TaskProc.php 23 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. ctx()->task->activePointReceived[] = $strId;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array("task" => ctx()->task,
  62. "store" => ctx()->store,
  63. ));
  64. }
  65. /**
  66. * 6204 领取活动任务奖励
  67. * @return type
  68. */
  69. public static function receiveActiveTaskReward() {
  70. list($uid) = req()->paras;
  71. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  72. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  73. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  74. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  75. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  76. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  77. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  78. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  79. switch ($ins_activeTaskInfo->mo()->type) {
  80. case Enum_ActiveTaskType::Day7:
  81. ctx()->task->day7Point += $activePointArr[1];
  82. break;
  83. case Enum_ActiveTaskType::DailyTask:
  84. ctx()->task->dailyTaskPoint += $activePointArr[1];
  85. break;
  86. case Enum_ActiveTaskType::WeekTask:
  87. ctx()->task->weekTaskPoint += $activePointArr[1];
  88. break;
  89. default:
  90. break;
  91. }
  92. UserProc::updateUserInfo();
  93. return Resp::ok(array("task" => ctx()->task,
  94. "store" => ctx()->store,
  95. ));
  96. }
  97. /**
  98. * 6203 领取成就奖励
  99. * @return type
  100. */
  101. public static function getAchieveReward() {
  102. list($typeId) = req()->paras;
  103. $mo = GameConfig::achieve_getItem($typeId);
  104. my_Assert($mo != null, ErrCode::err_const_no);
  105. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  106. $achieveDic = ctx()->task->achieveDic->$typeId;
  107. $list = explode(',', $mo->condition);
  108. $length = count($list);
  109. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  110. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  111. $index = 0;
  112. foreach ($list as $k => $num) {
  113. if ($num == $achieveDic->max) {
  114. $index = $k;
  115. break;
  116. }
  117. }
  118. //领取奖励
  119. $pList = explode(';', $mo->reward);
  120. StoreProc::AddMultiItemInStore($pList[$index]);
  121. //下一个max
  122. if ($index + 1 < $length) {
  123. $achieveDic->max = $list[$index + 1];
  124. }
  125. ctx()->task->achieveDic->$typeId = $achieveDic;
  126. UserProc::updateUserInfo();
  127. return Resp::ok(array(
  128. "achieve" => ctx()->task->achieveDic,
  129. "cash" => ctx()->baseInfo->cash,
  130. ));
  131. }
  132. /**
  133. * 初始化成就信息
  134. */
  135. public static function initAchieveData() {
  136. // $dic = GameConfig::achieve_new();
  137. // if($dic == null){
  138. // return;
  139. // }
  140. //
  141. // $achieveDic = ctx()->task->achieveDic;
  142. // if(count((array)$achieveDic) > 0){
  143. // return;
  144. // }
  145. //
  146. // foreach ($dic as $key => $value) {
  147. // $item = new Ins_Achieve();
  148. // $typeId = $value->typeId;
  149. // $item->typeId = $typeId;
  150. // $item->cmd = $value->cmd;
  151. // //$item->max = explode(',', $value->condition)[0];
  152. // $item->max = $value->num;
  153. // $achieveDic->$typeId = $item;
  154. // }
  155. // ctx()->task->achieveDic = $achieveDic;
  156. }
  157. //检测成就条件
  158. public static function CheckAchieveConditions($arg) {
  159. $achieveDic = ctx()->task->achieveDic;
  160. foreach ($achieveDic as $key => $value) {
  161. $achieve = new Ins_Achieve($value);
  162. $tag = false;
  163. if ($achieve->cmd == $arg->taskType) {
  164. $mo = $achieve->getAchieveMo();
  165. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  166. $tag = true;
  167. }
  168. }
  169. if ($tag) {//找到正确数据
  170. switch ($arg->ope) {
  171. case Enum_PropelType::set:
  172. $achieve->val = $arg->val;
  173. break;
  174. case Enum_PropelType::add:
  175. $achieve->val += $arg->val;
  176. break;
  177. default:
  178. break;
  179. }
  180. }
  181. }
  182. ctx()->task->achieveDic = $achieveDic;
  183. UserProc::updateUserInfo();
  184. }
  185. //-------------------成就条件检测
  186. //单件装备等级达到X级
  187. static function accumulateEquiplevel_one($lv) {
  188. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  189. //self::CheckAchieveConditions($taskEventArg);
  190. }
  191. //累计消耗X钻石
  192. static function accumulateCostCash($num) {
  193. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  194. //self::CheckAchieveConditions($taskEventArg);
  195. }
  196. //------------------------------------------------------
  197. public static function getTaskInfo() {
  198. list($type) = req()->paras; //武器uid
  199. return Resp::ok(array("task" => ctx()->task,
  200. ));
  201. }
  202. static function ResetTask() {
  203. //self::ResetTask_Daily();
  204. self::DailyTaskReset();
  205. self::ClearDay7Task();
  206. $week = date("w");
  207. if ($week == 1) {//每周一 第一次登录的时候刷新
  208. //self::ResetTask_Week();
  209. self::WeekTaskReset();
  210. }
  211. }
  212. static function ClearDay7Task() {
  213. if (ctx()->task->day7_startTs > 0) {
  214. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  215. $endDay = $startDay + 6;
  216. if (TimeUtil::totalDays() > $endDay) {
  217. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  218. }
  219. }
  220. }
  221. /**
  222. * 7日狂欢数据重置
  223. */
  224. public static function Day7TaskReset($gateId) {
  225. if ($gateId != glc()->GateUnlock_7DayActive) {
  226. return;
  227. }
  228. if (ctx()->task->day7_startTs == 0) {
  229. $tag = true;
  230. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  231. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  232. if ($taskMo->type == 1) {
  233. $tag = false;
  234. break;
  235. }
  236. }
  237. if ($tag) {//7日的数据初始化
  238. self::initActiveTask(Enum_ActiveTaskType::Day7);
  239. self::autoRecoverState_activeTask();
  240. ctx()->task->day7Point = 0;
  241. ctx()->task->day7_startTs = now();
  242. }
  243. }
  244. }
  245. static function ClearActiveTask($type) {
  246. $arr = array();
  247. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  248. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  249. if ($taskMo->type == $type) {
  250. $arr[] = $uid;
  251. }
  252. }
  253. if (count($arr) > 0) {
  254. foreach ($arr as $uid) {
  255. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  256. }
  257. }
  258. }
  259. static function initActiveTask($type) {
  260. $day7List = GameConfig::activeTask_type_getItemArray($type);
  261. $length = ctx()->task->activeTaskLength;
  262. foreach ($day7List as $key => $task) {
  263. $length += 1;
  264. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  265. $ins_TaskStep_Active->uid = $length;
  266. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  267. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  268. }
  269. ctx()->task->activeTaskLength = $length;
  270. }
  271. /**
  272. * 日常
  273. */
  274. static function DailyTaskReset() {
  275. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  276. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  277. self::autoRecoverState_activeTask();
  278. ctx()->task->dailyTaskPoint = 0;
  279. }
  280. /**
  281. * 周常
  282. */
  283. static function WeekTaskReset() {
  284. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  285. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  286. self::autoRecoverState_activeTask();
  287. ctx()->task->weekTaskPoint = 0;
  288. }
  289. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  290. /**
  291. * 登录
  292. */
  293. static function OnLogin_Daily() {
  294. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  295. self::CheckActiveTaskConditions($taskEventArg);
  296. }
  297. /**
  298. * 登录第X天
  299. */
  300. static function OnLogin_day7() {
  301. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  302. self::CheckActiveTaskConditions($taskEventArg);
  303. }
  304. /**
  305. * 通关第X关
  306. */
  307. static function OnPassGate_X($gateId) {
  308. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  309. self::CheckActiveTaskConditions($taskEventArg);
  310. }
  311. /**
  312. * 参与主线关卡1次
  313. */
  314. static function OnFightNumMainGate() {
  315. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  316. self::CheckActiveTaskConditions($taskEventArg);
  317. }
  318. /**
  319. * 参与挑战副本1次
  320. */
  321. static function OnFightNumChallengeGate() {
  322. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  323. self::CheckActiveTaskConditions($taskEventArg);
  324. }
  325. /**
  326. * 参与竞速副本1次
  327. */
  328. static function OnFightNumRaceGate() {
  329. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  330. self::CheckActiveTaskConditions($taskEventArg);
  331. }
  332. /**
  333. * 通关竞速副本5次
  334. */
  335. static function OnPassNumRaceGate() {
  336. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  337. self::CheckActiveTaskConditions($taskEventArg);
  338. }
  339. /**
  340. * 完成5次启灵
  341. */
  342. static function OnCompleteNumQiLing() {
  343. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  344. self::CheckActiveTaskConditions($taskEventArg);
  345. }
  346. /**
  347. * 完成1次关键启灵
  348. */
  349. static function OnCompleteNumSpecialQiLing() {
  350. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  351. self::CheckActiveTaskConditions($taskEventArg);
  352. }
  353. /**
  354. * 镶嵌3个普通品质以上宝石
  355. */
  356. static function OnSetSpecialQualGem() {
  357. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  358. self::CheckActiveTaskConditions($taskEventArg);
  359. }
  360. /**
  361. * 合成宝石2次
  362. */
  363. static function OnComposeNumGem() {
  364. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  365. self::CheckActiveTaskConditions($taskEventArg);
  366. }
  367. /**
  368. * 任意1个法术等级达到2
  369. */
  370. static function OnAnySkillUpLevel_X() {
  371. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  372. self::CheckActiveTaskConditions($taskEventArg);
  373. }
  374. /**
  375. * 任意1件装备等级达到2
  376. */
  377. static function OnAnyEquipUpLevel_X() {
  378. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  379. self::CheckActiveTaskConditions($taskEventArg);
  380. }
  381. /**
  382. * 全身装备等级达到3级以上
  383. */
  384. static function OnAllEquipUpLevel_X() {
  385. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  386. self::CheckActiveTaskConditions($taskEventArg);
  387. }
  388. /**
  389. * 任意装备等级升级1次
  390. */
  391. static function OnEquipLevelUpNum() {
  392. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  393. self::CheckActiveTaskConditions($taskEventArg);
  394. }
  395. /**
  396. * 击败怪物总数达到1000
  397. */
  398. static function OnKillCommonNumMonster($num) {
  399. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  400. self::CheckActiveTaskConditions($taskEventArg);
  401. }
  402. /**
  403. * 击败领袖怪物总数达到1000
  404. */
  405. static function OnKillleaderNumMonster($num) {
  406. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  407. self::CheckActiveTaskConditions($taskEventArg);
  408. }
  409. /**
  410. * 累计获取10000金币
  411. */
  412. static function OnAccumulateGoldNum($num) {
  413. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  414. self::CheckActiveTaskConditions($taskEventArg);
  415. }
  416. /**
  417. * 累计获取10000体力
  418. */
  419. static function OnAccumulateTiliNum($num) {
  420. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  421. self::CheckActiveTaskConditions($taskEventArg);
  422. }
  423. /**
  424. * 累计消耗10000钻石
  425. */
  426. static function OnConsumeCashNum($num) {
  427. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  428. self::CheckActiveTaskConditions($taskEventArg);
  429. }
  430. /**
  431. * 开启1次璀璨宝石箱
  432. */
  433. static function OnOpenNumBrightBox($boxId, $num) {
  434. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  435. self::CheckActiveTaskConditions($taskEventArg);
  436. }
  437. /**
  438. * 每日商店购买物品1次
  439. */
  440. static function OnBuyNumDailyShop() {
  441. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  442. self::CheckActiveTaskConditions($taskEventArg);
  443. }
  444. /**
  445. * 开任意宝箱X次
  446. */
  447. static function OnOpenNumAnyBox($num) {
  448. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  449. self::CheckActiveTaskConditions($taskEventArg);
  450. }
  451. /**
  452. * 购买或观看广告获得体力X次
  453. */
  454. static function OnBuyTiliOrLookGuanggao() {
  455. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  456. self::CheckActiveTaskConditions($taskEventArg);
  457. }
  458. /**
  459. * 任意充值X次
  460. */
  461. static function OnRecharge() {
  462. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  463. self::CheckActiveTaskConditions($taskEventArg);
  464. }
  465. // </editor-fold>
  466. //
  467. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  468. /**
  469. * 检测任务是否完成
  470. * @param Ins_TaskEventArgs $taskParam
  471. */
  472. static function CheckActiveTaskConditions($taskParam) {
  473. $activeTaskDic = ctx()->task->activeTaskInfo;
  474. foreach ($activeTaskDic as $uid => &$task) {
  475. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  476. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  477. continue;
  478. }
  479. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  480. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  481. $cur = $ins_TaskStep_Active->calcStatusCur();
  482. if ($cur != $ins_TaskStep_Active->cur) {
  483. $ins_TaskStep_Active->cur = $cur;
  484. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  485. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  486. }
  487. }
  488. } else {
  489. $tag = true;
  490. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  491. $parasArr = $taskParam->paras;
  492. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  493. $needLv = $lvArr[0];
  494. $num = 0;
  495. foreach ($parasArr as $lv) {
  496. if ($lv > $needLv) {
  497. $num += 1;
  498. }
  499. }
  500. $ins_TaskStep_Active->cur = $num;
  501. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  502. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  503. }
  504. $tag = false;
  505. } else {
  506. if ($ins_TaskStep_Active->mo()->paras != null) {
  507. $parasArr = $taskParam->paras;
  508. if (count($parasArr) > 0) {
  509. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  510. $index = 0;
  511. foreach ($arr as $s) {
  512. if ($s != $parasArr[$index]) {
  513. $tag = false;
  514. break;
  515. }
  516. $index += 1;
  517. }
  518. } else {
  519. $tag = false;
  520. }
  521. }
  522. if ($tag) {
  523. $ins_TaskStep_Active->propel($taskParam);
  524. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  525. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  526. }
  527. }
  528. }
  529. }
  530. if ($ins_TaskStep_Active->isFinish()) {
  531. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  532. }
  533. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  534. }
  535. }
  536. //ctx()->task->activeTaskInfo = $activeTaskDic;
  537. UserProc::updateUserInfo(); # 更新玩家数据
  538. }
  539. /**
  540. * 自动修复状态型任务
  541. */
  542. static function autoRecoverState_activeTask() {
  543. $activeTaskDic = ctx()->task->activeTaskInfo;
  544. foreach ($activeTaskDic as $uid => &$task) {
  545. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  546. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  547. continue;
  548. }
  549. if ($ins_TaskStep_Active->isStatusType()) {
  550. $cur = $ins_TaskStep_Active->calcStatusCur();
  551. if ($cur != $ins_TaskStep_Active->cur) {
  552. $ins_TaskStep_Active->cur = $cur;
  553. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  554. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  555. }
  556. }
  557. }
  558. if ($ins_TaskStep_Active->isFinish()) {
  559. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  560. }
  561. }
  562. ctx()->task->activeTaskInfo = $activeTaskDic;
  563. UserProc::updateUserInfo(); # 更新玩家数据
  564. }
  565. // </editor-fold>
  566. //
  567. }