FightProc.php 42 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 战斗模块
  5. * @author c'y'zhao
  6. */
  7. class FightProc {
  8. public const TowerGateId = 940011999;
  9. /**
  10. * 逻辑分发
  11. * 所有的Proc中必须有这样一个方法
  12. * @param Req $req
  13. */
  14. public static function procMain($req) {
  15. switch ($req->cmd) {
  16. case CmdCode::fight_settle: # 6801 主线战斗结算
  17. return FightProc::Settle();
  18. case CmdCode::fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
  19. return FightProc::PassGateTsPrizeReceive();
  20. case CmdCode::fight_selectGate: # 6803 主线剧情关卡选择
  21. return FightProc::SelectGate();
  22. case CmdCode::fight_gateChallengeRewards: # 6804 挑战关卡: 领取奖励
  23. return FightProc::GateChallengeRewards();
  24. case CmdCode::fihgt_reliveCost: # 6805 战斗: 复活花费
  25. return FightProc::ReliveCost();
  26. case CmdCode::fight_plotSav: # 6806 主线剧情(已播放)回存
  27. return FightProc::PlotSav();
  28. case CmdCode::fight_sweep: # 6807 主线扫荡
  29. return FightProc::FightSweep();
  30. case CmdCode::fight_startFight: # 6808 主线剧情关卡开始挑战
  31. return self::StartFight();
  32. case CmdCode::fight_tower_RefreshSkills: # 6809 挑战关卡: 刷新初始技能
  33. return self::TowerRefreshSkills();
  34. case CmdCode::fight_tower_updatelocklist: # 6810 挑战关卡: 更新技能锁定列表
  35. return self::TowerUpdateLockskillList();
  36. case CmdCode::fight_rankInfo: # 6811 获取主线关卡排行榜信息
  37. return self::GetRankInfo();
  38. case CmdCode::fight_rank_uidEquipInfo: # 6812 获取主线关卡榜内玩家的装备信息
  39. return self::GetUidEquipInfo_Rank();
  40. case CmdCode::fight_rank_GetMainGateRankRewardInfo: # 6813 获取通关荣誉榜信息
  41. return self::GetmainGate_RankRewardInfo();
  42. case CmdCode::fight_rank_GetFightPowerRankRewardInfo: # 6814 获取战力荣誉榜信息
  43. return self::GetFightPower_RankRewardInfo();
  44. case CmdCode::fight_rank_ReceiveRankReward_MainGate: # 6815 领取通关荣誉榜奖励
  45. return self::ReceiveRankReward_MainGate();
  46. case CmdCode::fight_rank_ReceiveRankReward_FightPower: # 6816 领取战力荣誉榜奖励
  47. return self::ReceiveRankReward_FightPower();
  48. case CmdCode::fight_rank_IsExistRankReward: # 6817 是否存在未领取的荣誉榜奖励
  49. return self::IsExistRankReward();
  50. case CmdCode::fight_evolveUnlock: # 6818 启灵解锁
  51. return self::EvolveUnlock();
  52. default:
  53. Err(ErrCode::cmd_err);
  54. }
  55. }
  56. /**
  57. * 6805 进化解锁
  58. * @return type
  59. */
  60. public static function EvolveUnlock() {
  61. list($type, $id) = req()->paras;
  62. if ($type == 1) {
  63. $mo = GameConfig::evolve_getItem($id);
  64. my_Assert($mo != null, ErrCode::err_const_no);
  65. my_Assert(ctx()->baseInfo->level >= $mo->level, ErrCode::evolve_canotUnlock_levelLimit);
  66. my_Assert(ctx()->baseInfo->gold >= $mo->needGold_unlock, ErrCode::notenough_gold_msg);
  67. ctx()->baseInfo->Consume_Gold($mo->needGold_unlock);
  68. ctx()->gates->evolveMaxId_left = $id;
  69. } else {
  70. $dic = GameConfig::evolve();
  71. foreach ($dic as $key => $value) {
  72. if ($value->specificEvolveId == $id) {
  73. $mo = $value;
  74. }
  75. }
  76. my_Assert(ctx()->baseInfo->level >= $mo->level, ErrCode::evolve_canotUnlock_levelLimit);
  77. my_Assert($mo != null, ErrCode::err_const_no);
  78. if ($mo->specificEvolveCost != null) {
  79. $cost = explode(',', $mo->specificEvolveCost);
  80. $costId = $cost[0];
  81. $costNum = $cost[1];
  82. my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $costId) && ctx()->store->items->$costId >= $costNum, ErrCode::notenough_item);
  83. ctx()->store->removeItem($costId, $costNum);
  84. }
  85. ctx()->gates->evolveMaxId_right = $id;
  86. }
  87. UserProc::updateUserInfo();
  88. $ret = array(
  89. 'gold' => ctx()->baseInfo->gold,
  90. 'items' => ctx()->store->items,
  91. 'evolveMaxId_right' => ctx()->gates->evolveMaxId_right,
  92. 'evolveMaxId_left' => ctx()->gates->evolveMaxId_left,
  93. );
  94. return Resp::ok($ret);
  95. }
  96. /**
  97. * 6807 扫荡
  98. * @return type
  99. */
  100. public static function FightSweep() {
  101. //list($gateId) = req()->paras;
  102. $passGateId = ctx()->gates->maxPassGateId();
  103. my_Assert($passGateId != 0, ErrCode::gate_NoSweep);
  104. $mo = GameConfig::gate_getItem($passGateId);
  105. $gateName = $mo->gateName;
  106. $costTili = glc()->sweep_cost_tili;
  107. $curTili = ctx()->baseInfo->CurTili();
  108. my_Assert($curTili >= $costTili, ErrCode::notenough_tili);
  109. if (ctx()->privateState->honourCardShop_ts == 0) {
  110. $max = glc()->sweepMaxNum;
  111. my_Assert(ctx()->gates->fightSweepNum < $max, ErrCode::gate_SweepMaxNum_limit);
  112. }
  113. ctx()->gates->fightSweepNum += 1;
  114. ctx()->baseInfo->Consume_tili($costTili);
  115. $wavesArr = GameConfig::waves_getItemArray($passGateId);
  116. $count = count($wavesArr);
  117. $wavesMo = $wavesArr[$count - 1];
  118. $gold = $wavesMo->rewardGold;
  119. StoreProc::AddMultiItemInStore("1," . $gold);
  120. $oldLevel = ctx()->baseInfo->level;
  121. $exp = $wavesMo->rewardExp;
  122. StoreProc::AddMultiItemInStore("4," . $exp);
  123. $newLevel = ctx()->baseInfo->level;
  124. if ($wavesMo->rewardTuZhi != null) {
  125. $tuzhi = explode('-', $wavesMo->rewardTuZhi);
  126. $n = rand($tuzhi[0], $tuzhi[1]);
  127. $tuzhiArr = array();
  128. $item = GameConfig::item();
  129. foreach ($item as $id => $mo) {
  130. if ($mo->itemType == 100) {
  131. $tuzhiArr[] = $id;
  132. }
  133. }
  134. for ($i = 0; $i < $n; $i++) {
  135. $index = rand(0, count($tuzhiArr) - 1);
  136. $goodsStr = $tuzhiArr[$index] . ',' . 1;
  137. $prizeArr[] = $goodsStr;
  138. StoreProc::AddMultiItemInStore($goodsStr);
  139. }
  140. }
  141. if ($wavesMo->rewardGem != null) {
  142. $goodsStr = self::sweepRandReward($wavesMo->rewardGem);
  143. $str = explode(';', $goodsStr);
  144. $dic = GameConfig::gem();
  145. foreach ($str as $value) {
  146. $list = explode(',', $value);
  147. $posId = rand(1, 6);
  148. $qual = $list[0];
  149. foreach ($dic as $key => $gemMo) {
  150. if ($gemMo->qual == $qual && $gemMo->position == $posId) {
  151. $gemStr = $gemMo->typeId . ',' . $list[1];
  152. SystemProc::GetGem_GreaterOrangeQual_SweepMainGateIndex(req()->zoneid, ctx()->baseInfo->name, Ins_GateInfo::gateNum($passGateId), $gateName, $gemMo->typeId);
  153. //StoreProc::PutGemInStore($gemMo->typeId, $list[1]);
  154. StoreProc::AddMultiItemInStore($gemStr);
  155. break;
  156. }
  157. }
  158. }
  159. }
  160. UserProc::updateUserInfo();
  161. $ret = array(
  162. 'tili' => ctx()->baseInfo->tili,
  163. 'tili_ts' => ctx()->baseInfo->tili_ts,
  164. 'xp' => ctx()->baseInfo->xp,
  165. 'maxXp' => ctx()->baseInfo->maxXp,
  166. 'level' => ctx()->baseInfo->level,
  167. 'fightSweepNum' => ctx()->gates->fightSweepNum,
  168. //'prizeArr' => $prizeArr,
  169. 'store' => ctx()->store,
  170. 'task' => ctx()->task,
  171. 'reward' => StoreProc::$reward,
  172. 'reward_Gem' => StoreProc::$reward_Gem,
  173. 'oldLevel' => $oldLevel,
  174. 'newLevel' => $newLevel,
  175. );
  176. return Resp::ok($ret);
  177. }
  178. static function sweepRandReward($rewardStr) {
  179. $ctxArr = explode(';', $rewardStr);
  180. $numArr = explode('-', $ctxArr[0]);
  181. $num = rand($numArr[0], $numArr[1]);
  182. $rand = 0;
  183. $itemArr = explode(',', $ctxArr[1]);
  184. foreach ($itemArr as $value) {
  185. $arr = explode(':', $value);
  186. $itemId = $arr[0];
  187. $per = $arr[1];
  188. $rand += $per;
  189. }
  190. $res = "";
  191. for ($i = 0; $i < $num; $i++) {
  192. $start = 0;
  193. $end = 0;
  194. $randNum = rand(1, $rand);
  195. $id = 0;
  196. foreach ($itemArr as $str) {
  197. $arr = explode(':', $str);
  198. $itemId = $arr[0];
  199. $per = $arr[1];
  200. $end += $per;
  201. if ($randNum > $start && $randNum <= $end) {
  202. $id = $itemId;
  203. break;
  204. }
  205. $start = $end;
  206. }
  207. if ($id != 0) {
  208. $str = $id . ',1';
  209. if ($res == "") {
  210. $res = $str;
  211. } else {
  212. $res = $res . ';' . $str;
  213. }
  214. }
  215. }
  216. return $res;
  217. }
  218. /**
  219. * 6808 开始挑战 (主线关卡:扣除体力, 挑战关卡: 增加次数)
  220. */
  221. private static function StartFight() {
  222. list($gateId, $layerNum) = req()->paras;
  223. my_Assert($gateId > 0, ErrCode::paras_err);
  224. $mo = GameConfig::gate_getItem($gateId);
  225. my_Assert(null != $mo, ErrCode::err_const_no);
  226. if (Ints::Slice($gateId, 0, 1) == 9) { # 爬塔模式
  227. // list($layerNum) = req()->paras;
  228. if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
  229. Err(ErrCode::tower_layerNum);
  230. }
  231. if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
  232. Err(ErrCode::tower_timeNo);
  233. }
  234. ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
  235. } else { # 主线剧情
  236. ctx()->gates->GateList->$gateId->fightNum += 1;
  237. my_Assert(ctx()->base()->Consume_tili($mo->cost_tili), ErrCode::notenough_tili);
  238. }
  239. UserProc::updateUserInfo();
  240. return Resp::ok(array("tili" => ctx()->baseInfo->tili, "tili_ts" => ctx()->baseInfo->tili_ts));
  241. }
  242. public static function FightDailyClear() {
  243. //ctx()->gates->xunluo_quick_buyRecord = 0;
  244. ctx()->gates->fightSweepNum = 0;
  245. ctx()->gates()->TowerGateInfo()->RefreshSkillTimes = 0;
  246. ctx()->gates()->TowerGateInfo()->TodayChanNum = glc()->tower_daily_chanceNum;
  247. }
  248. /**
  249. * 6806 剧情回存
  250. * @return type
  251. */
  252. public static function PlotSav() {
  253. list($gateId) = req()->paras;
  254. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::err_const_no);
  255. ctx()->gates->GateList->$gateId->plotStart = 1;
  256. UserProc::updateUserInfo();
  257. $ret = array(
  258. 'ok' => 1,
  259. );
  260. return Resp::ok($ret);
  261. }
  262. // <editor-fold defaultstate="collapsed" desc="挑战模块">
  263. /**
  264. * 6810 挑战关卡: 更新锁定技能列表
  265. */
  266. public static function TowerUpdateLockskillList() {
  267. list($li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  268. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  269. $t->skill_zhudong = $li_zd;
  270. $t->skill_beidong = $li_bd;
  271. $t->skill_zhudong_lockState = $li_zds;
  272. $t->skill_beidong_lockState = $li_bds;
  273. UserProc::updateUserInfo();
  274. return Resp::ok();
  275. }
  276. /**
  277. * 6809 挑战关卡: 刷新初始技能(扣除免费次数/cost)
  278. */
  279. public static function TowerRefreshSkills() {
  280. list($isFree, $li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  281. if ($isFree) {
  282. if (ctx()->gates()->TowerGateInfo()->RefreshSkillTimes > glc()->tower_daily_refreshChanceNum) {
  283. Err(ErrCode::tower_refreshNo); # 免费次数不足
  284. }
  285. } else {
  286. list($type, $num) = explode(':', glc()->tower_refreshCost); # 二级货币类型(1:金币,2:元宝):数量
  287. if ($type == 1) { # 金币
  288. my_Assert(ctx()->base()->Consume_Gold($num), ErrCode::notenough_gold_msg);
  289. } else if ($type == 2) { # 元宝
  290. my_Assert(ctx()->base()->Consume_Cash($num), ErrCode::notenough_cash_msg);
  291. } else {
  292. Err(ErrCode::err_const_no, "检查刷新扣费配置信息!");
  293. }
  294. }
  295. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  296. $t->RefreshSkillTimes++;
  297. $t->skill_zhudong = $li_zd;
  298. $t->skill_beidong = $li_bd;
  299. $t->skill_zhudong_lockState = $li_zds;
  300. $t->skill_beidong_lockState = $li_bds;
  301. UserProc::updateUserInfo();
  302. $ret = array(
  303. 'task' => ctx()->task,
  304. );
  305. return Resp::ok($ret);
  306. }
  307. /**
  308. * 6805 战斗: 复活花费
  309. * @return type
  310. * @version 2024年5月17日 重整利用为复活扣除消耗功能
  311. */
  312. public static function ReliveCost() {
  313. // 复活可以扣除复活币(暂无)或者元宝,(客户端看广告复活不需要跟服务器通讯)
  314. list($reliveNum) = req()->paras;
  315. $arr = explode(',', glc()->Relive_cost);
  316. my_Assert($reliveNum >= 0 && $reliveNum <= Count($arr), ErrCode::paras_err); # 参数范围>0
  317. $amt = $arr[$reliveNum];
  318. my_Assert(ctx()->base()->Consume_Cash($amt), ErrCode::notenought_yuanbao);
  319. UserProc::updateUserInfo();
  320. return Resp::ok();
  321. }
  322. /**
  323. * 6804 挑战关卡: 奖励领取
  324. * @return type
  325. */
  326. public static function GateChallengeRewards() {
  327. list($finalLayer, $killedMonster, $killedBoss) = req()->paras; # 战斗结束时的层数
  328. $lastLayer = ctx()->gates()->TowerGateInfo()->CurLayer;
  329. $arr = GameConfig::waves_getItemArray(self::TowerGateId);
  330. TaskProc::OnFightNumChallengeGate();
  331. TaskProc::OnKillCommonNumMonster($killedMonster);
  332. TaskProc::OnKillleaderNumMonster($killedBoss);
  333. if ($finalLayer > $lastLayer) {
  334. foreach ($arr as $layerId => $layerMo) {
  335. if ($layerMo->waveId >= $lastLayer && $layerMo->waveId < $finalLayer) {
  336. my_Assert($layerMo != null, ErrCode::err_const_no);
  337. StoreProc::AddMultiItemInStore($layerMo->rewards); # 发放奖励
  338. }
  339. }
  340. ctx()->gates()->TowerGateInfo()->CurLayer = $finalLayer;
  341. TaskProc::OnPassLayer_ChallengeGate($finalLayer - 1);
  342. UserProc::updateUserInfo();
  343. $ret = array(
  344. 'store' => ctx()->store,
  345. 'gold' => ctx()->base()->gold,
  346. 'cash' => ctx()->base()->cash,
  347. 'task' => ctx()->task,
  348. );
  349. return Resp::ok($ret);
  350. } else if ($finalLayer == $lastLayer) {
  351. $ret = array(
  352. 'store' => ctx()->store,
  353. 'gold' => ctx()->base()->gold,
  354. 'cash' => ctx()->base()->cash,
  355. 'task' => ctx()->task,
  356. );
  357. return Resp::ok($ret);
  358. }
  359. return Resp::err(ErrCode::tower_rewardNo); # 没有奖励
  360. }
  361. // </editor-fold>
  362. /**
  363. * 6803 关卡选择
  364. * @return type
  365. */
  366. public static function SelectGate() {
  367. list($gateId) = req()->paras;
  368. ctx()->gates->CurrentGateId = $gateId;
  369. UserProc::updateUserInfo();
  370. $ret = array(
  371. 'gates' => ctx()->gates,
  372. );
  373. return Resp::ok($ret);
  374. }
  375. /**
  376. * 6802 章节宝箱的领取
  377. * @return type
  378. */
  379. public static function PassGateTsPrizeReceive() {
  380. list($gateId, $index) = req()->paras;
  381. $gateMo = GameConfig::gate_getItem($gateId);
  382. my_Assert($gateMo != null, ErrCode::err_const_no);
  383. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  384. $gateInfo = ctx()->gates->GateList->$gateId;
  385. $tag = false;
  386. $prize = "";
  387. $mask = 0;
  388. switch ($index) {
  389. case 1:
  390. $ts = $gateMo->first_ts1 * 60;
  391. if ($gateInfo->MaxSeconds >= $ts) {
  392. $tag = true;
  393. }
  394. $mask = 1;
  395. $prize = $gateMo->first_reward1;
  396. break;
  397. case 2:
  398. $ts = $gateMo->first_ts2 * 60;
  399. if ($gateInfo->MaxSeconds >= $ts) {
  400. $tag = true;
  401. }
  402. $mask = 2;
  403. $prize = $gateMo->first_reward2;
  404. break;
  405. case 3:
  406. if ($gateInfo->pass > 0) {
  407. $tag = true;
  408. }
  409. $mask = 3;
  410. $prize = $gateMo->first_reward3;
  411. break;
  412. default:
  413. break;
  414. }
  415. if ($tag) {
  416. my_Assert(!in_array($mask, $gateInfo->FirstReward), ErrCode::gate_GatePriceHasReceive);
  417. $gateInfo->FirstReward[] = $mask;
  418. StoreProc::AddMultiItemInStore($prize);
  419. }
  420. ctx()->gates->GateList->$gateId = $gateInfo;
  421. UserProc::updateUserInfo();
  422. $ret = array(
  423. 'gates' => ctx()->gates,
  424. 'store' => ctx()->store,
  425. 'task' => ctx()->task,
  426. 'gold' => ctx()->baseInfo->gold,
  427. 'cash' => ctx()->baseInfo->cash,
  428. 'reward' => StoreProc::$reward,
  429. 'reward_Gem' => StoreProc::$reward_Gem,
  430. );
  431. return Resp::ok($ret);
  432. }
  433. /**
  434. * [6801]关卡战斗结算
  435. * @return type
  436. */
  437. public static function Settle() {
  438. list($resultType, $gateId, $gold, $curTs, $pickups,
  439. $finalLayer, $finalHpPercent, $killMonsterNum, $killBossNum) = req()->paras;
  440. # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
  441. $gateMo = GameConfig::gate_getItem($gateId);
  442. my_Assert($gateMo != null, ErrCode::err_const_no);
  443. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  444. $gateInfo = ctx()->gates->GateList->$gateId;
  445. $ts = $gateInfo->MaxSeconds;
  446. if ($curTs >= $ts) {
  447. $gateInfo->MaxSeconds = $curTs;
  448. }
  449. if ($resultType) { # 胜利
  450. if (ctx()->gates->GateList->$gateId->pass == 0) {
  451. ctx()->gates->GateList->$gateId->pass = 1;
  452. TaskProc::Day7TaskReset($gateId); # 刷新七日任务
  453. $maxGateId = ctx()->gates->maxPassGateNumId();
  454. if ($maxGateId > 0) {
  455. self::Ranking_MainGateIndex($maxGateId);
  456. self::IsAchievedMainGate_PassReward($maxGateId);
  457. }
  458. }
  459. TaskProc::OnPassGate_X($gateId); # 刷新任务进度: 通关第X关
  460. if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  461. ctx()->gates()->UnlockNextPlotGate($gateId); # 解锁下一主线关卡
  462. // ctx()->gates()->UnlockMainChallengeGate($gateId); # 挑战关卡解锁逻辑. -gwang 2024年4月15日
  463. } else { # 不是主线关卡, 暂时没有其他逻辑
  464. }
  465. // StoreProc::AddMultiItemInStore($gateMo->reward_win); # 发放胜利奖励(2024.5.30 过期)
  466. }
  467. // else { # 失败
  468. //// StoreProc::AddMultiItemInStore($gateMo->reward_fail); # 发放失败奖励(2024.5.30 过期)
  469. // }
  470. StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具直接入背包
  471. ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
  472. //ctx()->base()->Add_Exp($exp);
  473. $waveMo = GameConfig::waveItem_getItem($gateId, $finalLayer);
  474. my_Assert(null != $waveMo, ErrCode::err_const_no);
  475. $oldLevel = ctx()->baseInfo->level;
  476. ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
  477. $newLevel = ctx()->baseInfo->level;
  478. ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
  479. //$pickups .= ";1," . $gold + $waveMo->rewardGold;
  480. $str = "1," . $gold + $waveMo->rewardGold;
  481. StoreProc::AddMultiItemInStore($str);
  482. # 图纸奖励: 数量min-max, 部位随机
  483. if (strlen($waveMo->rewardTuZhi) > 0 && str_contains($waveMo->rewardTuZhi, '-')) {
  484. list($tz_min, $tz_max) = explode('-', $waveMo->rewardTuZhi); # 图纸数量
  485. $tz_n = rand($tz_min, $tz_max);
  486. # 图纸部位数据源 1001, 1002, 1003, 1004, 1005, 1006
  487. for ($i = 0; $i < $tz_n; $i++) {
  488. $id = 1000 + rand(1, 6);
  489. StoreProc::AddMultiItemInStore("$id,1"); # 获得图纸
  490. //$pickups .= ";$id,1";
  491. }
  492. }
  493. # 宝石奖励: 数量min-max;品质:权重,品质:权重...
  494. if (strlen($waveMo->rewardGem) > 0) {
  495. list($gs_num, $gs_props) = explode(';', $waveMo->rewardGem);
  496. list($gem_min, $gem_max) = explode('-', $gs_num); # 宝石数量
  497. $gem_n = rand($gem_min, $gem_max);
  498. $arr = explode(",", $gs_props);
  499. $pool = array();
  500. $n = 0;
  501. foreach ($arr as $str) {
  502. list($qual, $props) = explode(':', $str);
  503. $pool[] = array('q' => $qual, 'p' => $props);
  504. $n += $props;
  505. }
  506. for ($i = 0; $i < $gem_n; $i++) { # 随机n块宝石
  507. $r = rand(1, $n); # 投色子
  508. $l = 0;
  509. foreach ($pool as $item) {
  510. if ($r <= ($l + $item['p'])) {
  511. $gemId = $item['q'] * 100000 + rand(1, 6) * 1000;
  512. SystemProc::GetGem_GreaterOrangeQual_MainGate(req()->zoneid, ctx()->baseInfo->name, Ins_GateInfo::gateNum($gateId), $gateMo->gateName, $gemId); //广播
  513. //StoreProc::PutGemInStore($gemId); # 发放宝石并退出本次投色子
  514. //$pickups .= ";$gemId,1";
  515. StoreProc::AddMultiItemInStore("$gemId,1");
  516. break;
  517. }
  518. $l += $item['p']; # 累计到下一段
  519. }
  520. }
  521. }
  522. TaskProc::OnFightNumMainGate();
  523. TaskProc::OnKillCommonNumMonster($killMonsterNum);
  524. TaskProc::OnKillleaderNumMonster($killBossNum);
  525. UserProc::updateUserInfo();
  526. $ret = array(
  527. 'gates' => ctx()->gates,
  528. 'store' => ctx()->store,
  529. 'task' => ctx()->task,
  530. 'baseInfo' => ctx()->base(),
  531. 'gold' => $gold + $waveMo->rewardGold,
  532. 'exp' => $waveMo->rewardExp,
  533. //'rewardStr' => $pickups
  534. 'reward' => StoreProc::$reward,
  535. 'reward_Gem' => StoreProc::$reward_Gem,
  536. 'oldLevel' => $oldLevel,
  537. 'newLevel' => $newLevel,
  538. );
  539. return Resp::ok($ret);
  540. }
  541. // <editor-fold defaultstate="collapsed" desc="排行榜">
  542. /**
  543. * 参与主线关卡排行榜
  544. * @param type $gateIndex
  545. */
  546. public static function Ranking_MainGateIndex($maxGateIndex) {
  547. $memKey = MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid);
  548. $mem = gMem();
  549. $uid = req()->uid;
  550. $score = self::GetRankScoreUid($uid, 1);
  551. if ($maxGateIndex > $score) {
  552. $arr = array();
  553. $arr["$uid"] = self::createScore($maxGateIndex);
  554. $mem->zadd($memKey, $arr);
  555. }
  556. $length = $mem->zlen($memKey);
  557. if ($length > glc()->Rank_MainGateIndex_OnListRank) {
  558. $num = $length - glc()->Rank_MainGateIndex_OnListRank;
  559. $mem->zremrangebyrank($memKey, 0, $num - 1);
  560. }
  561. }
  562. public static function createScore($score) {
  563. if ($score > 0) {
  564. $newScore = $score . '.' . (9999999999 - now());
  565. return $newScore;
  566. }
  567. return 0;
  568. }
  569. /**
  570. * 战力榜
  571. * @param type $gateIndex
  572. */
  573. public static function Ranking_FightPower() {
  574. $memKey = MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid);
  575. $mem = gMem();
  576. $uid = req()->uid;
  577. $score = self::GetRankScoreUid($uid, 2);
  578. $power = self::countUserFightPower();
  579. if ($power > $score) {
  580. $arr = array();
  581. $arr["$uid"] = self::createScore($power);
  582. $mem->zadd($memKey, $arr);
  583. self::IsAchievedFightPower_PassReward($power);
  584. }
  585. $length = $mem->zlen($memKey);
  586. if ($length > glc()->Rank_FightPower_OnListRank) {
  587. $num = $length - glc()->Rank_FightPower_OnListRank;
  588. $mem->zremrangebyrank($memKey, 0, $num - 1);
  589. }
  590. }
  591. public static function GetRankScoreUid($uid_rank, $type) {
  592. if ($type == 1) {
  593. $score = gMem()->zscore(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid_rank);
  594. } else {
  595. $score = gMem()->zscore(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $uid_rank);
  596. }
  597. if ($score == null) {
  598. $score = 0;
  599. }
  600. return intval($score);
  601. }
  602. /**
  603. * 6811 获取主线关卡排行榜信息
  604. * @return type
  605. */
  606. public static function GetRankInfo() {
  607. list($type) = req()->paras;
  608. $selfIsHasRank = 0; //本人是否上榜 0未上榜没有排名 1上榜则selfRank就是排名
  609. $selfExtraInfo = 0;
  610. $isExistFinishReward = 0;
  611. $isExistFinishReward_other = 0;
  612. if ($type == 1) {
  613. $list = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  614. $selfExtraInfo = ctx()->gates->maxPassGateNumId();
  615. $isExistFinishReward = self::isExistNoDrawed_MainGate();
  616. $isExistFinishReward_other = self::isExistNoDrawed_FightPower();
  617. } else {
  618. $list = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  619. $selfExtraInfo = self::countUserFightPower();
  620. $isExistFinishReward = self::isExistNoDrawed_FightPower();
  621. $isExistFinishReward_other = self::isExistNoDrawed_MainGate();
  622. }
  623. if ($isExistFinishReward == 1) {
  624. $isExistFinishReward = true;
  625. } else {
  626. $isExistFinishReward = false;
  627. }
  628. if ($isExistFinishReward_other == 1) {
  629. $isExistFinishReward_other = true;
  630. } else {
  631. $isExistFinishReward_other = false;
  632. }
  633. $selfRank = null;
  634. $retArr = array();
  635. if (count($list) > 0) {
  636. foreach ($list as $uid => $score) {
  637. $rankInfo = self::initOtherUidRankInfo($uid, $score, $type);
  638. if ($rankInfo->uid == req()->uid) {
  639. $selfIsHasRank = 1;
  640. $selfRank = $rankInfo;
  641. }
  642. $retArr[] = $rankInfo;
  643. }
  644. }
  645. if ($selfRank == null) {
  646. $selfRank = self::initOtherUidRankInfo(req()->uid, $selfExtraInfo, $type);
  647. }
  648. UserProc::updateUserInfo();
  649. $ret = array(
  650. 'rankInfo' => $retArr,
  651. 'selfRank' => $selfRank,
  652. 'selfIsHasRank' => $selfIsHasRank,
  653. 'isExistFinishReward' => $isExistFinishReward,
  654. 'isExistFinishReward_other' => $isExistFinishReward_other,
  655. );
  656. return Resp::ok($ret);
  657. }
  658. /**
  659. * 初始化玩家rank
  660. * @param type $uid
  661. * @param type $score
  662. * @return \loyalsoft\Ins_rank
  663. */
  664. static function initOtherUidRankInfo($uid, $score, $type = null) {
  665. $ins_rank = new Ins_rank();
  666. if ($type == 1) {
  667. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid);
  668. } else {
  669. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $uid);
  670. }
  671. if ($lv == null) {
  672. $lv = 0;
  673. }
  674. $ins_rank->rank = $lv + 1;
  675. $ins_rank->uid = $uid;
  676. $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
  677. $ins_rank->name = $userInfo->baseInfo->name;
  678. $ins_rank->headImg = $userInfo->baseInfo->headImg;
  679. //$ret = intval($score);
  680. // if(!$isToRank){
  681. // $ret = $score;
  682. // }
  683. $ins_rank->score = intval($score);
  684. return $ins_rank;
  685. }
  686. /**
  687. * 6812 获取排行榜内玩家的装备信息
  688. * @return type
  689. */
  690. public static function GetUidEquipInfo_Rank() {
  691. list($uid) = req()->paras;
  692. $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
  693. $store = $userInfo->store;
  694. $heros = $userInfo->heros;
  695. UserProc::updateUserInfo();
  696. $ret = array(
  697. 'store' => $store,
  698. 'heros' => $heros,
  699. );
  700. return Resp::ok($ret);
  701. }
  702. /**
  703. * 通关奖励是否达成
  704. * @param type $maxGateIndex
  705. */
  706. public static function IsAchievedMainGate_PassReward($maxGateIndex) {
  707. $rewards = GameConfig::rank_passgatereward();
  708. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  709. foreach ($rewards as $passGateId => $mo) {
  710. if ($passGateId == $maxGateIndex && !gMem()->hexists($memKey, $maxGateIndex)) {
  711. $ins_rank = new Ins_rank();
  712. $ins_rank->uid = req()->uid;
  713. $ins_rank->name = ctx()->baseInfo->name;
  714. $ins_rank->headImg = ctx()->baseInfo->headImg;
  715. $ins_rank->score = $passGateId;
  716. gMem()->hset($memKey, $maxGateIndex, $ins_rank);
  717. break;
  718. }
  719. }
  720. }
  721. /*
  722. * 战力奖励是否达成
  723. */
  724. public static function IsAchievedFightPower_PassReward($power) {
  725. $rewards = GameConfig::rank_fightpowerreward();
  726. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  727. foreach ($rewards as $fightPower => $mo) {
  728. if ($power >= $fightPower && !gMem()->hexists($memKey, $fightPower)) {
  729. $ins_rank = new Ins_rank();
  730. $ins_rank->uid = req()->uid;
  731. $ins_rank->name = ctx()->baseInfo->name;
  732. $ins_rank->headImg = ctx()->baseInfo->headImg;
  733. $ins_rank->score = $fightPower;
  734. gMem()->hset($memKey, $fightPower, $ins_rank);
  735. }
  736. }
  737. }
  738. public static function isExistNoDrawed_MainGate() {
  739. $isExistFinishReward = 0;
  740. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  741. $dic = gMem()->hgetall($memKey);
  742. foreach ($dic as $gateId => $ins_rank) {
  743. if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
  744. $isExistFinishReward = 1;
  745. break;
  746. }
  747. }
  748. ctx()->privateState->redTip_RewardMainGateRank = $isExistFinishReward;
  749. return $isExistFinishReward;
  750. }
  751. public static function isExistNoDrawed_FightPower() {
  752. $isExistFinishReward = 0;
  753. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  754. $dic = gMem()->hgetall($memKey);
  755. foreach ($dic as $fightPower => $ins_rank) {
  756. if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
  757. $isExistFinishReward = 1;
  758. break;
  759. }
  760. }
  761. ctx()->privateState->redTip_RewardFightPowerRank = $isExistFinishReward;
  762. return $isExistFinishReward;
  763. }
  764. /**
  765. * 6813
  766. * @return type
  767. */
  768. public static function GetmainGate_RankRewardInfo() {
  769. //list($type) = req()->paras;
  770. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  771. $dic = gMem()->hgetall($memKey);
  772. if ($dic == null) {
  773. $dic = new \stdClass();
  774. }
  775. UserProc::updateUserInfo();
  776. $ret = array(
  777. 'rankReward' => $dic,
  778. );
  779. return Resp::ok($ret);
  780. }
  781. /**
  782. * 6814
  783. * @return type
  784. */
  785. public static function GetFightPower_RankRewardInfo() {
  786. //list($type) = req()->paras;
  787. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  788. $dic = gMem()->hgetall($memKey);
  789. if ($dic == null) {
  790. $dic = new \stdClass();
  791. }
  792. UserProc::updateUserInfo();
  793. $ret = array(
  794. 'rankReward' => $dic,
  795. );
  796. return Resp::ok($ret);
  797. }
  798. /**
  799. * 6815 领取通关荣誉榜奖励
  800. * @return type
  801. */
  802. public static function ReceiveRankReward_MainGate() {
  803. list($gateId) = req()->paras;
  804. my_Assert(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate), ErrCode::rankReward_HasReceive);
  805. $mo = GameConfig::rank_passgatereward_getItem($gateId);
  806. my_Assert($mo != null, ErrCode::err_const_no);
  807. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  808. if (gMem()->hexists($memKey, $gateId)) {
  809. StoreProc::AddMultiItemInStore($mo->reward);
  810. ctx()->privateState->rankReward_drawed_MainGate[] = $gateId;
  811. }
  812. $tag = self::isExistNoDrawed_MainGate();
  813. UserProc::updateUserInfo();
  814. $ret = array('redTip' => $tag,);
  815. return Resp::ok($ret);
  816. }
  817. /**
  818. * 6816 领取战力荣誉榜奖励
  819. * @return type
  820. */
  821. public static function ReceiveRankReward_FightPower() {
  822. list($fightPower) = req()->paras;
  823. my_Assert(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower), ErrCode::rankReward_HasReceive);
  824. $mo = GameConfig::rank_fightpowerreward_getItem($fightPower);
  825. my_Assert($mo != null, ErrCode::err_const_no);
  826. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  827. if (gMem()->hexists($memKey, $fightPower)) {
  828. StoreProc::AddMultiItemInStore($mo->reward);
  829. ctx()->privateState->rankReward_drawed_fightPower[] = $fightPower;
  830. }
  831. $tag = self::isExistNoDrawed_FightPower();
  832. UserProc::updateUserInfo();
  833. $ret = array('redTip' => $tag,);
  834. return Resp::ok($ret);
  835. }
  836. /**
  837. * 6817
  838. */
  839. public static function IsExistRankReward() {
  840. //list($type) = req()->paras;
  841. $type = 0;
  842. $isExistFinishReward = false;
  843. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  844. $dic = gMem()->hgetall($memKey);
  845. foreach ($dic as $gateId => $ins_rank) {
  846. if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
  847. $isExistFinishReward = true;
  848. $type = 1;
  849. break;
  850. }
  851. }
  852. $memKey2 = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  853. $dic2 = gMem()->hgetall($memKey2);
  854. foreach ($dic2 as $fightPower => $ins_rank) {
  855. if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
  856. $isExistFinishReward = true;
  857. $type = 2;
  858. break;
  859. }
  860. }
  861. UserProc::updateUserInfo();
  862. $ret = array(
  863. 'isExistFinishReward' => $isExistFinishReward,
  864. 'type' => $type,
  865. );
  866. return Resp::ok($ret);
  867. }
  868. /*
  869. * 删除排行榜内注销账号的玩家
  870. */
  871. public static function DeleteRankInvalidUser($uid2) {
  872. $dic1 = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  873. foreach ($dic1 as $uid => $score) {
  874. if ($uid == $uid2) {
  875. gMem()->zrem(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid);
  876. break;
  877. }
  878. }
  879. $dic2 = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  880. foreach ($dic2 as $uid => $score) {
  881. if ($uid == $uid2) {
  882. gMem()->zrem(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $uid);
  883. break;
  884. }
  885. }
  886. }
  887. /*
  888. * 排行玩家头像变动
  889. */
  890. public static function UpdateRankUserHeadImg($uid, $headImg) {
  891. $memKey1 = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  892. $dic = gMem()->hgetall($memKey1);
  893. foreach ($dic as $gateId => $ins_rank) {
  894. if ($ins_rank->uid == $uid) {
  895. $ins_rank->headImg = $headImg;
  896. gMem()->hset($memKey1, $gateId, $ins_rank);
  897. }
  898. }
  899. $memKey2 = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  900. $dic2 = gMem()->hgetall($memKey2);
  901. foreach ($dic2 as $fightPower => $ins_rank) {
  902. if ($ins_rank->uid == $uid) {
  903. $ins_rank->headImg = $headImg;
  904. gMem()->hset($memKey2, $fightPower, $ins_rank);
  905. }
  906. }
  907. }
  908. /*
  909. * 统计战力 战斗力=攻击x(生命-伤害减免值)x(1+暴击率/100x(暴击伤害倍率-1))
  910. */
  911. public static function countUserFightPower() {
  912. $CurrentHeroId = ctx()->heros->CurrentHeroId;
  913. //$hero = ctx()->heros->Dic->$CurrentHeroId;
  914. list($addHp, $addAtk, $addDecDamage, $addEatFood) = ctx()->gates()->GetEnvovleBuffs(); // 启灵加成
  915. $mo = GameConfig::hero_getItem($CurrentHeroId);
  916. my_Assert($mo != null, ErrCode::err_const_no);
  917. $heroBashAttack = $mo->attack;
  918. $heroBashHp = $mo->hp;
  919. $equipDic = ctx()->store->equip;
  920. $attck = 0;
  921. $hp = 0;
  922. foreach ($equipDic as $index => $ins_equip) {
  923. $Ins_Equip = new Ins_Equip($ins_equip);
  924. if ($Ins_Equip->mo()->upgradeType == 1) {//攻击力
  925. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  926. } elseif ($Ins_Equip->mo()->upgradeType == 2) {
  927. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  928. } else {
  929. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  930. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  931. }
  932. }
  933. $heroAttck = $heroBashAttack + $attck + $addAtk; # 英雄基础攻击力+装备宝石词条攻击力+启灵攻击力
  934. $heroHp = $heroBashHp + $hp + $addHp; # 英雄基础hp + 装备宝石词条hp + 启灵hp
  935. $pag = ctx()->store->equipPag;
  936. $gemDic = ctx()->store->gemEquip->$pag; //Dictionary<E_EquipPosition, Dictionary<int, Ins_Gem>>
  937. $per = 0;
  938. $parasVal = 0;
  939. $per_hp = 0;
  940. $parasVal_hp = 0;
  941. foreach ($equipDic as $index => $ins_equip) {
  942. if (StlUtil::dictHasProperty($gemDic, $index)) {
  943. $dic = $gemDic->$index;
  944. foreach ($dic as $k => $gem) {
  945. $ins_Gem = new Ins_Gem($gem);
  946. if ($ins_Gem->predicateMo()->actionType == "mulDamage") {
  947. $per += $ins_Gem->predicateMo()->actionParam1;
  948. } elseif ($ins_Gem->predicateMo()->actionType == "addDamage") {
  949. $parasVal += $ins_Gem->predicateMo()->actionParam1;
  950. } elseif ($ins_Gem->predicateMo()->actionType == "mulHp") {
  951. $per_hp += $ins_Gem->predicateMo()->actionParam1;
  952. } elseif ($ins_Gem->predicateMo()->actionType == "addHp") {
  953. $parasVal_hp += $ins_Gem->predicateMo()->actionParam1;
  954. }
  955. }
  956. }
  957. }
  958. if ($per != 0) {
  959. $heroAttck = round($heroAttck + $heroAttck * $per);
  960. }
  961. if ($parasVal != 0) {
  962. $heroAttck += $parasVal;
  963. }
  964. if ($per_hp != 0) {
  965. $heroHp = round($heroHp + $heroHp * $per_hp);
  966. }
  967. if ($parasVal_hp != 0) {
  968. $heroHp += $parasVal_hp;
  969. }
  970. $dec_demage = $mo->dec_demage + $addDecDamage; # 英雄基础减伤 + 启灵减伤
  971. $bigHit_Val = $mo->bigHit_Val / 100;
  972. $bigHit_rate = $mo->bigHit_rate / 100;
  973. $val = $heroAttck * ($heroHp - $dec_demage) * (1 + $bigHit_rate * ($bigHit_Val - 1));
  974. return intval($val);
  975. }
  976. // </editor-fold>
  977. }