StoreProc.php 32 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if($str[0] == $gem->mo()->qual){
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if($pMo->positions != null && $pMo->qual != null){
  74. $list = explode(',',$pMo->positions);
  75. if($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)){
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  81. $rand = random_int(0, count($pList)-1);
  82. $pId = $pList[$rand];
  83. ctx()->store->gemStore->$uid->predicateId = $pId;
  84. ctx()->baseInfo->xilianStone -= $needStone;
  85. UserProc::updateUserInfo();
  86. return Resp::ok(array(
  87. 'xilianStone' => ctx()->baseInfo->xilianStone,
  88. 'predicateId' => $pId,
  89. ));
  90. }
  91. /**
  92. * 宝石开锁解锁
  93. * @return Resp
  94. */
  95. public static function gemLockState() {
  96. list($uid) = req()->paras;
  97. $user = ctx();
  98. //把 qual pos u一样的宝石开锁关锁
  99. $gemStore = $user->store->gemStore;
  100. $gem = $gemStore->$uid;
  101. $tag = 0;
  102. if ($gem->isUnlock == 0) {
  103. $gem->isUnlock = 1;
  104. $tag = 1;
  105. } else {
  106. $gem->isUnlock = 0;
  107. $tag = 0;
  108. }
  109. $gemStore->$uid = $gem;
  110. foreach ($gemStore as $k => $ins_gem) {
  111. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  112. $gemStore->$k->isUnlock = $tag;
  113. }
  114. }
  115. $user->store->gemStore = $gemStore;
  116. ctx($user);
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. 'gold' => 0,
  120. 'store' => $user->store,
  121. ));
  122. }
  123. /**
  124. * 切换装备分页
  125. * @return Resp
  126. */
  127. public static function switchEquipPag() {
  128. list($index) = req()->paras;
  129. $user = ctx();
  130. $user->store->equipPag = $index;
  131. ctx($user);
  132. UserProc::updateUserInfo();
  133. return Resp::ok(array());
  134. }
  135. /**
  136. * 所有装备的一键升级
  137. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  138. *
  139. * @return Resp
  140. */
  141. public static function allEquipUpgrade() {
  142. //list() = req()->paras;
  143. $user = ctx();
  144. $equipDic = $user->store->equip;
  145. $arr = array();
  146. if ($equipDic != null) {
  147. foreach ($equipDic as $k => &$equip) {
  148. $equip = new Ins_Equip($equip);
  149. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  150. $needGold = $lvMo->needGold;
  151. $needItemNum = $lvMo->needItemNum;
  152. $neeItemId = $equip->mo()->costTuzhiId;
  153. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  154. $arr[] = $equip;
  155. }
  156. }
  157. }
  158. $upLevelArr = array();
  159. if (count($arr) > 0) {
  160. //进行排序
  161. $len = count($arr);
  162. for ($i = 0; $i < $len - 1; $i++) {
  163. for ($j = 0; $j < $len - $i - 1; $j++) {
  164. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  165. $temp = $arr[$j];
  166. $arr[$j] = $arr[$j + 1];
  167. $arr[$j + 1] = $temp;
  168. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  169. $j_equip = new Ins_Equip($arr[$j]);
  170. $jj_equip = new Ins_Equip($arr[$j + 1]);
  171. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  172. $temp = $arr[$j];
  173. $arr[$j] = $arr[$j + 1];
  174. $arr[$j + 1] = $temp;
  175. }
  176. }
  177. }
  178. }
  179. //升级,扣除金币和图纸
  180. while (true) {
  181. $tag = 9999;
  182. foreach ($arr as $index => &$equip) {
  183. $ins_equip = new Ins_Equip($equip);
  184. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  185. $needGold = $lvMo->needGold;
  186. $needItemNum = $lvMo->needItemNum;
  187. $neeItemId = $ins_equip->mo()->costTuzhiId;
  188. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  189. $id = $ins_equip->typeId;
  190. if(!in_array($id, $upLevelArr)){
  191. $upLevelArr[] = $id;
  192. }
  193. $ins_equip->level += 1;
  194. $equipDic->$id->level += 1;
  195. $user->baseInfo->Consume_Gold($needGold);
  196. $user->store->removeItem($neeItemId, $needItemNum);
  197. if ($ins_equip->level >= 50) {
  198. $tag = $index;
  199. break;
  200. }
  201. } else {
  202. $tag = $index;
  203. break;
  204. }
  205. }
  206. if ($tag != 9999) {
  207. if (array_key_exists($tag, $arr)) {
  208. StlUtil::arrayRemoveAt($arr, $tag);
  209. }
  210. }
  211. if (count($arr) <= 0) {
  212. break;
  213. }
  214. }
  215. }
  216. TaskProc::OnAnyEquipUpLevel_X();
  217. TaskProc::OnAllEquipUpLevel_X();
  218. TaskProc::OnEquipLevelUpNum();
  219. ctx($user);
  220. UserProc::updateUserInfo();
  221. return Resp::ok(array(
  222. 'upLevelArr'=>$upLevelArr,
  223. 'gold' => $user->baseInfo->gold,
  224. 'store' => $user->store,
  225. 'task'=>$user->task,
  226. ));
  227. }
  228. /**
  229. * 移除是新宝石绿点提示
  230. * @return Resp
  231. */
  232. public static function removeNewGemTip() {
  233. list($uid) = req()->paras; //宝石uid
  234. $user = ctx();
  235. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  236. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  237. $user->store->gemStore->$uid->isNew = 0;
  238. // $equipPag = $user->store->equipPag;
  239. $typeId = $user->store->gemStore->$uid->typeId;
  240. $mo = GameConfig::gem_getItem($typeId);
  241. my_Assert($mo != null, ErrCode::err_const_no);
  242. $position = $mo->position;
  243. $gemEquip = $user->store->gemEquip;
  244. //$tag = 0;
  245. foreach ($gemEquip as $pag => $val) {
  246. foreach ($val as $posId => $dic) {
  247. if ($posId != $position) {
  248. continue;
  249. }
  250. foreach ($dic as $index => $gem) {
  251. if ($gem->uid == $uid) {
  252. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  253. break;
  254. }
  255. }
  256. }
  257. }
  258. ctx($user);
  259. UserProc::updateUserInfo();
  260. return Resp::ok(array(
  261. 'gold' => 0,
  262. 'store' => $user->store,));
  263. }
  264. /**
  265. * 移除装备可以升级绿点提示
  266. * @return Resp
  267. */
  268. public static function removeEquipUpgradeTip() {
  269. list($posId) = req()->paras; //装备部位
  270. $user = ctx();
  271. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  272. $user->store->equip->$posId->tip = 0;
  273. ctx($user);
  274. UserProc::updateUserInfo();
  275. return Resp::ok(array(
  276. 'gold' => 0,
  277. 'store' => $user->store,));
  278. }
  279. /**
  280. * 6406 合成
  281. * @return type
  282. */
  283. public static function gemCompose() {
  284. list($gemIds) = req()->paras;
  285. $user = ctx();
  286. //做校验
  287. $composeArr = array();
  288. //$gemIds = substr($gemIds, 0, -1);
  289. $list = explode(';', $gemIds);
  290. krsort($list);
  291. foreach ($list as $str) {
  292. $str = substr($str, 0, -1);
  293. $gemUidList = explode(',', $str);
  294. $firstGemUId = $gemUidList[0];
  295. $qual = 0;
  296. $posId = 0;
  297. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  298. $ins_gem = $user->store->gemStore->$firstGemUId;
  299. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  300. $qual = $mo->qual;
  301. $posId = $mo->position;
  302. }
  303. $isCompose = true;
  304. //在做一次校验
  305. foreach ($gemUidList as $uid) {
  306. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  307. $ins_gem = $user->store->gemStore->$uid;
  308. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  309. if ($mo->qual != $qual || $mo->position != $posId) {
  310. $isCompose = false;
  311. break;
  312. }
  313. }
  314. }
  315. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  316. //查找要合成的宝石配置信息
  317. $gemConf = self::GemComposeSynthesis($qual, $posId);
  318. my_Assert($gemConf != null, ErrCode::err_const_no);
  319. $synthesisList = explode('_', $gemConf->synthesis);
  320. $composePosition = $synthesisList[0];
  321. $composeQual = $synthesisList[1];
  322. $composeNum = $synthesisList[2];
  323. foreach ($composeArr as $val) {
  324. $mo = GameConfig::gem_getItem($val->typeId);
  325. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  326. $gemUidList[] = $val->uid;
  327. }
  328. }
  329. if (count($gemUidList) >= $composeNum) {
  330. if ($gemConf != null) {
  331. $maxGemNum = intval(count($gemUidList) / $composeNum);
  332. $index = 0;
  333. $res = 0;
  334. foreach ($gemUidList as $uid) {
  335. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  336. $index += 1;
  337. self::RemoveGemInStore($uid);
  338. //$composeArr 有的话删除
  339. for ($i = 0; $i < count($composeArr); $i++) {
  340. if ($composeArr[$i]->uid == $uid) {
  341. StlUtil::arrayRemoveAt($composeArr, $i);
  342. break;
  343. }
  344. }
  345. if ($index % $composeNum == 0) {
  346. $res += 1;
  347. $composeGem = self::initGem($gemConf->typeId);
  348. self::PutGemInStore2($composeGem);
  349. $composeArr[] = $composeGem; //临时放这
  350. }
  351. if ($res >= $maxGemNum) {
  352. break;
  353. }
  354. }
  355. }
  356. }
  357. }
  358. $resultArr = array();
  359. foreach ($composeArr as $value) {
  360. $resultArr[] = $value->uid;
  361. }
  362. TaskProc::OnComposeNumGem();
  363. ctx($user);
  364. UserProc::updateUserInfo();
  365. return Resp::ok(array(
  366. 'composeGemIds' => $resultArr,
  367. 'store' => $user->store,
  368. 'task'=>$user->task,
  369. ));
  370. }
  371. /**
  372. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  373. * @param type $uid
  374. * @return bool
  375. */
  376. private static function GemIsCanCompose($uid) {
  377. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  378. $equipGemDic = ctx()->store->gemEquip;
  379. $equipPag = ctx()->store->equipPag;
  380. $isExist = false;
  381. foreach ($equipGemDic as $pag => $dic) {
  382. if ($equipPag == $pag) {
  383. continue;
  384. }
  385. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  386. $posId = $Ins_gemItem->mo()->position;
  387. $tDic = $dic->$posId;
  388. foreach ($tDic as $index => $ins_gem) {
  389. if ($ins_gem->uid == $Ins_gemItem->uid) {
  390. $isExist = true;
  391. break;
  392. }
  393. }
  394. }
  395. if ($isExist) {
  396. break;
  397. }
  398. }
  399. return $isExist;
  400. }
  401. private static function GemComposeSynthesis($qual, $posId) {
  402. $gem = GameConfig::gem();
  403. foreach ($gem as $key => $value) {
  404. if ($value->synthesis != null) {
  405. $synthesisList = explode('_', $value->synthesis);
  406. $composePosition = $synthesisList[0];
  407. $composeQual = $synthesisList[1];
  408. $composeNum = $synthesisList[2];
  409. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  410. return $value;
  411. }
  412. }
  413. }
  414. return null;
  415. }
  416. /**
  417. * 装备宝石
  418. * @return type
  419. */
  420. public static function gemSet() {
  421. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  422. $user = ctx();
  423. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  424. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  425. $pag = $user->store->equipPag;
  426. $posId = $ins_gem->mo()->position;
  427. $dic = $user->store->gemEquip->$pag->$posId;
  428. $tag_index = 0;
  429. $tag_gem = null;
  430. foreach ($dic as $index => &$gem) {
  431. $gem = new Ins_Gem($gem);
  432. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  433. $tag_index = $index;
  434. $tag_gem = $gem;
  435. break;
  436. }
  437. }
  438. switch ($type) {
  439. case 1://镶嵌
  440. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  441. for ($i = 1; $i <= 5; $i++) {
  442. if (!StlUtil::dictHasProperty($dic, $i)) {
  443. $dic->$i = $ins_gem;
  444. //StlUtil::dictRemove($user->store->gemStore, $uid);
  445. break;
  446. }
  447. }
  448. //$user->store->gemEquip->$pag->$posId = $dic;
  449. break;
  450. case 2://替换
  451. //满不满都高替低品阶
  452. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  453. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  454. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  455. $dic->$replaceUId = $ins_gem;
  456. // $id = $replace_ins_Gem->uid;
  457. // $user->store->gemStore->$id = $replace_ins_Gem;
  458. // $dic->$replaceUId = $ins_gem;
  459. // StlUtil::dictRemove($user->store->gemStore, $uid);
  460. //$user->store->gemEquip->$pag->$posId = $dic;
  461. break;
  462. case 3://手动
  463. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  464. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  465. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  466. //$id = $replace_ins_Gem->uid;
  467. if ($tag_gem != null) {//如果有u那
  468. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  469. //有U一样的,则点击正好是这个直接替换
  470. //$user->store->gemStore->$id = $replace_ins_Gem;
  471. $dic->$tag_index = $ins_gem;
  472. } else {
  473. $go_index = 0;
  474. foreach ($dic as $index => $g) {
  475. if ($g->uid == $replaceUId) {
  476. $go_index = $index;
  477. break;
  478. }
  479. }
  480. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  481. $dic->$go_index = $ins_gem;
  482. }
  483. break;
  484. case 4://不能
  485. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  486. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  487. break;
  488. default:
  489. break;
  490. }
  491. $user->store->gemEquip->$pag->$posId = $dic;
  492. TaskProc::OnSetSpecialQualGem();
  493. ctx($user);
  494. UserProc::updateUserInfo();
  495. return Resp::ok(array(
  496. 'gold' => 0,
  497. 'store' => $user->store,
  498. 'task'=>$user->task,
  499. ));
  500. }
  501. /**
  502. * 卸下装备
  503. * @return type
  504. */
  505. public static function gemRemove() {
  506. list($uid) = req()->paras; //装备宝石id
  507. $user = ctx();
  508. $pag = $user->store->equipPag;
  509. $posDic = $user->store->gemEquip->$pag;
  510. $tag_pos = 0;
  511. $tag_index = 0;
  512. $tag_gem = null;
  513. foreach ($posDic as $posId => $dic) {
  514. foreach ($dic as $index => $gem) {
  515. if ($gem->uid == $uid) {
  516. $tag_pos = $posId;
  517. $tag_index = $index;
  518. $tag_gem = $gem;
  519. break 2;
  520. }
  521. }
  522. }
  523. if ($tag_index > 0 && $tag_gem != null) {
  524. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  525. $user->store->gemEquip->$pag = $posDic;
  526. //$user->store->gemStore->$uid = $tag_gem;
  527. }
  528. ctx($user);
  529. UserProc::updateUserInfo();
  530. return Resp::ok(array(
  531. 'gold' => 0,
  532. 'store' => $user->store,));
  533. }
  534. /**
  535. * 升级装备
  536. * @return type
  537. */
  538. public static function equipUpgrade() {
  539. list($posId) = req()->paras; //装备的部位id
  540. $user = ctx();
  541. $lv = $user->store->equip->$posId->level;
  542. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  543. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  544. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  545. $tuzhiNum = 0;
  546. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  547. $tuzhiNum = $user->store->items->$costTuzhiId;
  548. }
  549. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  550. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  551. ctx()->baseInfo->Consume_Gold($mo->needGold);
  552. $user->store->equip->$posId->level += 1;
  553. TaskProc::OnAnyEquipUpLevel_X();
  554. TaskProc::OnAllEquipUpLevel_X();
  555. TaskProc::OnEquipLevelUpNum();
  556. ctx($user);
  557. UserProc::updateUserInfo();
  558. return Resp::ok(array(
  559. 'gold' => $user->baseInfo->gold,
  560. 'store' => $user->store,
  561. 'task'=>$user->task,
  562. ));
  563. }
  564. /**
  565. * 单个装备部位一键升级
  566. * @return type
  567. */
  568. public static function equipUpgrade_MaxLv() {
  569. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  570. $user = ctx();
  571. $equip = $user->store->equip->$posId;
  572. $lv = $equip->level;
  573. $levelupgrade = GameConfig::equip_levelupgrade();
  574. $maxLv = count((array) $levelupgrade);
  575. $need_gold = 0;
  576. $need_item = 0;
  577. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  578. $itemNum_store = 0;
  579. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  580. $itemNum_store = $user->store->items->$tuzhiId;
  581. }
  582. $up_Gold = 0;
  583. $up_needItem = 0;
  584. $up_lv = 0;
  585. for ($i = $lv; $i <= $maxLv; $i++) {
  586. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  587. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  588. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  589. $need_gold = $up_Gold;
  590. $need_item = $up_needItem;
  591. $up_lv = $i;
  592. continue;
  593. }
  594. break;
  595. }
  596. $user->baseInfo->gold -= $need_gold;
  597. $user->store->removeItem($tuzhiId, $need_item);
  598. $user->store->equip->$posId->level = $up_lv;
  599. TaskProc::OnAnyEquipUpLevel_X();
  600. TaskProc::OnAllEquipUpLevel_X();
  601. TaskProc::OnEquipLevelUpNum();
  602. ctx($user);
  603. UserProc::updateUserInfo();
  604. return Resp::ok(array(
  605. 'gold' => $user->baseInfo->gold,
  606. 'store' => $user->store,
  607. 'task'=>$user->task,
  608. ));
  609. }
  610. public static function AddItemInStore() {
  611. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  612. $user = ctx();
  613. $err = self::AddMultiItemInStore($rwdStr);
  614. my_Assert(ErrCode::ok == $err, $err);
  615. UserProc::updateUserInfo();
  616. return Resp::ok(array(
  617. //'gold' => $user->baseInfo->gold,
  618. //'tili' => $user->baseInfo->tili,
  619. //'cash' => $user->baseInfo->cash,
  620. 'store' => $user->store));
  621. }
  622. /**
  623. * 具体奖励存入背包
  624. * @param type $goodsStr
  625. * @param type $src
  626. */
  627. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  628. if ($goodsStr == null) {
  629. return;
  630. }
  631. $ary = explode(";", $goodsStr);
  632. foreach ($ary as $value) {
  633. $val = explode(",", $value);
  634. my_Assert(count($val) > 1, "解析奖励字符串出错");
  635. list($itemId, $num) = $val; # ID, 数量
  636. if (GameConfig::gem_getItem($itemId) != null) {
  637. self::PutGemInStore($itemId, $num);
  638. } else {
  639. $itemMo = GameConfig::item_getItem($itemId);
  640. switch ($itemMo->itemType) {
  641. case 1:
  642. ctx()->baseInfo->Add_Gold($num);
  643. self::checkEquipUpgradeTip();
  644. break;
  645. case 2:
  646. ctx()->baseInfo->Add_Cash($num);
  647. break;
  648. case 3:
  649. ctx()->baseInfo->Add_tili($num);
  650. break;
  651. case 4:
  652. ctx()->baseInfo->Add_Exp($num);
  653. break;
  654. case 100:
  655. case 103:
  656. self::PutItemsInStore($itemId, $num);
  657. if ($itemMo->itemType == 100) {//图纸
  658. self::checkEquipUpgradeTip();
  659. }
  660. break;
  661. default:
  662. break;
  663. }
  664. }
  665. }
  666. }
  667. public static function PutItemsInStore($itemId, $num) {
  668. $items = ctx()->store->items;
  669. if (StlUtil::dictHasProperty($items, $itemId)) {
  670. $items->$itemId += $num;
  671. } else {
  672. $items->$itemId = $num;
  673. }
  674. ctx()->store->items = $items;
  675. }
  676. // public static function PutEquipInStore($equipId, $num) {
  677. // if ($equipId == 0) {
  678. // return;
  679. // }
  680. // $n = count((array) ctx()->store->equip) + 1;
  681. //
  682. // for ($index = 0; $index < $num; $index++) {
  683. // $Equip = new Ins_Equip();
  684. // $Equip->uid = $n;
  685. // $Equip->typeId = $equipId;
  686. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  687. // ctx()->store->equip->$n = $Equip;
  688. // $n += 1;
  689. // }
  690. // }
  691. /**
  692. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  693. */
  694. public static function checkEquipUpgradeTip() {
  695. $equipDic = ctx()->store->equip;
  696. if ($equipDic != null) {
  697. foreach ($equipDic as $k => &$equip) {
  698. $equip = new Ins_Equip($equip);
  699. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  700. $needGold = $lvMo->needGold;
  701. $needItemNum = $lvMo->needItemNum;
  702. $neeItemId = $equip->mo()->costTuzhiId;
  703. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  704. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  705. }
  706. }
  707. }
  708. ctx()->store->equip = $equipDic;
  709. }
  710. /**
  711. * 新宝石入库
  712. */
  713. public static function PutGemInStore($id, $num = 1) {
  714. for ($i = 0; $i < $num; $i++) {
  715. $gem = self::initGem($id);
  716. $length = $gem->uid;
  717. ctx()->store->gemStore->$length = $gem;
  718. }
  719. }
  720. public static function PutGemInStore2($gem, $num = 1) {
  721. for ($i = 0; $i < $num; $i++) {
  722. $length = $gem->uid;
  723. ctx()->store->gemStore->$length = $gem;
  724. }
  725. }
  726. public static function initGem($id) {
  727. $length = ctx()->store->gemLength;
  728. $length += 1;
  729. $gem = new Ins_Gem();
  730. $gem->uid = $length;
  731. $gem->typeId = $id;
  732. $gem->predicateId = self::RandomGemPredicateId($id);
  733. $tag = self::CheckNewGemTip($gem);
  734. $gem->isNew = $tag;
  735. ctx()->store->gemLength = $length;
  736. return $gem;
  737. }
  738. /**
  739. * 从仓库移除宝石
  740. */
  741. public static function RemoveGemInStore($uid) {
  742. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  743. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  744. }
  745. return 0;
  746. }
  747. /**
  748. * 新宝石随机词条 临时等刚哥
  749. */
  750. public static function RandomGemPredicateId($id) {
  751. $mo = GameConfig::gem_getItem($id);
  752. if ($mo->isfixed_predicateId == 1) {
  753. return $mo->predicateId;
  754. }
  755. $posId = $mo->position;
  756. $qual = $mo->qual;
  757. $arr = array();
  758. $predicateMo = GameConfig::predicate();
  759. foreach ($predicateMo as $key => $value) {
  760. if ($value->positions != null) {
  761. $list = explode(',', $value->positions);
  762. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  763. $arr[] = $value->id;
  764. }
  765. }
  766. }
  767. if(count($arr) <= 0){
  768. return 40;
  769. }
  770. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  771. $n = mt_rand(0, count($arr)-1);
  772. return $arr[$n];
  773. //return 40;
  774. }
  775. /**
  776. * 新宝石提示
  777. */
  778. public static function CheckNewGemTip($gem) {
  779. $gemStore = ctx()->store->gemStore;
  780. $tag = false;
  781. foreach ($gemStore as $k => $ins_gem) {
  782. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  783. $tag = true;
  784. break;
  785. }
  786. }
  787. return $tag == true ? 0 : 1;
  788. }
  789. //临时代码
  790. // public static function InitGemInfo() {
  791. // if(count((array)ctx()->store->gemStore) > 0){
  792. // return;
  793. // }
  794. //
  795. // $index = 0;
  796. // $gem = GameConfig::gem();
  797. //
  798. // for ($i = 1; $i <=21; $i++) {
  799. // foreach ($gem as $key => $value) {
  800. // if($value->id == $i){
  801. // self::PutGemInStore($value->typeId);
  802. // }
  803. //
  804. // }
  805. // }
  806. //
  807. //
  808. //
  809. //
  810. // }
  811. }