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- <?php
- namespace loyalsoft;
- /**
- * 玩家基本信息
- * @author gwang(wanggangzero@qq.com)
- */
- class Info_UserBase extends Object_ext {
- /**
- * 第一次登录时间
- * @var int
- */
- public $firstLogin;
- /**
- * 上次登录时间
- * @var int
- */
- public $lastLogin;
- /**
- * 上次活动时间
- * @var int
- */
- public $lastSaveTs;
- /**
- * @var int 当前等级
- */
- public $level;
- /**
- * @var string 昵称
- */
- public $name;
- /**
- * @var string 头像
- */
- public $headImg;
- /**
- * @var int 头像框Id
- */
- public $imgBorderId = 0;
- /**
- * @var string 形象(龙骨)
- */
- public $img;
- /**
- * @var int 金币
- */
- public $gold;
- /**
- * 钻石
- * @var int
- */
- public $cash;
- /**
- * 额外体力值
- * @var int
- */
- public $tili = 0;
- /**
- * @var int 体力时间戳
- */
- public $tili_ts = 0;
- /**
- * 当前经验
- */
- public $xp = 0;
- /**
- * 升级经验
- * @var type
- */
- public $maxXp = 0;
- /**
- * @var int 历史充值总金额(单位:分)
- */
- public $charge_amt = 0;
-
- /**
- * 累计元宝
- * @var type
- */
- public $accumulateYuanBao = 0;
- /**
- * 新解锁的头像框
- * @var type
- */
- #[ArrayType]
- public $headImgFrameList = array();
- /**
- * 片头动画
- * @var type
- */
- public $animation = 0;
- /**
- * 首充奖励是否领取过首充奖励是否领取过
- * @var type
- */
- public $fRechargePriceReceived = 0;
- public function initialize() {
- // my_Assert(GameConfig::primordial_data(), "找不到账号初始化数据"); # 防御
- $this->gold = glc()->Init_Player_gold;
- $this->cash = glc()->Init_Player_cash;
- $this->xp = 0;
- $this->maxXp = GameConfig::player_level_getItem(2)->xp_need;
- $this->level = 1;
- $this->name = '';
- $this->img = "";
- $heroMo = GameConfig::hero_getItem(glc()->CreateUserGame_defaultHeroId);
- $this->headImg = $heroMo->img;
- }
- // <editor-fold defaultstate="collapsed" desc=" 方法 ">
- //
- /**
- * 给玩家增加体力
- * @param int $amt
- */
- function Add_tili($amt) {
- my_Assert($amt >= 0, "体力amt小于0");
- //ActiveProc::ChangeTili($amt);
- for ($i = 0; $i < $amt; $i++) {
- if ((now() - $this->tili_ts) / glc()->tili_RecoverTS < $this->GetTili_RecoverrMax()) {
- $this->tili_ts -= glc()->tili_RecoverTS;
- } else {
- $this->tili++;
- }
- }
- }
- /**
- * 体力恢复的最大值(购买或者邮件领取的可以超出,超出后体力恢复失效)
- */
- function GetTili_RecoverrMax() {
- $maxTili = glc()->tili_RecoverrMax;
- $monthTs = 30 * 24 * 60 * 60;
- if (ctx()->privateState->honourCardShop_ts > 0 && now() - ctx()->privateState->honourCardShop_ts < $monthTs) {
- $maxTili += glc()->tili_RecoverrMax_Add_HonourCard;
- }
- return $maxTili;
- }
- /**
- * 检查并修改体力ts的最小值.
- */
- function Reset_tilits() {
- $maxTili = $this->GetTili_RecoverrMax();
- $min = now() - glc()->tili_RecoverTS * $maxTili;
- if ($this->tili_ts < $min) {
- $this->tili_ts = $min;
- }
- }
- /**
- * 扣除玩家体力
- * @param int $amt
- * @return bool 成功与否
- */
- function Consume_tili($amt) {
- if ($amt >= 0) {
- TaskProc::OnAccumulateTiliNum($amt);
- $cpt = glc()->tili_RecoverTS;
- if ($this->tili > 0) {
- if ($this->tili - $amt >= 0) {
- $this->tili -= $amt;
- return true;
- } else {
- $amt -= $this->tili;
- $this->tili = 0;
- $this->tili_ts += $amt * $cpt;
- return true;
- }
- } else if ($this->tili_ts + $amt * $cpt < now()) {
- $this->tili_ts += $amt * $cpt;
- return true;
- }
- }
- return false;
- }
- /**
- * @return int 计算当前可用体力值
- */
- function CurTili() {
- $maxTili = $this->GetTili_RecoverrMax();
- $rec = (now() - $this->tili_ts) / glc()->tili_RecoverTS;
- $rec = $maxTili < $rec ? $maxTili : $rec;
- $t = $this->tili + $rec;
- return $t;
- }
- /**
- * 用户获得金币
- * @param int $amt
- */
- function Add_Gold($amt, $mask = 0) {
- my_Assert($amt >= 0, "参数为负");
- TaskProc::OnAccumulateGoldNum($amt);
- $this->gold += $amt;
- }
- /**
- * 扣除玩家金币
- * @param int $amt
- * @return boolean true:成功, false:金币不足
- */
- function Consume_Gold($amt) {
- if ($amt > 0) {
- if ($this->gold - $amt >= 0) {
- $this->gold -= $amt;
- return true;
- }
- }
- return false;
- }
- /**
- * 增加用户钻石
- * @param type $amt
- */
- function Add_Cash($amt) {
- my_Assert($amt >= 0, "amt值为负");
- $this->cash += $amt;
- }
- /**
- * 扣除玩家钻石
- * @param int $amt
- * @return bool 成功与否
- */
- function Consume_Cash($amt) {
- if ($amt >= 0) {
- if ($this->cash - $amt >= 0) {
- $this->cash -= $amt;
- TaskProc::OnConsumeCashNum($amt);
- return true;
- }
- }
- return false;
- }
- /**
- * 用户获得经验值
- * @param int $amt
- */
- function Add_Exp($amt) {
- my_Assert($amt >= 0, "amt值为负");
- $cfgLVs = GameConfig::player_level();
- $this->xp += $amt;
- $initLevel = $curLevel = $this->level;
- $nextLevel = $curLevel + 1;
- while ($this->xp >= $cfgLVs->$nextLevel->xp_need) { # 超过升级所需经验
- if ($this->level < glc()->Game_MaxPlayerLevel) { # 如果未到达最大等级
- StoreProc::AddMultiItemInStore(GameConfig::player_level_getItem($this->level)->reward, Enum_StoreSourceType::AddExp);
- $this->level++;
- $this->xp -= $cfgLVs->$nextLevel->xp_need;
- $curLevel = $this->level;
- $nextLevel = $curLevel + 1;
- my_Assert(CommUtil::isPropertyExists($cfgLVs, $nextLevel), ErrCode::err_const_no); // "取英雄升级常量数据失败." . $nextLevel . "级");
- $this->maxXp = $cfgLVs->$nextLevel->xp_need;
- TaskProc::OnUserLevel_X($this->level);
- FightProc::skillUnlock_userLevel($this->level); # 等级解锁技能
- // StatProc::UserLevel($nowlv); # 等级统计
- } else { # 如果已到达最大等级则仅补齐缺失的经验即可
- $this->xp = $this->maxXp; # 经验不能超过最大值
- break;
- }
- }
- }
- //
- // </editor-fold>
- }
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