TaskProc.php 25 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. 'reward_Gem' => StoreProc::$reward_Gem,
  66. 'gold'=> ctx()->baseInfo->gold,
  67. 'cash'=> ctx()->baseInfo->cash,
  68. ));
  69. }
  70. /**
  71. * 6204 领取活动任务奖励
  72. * @return type
  73. */
  74. public static function receiveActiveTaskReward() {
  75. list($uid) = req()->paras;
  76. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  77. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  78. if($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7){
  79. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  80. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  81. $endDay = $startDay + 6;
  82. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  83. $num = TimeUtil::totalDays() - $startDay;
  84. my_Assert($ins_activeTaskInfo->mo()->day <= $num+1, ErrCode::task_DownTsLimit);
  85. }
  86. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  87. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  88. if($ins_activeTaskInfo->mo()->prizes != null){
  89. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  90. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  91. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  92. }
  93. }
  94. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  95. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  96. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  97. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  98. switch ($ins_activeTaskInfo->mo()->type) {
  99. case Enum_ActiveTaskType::Day7:
  100. ctx()->task->day7Point += $activePointArr[1];
  101. break;
  102. case Enum_ActiveTaskType::DailyTask:
  103. ctx()->task->dailyTaskPoint += $activePointArr[1];
  104. break;
  105. case Enum_ActiveTaskType::WeekTask:
  106. ctx()->task->weekTaskPoint += $activePointArr[1];
  107. break;
  108. default:
  109. break;
  110. }
  111. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  112. UserProc::updateUserInfo();
  113. return Resp::ok(array("task" => ctx()->task,
  114. "store" => ctx()->store,
  115. 'reward' => StoreProc::$reward,
  116. 'reward_Gem' => StoreProc::$reward_Gem,
  117. 'gold'=> ctx()->baseInfo->gold,
  118. 'cash'=> ctx()->baseInfo->cash,
  119. ));
  120. }
  121. /**
  122. * 6203 领取成就奖励
  123. * @return type
  124. */
  125. public static function getAchieveReward() {
  126. list($typeId) = req()->paras;
  127. $mo = GameConfig::achieve_getItem($typeId);
  128. my_Assert($mo != null, ErrCode::err_const_no);
  129. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  130. $achieveDic = ctx()->task->achieveDic->$typeId;
  131. $list = explode(',', $mo->condition);
  132. $length = count($list);
  133. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  134. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  135. $index = 0;
  136. foreach ($list as $k => $num) {
  137. if ($num == $achieveDic->max) {
  138. $index = $k;
  139. break;
  140. }
  141. }
  142. //领取奖励
  143. $pList = explode(';', $mo->reward);
  144. StoreProc::AddMultiItemInStore($pList[$index]);
  145. //下一个max
  146. if ($index + 1 < $length) {
  147. $achieveDic->max = $list[$index + 1];
  148. }
  149. ctx()->task->achieveDic->$typeId = $achieveDic;
  150. UserProc::updateUserInfo();
  151. return Resp::ok(array(
  152. "achieve" => ctx()->task->achieveDic,
  153. "cash" => ctx()->baseInfo->cash,
  154. ));
  155. }
  156. /**
  157. * 初始化成就信息
  158. */
  159. public static function initAchieveData() {
  160. // $dic = GameConfig::achieve_new();
  161. // if($dic == null){
  162. // return;
  163. // }
  164. //
  165. // $achieveDic = ctx()->task->achieveDic;
  166. // if(count((array)$achieveDic) > 0){
  167. // return;
  168. // }
  169. //
  170. // foreach ($dic as $key => $value) {
  171. // $item = new Ins_Achieve();
  172. // $typeId = $value->typeId;
  173. // $item->typeId = $typeId;
  174. // $item->cmd = $value->cmd;
  175. // //$item->max = explode(',', $value->condition)[0];
  176. // $item->max = $value->num;
  177. // $achieveDic->$typeId = $item;
  178. // }
  179. // ctx()->task->achieveDic = $achieveDic;
  180. }
  181. //检测成就条件
  182. public static function CheckAchieveConditions($arg) {
  183. $achieveDic = ctx()->task->achieveDic;
  184. foreach ($achieveDic as $key => $value) {
  185. $achieve = new Ins_Achieve($value);
  186. $tag = false;
  187. if ($achieve->cmd == $arg->taskType) {
  188. $mo = $achieve->getAchieveMo();
  189. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  190. $tag = true;
  191. }
  192. }
  193. if ($tag) {//找到正确数据
  194. switch ($arg->ope) {
  195. case Enum_PropelType::set:
  196. $achieve->val = $arg->val;
  197. break;
  198. case Enum_PropelType::add:
  199. $achieve->val += $arg->val;
  200. break;
  201. default:
  202. break;
  203. }
  204. }
  205. }
  206. ctx()->task->achieveDic = $achieveDic;
  207. UserProc::updateUserInfo();
  208. }
  209. //-------------------成就条件检测
  210. //单件装备等级达到X级
  211. static function accumulateEquiplevel_one($lv) {
  212. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  213. //self::CheckAchieveConditions($taskEventArg);
  214. }
  215. //累计消耗X钻石
  216. static function accumulateCostCash($num) {
  217. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  218. //self::CheckAchieveConditions($taskEventArg);
  219. }
  220. //------------------------------------------------------
  221. public static function getTaskInfo() {
  222. list($type) = req()->paras; //武器uid
  223. return Resp::ok(array("task" => ctx()->task,
  224. ));
  225. }
  226. static function ResetTask() {
  227. self::DailyTaskReset();
  228. self::ClearDay7Task();
  229. $week = date("w");
  230. if ($week == 1) {//每周一 第一次登录的时候刷新
  231. //self::ResetTask_Week();
  232. self::WeekTaskReset();
  233. }
  234. }
  235. static function ClearDay7Task() {
  236. if (ctx()->task->day7_startTs > 0) {
  237. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  238. $endDay = $startDay + 6;
  239. if (TimeUtil::totalDays() > $endDay) {
  240. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  241. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  242. ctx()->task->day7_startTs = 0;
  243. }
  244. }
  245. }
  246. /**
  247. * 7日狂欢数据重置
  248. */
  249. public static function Day7TaskReset($gateId) {
  250. if ($gateId != glc()->GateUnlock_7DayActive) {
  251. return;
  252. }
  253. if (ctx()->task->day7_startTs == 0) {
  254. $tag = true;
  255. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  256. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  257. if ($taskMo->type == 1) {
  258. $tag = false;
  259. break;
  260. }
  261. }
  262. if ($tag) {//7日的数据初始化
  263. ctx()->task->day7Point = 0;
  264. ctx()->task->day7_startTs = now();
  265. self::initActiveTask(Enum_ActiveTaskType::Day7);
  266. self::autoRecoverState_activeTask();
  267. }
  268. }
  269. }
  270. static function ClearActiveTask($type) {
  271. $arr = array();
  272. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  273. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  274. if ($taskMo->type == $type) {
  275. $arr[] = $uid;
  276. }
  277. }
  278. if (count($arr) > 0) {
  279. foreach ($arr as $uid) {
  280. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  281. }
  282. }
  283. }
  284. /**
  285. * 清理活跃点宝箱领取记录
  286. * @param type $type
  287. */
  288. static function clearActivePointRewardReceived($type = 1) {
  289. $reward = ctx()->task->activePointReceived;
  290. $arr = array();
  291. foreach ($reward as $val) {
  292. $str = explode('-', $val);
  293. if($str[0] == $type){
  294. $arr[] = $val;
  295. }
  296. }
  297. if(count($arr) > 0){
  298. foreach ($arr as $sId) {
  299. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  300. }
  301. }
  302. }
  303. static function initActiveTask($type) {
  304. $day7List = GameConfig::activeTask_type_getItemArray($type);
  305. $length = ctx()->task->activeTaskLength;
  306. foreach ($day7List as $key => $task) {
  307. $length += 1;
  308. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  309. $ins_TaskStep_Active->uid = $length;
  310. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  311. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  312. }
  313. ctx()->task->activeTaskLength = $length;
  314. }
  315. /**
  316. * 日常
  317. */
  318. static function DailyTaskReset() {
  319. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  320. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  321. self::autoRecoverState_activeTask();
  322. ctx()->task->dailyTaskPoint = 0;
  323. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  324. }
  325. /**
  326. * 周常
  327. */
  328. static function WeekTaskReset() {
  329. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  330. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  331. self::autoRecoverState_activeTask();
  332. ctx()->task->weekTaskPoint = 0;
  333. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  334. }
  335. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  336. /**
  337. * 登录
  338. */
  339. static function OnLogin_Daily() {
  340. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  341. self::CheckActiveTaskConditions($taskEventArg);
  342. }
  343. /**
  344. * 登录第X天
  345. */
  346. static function OnLogin_day7() {
  347. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  348. self::CheckActiveTaskConditions($taskEventArg);
  349. }
  350. /**
  351. * 通关第X关
  352. */
  353. static function OnPassGate_X($gateId) {
  354. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  355. self::CheckActiveTaskConditions($taskEventArg);
  356. }
  357. /**
  358. * 参与主线关卡1次
  359. */
  360. static function OnFightNumMainGate() {
  361. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  362. self::CheckActiveTaskConditions($taskEventArg);
  363. }
  364. /**
  365. * 参与挑战副本1次
  366. */
  367. static function OnFightNumChallengeGate() {
  368. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  369. self::CheckActiveTaskConditions($taskEventArg);
  370. }
  371. /**
  372. * 通关挑战关卡第X关
  373. */
  374. static function OnPassLayer_ChallengeGate($num) {
  375. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  376. self::CheckActiveTaskConditions($taskEventArg);
  377. }
  378. /**
  379. * 通关竞速副本5次
  380. */
  381. // static function OnPassNumRaceGate() {
  382. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  383. // self::CheckActiveTaskConditions($taskEventArg);
  384. // }
  385. /**
  386. * 完成5次启灵
  387. */
  388. static function OnCompleteNumQiLing() {
  389. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  390. self::CheckActiveTaskConditions($taskEventArg);
  391. }
  392. /**
  393. * 完成1次关键启灵
  394. */
  395. static function OnCompleteNumSpecialQiLing() {
  396. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  397. self::CheckActiveTaskConditions($taskEventArg);
  398. }
  399. /**
  400. * 镶嵌3个普通品质以上宝石
  401. */
  402. static function OnSetSpecialQualGem() {
  403. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  404. self::CheckActiveTaskConditions($taskEventArg);
  405. }
  406. /**
  407. * 合成宝石2次
  408. */
  409. static function OnComposeNumGem() {
  410. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  411. self::CheckActiveTaskConditions($taskEventArg);
  412. }
  413. /**
  414. * 任意1个法术等级达到2
  415. */
  416. static function OnAnySkillUpLevel_X() {
  417. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  418. self::CheckActiveTaskConditions($taskEventArg);
  419. }
  420. /**
  421. * 任意1件装备等级达到2
  422. */
  423. static function OnAnyEquipUpLevel_X() {
  424. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  425. self::CheckActiveTaskConditions($taskEventArg);
  426. }
  427. /**
  428. * 全身装备等级达到3级以上
  429. */
  430. static function OnAllEquipUpLevel_X() {
  431. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  432. self::CheckActiveTaskConditions($taskEventArg);
  433. }
  434. /**
  435. * 任意装备等级升级1次
  436. */
  437. static function OnEquipLevelUpNum() {
  438. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  439. self::CheckActiveTaskConditions($taskEventArg);
  440. }
  441. /**
  442. * 击败怪物总数达到1000
  443. */
  444. static function OnKillCommonNumMonster($num) {
  445. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  446. self::CheckActiveTaskConditions($taskEventArg);
  447. }
  448. /**
  449. * 击败领袖怪物总数达到1000
  450. */
  451. static function OnKillleaderNumMonster($num) {
  452. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  453. self::CheckActiveTaskConditions($taskEventArg);
  454. }
  455. /**
  456. * 累计获取10000金币
  457. */
  458. static function OnAccumulateGoldNum($num) {
  459. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  460. self::CheckActiveTaskConditions($taskEventArg);
  461. }
  462. /**
  463. * 累计消耗10000体力
  464. */
  465. static function OnAccumulateTiliNum($num) {
  466. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  467. self::CheckActiveTaskConditions($taskEventArg);
  468. }
  469. /**
  470. * 累计消耗10000钻石
  471. */
  472. static function OnConsumeCashNum($num) {
  473. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  474. self::CheckActiveTaskConditions($taskEventArg);
  475. }
  476. /**
  477. * 开启1次璀璨宝石箱
  478. */
  479. static function OnOpenNumBrightBox($boxId, $num) {
  480. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  481. self::CheckActiveTaskConditions($taskEventArg);
  482. }
  483. /**
  484. * 每日商店购买物品1次
  485. */
  486. static function OnBuyNumDailyShop() {
  487. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  488. self::CheckActiveTaskConditions($taskEventArg);
  489. }
  490. /**
  491. * 开任意宝箱X次
  492. */
  493. static function OnOpenNumAnyBox($num) {
  494. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  495. self::CheckActiveTaskConditions($taskEventArg);
  496. }
  497. /**
  498. * 购买或观看广告获得体力X次
  499. */
  500. static function OnBuyTiliOrLookGuanggao() {
  501. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  502. self::CheckActiveTaskConditions($taskEventArg);
  503. }
  504. /**
  505. * 任意充值X次
  506. */
  507. static function OnRecharge() {
  508. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  509. self::CheckActiveTaskConditions($taskEventArg);
  510. }
  511. // </editor-fold>
  512. //
  513. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  514. /**
  515. * 检测任务是否完成
  516. * @param Ins_TaskEventArgs $taskParam
  517. */
  518. static function CheckActiveTaskConditions($taskParam) {
  519. $activeTaskDic = ctx()->task->activeTaskInfo;
  520. foreach ($activeTaskDic as $uid => &$task) {
  521. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  522. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  523. continue;
  524. }
  525. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  526. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  527. $cur = $ins_TaskStep_Active->calcStatusCur();
  528. if ($cur != $ins_TaskStep_Active->cur) {
  529. $ins_TaskStep_Active->cur = $cur;
  530. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  531. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  532. }
  533. }
  534. } else {
  535. $tag = true;
  536. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  537. $parasArr = $taskParam->paras;
  538. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  539. $needLv = $lvArr[0];
  540. $num = 0;
  541. foreach ($parasArr as $lv) {
  542. if ($lv > $needLv) {
  543. $num += 1;
  544. }
  545. }
  546. $ins_TaskStep_Active->cur = $num;
  547. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  548. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  549. }
  550. $tag = false;
  551. } else {
  552. if ($ins_TaskStep_Active->mo()->paras != null) {
  553. $parasArr = $taskParam->paras;
  554. if (count($parasArr) > 0) {
  555. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  556. $index = 0;
  557. foreach ($arr as $s) {
  558. if ($s != $parasArr[$index]) {
  559. $tag = false;
  560. break;
  561. }
  562. $index += 1;
  563. }
  564. } else {
  565. $tag = false;
  566. }
  567. }
  568. if ($tag) {
  569. $ins_TaskStep_Active->propel($taskParam);
  570. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  571. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  572. }
  573. }
  574. }
  575. }
  576. if ($ins_TaskStep_Active->isFinish()) {
  577. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  578. }
  579. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  580. }
  581. }
  582. //ctx()->task->activeTaskInfo = $activeTaskDic;
  583. UserProc::updateUserInfo(); # 更新玩家数据
  584. }
  585. /**
  586. * 自动修复状态型任务
  587. */
  588. static function autoRecoverState_activeTask() {
  589. $activeTaskDic = ctx()->task->activeTaskInfo;
  590. foreach ($activeTaskDic as $uid => &$task) {
  591. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  592. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  593. continue;
  594. }
  595. if ($ins_TaskStep_Active->isStatusType()) {
  596. $cur = $ins_TaskStep_Active->calcStatusCur();
  597. if ($cur != $ins_TaskStep_Active->cur) {
  598. $ins_TaskStep_Active->cur = $cur;
  599. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  600. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  601. }
  602. }
  603. }
  604. if ($ins_TaskStep_Active->isFinish()) {
  605. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  606. }
  607. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  608. }
  609. UserProc::updateUserInfo(); # 更新玩家数据
  610. }
  611. // </editor-fold>
  612. //
  613. }