StoreProc.php 9.0 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_equip: # 6402 装备
  24. return StoreProc::equip();
  25. case CmdCode::cmd_store_RemoveEquip: # 6403 卸下装备
  26. return StoreProc::RemoveEquip();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::cmd_store_equipCompose: # 6406 装备合成(升阶/进化)
  32. return StoreProc::equipCompose();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 6406 合成
  39. * @return type
  40. */
  41. public static function equipCompose() {
  42. list($uid) = req()->paras;
  43. $user = ctx();
  44. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  45. UserProc::updateUserInfo();
  46. return Resp::ok(array(
  47. 'heros' => $user->heros,
  48. 'store' => $user->store,));
  49. }
  50. /**
  51. * 装备
  52. * @return type
  53. */
  54. public static function equip() {
  55. list($uid) = req()->paras;
  56. $user = ctx();
  57. my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  58. $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  59. my_Assert($mo != null, ErrCode::err_const_no);
  60. $posId = $mo->position;
  61. $heroId = $user->heros->CurrentHeroId;
  62. $user->store->equip->$uid->posId = $posId;
  63. if ($user->heros->Dic->$heroId->equipPosition->$posId > 0) {
  64. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  65. $user->store->equip->$oldUid->posId = 0;
  66. }
  67. $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. 'heros' => $user->heros,
  71. 'store' => $user->store,));
  72. }
  73. /**
  74. * 卸下装备
  75. * @return type
  76. */
  77. public static function RemoveEquip() {
  78. list($posId) = req()->paras;
  79. $user = ctx();
  80. $heroId = $user->heros->CurrentHeroId;
  81. if ($user->heros->Dic->$heroId->equipPosition->$posId > 0) {
  82. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  83. $user->store->equip->$oldUid->posId = 0;
  84. $user->heros->Dic->$heroId->equipPosition->$posId = 0;
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array(
  88. 'heros' => $user->heros,
  89. 'store' => $user->store,));
  90. }
  91. /**
  92. * 升级装备
  93. * @return type
  94. */
  95. public static function equipUpgrade() {
  96. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  97. $user = ctx();
  98. $lv = $user->store->equip->$uid->level;
  99. $Mo = GameConfig::equip_levelupgrade_getItem($lv + 1);
  100. my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  101. $position = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->position; //图纸
  102. $typeId = 0;
  103. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  104. foreach ($strArr as $str) {
  105. $list = explode(',', $str);
  106. if ($list[0] == $position) {
  107. $typeId = $list[1];
  108. break;
  109. }
  110. }
  111. $num = $Mo->needItemNum;
  112. if (StlUtil::dictHasProperty($user->store->items, $typeId) && $user->store->items->$typeId >= $num) {
  113. $user->store->removeItem($typeId, $num);
  114. }
  115. $user->store->equip->$uid->level += 1;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => $user->baseInfo->gold,
  120. 'store' => $user->store));
  121. }
  122. /**
  123. * 装备一键升级
  124. * @return type
  125. */
  126. public static function equipUpgrade_MaxLv() {
  127. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  128. $user = ctx();
  129. $equip = $user->store->equip->$uid;
  130. $lv = $equip->level;
  131. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  132. $need_gold = 0;
  133. $need_item = 0;
  134. $itemNum = 0;
  135. $position = GameConfig::equip_getItem($equip->typeId)->position;
  136. $tuzhiId = 0;
  137. $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
  138. foreach ($strArr as $str) {
  139. $list = explode(',', $str);
  140. if ($list[0] == $position) {
  141. $tuzhiId = $list[1];
  142. break;
  143. }
  144. }
  145. $needItem2 = 0;
  146. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  147. $itemNum = $user->store->items->$tuzhiId;
  148. }
  149. $nGold = 0;
  150. $ll = 0;
  151. for ($i = $lv + 1; $i <= $maxLv; $i++) {
  152. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  153. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  154. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
  155. $need_gold = $nGold;
  156. $need_item = $needItem2;
  157. $ll = $i;
  158. continue;
  159. }
  160. break;
  161. }
  162. $user->baseInfo->gold -= $need_gold;
  163. $user->store->removeItem($tuzhiId, $need_item);
  164. $user->store->equip->$uid->level += $ll;
  165. ctx($user);
  166. UserProc::updateUserInfo();
  167. return Resp::ok(array(
  168. 'gold' => $user->baseInfo->gold,
  169. //'tili' => $user->baseInfo->tili,
  170. 'store' => $user->store,
  171. ));
  172. }
  173. public static function AddItemInStore() {
  174. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  175. $user = ctx();
  176. $err = self::AddMultiItemInStore($rwdStr);
  177. my_Assert(ErrCode::ok == $err, $err);
  178. UserProc::updateUserInfo();
  179. return Resp::ok(array(
  180. //'gold' => $user->baseInfo->gold,
  181. //'tili' => $user->baseInfo->tili,
  182. //'cash' => $user->baseInfo->cash,
  183. 'store' => $user->store));
  184. }
  185. /**
  186. * 具体奖励存入背包
  187. * @param type $goodsStr
  188. * @param type $src
  189. */
  190. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  191. $ary = explode(";", $goodsStr);
  192. foreach ($ary as $value) {
  193. $val = explode(",", $value);
  194. my_Assert(count($val) > 1, "解析奖励字符串出错");
  195. list($itemId, $num) = $val; # ID, 数量
  196. if (GameConfig::equip_getItem($itemId) != null) {
  197. self::PutEquipInStore($itemId, $num);
  198. } else {
  199. $itemMo = GameConfig::item_getItem($itemId);
  200. switch ($itemMo->itemType) {
  201. case 1:
  202. ctx()->baseInfo->Add_Gold($num);
  203. break;
  204. case 2:
  205. ctx()->baseInfo->Add_Cash($num);
  206. break;
  207. case 3:
  208. ctx()->baseInfo->Add_tili($num);
  209. break;
  210. case 100:
  211. case 101:
  212. case 102:
  213. self::PutItemsInStore($itemId, $num);
  214. break;
  215. default:
  216. break;
  217. }
  218. }
  219. }
  220. }
  221. public static function PutItemsInStore($itemId, $num) {
  222. $items = ctx()->store->items;
  223. if (StlUtil::dictHasProperty($items, $itemId)) {
  224. $items->$itemId += $num;
  225. } else {
  226. $items->$itemId = $num;
  227. }
  228. ctx()->store->items = $items;
  229. }
  230. public static function PutEquipInStore($equipId, $num) {
  231. if ($equipId == 0) {
  232. return;
  233. }
  234. $n = count((array) ctx()->store->equip) + 1;
  235. for ($index = 0; $index < $num; $index++) {
  236. $Equip = new Ins_Equip();
  237. $Equip->uid = $n;
  238. $Equip->typeId = $equipId;
  239. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  240. ctx()->store->equip->$n = $Equip;
  241. $n += 1;
  242. }
  243. }
  244. }