ActiveProc.php 15 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  22. return ActiveProc::Day7_DrawReward();
  23. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  24. return ActiveProc::drawPackageByCode();
  25. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  26. return ActiveProc::lottery_Tree();
  27. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  28. return ActiveProc::lottery_Tree_cashExchange();
  29. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  30. return ActiveProc::lotteryNumBox_RewardReceived();
  31. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  32. return ActiveProc::LotteryExchangeItem();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 6106 抽奖里面的兑换
  39. * @return type
  40. */
  41. public static function LotteryExchangeItem() {
  42. list($id) = req()->paras;
  43. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  44. $num = $arr[$id];
  45. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  46. my_Assert($mo != null,ErrCode::err_const_no);
  47. my_Assert($num < $mo->exchangeNum,ErrCode::active_lotteryExchangeNumLimit);
  48. $itemNum = 0;
  49. $cost = explode(',',$mo->cost);
  50. $costId = $cost[0];
  51. if(StlUtil::dictHasProperty(ctx()->store->items, $costId)){
  52. $itemNum = ctx()->store->items->$costId;
  53. }
  54. my_Assert($itemNum >= $cost[1],ErrCode::notenough_item);
  55. ctx()->store->removeItem($costId, $cost[1]);
  56. StoreProc::AddMultiItemInStore($mo->reward);
  57. ctx()->privateState->lotteryExchange[] = $id;
  58. UserProc::updateUserInfo();
  59. return Resp::ok(array(
  60. "store" => ctx()->store,
  61. 'cash' => ctx()->baseInfo->cash,
  62. 'gold'=> ctx()->baseInfo->gold,
  63. 'reward'=> StoreProc::$reward,
  64. ));
  65. }
  66. /**
  67. * 6105 抽奖宝箱奖励领取
  68. * @return type
  69. */
  70. public static function lotteryNumBox_RewardReceived() {
  71. list($id) = req()->paras;
  72. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  73. my_Assert($mo != null,ErrCode::err_const_no);
  74. my_Assert(ctx()->privateState->lotteryNum >= $id,ErrCode::active_lotteryNumNotEnough);
  75. my_Assert(!in_array($id,ctx()->privateState->lotteryNumRewardReceived),ErrCode::active_hasgetted);
  76. StoreProc::AddMultiItemInStore($mo->reward);
  77. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  78. UserProc::updateUserInfo();
  79. return Resp::ok(array(
  80. "store" => ctx()->store,
  81. 'cash' => ctx()->baseInfo->cash,
  82. 'reward'=> StoreProc::$reward,
  83. ));
  84. }
  85. /**
  86. * 6103 转盘抽奖
  87. */
  88. public static function lottery_Tree() {
  89. list($num) = req()->paras;//抽奖次数 1 10
  90. $arr = array(1,10);
  91. my_Assert(in_array($num, $arr),ErrCode::active_lotteryNumErr);
  92. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum,ErrCode::active_lotteryNumLimit);
  93. $cost ="";
  94. if($num == 1){
  95. $cost = glc()->activity_lottery_tree_one_cost;
  96. } else {
  97. $cost = glc()->activity_lottery_tree_ten_cost;
  98. }
  99. my_Assert($cost != "",ErrCode::active_lotteryCostErr);
  100. $costArr = explode(',', $cost);
  101. $item = ctx()->store->items;
  102. $costId = $costArr[0];
  103. $costNum = $costArr[1];
  104. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum,ErrCode::notenough_item);
  105. ctx()->store->removeItem($costId, $costNum);
  106. if(ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum){
  107. ctx()->privateState->lotteryNum += $num;
  108. }
  109. $rewardList = array();
  110. $dic = GameConfig::activity_lottery_tree();
  111. for ($i = 0; $i < $num; $i++) {
  112. $randNum = random_int(1, 10000);
  113. $start = 0;
  114. $end = 0;
  115. foreach ($dic as $id => $mo) {
  116. $end += $mo->per * 10000;
  117. if($randNum > $start && $randNum <= $end){
  118. $rewardList[] = $id;
  119. StoreProc::AddMultiItemInStore($mo->reward);
  120. $prize = explode(',', $mo->reward);
  121. if(GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0){
  122. ctx()->privateState->lottery_qualGem_4 = 1;
  123. }
  124. break;
  125. }
  126. $start = $end;
  127. }
  128. }
  129. UserProc::updateUserInfo();
  130. return Resp::ok(array(
  131. "store" => ctx()->store,
  132. 'reward' => StoreProc::$reward,
  133. 'reward_Gem' => StoreProc::$reward_Gem,
  134. 'gold' => ctx()->baseInfo->gold,
  135. 'cash' => ctx()->baseInfo->cash,
  136. 'lotteryNum'=> ctx()->privateState->lotteryNum,
  137. 'indexReward'=> $rewardList,
  138. ));
  139. }
  140. /**
  141. * 元宝兑换寻宝券
  142. * @return type
  143. */
  144. public static function lottery_Tree_cashExchange() {
  145. list($num) = req()->paras;//抽奖次数 1 10
  146. $cost ="";
  147. if($num == 1){
  148. $cost = glc()->activity_lottery_tree_one_cost;
  149. } else {
  150. $cost = glc()->activity_lottery_tree_ten_cost;
  151. }
  152. my_Assert($cost != "",ErrCode::active_lotteryCostErr);
  153. $costArr = explode(',', $cost);
  154. $item = ctx()->store->items;
  155. $costId = $costArr[0];
  156. $costNum = $costArr[1];
  157. $selfNum = 0;
  158. if(StlUtil::dictHasProperty($item, $costId)){
  159. $selfNum = $item->$costId;
  160. }
  161. my_Assert($selfNum < $costNum,ErrCode::active_lottery_unwantedExchange);
  162. $costNum -= $selfNum;
  163. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  164. my_Assert(ctx()->baseInfo->cash >= $cash,ErrCode::notenough_cash_msg);
  165. ctx()->baseInfo->Consume_Cash($cash);
  166. StoreProc::AddMultiItemInStore($costId.','.$costNum);
  167. UserProc::updateUserInfo();
  168. return Resp::ok(array(
  169. "store" => ctx()->store,
  170. 'cash' => ctx()->baseInfo->cash,
  171. ));
  172. }
  173. /**
  174. * 6102 兑换码礼包
  175. */
  176. static function drawPackageByCode() {
  177. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  178. $codePlatStr = "";
  179. $packageID = 0;
  180. if (self::PublicTokenCodeCheck($codestring)) {
  181. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  182. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  183. ErrCode::active_activecode_outtime);
  184. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  185. $packageID = $packageInfo->id;
  186. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  187. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  188. my_Assert(ErrCode::ok == $err, $err);
  189. } else {
  190. $active = GameConfig::activity_getItem($activeId); # 活动数据
  191. my_Assert(null != $active, ErrCode::active_const_no_err);
  192. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  193. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  194. $activeCode = CipheredBase32::Decode($codestring); # 解码
  195. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  196. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  197. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  198. ErrCode::active_activecode_plat); # # 平台错误
  199. my_Assert(is_int($activeCode->number) # # 编号为int值
  200. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  201. ErrCode::active_activecode_format);
  202. $packageID = $activeCode->package; # 礼包id
  203. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  204. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  205. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  206. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  207. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  208. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  209. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  210. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  211. my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  212. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  213. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  214. }
  215. ctx()->privateState->usedTokens[] = $packageID;
  216. UserProc::updateUserInfo(); # 回存玩家数据
  217. $ret = array(# # 返回值
  218. "plat" => $codePlatStr,
  219. "packageId" => $packageID,
  220. "reward" => $packageInfo->reward,
  221. 'gold' => ctx()->base()->gold,
  222. 'cash' => ctx()->base()->cash,
  223. //'tili' => ctx()->base()->tili,
  224. 'store' => ctx()->store,
  225. //'hero' => ctx()->heros,
  226. );
  227. return Resp::ok($ret); # 返回成功信息
  228. }
  229. public static function PublicTokenCodeCheck($codestring) {
  230. $dic = GameConfig::token_PublicGift();
  231. if (StlUtil::dictHasProperty($dic, $codestring)) {
  232. return true;
  233. }
  234. return false;
  235. }
  236. /**
  237. * 检查兑换码是否已经使用过了
  238. * @param ActiveCode $activeCode
  239. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  240. */
  241. static function checkActiveCodeIsUsed($activeCode) {
  242. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  243. $activeCode->plat, $activeCode->package, $activeCode->number);
  244. $rows = daoInst()
  245. ->select()
  246. ->from(self::tab_toke_gift) # 表名
  247. ->where($sql)
  248. ->count();
  249. return $rows > 0;
  250. }
  251. /**
  252. * 将兑换码添加到使用记录中
  253. * @param ActiveCode $actvieCode
  254. * @param string $uid
  255. * @return boolean true: 操作成功, false: 操作失败
  256. */
  257. static function setActiveCodeUserRecord($actvieCode, $uid) {
  258. $actvieCode->uid = $uid; # 添加uid
  259. $ret = daoInst()
  260. ->insert(self::tab_toke_gift) # 表名
  261. ->data($actvieCode)
  262. ->exec();
  263. return $ret > 0;
  264. }
  265. /**
  266. * 7日签到 数据更新
  267. */
  268. public static function DailyResetDay7Task() {
  269. // if (count(ctx()->privateState->LoginDays) >= 7) {
  270. // ctx()->privateState->LoginDays = array();
  271. // ctx()->privateState->day7_drawed = array();
  272. // }
  273. // $index = count(ctx()->privateState->LoginDays) + 1;
  274. // ctx()->privateState->LoginDays[] = $index;
  275. // ctx()->privateState->day7_accumulate += 1;
  276. }
  277. /**
  278. * 7日签到
  279. * @return type
  280. */
  281. public static function Day7_DrawReward() {
  282. list($day) = req()->paras; # 参数: 领取第x天的奖励
  283. $mo = GameConfig::subfun_unlock_getItem(2);
  284. my_Assert($mo != null, ErrCode::err_const_no);
  285. my_Assert(now() >= $mo->startTs && now()->$mo->endTs, ErrCode::active_time);
  286. $startDay = TimeUtil::totalDays($mo->startTs);
  287. $curDay = TimeUtil::totalDays(now());
  288. $n = $curDay - $startDay;
  289. my_Assert($day <= $n+1, ErrCode::active_day7_expired);
  290. my_Assert(!in_array($day.'-1', ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  291. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  292. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  293. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  294. ctx()->privateState->day7_drawed[] = $day.'-1'; # 添加领取记录
  295. UserProc::updateUserInfo();
  296. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  297. 'cash' => ctx()->baseInfo->cash,
  298. 'store' => ctx()->store,
  299. 'day7_drawed;' => ctx()->privateState->day7_drawed,
  300. 'reward' => StoreProc::$reward,
  301. 'reward_Gem' => StoreProc::$reward_Gem,
  302. ));
  303. }
  304. }