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- <?php
- namespace loyalsoft;
- /**
- * 战斗模块
- * @author c'y'zhao
- */
- class FightProc {
- public const TowerGateId = 940011999;
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::fight_settle: # 6801 主线战斗结算
- return FightProc::Settle();
- case CmdCode::fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
- return FightProc::PassGateTsPrizeReceive();
- case CmdCode::fight_selectGate: # 6803 主线剧情关卡选择
- return FightProc::SelectGate();
- case CmdCode::fight_gateChallengeRewards: # 6804 挑战关卡: 领取奖励
- return FightProc::GateChallengeRewards();
- case CmdCode::fihgt_towerStart: # 6805 挑战关卡: 开始挑战
- return FightProc::ChallengeGateStartFight();
- case CmdCode::fight_plotSav: # 6806 主线剧情(已播放)回存
- return FightProc::PlotSav();
- case CmdCode::fight_sweep: # 6807 主线扫荡
- return FightProc::FightSweep();
- case CmdCode::fight_startFight: # 6808 主线剧情关卡开始挑战
- return self::StartFight();
- case CmdCode::fight_tower_RefreshSkills: # 6809 挑战关卡: 刷新初始技能
- return self::TowerRefreshSkills();
- case CmdCode::fight_tower_updatelocklist: # 6810 挑战关卡: 更新技能锁定列表
- return self::TowerUpdateLockskillList();
- case CmdCode::fight_rankInfo: # 6811 获取主线关卡排行榜信息
- return self::GetRankInfo();
- case CmdCode::fight_rank_uidEquipInfo: # 6812 获取主线关卡榜内玩家的装备信息
- return self::GetUidEquipInfo_Rank();
- case CmdCode::fight_rank_GetMainGateRankRewardInfo: # 6813 获取通关荣誉榜信息
- return self::GetmainGate_RankRewardInfo();
- case CmdCode::fight_rank_GetFightPowerRankRewardInfo: # 6814 获取战力荣誉榜信息
- return self::GetFightPower_RankRewardInfo();
- case CmdCode::fight_rank_ReceiveRankReward_MainGate: # 6815 领取通关荣誉榜奖励
- return self::ReceiveRankReward_MainGate();
- case CmdCode::fight_rank_ReceiveRankReward_FightPower: # 6816 领取战力荣誉榜奖励
- return self::ReceiveRankReward_FightPower();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /**
- * 6807 扫荡
- * @return type
- */
- public static function FightSweep() {
- //list($gateId) = req()->paras;
- my_Assert(ctx()->gates->UnlockedGatesMaxId != 0, ErrCode::gate_NoSweep);
- $mo = GameConfig::gate_getItem(ctx()->gates->UnlockedGatesMaxId);
- $costTili = glc()->sweep_cost_tili;
- my_Assert(ctx()->baseInfo->tili >= $costTili, ErrCode::notenough_tili);
- $max = glc()->sweepMaxNum;
- my_Assert(ctx()->gates->fightSweepNum < $max, ErrCode::gate_SweepMaxNum_limit);
- ctx()->gates->fightSweepNum += 1;
- ctx()->baseInfo->Consume_tili($costTili);
- $prizeArr = array();
- $prizeArr[] = $mo->reward_win;
- if ($mo->sweep_gold != null) {
- $goodsStr = self::sweepRandReward($mo->sweep_gold);
- $prizeArr[] = $goodsStr;
- StoreProc::AddMultiItemInStore($goodsStr);
- }
- if ($mo->sweep_tuzhi != null) {
- $goodsStr = self::sweepRandReward($mo->sweep_tuzhi);
- $prizeArr[] = $goodsStr;
- StoreProc::AddMultiItemInStore($goodsStr);
- }
- if ($mo->sweep_gem != null) {
- $goodsStr = self::sweepRandReward($mo->sweep_gem);
- $list = explode(',', $goodsStr);
- $posId = rand(1, 6);
- $qual = $list[0];
- $dic = GameConfig::gem();
- foreach ($dic as $key => $gemMo) {
- if ($gemMo->qual == $qual && $gemMo->position == $posId) {
- $prizeArr[] = $gemMo->typeId . ',' . $list[1];
- StoreProc::PutGemInStore($gemMo->typeId, $list[1]);
- break;
- }
- }
- }
- if ($mo->sweep_qiling != null) {
- $goodsStr = self::sweepRandReward($mo->sweep_qiling);
- $prizeArr[] = $goodsStr;
- StoreProc::AddMultiItemInStore($goodsStr);
- }
- UserProc::updateUserInfo();
- $ret = array(
- 'tili' => ctx()->baseInfo->tili,
- 'fightSweepNum' => ctx()->gates->fightSweepNum,
- 'prizeArr' => $prizeArr,
- 'store' => ctx()->store,
- 'task' => ctx()->task,
- );
- return Resp::ok($ret);
- }
- static function sweepRandReward($rewardStr) {
- $ctxArr = explode(';', $rewardStr);
- $numArr = explode('-', $ctxArr[0]);
- $num = rand($numArr[0], $numArr[1]);
- $randNum = rand(1, 100);
- $start = 0;
- $end = 0;
- $res = "";
- $itemArr = explode(',', $ctxArr[1]);
- foreach ($itemArr as $str) {
- $arr = explode(':', $str);
- $itemId = $arr[0];
- $per = $arr[1];
- $end += $per;
- if ($randNum >= $start && $randNum < $end) {
- $res = $itemId;
- break;
- }
- $start = $end;
- }
- return $res . ',' . $num;
- }
- /**
- * 6808 开始挑战 (主线关卡:扣除体力, 挑战关卡: 增加次数)
- */
- private static function StartFight() {
- list($gateId, $layerNum) = req()->paras;
- my_Assert($gateId > 0, ErrCode::paras_err);
- $mo = GameConfig::gate_getItem($gateId);
- my_Assert(null != $mo, ErrCode::err_const_no);
- if (Ints::Slice($gateId, 0, 1) == 9) { # 爬塔模式
- // list($layerNum) = req()->paras;
- if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
- Err(ErrCode::tower_layerNum);
- }
- if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
- Err(ErrCode::tower_timeNo);
- }
- ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
- } else { # 主线剧情
- my_Assert(ctx()->base()->Consume_tili($mo->cost_tili), ErrCode::notenough_tili);
- }
- UserProc::updateUserInfo();
- return Resp::ok(array("tili" => ctx()->baseInfo->tili, "tili_ts" => ctx()->baseInfo->tili_ts));
- }
- /**
- * [废弃] 6807 巡逻奖励领取
- * @return type
- */
- public static function XunluoPrizeReceived() {
- list($type) = req()->paras;
- $gateId = ctx()->gates->UnlockedGatesMaxId;
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- if ($type == 1) {//巡逻
- $curTs = now();
- $startTs = ctx()->gates->xunluo_StartTs;
- $ts = $curTs - $startTs;
- $ts2 = intval($ts / 60); //总的分钟数
- $fenzhong = intval($ts2 / 10); //有几个10分钟
- $gold = 0;
- $exp = 0;
- $price = "";
- if ($fenzhong > 0) {
- $gold = intval($gateMo->gold_xunluo / 6 * $fenzhong);
- $exp = intval($gateMo->exp_xunluo / 6 * $fenzhong);
- $price = "1," . $gold . ';' . "4," . $exp;
- }
- $itemStr = explode(';', $gateMo->xunluo_item_ts);
- $itemId = 0;
- $itemNum = 0;
- $tempTs = 0;
- foreach ($itemStr as $s) {
- $arr = explode('-', $s);
- $tsItemArr = explode(',', $arr[0]);
- $sTs = $tsItemArr[0]; //开始时间
- $eTs = $tsItemArr[1]; //终止时间
- $produceTs = $tsItemArr[2]; //间隔
- while (true) {
- $tempTs += $produceTs;
- if ($tempTs <= $eTs && $tempTs <= $ts2) {
- $sList = explode(',', $arr[1]);
- $itemId = $sList[0];
- $itemNum += $sList[1];
- }
- if ($tempTs >= $ts2) {
- break;
- }
- if ($tempTs >= $eTs) {
- $tempTs = $eTs;
- break;
- }
- }
- if ($tempTs >= $ts2) {
- break;
- }
- }
- if ($itemNum > 0) {
- $price = $price . ";" . $itemId . ',' . $itemNum;
- }
- //---------------------------
- $tuzhiStr = explode(';', $gateMo->xunluo_tuzhi_ts);
- $tuzhiId = 0;
- $tuzhiNum = 0;
- $tempTs2 = 0;
- foreach ($tuzhiStr as $s) {
- $arr = explode('-', $s);
- $tsItemArr = explode(',', $arr[0]);
- $sTs = $tsItemArr[0]; //开始时间
- $eTs = $tsItemArr[1]; //终止时间
- $produceTs = $tsItemArr[2]; //间隔
- while (true) {
- $tempTs2 += $produceTs;
- if ($tempTs2 <= $eTs && $tempTs2 <= $ts2) {
- $sList = explode(',', $arr[1]);
- $tuzhiId = $sList[0];
- $tuzhiNum += $sList[1];
- }
- if ($tempTs2 >= $ts2) {
- break;
- }
- if ($tempTs2 >= $eTs) {
- $tempTs2 = $eTs;
- break;
- }
- }
- if ($tempTs2 >= $ts2) {
- break;
- }
- }
- if ($tuzhiNum > 0) {
- $price = $price . ";" . $tuzhiId . ',' . $tuzhiNum;
- }
- //---------------------
- $equipStr = explode(';', $gateMo->xunluo_equip_ts);
- $equipId = 0;
- $equipNum = 0;
- $tempTs3 = 0;
- foreach ($equipStr as $s) {
- $arr = explode('-', $s);
- $tsItemArr = explode(',', $arr[0]);
- $sTs = $tsItemArr[0]; //开始时间
- $eTs = $tsItemArr[1]; //终止时间
- $produceTs = $tsItemArr[2]; //间隔
- while (true) {
- $tempTs3 += $produceTs;
- if ($tempTs3 <= $eTs && $tempTs3 <= $ts2) {
- $sList = explode(',', $arr[1]);
- $equipId = $sList[0];
- $equipNum += $sList[1];
- }
- if ($tempTs3 >= $ts2) {
- break;
- }
- if ($tempTs3 >= $eTs) {
- $tempTs3 = $eTs;
- break;
- }
- }
- if ($tempTs3 >= $ts2) {
- break;
- }
- }
- if ($equipNum > 0) {
- $price = $price . ";" . $equipId . ',' . $equipNum;
- }
- StoreProc::AddMultiItemInStore($price);
- ctx()->gates->xunluo_StartTs = now();
- } else {//快速巡逻
- my_Assert(ctx()->gates->xunluo_quick_buyRecord < $gateMo->xueluo_quick_num, ErrCode::err_const_no);
- ctx()->gates->xunluo_quick_buyRecord += 1;
- ctx()->baseInfo->Consume_tili(15);
- StoreProc::AddMultiItemInStore($gateMo->xueluo_quick_reward);
- }
- UserProc::updateUserInfo();
- $ret = array(
- 'tili' => ctx()->baseInfo->tili,
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
- public static function FightDailyClear() {
- //ctx()->gates->xunluo_quick_buyRecord = 0;
- ctx()->gates->fightSweepNum = 0;
- ctx()->gates()->TowerGateInfo()->RefreshSkillTimes = 0;
- ctx()->gates()->TowerGateInfo()->TodayChanNum = glc()->tower_daily_chanceNum;
- }
- /**
- * 6806 剧情回存
- * @return type
- */
- public static function PlotSav() {
- list($gateId) = req()->paras;
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::err_const_no);
- ctx()->gates->GateList->$gateId->plotStart = 1;
- UserProc::updateUserInfo();
- $ret = array(
- 'ok' => 1,
- );
- return Resp::ok($ret);
- }
- // <editor-fold defaultstate="collapsed" desc="挑战模块">
- /**
- * 6810 挑战关卡: 更新锁定技能列表
- */
- public static function TowerUpdateLockskillList() {
- list($li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
- $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
- $t->skill_zhudong = $li_zd;
- $t->skill_beidong = $li_bd;
- $t->skill_zhudong_lockState = $li_zds;
- $t->skill_beidong_lockState = $li_bds;
- UserProc::updateUserInfo();
- return Resp::ok();
- }
- /**
- * 6809 挑战关卡: 刷新初始技能(扣除免费次数/cost)
- */
- public static function TowerRefreshSkills() {
- list($isFree, $li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
- if ($isFree) {
- if (ctx()->gates()->TowerGateInfo()->RefreshSkillTimes >= glc()->tower_daily_refreshChanceNum) {
- Err(ErrCode::tower_refreshNo); # 免费次数不足
- }
- } else {
- list($type, $num) = explode(':', glc()->tower_refreshCost); # 二级货币类型(1:金币,2:元宝):数量
- if ($type == 1) { # 金币
- my_Assert(ctx()->base()->Consume_Gold($num), ErrCode::notenough_gold_msg);
- } else if ($type == 2) { # 元宝
- my_Assert(ctx()->base()->Consume_Cash($num), ErrCode::notenough_cash_msg);
- } else {
- Err(ErrCode::err_const_no, "检查刷新扣费配置信息!");
- }
- }
- $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
- $t->RefreshSkillTimes++;
- $t->skill_zhudong = $li_zd;
- $t->skill_beidong = $li_bd;
- $t->skill_zhudong_lockState = $li_zds;
- $t->skill_beidong_lockState = $li_bds;
- UserProc::updateUserInfo();
- $ret = array(
- 'task' => ctx()->task,
- );
- return Resp::ok($ret);
- }
- /**
- * 6805
- * @return type
- * @deprecated since version 2024年5月17日 已合并到6801
- */
- public static function ChallengeGateStartFight() {
- // list($layerNum) = req()->paras;
- // if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
- // return Resp::err(ErrCode::tower_layerNum);
- // }
- // if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
- // return Resp::err(ErrCode::tower_timeNo);
- // }
- // ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
- // UserProc::updateUserInfo();
- // return Resp::ok();
- }
- /**
- * 6804 挑战关卡: 奖励领取
- * @return type
- */
- public static function GateChallengeRewards() {
- list($finalLayer) = req()->paras; # 战斗结束时的层数
- $lastLayer = ctx()->gates()->TowerGateInfo()->CurLayer;
- $arr = GameConfig::waves_getItemArray(self::TowerGateId);
- if ($finalLayer > $lastLayer) {
- foreach ($arr as $layerId => $layerMo) {
- if ($layerId >= $lastLayer && $layerId < $finalLayer) {
- my_Assert($layerMo != null, ErrCode::err_const_no);
- StoreProc::AddMultiItemInStore($layerMo->rewards); # 发放奖励
- }
- }
- ctx()->gates()->TowerGateInfo()->CurLayer = $finalLayer;
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => ctx()->store,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- 'task' => ctx()->task,
- );
- return Resp::ok($ret);
- }
- return Resp::err(ErrCode::tower_rewardNo); # 没有奖励
- }
- // </editor-fold>
- /**
- * 6803 关卡选择
- * @return type
- */
- public static function SelectGate() {
- list($gateId) = req()->paras;
- ctx()->gates->CurrentGateId = $gateId;
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- );
- return Resp::ok($ret);
- }
- /**
- * 6802 章节宝箱的领取
- * @return type
- */
- public static function PassGateTsPrizeReceive() {
- list($gateId, $index) = req()->paras;
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $tag = false;
- $prize = "";
- $mask = 0;
- switch ($index) {
- case 1:
- $ts = $gateMo->first_ts1 * 60;
- if ($gateInfo->MaxSeconds >= $ts) {
- $tag = true;
- }
- $mask = 1;
- $prize = $gateMo->first_reward1;
- break;
- case 2:
- $ts = $gateMo->first_ts2 * 60;
- if ($gateInfo->MaxSeconds >= $ts) {
- $tag = true;
- }
- $mask = 2;
- $prize = $gateMo->first_reward2;
- break;
- case 3:
- if ($gateInfo->pass > 0) {
- $tag = true;
- }
- $mask = 3;
- $prize = $gateMo->first_reward3;
- break;
- default:
- break;
- }
- if ($tag) {
- my_Assert($mask > $gateInfo->FirstReward, ErrCode::gate_GatePriceHasReceive);
- $gateInfo->FirstReward = $mask;
- StoreProc::AddMultiItemInStore($prize);
- }
- ctx()->gates->GateList->$gateId = $gateInfo;
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- 'task' => ctx()->task,
- 'gold' => ctx()->baseInfo->gold,
- );
- return Resp::ok($ret);
- }
- /**
- * [6801]关卡战斗结算
- * @return type
- */
- public static function Settle() {
- list($resultType, $gateId, $gold, $curTs, $pickups,
- $finalLayer, $finalHpPercent, $killMonsterNum, $killBossNum) = req()->paras;
- # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $ts = $gateInfo->MaxSeconds;
- if ($curTs >= $ts) {
- $gateInfo->MaxSeconds = $curTs;
- }
- if ($resultType) { # 胜利
- if (ctx()->gates->GateList->$gateId->pass == 0) {
- ctx()->gates->GateList->$gateId->pass = 1;
- TaskProc::Day7TaskReset($gateId); # 刷新七日任务
- $maxGateId= ctx()->gates->maxPassGateId();
- if($maxGateId > 0){
- self::Ranking_MainGateIndex($maxGateId);
- }
- }
-
- TaskProc::OnPassGate_X($gateId); # 刷新任务进度: 通关第X关
- if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
- ctx()->gates()->UnlockNextPlotGate(); # 解锁下一主线关卡
- // ctx()->gates()->UnlockMainChallengeGate($gateId); # 挑战关卡解锁逻辑. -gwang 2024年4月15日
- } else { # 不是主线关卡, 暂时没有其他逻辑
- }
- // StoreProc::AddMultiItemInStore($gateMo->reward_win); # 发放胜利奖励(2024.5.30 过期)
- }
- // else { # 失败
- //// StoreProc::AddMultiItemInStore($gateMo->reward_fail); # 发放失败奖励(2024.5.30 过期)
- // }
- StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具直接入背包
- ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
- //ctx()->base()->Add_Exp($exp);
- $waveMo = GameConfig::waveItem_getItem($gateId, $finalLayer);
- my_Assert(null != $waveMo, ErrCode::err_const_no);
- ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
- ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
- # 图纸奖励: 数量min-max, 部位随机
- if (strlen($waveMo->rewardTuZhi) > 0 && str_contains($waveMo->rewardTuZhi, '-')) {
- list($tz_min, $tz_max) = str_split($waveMo->rewardTuZhi); # 图纸数量
- $tz_n = rand($tz_min, $tz_max);
- # 图纸部位数据源 1001, 1002, 1003, 1004, 1005, 1006
- for ($i = 0; $i < $tz_n; $i++) {
- $id = 1000 + rand(1, 6);
- StoreProc::AddMultiItemInStore("$id,1"); # 获得图纸
- $pickups .= ";$id,1";
- }
- }
- # 宝石奖励: 数量min-max;品质:权重,品质:权重...
- if (strlen($waveMo->rewardGem) > 0) {
- list($gs_num, $gs_props) = str_split($waveMo->rewardGem, ';');
- list($gem_min, $gem_max) = str_split($gs_num); # 宝石数量
- $gem_n = rand($gem_min, $gem_max);
- $arr = str_split($gs_props, ",");
- $pool = array();
- $n = 0;
- foreach ($arr as $str) {
- list($qual, $props) = str_split($str, ':');
- $pool[] = array('q' => $qual, 'p' => $props);
- $n += $props;
- }
- for ($i = 0; $i < $gem_n; $i++) { # 随机n块宝石
- $r = rand($n); # 投色子
- $l = 0;
- foreach ($pool as $item) {
- if ($r < ($l + $item->p)) {
- $gemId = $item->q * 10000 + rand(6) * 1000;
- StoreProc::PutGemInStore($gemId); # 发放宝石并退出本次投色子
- $pickups .= ";$gemId,1";
- break;
- }
- $l += $item->p; # 累计到下一段
- }
- }
- }
- if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) { # 主线剧情,
- TaskProc::OnFightNumMainGate();
- } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) { # 主线剧情对应的难度挑战
- TaskProc::OnFightNumChallengeGate();
- }
- TaskProc::OnKillCommonNumMonster($killMonsterNum);
- TaskProc::OnKillleaderNumMonster($killBossNum);
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- 'task' => ctx()->task,
- 'baseInfo' => ctx()->base(),
- 'gold' => $gold + $waveMo->rewardGold,
- 'exp' => $waveMo->rewardExp,
- 'rewardStr' => $pickups
- );
- return Resp::ok($ret);
- }
- /**
- * [6801]关卡战斗结算
- * @return type
- */
- public static function Settle_bak() {
- list($resultType, $gateId, $gold, $curTs, $pickups) = req()->paras;
- # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
- $gateMo = GameConfig::gate_getItem($gateId);
- my_Assert($gateMo != null, ErrCode::err_const_no);
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
- $gateInfo = ctx()->gates->GateList->$gateId;
- $ts = $gateInfo->MaxSeconds;
- if ($curTs >= $ts) {
- $gateInfo->MaxSeconds = $curTs;
- }
- if ($resultType) { # 胜利
- if (ctx()->gates->GateList->$gateId->pass == 0) {
- ctx()->gates->GateList->$gateId->pass = 1;
- TaskProc::Day7TaskReset($gateId);
- }
- TaskProc::OnPassGate_X($gateId);
- StoreProc::AddMultiItemInStore($gateMo->reward_win);
- if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
- ctx()->gates->UnlockNextPlotGate();
- $dic = GameConfig::gate();
- $index = 0; # 挑战关卡解锁逻辑. -gwang 2024年4月15日
- foreach ($dic as $id => $item) {
- if (Ins_GateInfo::GateTypeFromId($id) == Enum_GateType::MainChallengeGate && $item->challengeGateId == $gateId) {
- $index += 1;
- $gate = new Ins_GateInfo();
- $gate->GateId = $id;
- ctx()->gates->GateList->$id = $gate;
- }
- if ($index >= 3) {
- break;
- }
- }
- } else {
- }
- } else { # 失败
- StoreProc::AddMultiItemInStore($gateMo->reward_fail);
- }
- StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具
- ctx()->baseInfo->Add_Gold($gold);
- //ctx()->baseInfo->Add_Exp($exp);
- if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
- TaskProc::OnFightNumMainGate();
- } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) {
- TaskProc::OnFightNumChallengeGate();
- }
- TaskProc::OnKillCommonNumMonster(1000);
- TaskProc::OnKillleaderNumMonster(500);
- UserProc::updateUserInfo();
- $ret = array(
- 'gates' => ctx()->gates,
- 'store' => ctx()->store,
- 'task' => ctx()->task,
- );
- return Resp::ok($ret);
- }
- // <editor-fold defaultstate="collapsed" desc="排行榜">
- /**
- * 参与主线关卡排行榜
- * @param type $gateIndex
- */
- public static function Ranking_MainGateIndex($maxGateIndex) {
- $memKey = MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid);
- $mem = gMem();
-
- $uid = req()->uid;
- $arr = array();
- $arr["$uid"] = $maxGateIndex;
- $mem->zadd($memKey, $arr);
- $length = $mem->zlen($memKey);
- if ($length > glc()->Rank_MainGateIndex_OnListRank) {
- $num = $length - glc()->Rank_MainGateIndex_OnListRank;
- $mem->zremrangebyrank($memKey, 0, $num - 1);
- }
- }
- /**
- * 战力榜
- * @param type $gateIndex
- */
- public static function Ranking_FightPower() {
- $memKey = MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid);
- $mem = gMem();
- $arr = array();
- $uid = req()->uid;
- $power = 10;
- $arr["$uid"] = $power;
- $mem->zadd($memKey, $arr);
- $length = $mem->zlen($memKey);
- if ($length > glc()->Rank_FightPower_OnListRank) {
- $num = $length - glc()->Rank_FightPower_OnListRank;
- $mem->zremrangebyrank($memKey, 0, $num - 1);
- }
- }
- /**
- * 6811 获取主线关卡排行榜信息
- * @return type
- */
- public static function GetRankInfo() {
- list($type) = req()->paras;
- $selfIsHasRank = 0; //本人是否上榜 0未上榜没有排名 1上榜则selfRank就是排名
- $selfExtraInfo = 0;
- $isExistFinishReward = false;
- if ($type == 1) {
- $list = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
- $selfExtraInfo = ctx()->gates->UnlockedGatesMaxId;
-
- $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
- $dic = gMem()->hgetall($memKey);
- foreach ($dic as $gateId => $ins_rank) {
- if(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)){
- $isExistFinishReward = true;
- break;
- }
- }
- } else {
- $list = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
- $selfExtraInfo = 0; //战力还没有
-
- $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
- $dic = gMem()->hgetall($memKey);
- foreach ($dic as $fightPower => $ins_rank) {
- if(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)){
- $isExistFinishReward = true;
- break;
- }
- }
- }
- $selfRank = self::initOtherUidRankInfo(req()->uid, $selfExtraInfo);
- $retArr = array();
- if (count($list) > 0) {
- foreach ($list as $uid => $score) {
- $rankInfo = self::initOtherUidRankInfo($uid, $score);
- if ($rankInfo->uid == req()->uid) {
- $selfIsHasRank = 1;
- $selfRank = $rankInfo;
- }
- $retArr[] = $rankInfo;
- }
- }
- UserProc::updateUserInfo();
- $ret = array(
- 'rankInfo' => $retArr,
- 'selfRank' => $selfRank,
- 'selfIsHasRank' => $selfIsHasRank,
- 'isExistFinishReward'=>$isExistFinishReward,
- );
- return Resp::ok($ret);
- }
- /**
- * 初始化玩家rank
- * @param type $uid
- * @param type $score
- * @return \loyalsoft\Ins_rank
- */
- static function initOtherUidRankInfo($uid, $score) {
- $ins_rank = new Ins_rank();
- $lv = gMem()->zrank(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid);
- if ($lv == null) {
- $lv = 0;
- }
- $ins_rank->rank = $lv + 1;
- $ins_rank->uid = $uid;
- $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
- $ins_rank->name = $userInfo->baseInfo->name;
- $ins_rank->headImg = $userInfo->baseInfo->headImg;
- $ins_rank->score = $score;
- return $ins_rank;
- }
- /**
- * 6812 获取排行榜内玩家的装备信息
- * @return type
- */
- public static function GetUidEquipInfo_Rank() {
- list($uid) = req()->paras;
- $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
- $store = $userInfo->store;
- $heros = $userInfo->heros;
- UserProc::updateUserInfo();
- $ret = array(
- 'store' => $store,
- 'heros' => $heros,
- );
- return Resp::ok($ret);
- }
- /**
- * 通关奖励是否达成
- * @param type $maxGateIndex
- */
- public static function IsAchievedMainGate_PassReward($maxGateIndex) {
- $rewards = GameConfig::rank_passgatereward();
- $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
- foreach ($rewards as $passGateId => $mo) {
- if ($passGateId == $maxGateIndex && !gMem()->hexists($memKey, $maxGateIndex)) {
- $ins_rank = new Ins_rank();
- $ins_rank->uid = req()->uid;
- $ins_rank->name = ctx()->baseInfo->name;
- $ins_rank->headImg = ctx()->baseInfo->headImg;
- $ins_rank->score = $passGateId;
- gMem()->hset($memKey, $maxGateIndex, $ins_rank);
- break;
- }
- }
- }
- /*
- * 战力奖励是否达成
- */
- public static function IsAchievedFightPower_PassReward() {
- $power = 0; //临时
- $rewards = GameConfig::rank_fightpowerreward();
- $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
- foreach ($rewards as $fightPower => $mo) {
- if ($power >= $fightPower && !gMem()->hexists($memKey, $fightPower)) {
- $ins_rank = new Ins_rank();
- $ins_rank->uid = req()->uid;
- $ins_rank->name = ctx()->baseInfo->name;
- $ins_rank->headImg = ctx()->baseInfo->headImg;
- $ins_rank->score = $fightPower;
- gMem()->hset($memKey, $fightPower,$ins_rank);
- }
- }
- }
- /**
- * 6813
- * @return type
- */
- public static function GetmainGate_RankRewardInfo() {
- //list($type) = req()->paras;
- $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
- $dic = gMem()->hgetall($memKey);
- // $retArr = new \stdClass();
- // foreach ($dic as $gateId => $uid) {
- // $ins_rank = new Ins_rank();
- // $ins_rank->uid = $uid;
- // $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
- // $ins_rank->name = $userInfo->baseInfo->name;
- // $ins_rank->headImg = $userInfo->baseInfo->headImg;
- // $ins_rank->score = $gateId;
- // $retArr->$gateId = $ins_rank;
- // }
- UserProc::updateUserInfo();
- $ret = array(
- 'rankReward' => $dic,
- );
- return Resp::ok($ret);
- }
- /**
- * 6814
- * @return type
- */
- public static function GetFightPower_RankRewardInfo() {
- //list($type) = req()->paras;
- $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
- $dic = gMem()->hgetall($memKey);
- // $retArr = new \stdClass();
- // foreach ($dic as $fightPower => $uid) {
- // $ins_rank = new Ins_rank();
- // $ins_rank->uid = $uid;
- // $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
- // $ins_rank->name = $userInfo->baseInfo->name;
- // $ins_rank->headImg = $userInfo->baseInfo->headImg;
- // $ins_rank->score = $fightPower;
- // $retArr->$fightPower = $ins_rank;
- // }
- UserProc::updateUserInfo();
- $ret = array(
- 'rankReward' => $dic,
- );
- return Resp::ok($ret);
- }
- /**
- * 6815 领取通关荣誉榜奖励
- * @return type
- */
- public static function ReceiveRankReward_MainGate() {
- list($gateId) = req()->paras;
- my_Assert(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate), ErrCode::rankReward_HasReceive);
- $mo = GameConfig::rank_passgatereward_getItem($gateId);
- my_Assert($mo != null, ErrCode::err_const_no);
- $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
- if (gMem()->hexists($memKey, $gateId)) {
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->rankReward_drawed_MainGate[] = $gateId;
- }
- UserProc::updateUserInfo();
- $ret = array();
- return Resp::ok($ret);
- }
- /**
- * 6816 领取战力荣誉榜奖励
- * @return type
- */
- public static function ReceiveRankReward_FightPower() {
- list($fightPower) = req()->paras;
- my_Assert(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower), ErrCode::rankReward_HasReceive);
- $mo = GameConfig::rank_passgatereward_getItem($fightPower);
- my_Assert($mo != null, ErrCode::err_const_no);
- $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
- if (gMem()->hexists($memKey, $fightPower)) {
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->rankReward_drawed_fightPower[] = $fightPower;
- }
- UserProc::updateUserInfo();
- $ret = array();
- return Resp::ok($ret);
- }
- // </editor-fold>
- }
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