123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281 |
- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of FightProc
- *
- * @author c'y'zhao
- */
- class FightProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_fight_settle: # 6801 战斗结算
- return FightProc::Settle();
- case CmdCode::cmd_fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
- return FightProc::PassGateTsPrizeReceive();
- case CmdCode::cmd_fight_selectGate: # 6803 关卡选择
- return FightProc::SelectGate();
- case CmdCode::cmd_fight_gateChallengePriceReviced: # 6804 挑战奖励
- return FightProc::GateChallengePriceReviced();
- case CmdCode::cmd_fight_evolveUnlock: # 6805 进化解锁
- return FightProc::EvolveUnlock();
- case CmdCode::cmd_fight_plotSav: # 6806 剧情回存
- return FightProc::PlotSav();
- case CmdCode::cmd_fight_xunluoPrizeReceived: #6807 巡逻奖励领取
- return FightProc::XunluoPrizeReceived();
- default:
- Err(ErrCode::cmd_err);
- }
- }
-
- /**
- * 6807 巡逻奖励领取
- * @return type
- */
- public static function XunluoPrizeReceived() {
- list($type) = req()->paras;
-
- $gateId = ctx()->gates->UnlockedGatesMaxId;
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo!=null, ErrCode::err_const_no);
-
-
-
- if($type == 1){//巡逻
- ctx()->gates->xunluo_StartTs = now();
- } else {//快速巡逻
- ctx()->gates->xunluo_quick_buyRecord += 1;
- ctx()->baseInfo->Consume_tili(15);
- }
-
- UserProc::updateUserInfo();
- $ret = array(
- 'ok' => 1,
- );
- return Resp::ok($ret);
- }
-
- /**
- * 剧情回存
- * @return type
- */
- public static function PlotSav() {
- list($gateId) = req()->paras;
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::err_const_no);
- ctx()->gates->GateList->$gateId->plotStart = 1;
- UserProc::updateUserInfo();
- $ret = array(
- 'ok' => 1,
- );
- return Resp::ok($ret);
- }
- /**
- * 6805 进化解锁
- * @return type
- */
- public static function EvolveUnlock() {
- list($type, $id) = req()->paras;
- if ($type == 1) {
- $mo = GameConfig::evolve_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(ctx()->baseInfo->gold >= $mo->needGold_unlock, ErrCode::notenough_gold_msg);
- ctx()->baseInfo->Consume_Gold($mo->needGold_unlock);
- } else {
- $mo = GameConfig::evolveSpecific_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- if ($mo->specificEvolveCost != null) {
- $cost = explode(',', $mo->specificEvolveCost);
- $costId = $cost[0];
- $costNum = $cost[1];
- my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $costId) && ctx()->store->items->$costId >= $costNum, ErrCode::notenough_item);
- }
- // my_Assert(ctx()->baseInfo->gold>=$mo->needGold_unlock, ErrCode::notenough_gold_msg);
- }
- ctx()->gates->evolveUnlockRecord[] = $id;
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => ctx()->store,
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
- /**
- * 6804 挑战奖励领取
- * @return type
- */
- public static function GateChallengePriceReviced() {
- list($zhangjieId, $gateId) = req()->paras;
- $mo = GameConfig::gate_challenge_getItem($zhangjieId);
- my_Assert($mo != null, ErrCode::err_const_no);
- // $list = explode(',', $mo->gates);
- // my_Assert(in_array($gateId,$list), ErrCode::err_const_no);
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- if (!StlUtil::dictHasProperty(ctx()->gates->GatesChallengeRecord, $zhangjieId)) {
- ctx()->gates->GatesChallengeRecord->$zhangjieId = array();
- }
- my_Assert(!in_array($gateId, ctx()->gates->GatesChallengeRecord->$zhangjieId), ErrCode::user_Gate_GatePriceHasReceive);
- ctx()->gates->GatesChallengeRecord->$zhangjieId[] = $gateId;
- StoreProc::AddMultiItemInStore($gateMo->reward_win);
- ctx()->gates->CurrentGateId = $gateId;
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => ctx()->store,
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
-
- /**
- * 关卡选择
- * @return type
- */
- public static function SelectGate() {
- list($gateId) = req()->paras;
- ctx()->gates->CurrentGateId = $gateId;
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
- /**
- * 关卡战斗结算
- * @return type
- */
- public static function Settle() {
- list($resultType, $gateId, $gold, $curTs, $pickups) = req()->paras;
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $ts = $gateInfo->MaxSeconds;
- if ($curTs >= $ts) {
- $gateInfo->MaxSeconds = $curTs;
- }
- if ($resultType) { # 胜利
- if (ctx()->gates->GateList->$gateId->pass == 0) {
- ctx()->gates->GateList->$gateId->pass = 1;
- }
- StoreProc::AddMultiItemInStore($gateMo->reward_win);
- $newGateId = $gateId + 1;
- if (!StlUtil::dictHasProperty(ctx()->gates->GateList, $newGateId)) {
- ctx()->gates->CurrentGateId = $newGateId;
- ctx()->gates->UnlockedGatesMaxId = $newGateId;
- $gate = new Ins_GateInfo();
- $gate->GateId = $newGateId;
- ctx()->gates->GateList->$newGateId = $gate;
- }
- } else { # 失败
- StoreProc::AddMultiItemInStore($gateMo->reward_fail);
- }
- StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具
- ctx()->baseInfo->Add_Gold($gold);
- //ctx()->baseInfo->Add_Exp($exp);
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- );
- return Resp::ok($ret);
-
- }
-
- /**
- * 章节宝箱的领取
- * @return type
- */
- public static function PassGateTsPrizeReceive() {
- list($gateId, $index) = req()->paras;
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $tag = false;
- $prize = "";
- $mask = 0;
- switch ($index) {
- case 1:
- $ts = $gateMo->first_ts1 * 60;
- if ($ts >= $gateInfo->MaxSeconds) {
- $tag = true;
- }
- $mask = 1;
- $prize = $gateMo->first_reward1;
- break;
- case 2:
- $ts = $gateMo->first_ts2 * 60;
- if ($ts >= $gateInfo->MaxSeconds) {
- $tag = true;
- }
- $mask = 2;
- $prize = $gateMo->first_reward2;
- break;
- case 3:
- if ($gateInfo->pass > 0) {
- $tag = true;
- }
- $mask = 3;
- $prize = $gateMo->first_reward3;
- break;
- default:
- break;
- }
- if ($tag) {
- StoreProc::AddMultiItemInStore($prize);
- $gateInfo->FirstReward = $mask;
- }
- ctx()->gates->GateList->$gateId = $gateInfo;
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- );
- return Resp::ok($ret);
- }
-
- }
|