. $tag = 0;
  116. }
  117. $gemStore->$uid = $gem;
  118. foreach ($gemStore as $k => $ins_gem) {
  119. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  120. $gemStore->$k->isUnlock = $tag;
  121. }
  122. }
  123. $user->store->gemStore = $gemStore;
  124. ctx($user);
  125. UserProc::updateUserInfo();
  126. return Resp::ok(array(
  127. 'gold' => 0,
  128. 'store' => $user->store,
  129. ));
  130. }
  131. /**
  132. * 切换装备分页
  133. * @return Resp
  134. */
  135. public static function switchEquipPag() {
  136. list($index) = req()->paras;
  137. $user = ctx();
  138. $user->store->equipPag = $index;
  139. ctx($user);
  140. UserProc::updateUserInfo();
  141. return Resp::ok(array());
  142. }
  143. /**
  144. * 所有装备的一键升级
  145. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  146. *
  147. * @return Resp
  148. */
  149. public static function allEquipUpgrade() {
  150. //list() = req()->paras;
  151. $user = ctx();
  152. $equipDic = $user->store->equip;
  153. $arr = array();
  154. if ($equipDic != null) {
  155. foreach ($equipDic as $k => &$equip) {
  156. $equip = new Ins_Equip($equip);
  157. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  158. $needGold = $lvMo->needGold;
  159. $needItemNum = $lvMo->needItemNum;
  160. $neeItemId = $equip->mo()->costTuzhiId;
  161. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  162. $arr[] = $equip;
  163. }
  164. }
  165. }
  166. $upLevelArr = array();
  167. if (count($arr) > 0) {
  168. //进行排序
  169. $len = count($arr);
  170. for ($i = 0; $i < $len - 1; $i++) {
  171. for ($j = 0; $j < $len - $i - 1; $j++) {
  172. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  173. $temp = $arr[$j];
  174. $arr[$j] = $arr[$j + 1];
  175. $arr[$j + 1] = $temp;
  176. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  177. $j_equip = new Ins_Equip($arr[$j]);
  178. $jj_equip = new Ins_Equip($arr[$j + 1]);
  179. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  180. $temp = $arr[$j];
  181. $arr[$j] = $arr[$j + 1];
  182. $arr[$j + 1] = $temp;
  183. }
  184. }
  185. }
  186. }
  187. //升级,扣除金币和图纸
  188. while (true) {
  189. $tag = 9999;
  190. foreach ($arr as $index => &$equip) {
  191. $ins_equip = new Ins_Equip($equip);
  192. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  193. $needGold = $lvMo->needGold;
  194. $needItemNum = $lvMo->needItemNum;
  195. $neeItemId = $ins_equip->mo()->costTuzhiId;
  196. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  197. $id = $ins_equip->typeId;
  198. if (!in_array($id, $upLevelArr)) {
  199. $upLevelArr[] = $id;
  200. }
  201. $ins_equip->level += 1;
  202. $equipDic->$id->level += 1;
  203. $user->baseInfo->Consume_Gold($needGold);
  204. $user->store->removeItem($neeItemId, $needItemNum);
  205. if ($ins_equip->level >= 50) {
  206. $tag = $index;
  207. break;
  208. }
  209. } else {
  210. $tag = $index;
  211. break;
  212. }
  213. }
  214. if ($tag != 9999) {
  215. if (array_key_exists($tag, $arr)) {
  216. StlUtil::arrayRemoveAt($arr, $tag);
  217. }
  218. }
  219. if (count($arr) <= 0) {
  220. break;
  221. }
  222. }
  223. }
  224. TaskProc::OnAnyEquipUpLevel_X();
  225. TaskProc::OnAllEquipUpLevel_X();
  226. TaskProc::OnEquipLevelUpNum();
  227. ctx($user);
  228. FightProc::Ranking_FightPower();
  229. UserProc::updateUserInfo();
  230. return Resp::ok(array(
  231. 'upLevelArr' => $upLevelArr,
  232. 'gold' => $user->baseInfo->gold,
  233. 'store' => $user->store,
  234. 'task' => $user->task,
  235. ));
  236. }
  237. /**
  238. * 移除是新宝石绿点提示
  239. * @return Resp
  240. */
  241. public static function removeNewGemTip() {
  242. list($uid) = req()->paras; //宝石uid
  243. $user = ctx();
  244. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  245. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  246. $user->store->gemStore->$uid->isNew = 0;
  247. // $equipPag = $user->store->equipPag;
  248. $typeId = $user->store->gemStore->$uid->typeId;
  249. $mo = GameConfig::gem_getItem($typeId);
  250. my_Assert($mo != null, ErrCode::err_const_no);
  251. $position = $mo->position;
  252. $gemEquip = $user->store->gemEquip;
  253. //$tag = 0;
  254. foreach ($gemEquip as $pag => $val) {
  255. foreach ($val as $posId => $dic) {
  256. if ($posId != $position) {
  257. continue;
  258. }
  259. foreach ($dic as $index => $gem) {
  260. if ($gem->uid == $uid) {
  261. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  262. break;
  263. }
  264. }
  265. }
  266. }
  267. ctx($user);
  268. UserProc::updateUserInfo();
  269. return Resp::ok(array(
  270. 'gold' => 0,
  271. 'store' => $user->store,));
  272. }
  273. /**
  274. * 移除装备可以升级绿点提示
  275. * @return Resp
  276. */
  277. public static function removeEquipUpgradeTip() {
  278. list($posId) = req()->paras; //装备部位
  279. $user = ctx();
  280. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  281. $user->store->equip->$posId->tip = 0;
  282. ctx($user);
  283. UserProc::updateUserInfo();
  284. return Resp::ok(array(
  285. 'gold' => 0,
  286. 'store' => $user->store,));
  287. }
  288. /**
  289. * 6406 合成
  290. * @return type
  291. */
  292. public static function gemCompose() {
  293. list($gemIds) = req()->paras;
  294. $user = ctx();
  295. //做校验
  296. $composeArr = array();
  297. //$gemIds = substr($gemIds, 0, -1);
  298. $list = explode(';', $gemIds);
  299. krsort($list);
  300. foreach ($list as $str) {
  301. $str = substr($str, 0, -1);
  302. $gemUidList = explode(',', $str);
  303. $firstGemUId = $gemUidList[0];
  304. $qual = 0;
  305. $posId = 0;
  306. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  307. $ins_gem = $user->store->gemStore->$firstGemUId;
  308. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  309. $qual = $mo->qual;
  310. $posId = $mo->position;
  311. }
  312. $isCompose = true;
  313. //在做一次校验
  314. foreach ($gemUidList as $uid) {
  315. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  316. $ins_gem = $user->store->gemStore->$uid;
  317. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  318. if ($mo->qual != $qual || $mo->position != $posId) {
  319. $isCompose = false;
  320. break;
  321. }
  322. }
  323. }
  324. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  325. //查找要合成的宝石配置信息
  326. $gemConf = self::GemComposeSynthesis($qual, $posId);
  327. my_Assert($gemConf != null, ErrCode::err_const_no);
  328. $synthesisList = explode('_', $gemConf->synthesis);
  329. $composePosition = $synthesisList[0];
  330. $composeQual = $synthesisList[1];
  331. $composeNum = $synthesisList[2];
  332. foreach ($composeArr as $val) {
  333. $mo = GameConfig::gem_getItem($val->typeId);
  334. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  335. $gemUidList[] = $val->uid;
  336. }
  337. }
  338. if (count($gemUidList) >= $composeNum) {
  339. if ($gemConf != null) {
  340. $maxGemNum = intval(count($gemUidList) / $composeNum);
  341. $index = 0;
  342. $res = 0;
  343. foreach ($gemUidList as $uid) {
  344. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  345. $index += 1;
  346. self::RemoveGemInStore($uid);
  347. //$composeArr 有的话删除
  348. for ($i = 0; $i < count($composeArr); $i++) {
  349. if ($composeArr[$i]->uid == $uid) {
  350. StlUtil::arrayRemoveAt($composeArr, $i);
  351. break;
  352. }
  353. }
  354. if ($index % $composeNum == 0) {
  355. $res += 1;
  356. $composeGem = self::initGem($gemConf->typeId);
  357. self::PutGemInStore($composeGem);
  358. $composeArr[] = $composeGem; //临时放这
  359. }
  360. if ($res >= $maxGemNum) {
  361. break;
  362. }
  363. }
  364. }
  365. }
  366. }
  367. $resultArr = array();
  368. foreach ($composeArr as $value) {
  369. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  370. ctx()->store->gemComposeNum += 1;
  371. $resultArr[] = $value->uid;
  372. }
  373. TaskProc::OnComposeNumGem();
  374. TaskProc::OnComposeNumGem_state();
  375. ctx($user);
  376. UserProc::updateUserInfo();
  377. return Resp::ok(array(
  378. 'composeGemIds' => $resultArr,
  379. 'store' => $user->store,
  380. 'task' => $user->task,
  381. ));
  382. }
  383. /**
  384. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  385. * @param type $uid
  386. * @return bool
  387. */
  388. private static function GemIsCanCompose($uid) {
  389. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  390. $equipGemDic = ctx()->store->gemEquip;
  391. $equipPag = ctx()->store->equipPag;
  392. $isExist = false;
  393. foreach ($equipGemDic as $pag => $dic) {
  394. if ($equipPag == $pag) {
  395. continue;
  396. }
  397. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  398. $posId = $Ins_gemItem->mo()->position;
  399. $tDic = $dic->$posId;
  400. foreach ($tDic as $index => $ins_gem) {
  401. if ($ins_gem->uid == $Ins_gemItem->uid) {
  402. $isExist = true;
  403. break;
  404. }
  405. }
  406. }
  407. if ($isExist) {
  408. break;
  409. }
  410. }
  411. return $isExist;
  412. }
  413. private static function GemComposeSynthesis($qual, $posId) {
  414. $gem = GameConfig::gem();
  415. foreach ($gem as $key => $value) {
  416. if ($value->synthesis != null) {
  417. $synthesisList = explode('_', $value->synthesis);
  418. $composePosition = $synthesisList[0];
  419. $composeQual = $synthesisList[1];
  420. $composeNum = $synthesisList[2];
  421. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition && $value->isfixed_predicateId == 0) {
  422. return $value;
  423. }
  424. }
  425. }
  426. return null;
  427. }
  428. /**
  429. * 装备宝石
  430. * @return type
  431. */
  432. public static function gemSet() {
  433. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  434. $user = ctx();
  435. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  436. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  437. $pag = $user->store->equipPag;
  438. $posId = $ins_gem->mo()->position;
  439. $dic = $user->store->gemEquip->$pag->$posId;
  440. $tag_index = 0;
  441. $tag_gem = null;
  442. foreach ($dic as $index => &$gem) {
  443. $gem = new Ins_Gem($gem);
  444. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  445. $tag_index = $index;
  446. $tag_gem = $gem;
  447. break;
  448. }
  449. }
  450. switch ($type) {
  451. case 1://镶嵌
  452. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  453. for ($i = 1; $i <= 5; $i++) {
  454. if (!StlUtil::dictHasProperty($dic, $i)) {
  455. $dic->$i = $ins_gem;
  456. //StlUtil::dictRemove($user->store->gemStore, $uid);
  457. break;
  458. }
  459. }
  460. //$user->store->gemEquip->$pag->$posId = $dic;
  461. break;
  462. case 2://替换
  463. //满不满都高替低品阶
  464. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  465. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  466. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  467. $dic->$replaceUId = $ins_gem;
  468. // $id = $replace_ins_Gem->uid;
  469. // $user->store->gemStore->$id = $replace_ins_Gem;
  470. // $dic->$replaceUId = $ins_gem;
  471. // StlUtil::dictRemove($user->store->gemStore, $uid);
  472. //$user->store->gemEquip->$pag->$posId = $dic;
  473. break;
  474. case 3://手动
  475. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  476. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  477. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  478. //$id = $replace_ins_Gem->uid;
  479. if ($tag_gem != null) {//如果有u那
  480. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  481. //有U一样的,则点击正好是这个直接替换
  482. //$user->store->gemStore->$id = $replace_ins_Gem;
  483. $dic->$tag_index = $ins_gem;
  484. } else {
  485. $go_index = 0;
  486. foreach ($dic as $index => $g) {
  487. if ($g->uid == $replaceUId) {
  488. $go_index = $index;
  489. break;
  490. }
  491. }
  492. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  493. $dic->$go_index = $ins_gem;
  494. }
  495. break;
  496. case 4://不能
  497. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  498. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  499. break;
  500. default:
  501. break;
  502. }
  503. $user->store->gemEquip->$pag->$posId = $dic;
  504. TaskProc::OnSetSpecialQualGem();
  505. FightProc::Ranking_FightPower();
  506. ctx($user);
  507. UserProc::updateUserInfo();
  508. return Resp::ok(array(
  509. 'gold' => 0,
  510. 'store' => $user->store,
  511. 'task' => $user->task,
  512. ));
  513. }
  514. /**
  515. * 卸下装备
  516. * @return type
  517. */
  518. public static function gemRemove() {
  519. list($uid) = req()->paras; //装备宝石id
  520. $user = ctx();
  521. $pag = $user->store->equipPag;
  522. $posDic = $user->store->gemEquip->$pag;
  523. $tag_pos = 0;
  524. $tag_index = 0;
  525. $tag_gem = null;
  526. foreach ($posDic as $posId => $dic) {
  527. foreach ($dic as $index => $gem) {
  528. if ($gem->uid == $uid) {
  529. $tag_pos = $posId;
  530. $tag_index = $index;
  531. $tag_gem = $gem;
  532. break 2;
  533. }
  534. }
  535. }
  536. if ($tag_index > 0 && $tag_gem != null) {
  537. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  538. $user->store->gemEquip->$pag = $posDic;
  539. //$user->store->gemStore->$uid = $tag_gem;
  540. }
  541. ctx($user);
  542. FightProc::Ranking_FightPower();
  543. UserProc::updateUserInfo();
  544. return Resp::ok(array(
  545. 'gold' => 0,
  546. 'store' => $user->store,));
  547. }
  548. /**
  549. * 升级装备
  550. * @return type
  551. */
  552. public static function equipUpgrade() {
  553. list($posId) = req()->paras; //装备的部位id
  554. $user = ctx();
  555. $lv = $user->store->equip->$posId->level;
  556. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  557. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  558. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  559. $tuzhiNum = 0;
  560. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  561. $tuzhiNum = $user->store->items->$costTuzhiId;
  562. }
  563. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  564. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  565. ctx()->baseInfo->Consume_Gold($mo->needGold);
  566. $user->store->equip->$posId->level += 1;
  567. TaskProc::OnAnyEquipUpLevel_X();
  568. TaskProc::OnAllEquipUpLevel_X();
  569. TaskProc::OnEquipLevelUpNum();
  570. FightProc::Ranking_FightPower();
  571. ctx($user);
  572. UserProc::updateUserInfo();
  573. return Resp::ok(array(
  574. 'gold' => $user->baseInfo->gold,
  575. 'store' => $user->store,
  576. 'task' => $user->task,
  577. ));
  578. }
  579. /**
  580. * 单个装备部位一键升级
  581. * @return type
  582. */
  583. public static function equipUpgrade_MaxLv() {
  584. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  585. $user = ctx();
  586. $equip = $user->store->equip->$posId;
  587. $lv = $equip->level;
  588. $levelupgrade = GameConfig::equip_levelupgrade();
  589. $maxLv = count((array) $levelupgrade);
  590. $need_gold = 0;
  591. $need_item = 0;
  592. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  593. $itemNum_store = 0;
  594. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  595. $itemNum_store = $user->store->items->$tuzhiId;
  596. }
  597. $up_Gold = 0;
  598. $up_needItem = 0;
  599. $up_lv = 0;
  600. $noUp_gold = false;
  601. $noUp_item = false;
  602. for ($i = $lv; $i <= $maxLv; $i++) {
  603. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  604. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  605. if ($user->baseInfo->gold >= $up_Gold) {
  606. $noUp_gold = true;
  607. }
  608. if ($itemNum_store >= $up_needItem) {
  609. $noUp_item = true;
  610. }
  611. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  612. $need_gold = $up_Gold;
  613. $need_item = $up_needItem;
  614. $up_lv = $i;
  615. continue;
  616. }
  617. break;
  618. }
  619. if($up_lv == 0){
  620. my_Assert($noUp_gold, ErrCode::notenough_cash_msg);
  621. my_Assert($noUp_item, ErrCode::notenough_item);
  622. }
  623. $user->baseInfo->gold -= $need_gold;
  624. $user->store->removeItem($tuzhiId, $need_item);
  625. if($up_lv >0){
  626. $user->store->equip->$posId->level = $up_lv;
  627. }
  628. TaskProc::OnAnyEquipUpLevel_X();
  629. TaskProc::OnAllEquipUpLevel_X();
  630. TaskProc::OnEquipLevelUpNum();
  631. FightProc::Ranking_FightPower();
  632. ctx($user);
  633. UserProc::updateUserInfo();
  634. return Resp::ok(array(
  635. 'gold' => $user->baseInfo->gold,
  636. 'store' => $user->store,
  637. 'task' => $user->task,
  638. ));
  639. }
  640. public static function AddItemInStore() {
  641. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  642. $user = ctx();
  643. $err = self::AddMultiItemInStore($rwdStr);
  644. my_Assert(ErrCode::ok == $err, $err);
  645. UserProc::updateUserInfo();
  646. return Resp::ok(array(
  647. //'gold' => $user->baseInfo->gold,
  648. //'tili' => $user->baseInfo->tili,
  649. //'cash' => $user->baseInfo->cash,
  650. 'store' => $user->store));
  651. }
  652. static $reward = array();
  653. static $reward_Gem = array();
  654. //static $reward_hero = array();
  655. /**
  656. * 具体奖励存入背包
  657. * @param type $goodsStr
  658. * @param type $src
  659. */
  660. public static function AddMultiItemInStore($goodsStr, $src = 0) {
  661. if ($goodsStr == null) {
  662. return;
  663. }
  664. $ary = explode(";", $goodsStr);
  665. foreach ($ary as $value) {
  666. $val = explode(",", $value);
  667. my_Assert(count($val) > 1, "解析奖励字符串出错");
  668. list($itemId, $num) = $val; # ID, 数量
  669. $itemMo = GameConfig::item_getItem($itemId);
  670. if($itemMo->itemType != 701 && $itemMo->itemType != 201 && $itemMo->itemType != 502 && $src != 1){
  671. self::$reward[] = $value;
  672. }
  673. switch ($itemMo->itemType) {
  674. case 1:
  675. ctx()->baseInfo->Add_Gold($num);
  676. self::checkEquipUpgradeTip();
  677. break;
  678. case 2:
  679. ctx()->baseInfo->Add_Cash($num);
  680. break;
  681. case 3:
  682. ctx()->baseInfo->Add_tili($num);
  683. break;
  684. case 4:
  685. ctx()->baseInfo->Add_Exp($num);
  686. break;
  687. case 100://图纸
  688. case 103://钥匙
  689. case 401://启灵石
  690. case 301://洗练石
  691. case 501://人物碎片
  692. case 601://人身果
  693. case 801://寻宝券
  694. self::PutItemsInStore($itemId, $num);
  695. if ($itemMo->itemType == 100) {//图纸
  696. self::checkEquipUpgradeTip();
  697. }
  698. break;
  699. case 502://角色卡
  700. HeroProc::RoleCardUnlockHero($itemId, $num);
  701. break;
  702. case 201://宝石
  703. for ($i = 0; $i < $num; $i++) {
  704. $gem = self::initGem($itemId);
  705. if($src != 1){
  706. self::$reward_Gem[] = $gem->uid;
  707. }
  708. self::PutGemInStore($gem);
  709. if ($src == Enum_StoreSourceType::ShopBox) {
  710. SystemProc::GetGem_GreaterOrangeQual_ShopBox(req()->zoneid, ctx()->baseInfo->name, $gem->typeId);
  711. }
  712. }
  713. break;
  714. case 701://道具宝箱
  715. for ($i = 0; $i < $num; $i++) {
  716. self::DistributeItemsBox($itemId);
  717. }
  718. break;
  719. default:
  720. break;
  721. }
  722. }
  723. }
  724. public static function PutItemsInStore($itemId, $num) {
  725. $items = ctx()->store->items;
  726. if (StlUtil::dictHasProperty($items, $itemId)) {
  727. $items->$itemId += $num;
  728. } else {
  729. $items->$itemId = $num;
  730. }
  731. ctx()->store->items = $items;
  732. }
  733. /**
  734. * 拆分宝箱盒子
  735. * @param type $reward
  736. */
  737. public static function DistributeItemsBox($itemId) {
  738. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  739. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  740. if ($itemBoxMo->type == 1) {
  741. $strList = explode(';', $itemBoxMo->contents);
  742. $numList = explode('-', $strList[0]);
  743. $randNum = rand($numList[0], $numList[1]);
  744. $ctxList = explode(',', $strList[1]);
  745. $per = 0;
  746. foreach ($ctxList as $value) {
  747. $ctx = explode(':', $value);
  748. $per += $ctx[1];
  749. }
  750. $reward = "";
  751. for ($i = 0; $i < $randNum; $i++) {
  752. $ctxPer = rand(1, $per);
  753. $start = 0;
  754. $end = 0;
  755. $id = 0;
  756. foreach ($ctxList as $value) {
  757. $ctx = explode(':', $value);
  758. $end += $ctx[1];
  759. if ($ctxPer > $start && $ctxPer <= $end) {
  760. $id = $ctx[0];
  761. break;
  762. }
  763. $start = $end;
  764. }
  765. if ($id != 0) {
  766. $str = $id . ',1';
  767. if ($reward == "") {
  768. $reward = $str;
  769. } else {
  770. $reward = $reward . ';' . $str;
  771. }
  772. }
  773. }
  774. self::AddMultiItemInStore($reward);
  775. } else {
  776. self::AddMultiItemInStore($itemBoxMo->contents);
  777. }
  778. }
  779. // public static function PutEquipInStore($equipId, $num) {
  780. // if ($equipId == 0) {
  781. // return;
  782. // }
  783. // $n = count((array) ctx()->store->equip) + 1;
  784. //
  785. // for ($index = 0; $index < $num; $index++) {
  786. // $Equip = new Ins_Equip();
  787. // $Equip->uid = $n;
  788. // $Equip->typeId = $equipId;
  789. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  790. // ctx()->store->equip->$n = $Equip;
  791. // $n += 1;
  792. // }
  793. // }
  794. /**
  795. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  796. */
  797. public static function checkEquipUpgradeTip() {
  798. $equipDic = ctx()->store->equip;
  799. if ($equipDic != null) {
  800. foreach ($equipDic as $k => &$equip) {
  801. $equip = new Ins_Equip($equip);
  802. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  803. $needGold = $lvMo->needGold;
  804. $needItemNum = $lvMo->needItemNum;
  805. $neeItemId = $equip->mo()->costTuzhiId;
  806. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  807. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  808. }
  809. }
  810. }
  811. ctx()->store->equip = $equipDic;
  812. }
  813. /**
  814. * 新宝石入库
  815. */
  816. public static function PutGemIdInStore($id, $num = 1) {
  817. for ($i = 0; $i < $num; $i++) {
  818. $gem = self::initGem($id);
  819. $length = $gem->uid;
  820. ctx()->store->gemStore->$length = $gem;
  821. }
  822. }
  823. public static function PutGemInStore($gem, $num = 1) {
  824. for ($i = 0; $i < $num; $i++) {
  825. $length = $gem->uid;
  826. ctx()->store->gemStore->$length = $gem;
  827. }
  828. }
  829. public static function initGem($id) {
  830. $length = ctx()->store->gemLength;
  831. $length += 1;
  832. $gem = new Ins_Gem();
  833. $gem->uid = $length;
  834. $gem->typeId = $id;
  835. $gem->predicateId = self::RandomGemPredicateId($id);
  836. $tag = self::CheckNewGemTip($gem);
  837. $gem->isNew = $tag;
  838. ctx()->store->gemLength = $length;
  839. return $gem;
  840. }
  841. /**
  842. * 从仓库移除宝石
  843. */
  844. public static function RemoveGemInStore($uid) {
  845. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  846. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  847. }
  848. return 0;
  849. }
  850. /**
  851. * 新宝石随机词条 临时等刚哥
  852. */
  853. public static function RandomGemPredicateId($id) {
  854. $mo = GameConfig::gem_getItem($id);
  855. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  856. if ($mo->isfixed_predicateId == 1) {
  857. return $mo->predicateId;
  858. }
  859. $posId = $mo->position;
  860. $qual = $mo->qual;
  861. $arr = array();
  862. $predicateMo = GameConfig::predicate();
  863. foreach ($predicateMo as $key => $value) {
  864. if ($value->positions != null) {
  865. $list = explode(',', $value->positions);
  866. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  867. $arr[] = $value->id;
  868. }
  869. }
  870. }
  871. if (count($arr) <= 0) {
  872. return 40;
  873. }
  874. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  875. $n = mt_rand(0, count($arr) - 1);
  876. return $arr[$n];
  877. //return 40;
  878. }
  879. /**
  880. * 新宝石提示
  881. */
  882. public static function CheckNewGemTip($gem) {
  883. $gemStore = ctx()->store->gemStore;
  884. $tag = false;
  885. foreach ($gemStore as $k => $ins_gem) {
  886. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  887. $tag = true;
  888. break;
  889. }
  890. }
  891. return $tag == true ? 0 : 1;
  892. }
  893. //临时代码
  894. // public static function InitGemInfo() {
  895. // if(count((array)ctx()->store->gemStore) > 0){
  896. // return;
  897. // }
  898. //
  899. // $index = 0;
  900. // $gem = GameConfig::gem();
  901. //
  902. // for ($i = 1; $i <=21; $i++) {
  903. // foreach ($gem as $key => $value) {
  904. // if($value->id == $i){
  905. // self::PutGemInStore($value->typeId);
  906. // }
  907. //
  908. // }
  909. // }
  910. //
  911. //
  912. //
  913. //
  914. // }
  915. }