ActiveProc.php 48 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
  43. return self::GetTodayOnlineInfos();
  44. case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
  45. return self::DrawOnlineGift();
  46. case CmdCode::cmd_active_YanBaoBuyItemActive_drawReward:
  47. return self::YanBaoBuyItemActive_drawReward();
  48. case CmdCode::active_FlipCardLottery_DrawCardReward: # 6114 金蛇献瑞抽奖
  49. return self::FlipCardLottery_DrawReward();
  50. case CmdCode::active_FlipCardLottery_BuyTickets: # 6115 金蛇献瑞购买抽奖券
  51. return self::FlipCardLottery_BuyTickets();
  52. case CmdCode::active_FlipCardLottery_DrawGrandReward: # 6116 领取大奖信息
  53. return self::FlipCardLottery_DrawGrandReward();
  54. case CmdCode::active_FlipCardLottery_DrawAccumulateReward: # 6117 领取卡牌累计次数奖励
  55. return self::FlipCardLottery_DrawAccumulateReward();
  56. case CmdCode::active_FlipCardLottery_Exchange: # 6118 金蛇兌換 6118 金蛇兌換
  57. return self::FlipCardLottery_Exchange();
  58. default:
  59. Err(ErrCode::cmd_err);
  60. }
  61. }
  62. /**
  63. * 每日重置数据
  64. */
  65. public static function ResetActiveInfos() {
  66. ctx()->privateState->flipCardNum_daily = 0;
  67. ActiveProc::DailyResetDay7Task();
  68. self::ClearOnlineGiftTs();
  69. ActiveProc::ClearYanBaoBuyItemActive_drawReward();
  70. }
  71. /**
  72. * 重置金蛇数据
  73. */
  74. public static function ClearFlipCardInfo() {
  75. //活动结束
  76. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::FlipCardLottery);
  77. if (now() >= $mo->startTs && now() < $mo->endTs && $mo->endTs != ctx()->privateState->flipCardLottery_endTs) {//当活动重启再次开启的时候再重置数据
  78. ctx()->privateState->flipCardLottery_endTs = $mo->endTs;
  79. ctx()->privateState->flipCardNum_all = 0;
  80. ctx()->privateState->flipCardNum_turnNum = 0;
  81. //初始化大奖
  82. ctx()->privateState->flipCard_RewardRecord = array();
  83. ctx()->privateData(true)->flipCard_randGrandReward = self::RandGrandRewardOrder();
  84. ctx()->privateState->flipCardLottery_AccumulateReward = array();
  85. //初始化对应任务数据
  86. self::InitFlipLotteryTask();
  87. }
  88. }
  89. /**
  90. * 初始化金蛇任务数据
  91. */
  92. public static function InitFlipLotteryTask() {
  93. $activeTaskInfo = ctx()->task->activeTaskInfo;
  94. $arr = array();
  95. foreach ($activeTaskInfo as $taskUid => $ins_task) {
  96. $ins_taskStep_active = new Ins_TaskStep_Active($ins_task);
  97. if ($ins_taskStep_active->mo()->type == Enum_ActiveTaskType::FlipCardLotteryTask) {
  98. $arr[] = $taskUid;
  99. }
  100. }
  101. if (count($arr) > 0) {
  102. foreach ($arr as $uid) {
  103. StlUtil::arrayRemove($activeTaskInfo, $uid);
  104. }
  105. }
  106. $list = explode(',', GameConfig::glc2()->FlipCardLotteryTask);
  107. $length = ctx()->task->activeTaskLength;
  108. foreach ($list as $taskId) {
  109. $mo = GameConfig::activeTask_getItem($taskId);
  110. my_Assert(null != $mo, ErrCode::err_const_no);
  111. $length += 1;
  112. $ins_TaskStep_Active = new Ins_TaskStep_Active($mo->id);
  113. $ins_TaskStep_Active->uid = $length;
  114. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  115. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  116. }
  117. ctx()->task->activeTaskLength = $length;
  118. self::autoRecoverState_activeTask();
  119. }
  120. /**
  121. * 6118 金蛇兌換
  122. */
  123. public static function FlipCardLottery_Exchange() {
  124. list($id) = req()->paras;
  125. $arr = array_count_values(ctx()->privateState->flipCardLottery_exchange);
  126. $num = $arr[$id];
  127. $mo = GameConfig::activity_flipcardlottery_exchange_getItem($id);
  128. my_Assert($mo != null, ErrCode::err_const_no);
  129. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  130. $itemNum = 0;
  131. $cost = explode(',', $mo->cost);
  132. $costId = $cost[0];
  133. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  134. $itemNum = ctx()->store->items->$costId;
  135. }
  136. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  137. ctx()->store->removeItem($costId, $cost[1]);
  138. StoreProc::AddMultiItemInStore($mo->reward);
  139. ctx()->privateState->flipCardLottery_exchange[] = $id;
  140. UserProc::updateUserInfo();
  141. return Resp::ok(array(
  142. "store" => ctx()->store,
  143. 'cash' => ctx()->baseInfo->cash,
  144. 'gold' => ctx()->baseInfo->gold,
  145. 'reward' => StoreProc::$reward,
  146. 'reward_Gem' => StoreProc::$reward_Gem,
  147. 'reward_equip' => StoreProc::$reward_equip,
  148. ));
  149. // return Resp::ok(array(
  150. // 'gold' => ctx()->baseInfo->gold,
  151. // 'cash' => ctx()->baseInfo->cash,
  152. // 'store' => ctx()->store,
  153. // 'heros' => ctx()->heros,
  154. // 'privateState' => ctx()->privateState,
  155. // 'reward_equip'=> StoreProc::$reward_equip,
  156. // 'reward_Gem'=> StoreProc::$reward_Gem,
  157. // 'reward'=> StoreProc::$reward,
  158. // ));
  159. }
  160. /**
  161. * 6117 领取卡牌累计次数奖励
  162. */
  163. public static function FlipCardLottery_DrawAccumulateReward() {
  164. $dic = GameConfig::activity_flipcardlottery_accumulate();
  165. $accumulateRewardList = ctx()->privateState->flipCardLottery_AccumulateReward;
  166. $allNum = ctx()->privateState->flipCardNum_all;
  167. foreach ($dic as $numId => $mo) {
  168. if ($allNum >= $numId && !in_array($numId, $accumulateRewardList)) {
  169. StoreProc::AddMultiItemInStore($mo->reward);
  170. }
  171. }
  172. return Resp::ok(array(
  173. 'gold' => ctx()->baseInfo->gold,
  174. 'cash' => ctx()->baseInfo->cash,
  175. 'store' => ctx()->store,
  176. 'heros' => ctx()->heros,
  177. 'privateState' => ctx()->privateState,
  178. 'reward_equip' => StoreProc::$reward_equip,
  179. 'reward_Gem' => StoreProc::$reward_Gem,
  180. 'reward' => StoreProc::$reward,
  181. ));
  182. }
  183. /**
  184. * 6116 领取大奖信息
  185. * @return type
  186. */
  187. public static function FlipCardLottery_DrawGrandReward() {
  188. //list() = req()->paras; # 提取参数
  189. $lineArr = array();
  190. $list = ctx()->privateState->flipCard_randGrandReward;
  191. $index = 0;
  192. foreach ($list as $orderId) {
  193. $mo = GameConfig::activity_flipCardLottery_lineIds_getItem($index);
  194. $s = explode(',', $mo->cardIds);
  195. $tag = true;
  196. foreach ($s as $cId) {
  197. if (!self::isExistCard($cId)) {
  198. $tag = false;
  199. break;
  200. }
  201. }
  202. if ($tag) {
  203. $lineArr[] = $orderId;
  204. }
  205. $index += 1;
  206. }
  207. if (count($lineArr) >= GameConfig::glc2()->FlipCardLottery_ResetNum) {
  208. $reward = self::GetCurGrandReward();
  209. if ($reward != "") {
  210. $str = explode(';', $reward);
  211. foreach ($lineArr as $orderId) {
  212. $s = explode(',', $str[$orderId]);
  213. StoreProc::AddMultiItemInStore($s[0] . ',' . $s[1]);
  214. }
  215. }
  216. ctx()->privateState->flipCard_RewardRecord = array();
  217. ctx()->privateData(true)->flipCard_randGrandReward = self::RandGrandRewardOrder();
  218. ctx()->privateState->flipCardNum_turnNum += 1;
  219. }
  220. return Resp::ok(array(
  221. 'gold' => ctx()->baseInfo->gold,
  222. 'cash' => ctx()->baseInfo->cash,
  223. 'store' => ctx()->store,
  224. 'heros' => ctx()->heros,
  225. 'privateState' => ctx()->privateState,
  226. 'reward_equip' => StoreProc::$reward_equip,
  227. 'reward_Gem' => StoreProc::$reward_Gem,
  228. 'reward' => StoreProc::$reward,
  229. ));
  230. }
  231. /*
  232. * 6114 金蛇献瑞抽奖
  233. */
  234. public static function FlipCardLottery_DrawReward() {
  235. //list() = req()->paras; # 提取参数
  236. //my_Assert(!in_array($id, ctx()->privateState->flipCard_RewardRecord) , ErrCode::active_hasgetted);
  237. my_Assert(ctx()->privateState->flipCardNum_daily < GameConfig::glc2()->FlipCardLotteryNum_Daily, ErrCode::active_lotteryNumLimit);
  238. $cardId = self::RandCardReward();
  239. $rewards = GameConfig::glc2()->FlipCardLottery_CardRewards;
  240. $str = explode(';', $rewards);
  241. $per = 0;
  242. foreach ($str as $key => $value) {
  243. $s = explode(',', $value);
  244. $per += $s[2];
  245. }
  246. $randNum = rand(1, $per);
  247. $start = 0;
  248. $end = 0;
  249. $rewardStr = "";
  250. foreach ($str as $key => $value) {
  251. $s = explode(',', $value);
  252. $end += $s[2];
  253. if ($randNum >= $start && $randNum < $end) {
  254. $rewardStr = $cardId . "-" . $s[0] . "-" . $s[1];
  255. StoreProc::AddMultiItemInStore($s[0] . "," . $s[1]);
  256. break;
  257. }
  258. $start = $end;
  259. }
  260. ctx()->privateData(true)->flipCard_RewardRecord[] = $rewardStr;
  261. ctx()->privateData(true)->flipCardNum_daily += 1;
  262. ctx()->privateData(true)->flipCardNum_all += 1;
  263. $dic = GameConfig::activity_flipCardLottery_lineIds();
  264. $lineList = array();
  265. $curUnlockLine = array();
  266. foreach ($dic as $id => $mo) {
  267. $s = explode(',', $mo->cardIds);
  268. $tag = true;
  269. foreach ($s as $cId) {
  270. if (!self::isExistCard($cId)) {
  271. $tag = false;
  272. break;
  273. }
  274. }
  275. if ($tag) {
  276. $lineList[] = $id;
  277. if (in_array($cardId, $s)) {
  278. $curUnlockLine[] = $id;
  279. }
  280. }
  281. }
  282. //$grandReward = array();
  283. return Resp::ok(array(
  284. 'gold' => ctx()->baseInfo->gold,
  285. 'cash' => ctx()->baseInfo->cash,
  286. 'store' => ctx()->store,
  287. 'heros' => ctx()->heros,
  288. 'privateState' => ctx()->privateState,
  289. 'cardReward' => $rewardStr,
  290. //'grandReward' => $grandReward,
  291. 'curUnlockLine' => $curUnlockLine,
  292. // 'reward_equip'=> StoreProc::$reward_equip,
  293. 'cardId' => $cardId,
  294. ));
  295. }
  296. public static function isExistCard($id) {
  297. foreach (ctx()->privateData(true)->flipCard_RewardRecord as $key => $value) {
  298. $arr = explode('-', $value);
  299. if ($arr[0] == $id) {
  300. return true;
  301. }
  302. }
  303. return false;
  304. }
  305. public static function GetCurGrandReward() {
  306. $turnNum = ctx()->privateState->flipCardNum_turnNum;
  307. //$lineList = array();
  308. $dic = GameConfig::activity_flipcardlottery_grandreward();
  309. $reward = "";
  310. foreach ($dic as $id => $mo) {
  311. if ($turnNum >= $mo->flipCount_start && $turnNum <= $mo->flipCount_end) {
  312. $reward = $mo->reward;
  313. break;
  314. }
  315. }
  316. return $reward;
  317. }
  318. /**
  319. * 初始化大奖信息 12个大奖在数组的位置对应了 界面上 0-12个位置
  320. * @return type
  321. */
  322. public static function RandGrandRewardOrder() {
  323. $numbers = range(0, 11);
  324. // 使用shuffle函数打乱数组顺序
  325. shuffle($numbers);
  326. return $numbers;
  327. }
  328. /**
  329. * 随机抽取一个卡牌
  330. * @return int
  331. */
  332. public static function RandCardReward() {
  333. $randGrandReward = ctx()->privateState->flipCard_randGrandReward;
  334. $grandReward = self::GetCurGrandReward();
  335. $gList = explode(';', $grandReward);
  336. $cId = 0;
  337. $index = 0;
  338. $noflipArr = array();
  339. foreach ($randGrandReward as $orderId) {
  340. $mo = GameConfig::activity_flipCardLottery_lineIds_getItem($index);
  341. $s = explode(',', $mo->cardIds);
  342. $tag = true;
  343. foreach ($s as $cId) {
  344. if (!self::isExistCard($cId)) {
  345. $tag = false;
  346. break;
  347. }
  348. }
  349. if (!$tag) {//true 意思就是没有被全部翻牌
  350. $noflipArr[] = $orderId;
  351. }
  352. $index += 1;
  353. }
  354. $perNum = 0; //大奖总概率
  355. foreach ($noflipArr as $k) {
  356. $s = explode(',', $gList[$k]);
  357. $perNum += $s[2];
  358. }
  359. $rand = rand(1, $perNum);
  360. $start = 0;
  361. $end = 0;
  362. $grandId = null;
  363. foreach ($noflipArr as $k) {
  364. $s = explode(',', $gList[$k]);
  365. $end += $s[2];
  366. if ($rand >= $start && $rand < $end) {
  367. $grandId = $k;
  368. break;
  369. }
  370. $start = $end;
  371. }
  372. if ($grandId != null) {
  373. $lineId = array_search($grandId, $randGrandReward);
  374. $lineMo = GameConfig::activity_flipCardLottery_lineIds_getItem($lineId);
  375. $str = explode(',', $lineMo->cardIds);
  376. $cardArr = array();
  377. foreach ($str as $cardId) {
  378. if (!self::isExistCard($cardId)) {
  379. $cardArr[] = $cardId;
  380. }
  381. }
  382. $n = rand(0, count($cardArr) - 1);
  383. $cId = $cardArr[$n];
  384. }
  385. return $cId;
  386. }
  387. /*
  388. * 6115 金蛇献瑞购买抽奖券
  389. */
  390. public static function FlipCardLottery_BuyTickets() {
  391. list($num) = req()->paras; # 提取参数
  392. my_Assert($num <= GameConfig::glc2()->FlipCardLottery_BuyTickets_MaxNumLimit, ErrCode::active_flipCardLotteru_buyNumLimit);
  393. $cash = $num * GameConfig::glc2()->FlipCardLottery_Yuanbao_BuyOneTickets;
  394. my_Assert($cash >= ctx()->baseInfo->cash, ErrCode::notenough_cash_msg);
  395. ctx()->base(true)->Consume_Cash($cash);
  396. $str = '802,' . $num;
  397. StoreProc::AddMultiItemInStore($str);
  398. return Resp::ok(array(
  399. 'cash' => ctx()->baseInfo->cash,
  400. 'store' => ctx()->store,
  401. 'reward' => StoreProc::$reward,
  402. ));
  403. }
  404. /**
  405. * [6112] 领取连续在线礼包
  406. */
  407. static function YanBaoBuyItemActive_drawReward() {
  408. list($typeId) = req()->paras; # 提取参数: 礼包的编号
  409. $Mo = GameConfig::activity_cashmall_getItem($typeId); # 常量数据
  410. my_Assert(null != $Mo, ErrCode::err_const_no); # 防御找不到配置数据
  411. my_Assert(ctx()->baseInfo->cash >= explode(',', $Mo->cost)[1], ErrCode::notenough_cash_msg);
  412. ctx()->baseInfo->Consume_Cash(explode(',', $Mo->cost)[1]);
  413. $rewardArr = ctx()->privateState->YuanbaoBuy_RewardRecord;
  414. $count = array_count_values($rewardArr)[$typeId];
  415. my_Assert($count < $Mo->limitNum, ErrCode::user_shop_LimitNum);
  416. // my_Assert(!in_array($typeId, ctx()->privateData()->YuanbaoBuy_RewardRecord), # # 判断礼包ID是否已经领取
  417. // ErrCode::active_hasgetted);
  418. $err = StoreProc::AddMultiItemInStore($Mo->reward); # 发放奖励
  419. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  420. ctx()->privateData(true)->YuanbaoBuy_RewardRecord[] = $typeId; # 记录已领礼包ID
  421. UserProc::updateUserInfo(); # 回写用户数据
  422. return Resp::ok(array(
  423. "reward" => StoreProc::$reward,
  424. "reward_Gem" => StoreProc::$reward_Gem,
  425. "reward_equip" => StoreProc::$reward_equip,
  426. 'gold' => ctx()->base()->gold,
  427. 'cash' => ctx()->base()->cash,
  428. 'store' => ctx()->store(),
  429. 'heros' => ctx()->heros()
  430. )); # 设置返回值
  431. }
  432. public static function GetTodayOnlineInfos() {
  433. return Resp::ok(array(
  434. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  435. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  436. ));
  437. }
  438. /**
  439. * 清理/重置 在线礼包时间戳
  440. */
  441. public static function ClearOnlineGiftTs() {
  442. ctx()->privateState->onlineGiftts = 1;
  443. ctx()->privateState->onlineGiftIDs = array();
  444. ctx()->privateState->flipCardNum_daily = 0;
  445. }
  446. /**
  447. * 清理/重置 元宝商城购买记录
  448. */
  449. public static function ClearYanBaoBuyItemActive_drawReward() {
  450. ctx()->privateState->YuanbaoBuy_RewardRecord = array();
  451. }
  452. /**
  453. * [6112] 领取连续在线礼包
  454. */
  455. static function DrawOnlineGift() {
  456. list($giftid) = req()->paras; # 提取参数: 礼包的编号
  457. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  458. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  459. // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
  460. // ErrCode::onlinegift_timenotenough);
  461. my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec, #
  462. ErrCode::active_day7_expired);
  463. my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
  464. my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
  465. ErrCode::active_hasgetted);
  466. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  467. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  468. ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  469. //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
  470. UserProc::updateUserInfo(); # 回写用户数据
  471. return Resp::ok(array(
  472. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  473. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  474. "reward" => StoreProc::$reward,
  475. "reward_Gem" => StoreProc::$reward_Gem,
  476. "reward_equip" => StoreProc::$reward_equip,
  477. 'gold' => ctx()->base()->gold,
  478. 'cash' => ctx()->base()->cash,
  479. 'tili' => ctx()->base()->tili,
  480. 'tili_ts' => ctx()->base()->tili_ts,
  481. 'store' => ctx()->store(),
  482. 'heros' => ctx()->heros()
  483. )); # 设置返回值
  484. }
  485. /**
  486. * 6106 抽奖里面的兑换
  487. * @return type
  488. */
  489. public static function LotteryExchangeItem() {
  490. list($id) = req()->paras;
  491. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  492. $num = $arr[$id];
  493. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  494. my_Assert($mo != null, ErrCode::err_const_no);
  495. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  496. $itemNum = 0;
  497. $cost = explode(',', $mo->cost);
  498. $costId = $cost[0];
  499. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  500. $itemNum = ctx()->store->items->$costId;
  501. }
  502. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  503. ctx()->store->removeItem($costId, $cost[1]);
  504. StoreProc::AddMultiItemInStore($mo->reward);
  505. ctx()->privateState->lotteryExchange[] = $id;
  506. UserProc::updateUserInfo();
  507. return Resp::ok(array(
  508. "store" => ctx()->store,
  509. 'cash' => ctx()->baseInfo->cash,
  510. 'gold' => ctx()->baseInfo->gold,
  511. 'reward' => StoreProc::$reward,
  512. 'reward_Gem' => StoreProc::$reward_Gem,
  513. 'reward_equip' => StoreProc::$reward_equip,
  514. ));
  515. }
  516. /**
  517. * 6105 抽奖宝箱奖励领取
  518. * @return type
  519. */
  520. public static function lotteryNumBox_RewardReceived() {
  521. list($id) = req()->paras;
  522. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  523. my_Assert($mo != null, ErrCode::err_const_no);
  524. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  525. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  526. StoreProc::AddMultiItemInStore($mo->reward);
  527. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  528. UserProc::updateUserInfo();
  529. return Resp::ok(array(
  530. "store" => ctx()->store,
  531. 'cash' => ctx()->baseInfo->cash,
  532. 'reward' => StoreProc::$reward,
  533. 'reward_Gem' => StoreProc::$reward_Gem,
  534. 'reward_equip' => StoreProc::$reward_equip,
  535. ));
  536. }
  537. /**
  538. * 6103 转盘抽奖
  539. */
  540. public static function lottery_Tree() {
  541. list($num) = req()->paras; //抽奖次数 1 10
  542. $arr = array(1, 10);
  543. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  544. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  545. $costTag = true;
  546. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  547. $costTag = false;
  548. }
  549. if ($num == 1) {
  550. ctx()->privateState->lotteryNum_free += 1;
  551. }
  552. if ($costTag) {
  553. $cost = "";
  554. if ($num == 1) {
  555. $cost = glc()->activity_lottery_tree_one_cost;
  556. } else {
  557. $cost = glc()->activity_lottery_tree_ten_cost;
  558. }
  559. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  560. $costArr = explode(',', $cost);
  561. $item = ctx()->store->items;
  562. $costId = $costArr[0];
  563. $costNum = $costArr[1];
  564. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  565. ctx()->store->removeItem($costId, $costNum);
  566. }
  567. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  568. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  569. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  570. TaskProc::OnLookGuanggao();
  571. }
  572. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  573. ctx()->privateState->lotteryNum += $num;
  574. }
  575. $rewardList = array();
  576. $dic = GameConfig::activity_lottery_tree();
  577. for ($i = 0; $i < $num; $i++) {
  578. $randNum = random_int(1, 10000);
  579. $start = 0;
  580. $end = 0;
  581. foreach ($dic as $id => $mo) {
  582. $end += $mo->per * 10000;
  583. if ($randNum > $start && $randNum <= $end) {
  584. $rewardList[] = $id;
  585. StoreProc::AddMultiItemInStore($mo->reward);
  586. $prize = explode(',', $mo->reward);
  587. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  588. ctx()->privateState->lottery_qualGem_4 = 1;
  589. }
  590. break;
  591. }
  592. $start = $end;
  593. }
  594. }
  595. UserProc::updateUserInfo();
  596. return Resp::ok(array(
  597. "store" => ctx()->store,
  598. 'reward' => StoreProc::$reward,
  599. 'reward_Gem' => StoreProc::$reward_Gem,
  600. 'reward_equip' => StoreProc::$reward_equip,
  601. 'gold' => ctx()->baseInfo->gold,
  602. 'cash' => ctx()->baseInfo->cash,
  603. 'privateState' => ctx()->privateState,
  604. 'indexReward' => $rewardList,
  605. 'heros' => ctx()->heros,
  606. ));
  607. }
  608. /**
  609. * 元宝兑换寻宝券
  610. * @return type
  611. */
  612. public static function lottery_Tree_cashExchange() {
  613. list($num) = req()->paras; //抽奖次数 1 10
  614. $cost = "";
  615. if ($num == 1) {
  616. $cost = glc()->activity_lottery_tree_one_cost;
  617. } else {
  618. $cost = glc()->activity_lottery_tree_ten_cost;
  619. }
  620. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  621. $costArr = explode(',', $cost);
  622. $item = ctx()->store->items;
  623. $costId = $costArr[0];
  624. $costNum = $costArr[1];
  625. $selfNum = 0;
  626. if (StlUtil::dictHasProperty($item, $costId)) {
  627. $selfNum = $item->$costId;
  628. }
  629. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  630. $costNum -= $selfNum;
  631. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  632. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  633. ctx()->baseInfo->Consume_Cash($cash);
  634. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  635. UserProc::updateUserInfo();
  636. return Resp::ok(array(
  637. "store" => ctx()->store,
  638. 'cash' => ctx()->baseInfo->cash,
  639. ));
  640. }
  641. /**
  642. * 6102 兑换码礼包
  643. */
  644. static function drawPackageByCode() {
  645. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  646. $codePlatStr = "";
  647. $packageID = 0;
  648. if (self::PublicTokenCodeCheck($codestring)) {
  649. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  650. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  651. ErrCode::active_activecode_outtime);
  652. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  653. $packageID = $packageInfo->id;
  654. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  655. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  656. my_Assert(ErrCode::ok == $err, $err);
  657. } else {
  658. $active = GameConfig::activity_getItem($activeId); # 活动数据
  659. my_Assert(null != $active, ErrCode::active_const_no_err);
  660. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  661. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  662. $activeCode = CipheredBase32::Decode($codestring); # 解码
  663. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  664. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  665. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  666. ErrCode::active_activecode_plat); # # 平台错误
  667. my_Assert(is_int($activeCode->number) # # 编号为int值
  668. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  669. ErrCode::active_activecode_format);
  670. $packageID = $activeCode->package; # 礼包id
  671. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  672. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  673. CLog::err(json_encode($packageInfo));
  674. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  675. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  676. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  677. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  678. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  679. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  680. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  681. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  682. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  683. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  684. }
  685. ctx()->privateState->usedTokens[] = $packageID;
  686. UserProc::updateUserInfo(); # 回存玩家数据
  687. $ret = array(# # 返回值
  688. "plat" => $codePlatStr,
  689. "packageId" => $packageID,
  690. "reward" => $packageInfo->reward,
  691. 'gold' => ctx()->base()->gold,
  692. 'cash' => ctx()->base()->cash,
  693. //'tili' => ctx()->base()->tili,
  694. 'store' => ctx()->store,
  695. //'hero' => ctx()->heros,
  696. );
  697. return Resp::ok($ret); # 返回成功信息
  698. }
  699. public static function PublicTokenCodeCheck($codestring) {
  700. $dic = GameConfig::token_PublicGift();
  701. if (StlUtil::dictHasProperty($dic, $codestring)) {
  702. return true;
  703. }
  704. return false;
  705. }
  706. /**
  707. * 检查兑换码是否已经使用过了
  708. * @param ActiveCode $activeCode
  709. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  710. */
  711. static function checkActiveCodeIsUsed($activeCode) {
  712. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  713. $activeCode->plat, $activeCode->package, $activeCode->number);
  714. $rows = daoInst()
  715. ->select()
  716. ->from(self::tab_token_gift) # 表名
  717. ->where($sql)
  718. ->count();
  719. return $rows > 0;
  720. }
  721. /**
  722. * 将兑换码添加到使用记录中
  723. * @param ActiveCode $actvieCode
  724. * @param string $uid
  725. * @return boolean true: 操作成功, false: 操作失败
  726. */
  727. static function setActiveCodeUserRecord($actvieCode, $uid) {
  728. $actvieCode->uid = $uid; # 添加uid
  729. $ret = daoInst()
  730. ->insert(self::tab_token_gift) # 表名
  731. ->data($actvieCode)
  732. ->exec();
  733. return $ret > 0;
  734. }
  735. /**
  736. * 7日签到 数据更新
  737. */
  738. public static function DailyResetDay7Task($unlock = false) {
  739. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  740. return;
  741. }
  742. if (count(ctx()->privateState->LoginDays) >= 7) {
  743. ctx()->privateState->LoginDays = array();
  744. ctx()->privateState->day7_drawed = array();
  745. }
  746. $index = count(ctx()->privateState->LoginDays) + 1;
  747. ctx()->privateState->LoginDays[] = $index;
  748. ctx()->privateState->day7_accumulate += 1;
  749. }
  750. /**
  751. * 6101 签到
  752. * @return type
  753. */
  754. public static function Day7_DrawReward() {
  755. list($day) = req()->paras; # 参数: 领取第x天的奖励
  756. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  757. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  758. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  759. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  760. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  761. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  762. UserProc::updateUserInfo(); # 回存
  763. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  764. 'cash' => ctx()->baseInfo->cash,
  765. 'store' => ctx()->store,
  766. 'heros' => ctx()->heros,
  767. 'reward' => StoreProc::$reward,
  768. 'reward_Gem' => StoreProc::$reward_Gem,
  769. 'reward_equip' => StoreProc::$reward_equip,
  770. ));
  771. }
  772. /**
  773. * 6107 7日签到 累计天数宝箱奖励领取
  774. * @return type
  775. */
  776. public static function Day7_AccumulateDrawreward() {
  777. list($day) = req()->paras; # 参数: 领取第x天的奖励
  778. $yushu = $day % 10;
  779. if ($yushu == 0) {
  780. $num = $day / 10;
  781. if ($num > 6) {
  782. $n = $num % 6;
  783. $typeId = $n * 10;
  784. } else {
  785. $typeId = $day;
  786. }
  787. } else {
  788. $typeId = $yushu;
  789. }
  790. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  791. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  792. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  793. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  794. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  795. ctx()->privateState->day7_accumulateDrawed[] = $day;
  796. $baseArr = array(2, 4, 6, 8, 10);
  797. $tag = true;
  798. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  799. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  800. $id += ($loopNum - 1) * 10;
  801. // if(ctx()->privateState->day7_accumulate < $id){
  802. // $tag = false;
  803. // break;
  804. // }
  805. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  806. $tag = false;
  807. }
  808. }
  809. if ($tag) {//$typeId % 10 == 0
  810. ctx()->privateState->day7_accumulate_loopNum += 1;
  811. }
  812. UserProc::updateUserInfo(); # 回存
  813. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  814. 'cash' => ctx()->baseInfo->cash,
  815. 'store' => ctx()->store,
  816. 'privateState' => ctx()->privateState,
  817. 'reward' => StoreProc::$reward,
  818. 'reward_Gem' => StoreProc::$reward_Gem,
  819. 'reward_equip' => StoreProc::$reward_equip,
  820. ));
  821. }
  822. /**
  823. * 限时贩卖 2天一刷
  824. */
  825. public static function ResetLimitTsBuy() {
  826. ctx()->privateState->limitTsBuy_RewardRecord = array();
  827. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  828. $day = $mo->ts;
  829. $startDay = TimeUtil::totalDays($mo->startTs);
  830. $nextDay = TimeUtil::totalDays();
  831. $num = $nextDay - $startDay;
  832. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  833. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  834. // if ($refershType == 1) {
  835. // ctx()->privateState->nextDayLogin = now() - 86400;
  836. // }
  837. $val = intval($num / $day);
  838. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  839. $type = $yushu + 1;
  840. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  841. $count = count($arr);
  842. $ret = array();
  843. if ($count == 6) {
  844. $ret = $arr;
  845. } else {
  846. for ($i = 0; $i < 6; $i++) {
  847. $count = count($arr);
  848. $rand = rand(0, $count - 1);
  849. $ret[] = $arr[$rand];
  850. StlUtil::arrayRemoveAt($arr, $rand);
  851. if (count($arr) == 0) {
  852. break;
  853. }
  854. }
  855. }
  856. ctx()->privateState->limitTsBuy_RandIds = array();
  857. foreach ($ret as $mo) {
  858. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  859. }
  860. }
  861. /**
  862. * 6108 限时贩售
  863. */
  864. public static function LimitTsBuy_Drawreward() {
  865. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  866. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  867. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  868. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  869. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  870. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  871. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  872. $count = array_count_values($rewardArr)[$typeId];
  873. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  874. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  875. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  876. UserProc::updateUserInfo(); # 回存
  877. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  878. 'cash' => ctx()->baseInfo->cash,
  879. 'store' => ctx()->store,
  880. 'heros' => ctx()->heros,
  881. 'privateState' => ctx()->privateState,
  882. 'reward' => StoreProc::$reward,
  883. 'reward_Gem' => StoreProc::$reward_Gem,
  884. 'reward_equip' => StoreProc::$reward_equip,
  885. ));
  886. }
  887. /**
  888. * 6109 战令奖励领取
  889. */
  890. public static function BattlePassDrawReward() {
  891. list($id) = req()->paras;
  892. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  893. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  894. $subFunType = $mo->type;
  895. $typeId = $mo->typeId;
  896. $str_1 = $subFunType . '-1-' . $typeId;
  897. $str_2 = $subFunType . '-2-' . $typeId;
  898. $isHasBuy_high = false;
  899. switch ($subFunType) {
  900. case Enum_SubFunType::ActivePoint_BattlePass:
  901. $point = ctx()->privateState->battlePass_taskPoint;
  902. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  903. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  904. $isHasBuy_high = true;
  905. }
  906. break;
  907. case Enum_SubFunType::Tili_BattleBass:
  908. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  909. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  910. $isHasBuy_high = true;
  911. }
  912. break;
  913. case Enum_SubFunType::Gate_BattleBass:
  914. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  915. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  916. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  917. $isHasBuy_high = true;
  918. }
  919. break;
  920. default:
  921. break;
  922. }
  923. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  924. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  925. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  926. }
  927. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  928. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  929. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  930. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  931. }
  932. UserProc::updateUserInfo(); # 回存
  933. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  934. 'cash' => ctx()->baseInfo->cash,
  935. 'store' => ctx()->store,
  936. 'heros' => ctx()->heros,
  937. 'privateState' => ctx()->privateState,
  938. 'reward' => StoreProc::$reward,
  939. 'reward_Gem' => StoreProc::$reward_Gem,
  940. 'reward_equip' => StoreProc::$reward_equip,
  941. "tili" => ctx()->baseInfo->tili,
  942. "tili_ts" => ctx()->baseInfo->tili_ts,
  943. ));
  944. }
  945. /**
  946. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  947. * @param type $type
  948. */
  949. public static function ResetBattlePassReward($type) {
  950. $list = ctx()->privateState->battlePassRewardReceived;
  951. $rmArr = array();
  952. foreach ($list as $str) {
  953. $arr = explode('-', $str);
  954. if ($arr[0] == $type) {
  955. $rmArr[] = $str;
  956. }
  957. }
  958. foreach ($rmArr as $k) {
  959. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  960. }
  961. }
  962. /**
  963. * 7日签到 数据更新
  964. */
  965. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  966. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  967. return;
  968. }
  969. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  970. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  971. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  972. }
  973. }
  974. /**
  975. * 6110 新手7日签到
  976. * @return type
  977. */
  978. public static function Day7_Drawreward_NewPlayer() {
  979. list($day) = req()->paras; # 参数: 领取第x天的奖励
  980. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  981. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  982. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  983. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  984. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  985. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  986. UserProc::updateUserInfo(); # 回存
  987. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  988. 'cash' => ctx()->baseInfo->cash,
  989. 'store' => ctx()->store,
  990. 'heros' => ctx()->heros,
  991. 'reward' => StoreProc::$reward,
  992. 'reward_Gem' => StoreProc::$reward_Gem,
  993. 'reward_equip' => StoreProc::$reward_equip,
  994. ));
  995. }
  996. }