StoreProc.php 27 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. //list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => &$equip) {
  96. $equip = new Ins_Equip($equip);
  97. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  98. $needGold = $lvMo->needGold;
  99. $needItemNum = $lvMo->needItemNum;
  100. $neeItemId = $equip->mo()->costTuzhiId;
  101. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  102. $arr[] = $equip;
  103. }
  104. }
  105. }
  106. if(count($arr) > 0){
  107. //进行排序
  108. $len = count($arr);
  109. for($i = 0; $i < $len - 1; $i++){
  110. for($j = 0; $j < $len -$i - 1; $j++){
  111. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  112. $temp = $arr[$j];
  113. $arr[$j] = $arr[$j+1];
  114. $arr[$j+1] = $temp;
  115. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  116. if($arr[$j]->mo()->position > $arr[$j+1]->mo()->position){
  117. $temp = $arr[$j];
  118. $arr[$j] = $arr[$j+1];
  119. $arr[$j+1] = $temp;
  120. }
  121. }
  122. }
  123. }
  124. //升级,扣除金币和图纸
  125. while (true) {
  126. $n = count($arr);
  127. for($k = 0; $k < $n; $k++){
  128. $equip = $arr[$k];
  129. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  130. $needGold = $lvMo->needGold;
  131. $needItemNum = $lvMo->needItemNum;
  132. $neeItemId = $equip->mo()->costTuzhiId;
  133. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  134. $id = $equip->typeId;
  135. $equipDic->$id->level += 1;
  136. $user->baseInfo->Consume_Gold($needGold);
  137. $user->store->removeItem($neeItemId, $needItemNum);
  138. } else {
  139. StlUtil::arrayRemoveAt($arr, $k);
  140. }
  141. }
  142. if(count($arr) <= 0){
  143. break;
  144. }
  145. }
  146. }
  147. ctx($user);
  148. UserProc::updateUserInfo();
  149. return Resp::ok(array(
  150. 'gold' => $user->baseInfo->gold,
  151. 'store' => $user->store,));
  152. }
  153. /**
  154. * 移除是新宝石绿点提示
  155. * @return Resp
  156. */
  157. public static function removeNewGemTip() {
  158. list($uid) = req()->paras;//宝石uid
  159. $user = ctx();
  160. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  161. $user->store->gemStore->isNew = 0;
  162. ctx($user);
  163. UserProc::updateUserInfo();
  164. return Resp::ok(array(
  165. 'gold' => 0,
  166. 'store' => $user->store,));
  167. }
  168. /**
  169. * 移除装备可以升级绿点提示
  170. * @return Resp
  171. */
  172. public static function removeEquipUpgradeTip() {
  173. list($posId) = req()->paras;//装备部位
  174. $user = ctx();
  175. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  176. $user->store->equip->$posId->tip = 0;
  177. ctx($user);
  178. UserProc::updateUserInfo();
  179. return Resp::ok(array(
  180. 'gold' => 0,
  181. 'store' => $user->store,));
  182. }
  183. /**
  184. * 6406 合成
  185. * @return type
  186. */
  187. public static function gemCompose() {
  188. list($gemIds) = req()->paras;
  189. $user = ctx();
  190. //做校验
  191. $composeArr = array();
  192. $gemIds = substr($gemIds, 0, -1);
  193. $list = explode(';', $gemIds);
  194. krsort($list);
  195. foreach ($list as $str) {
  196. $gemUidList = explode(',', $str);
  197. $firstGemUId = $gemUidList[0];
  198. $qual = 0;
  199. $posId = 0;
  200. if(StlUtil::dictHasProperty($user->store->gemStore, $gemUidList[0])){
  201. $ins_gem = $user->store->gemStore->$firstGemUId;
  202. $qual = $ins_gem->mo()->qual;
  203. $posId = $ins_gem->mo()->position;
  204. }
  205. //查找要合成的宝石配置信息
  206. $gemConf = self::GemComposeSynthesis($qual, $posId);
  207. $synthesisList = explode('_', $gemConf->synthesis);
  208. $composePosition = $synthesisList[0];
  209. $composeQual = $synthesisList[1];
  210. $composeNum = $synthesisList[2];
  211. foreach ($composeArr as $val) {
  212. if($val->mo()->qual == $composeQual && $val->mo()->position == $composePosition){
  213. $gemUidList[] = $val->uid;
  214. }
  215. }
  216. if(count($gemUidList) >= $composeNum){
  217. if($gemConf != null){
  218. $maxGemNum = intval(count($gemUidList) / $composeNum);
  219. $index = 0;
  220. $res = 0;
  221. foreach ($gemUidList as $uid) {
  222. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  223. $index += 1;
  224. self::RemoveGemInStore($uid);
  225. //$composeArr 有的话删除
  226. for ($i = 0; $i < count($composeArr); $i++) {
  227. if($composeArr[$i]->uid == $uid){
  228. StlUtil::arrayRemoveAt($composeArr, $i);
  229. break;
  230. }
  231. }
  232. if($index % $composeNum == 0){
  233. $res +=1;
  234. $composeGem = self::initGem($gemConf->typeId);
  235. self::PutGemInStore2($composeGem);
  236. $composeArr[] = $composeGem;//临时放这
  237. }
  238. if($res >= $maxGemNum){
  239. break;
  240. }
  241. }
  242. }
  243. }
  244. }
  245. $resultArr = array();
  246. foreach ($composeArr as $value) {
  247. $resultArr[] = $value->uid;
  248. }
  249. ctx($user);
  250. UserProc::updateUserInfo();
  251. return Resp::ok(array(
  252. 'composeGemIds' => $resultArr,
  253. 'store' => $user->store,));
  254. }
  255. /**
  256. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  257. * @param type $uid
  258. * @return bool
  259. */
  260. private static function GemIsCanCompose($uid) {
  261. $Ins_gemItem = ctx()->store->gemStore->$uid;
  262. $equipGemDic = ctx()->store->gemEquip;
  263. $equipPag = ctx()->store->equipPag;
  264. $isExist = false;
  265. foreach ($equipGemDic as $pag => $dic) {
  266. if($equipPag == $pag){
  267. continue;
  268. }
  269. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  270. $posId = $Ins_gemItem->mo()->position;
  271. $tDic = $dic->$posId;
  272. foreach ($tDic as $index => $ins_gem) {
  273. if($ins_gem->uid == $Ins_gemItem->uid){
  274. $isExist = true;
  275. break;
  276. }
  277. }
  278. }
  279. if ($isExist)
  280. {
  281. break;
  282. }
  283. }
  284. return $isExist;
  285. }
  286. private static function GemComposeSynthesis($qual,$posId) {
  287. $gem = GameConfig::gem();
  288. foreach ($gem as $key => $value) {
  289. if($value->synthesis != null){
  290. $synthesisList = explode('_', $value->synthesis);
  291. $composePosition = $synthesisList[0];
  292. $composeQual = $synthesisList[1];
  293. $composeNum = $synthesisList[2];
  294. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  295. return $value;
  296. }
  297. }
  298. }
  299. return null;
  300. }
  301. /**
  302. * 装备宝石
  303. * @return type
  304. */
  305. public static function gemSet() {
  306. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  307. $user = ctx();
  308. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  309. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  310. $pag = $user->store->equipPag;
  311. $posId = $ins_gem->mo()->position;
  312. $dic = $user->store->gemEquip->$pag->$posId;
  313. $tag_index = 0;
  314. $tag_gem = null;
  315. foreach ($dic as $index => &$gem) {
  316. $gem = new Ins_Gem($gem);
  317. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  318. $tag_index = $index;
  319. $tag_gem = $gem;
  320. break;
  321. }
  322. }
  323. switch ($type) {
  324. case 1://镶嵌
  325. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  326. for ($i = 1; $i <=5; $i++) {
  327. if(!StlUtil::dictHasProperty($dic, $i)){
  328. $dic->$i = $ins_gem;
  329. StlUtil::dictRemove($user->store->gemStore, $uid);
  330. break;
  331. }
  332. }
  333. //$user->store->gemEquip->$pag->$posId = $dic;
  334. break;
  335. case 2://替换
  336. //满不满都高替低品阶
  337. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  338. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  339. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  340. $id = $replace_ins_Gem->uid;
  341. $user->store->gemStore->$id = $replace_ins_Gem;
  342. $dic->$replaceUId = $ins_gem;
  343. StlUtil::dictRemove($user->store->gemStore, $uid);
  344. //$user->store->gemEquip->$pag->$posId = $dic;
  345. break;
  346. case 3://手动
  347. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  348. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  349. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  350. $id = $replace_ins_Gem->uid;
  351. if($tag_gem != null){//如果有u那
  352. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  353. //有U一样的,则点击正好是这个直接替换
  354. $user->store->gemStore->$id = $replace_ins_Gem;
  355. $dic->$replaceUId = $ins_gem;
  356. } else {
  357. $user->store->gemStore->$id = $replace_ins_Gem;
  358. $dic->$replaceUId = $ins_gem;
  359. }
  360. StlUtil::dictRemove($user->store->gemStore, $uid);
  361. break;
  362. case 4://不能
  363. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  364. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  365. break;
  366. default:
  367. break;
  368. }
  369. $user->store->gemEquip->$pag->$posId = $dic;
  370. ctx($user);
  371. UserProc::updateUserInfo();
  372. return Resp::ok(array(
  373. 'gold'=>0,
  374. 'store' => $user->store,));
  375. }
  376. /**
  377. * 卸下装备
  378. * @return type
  379. */
  380. public static function gemRemove() {
  381. list($uid) = req()->paras;//装备宝石id
  382. $user = ctx();
  383. $pag = $user->store->equipPag;
  384. $posDic = $user->store->gemEquip->$pag;
  385. $tag_pos = 0;
  386. $tag_index = 0;
  387. $tag_gem = null;
  388. foreach ($posDic as $posId => $dic) {
  389. foreach ($dic as $index => $gem) {
  390. if($gem->uid == $uid){
  391. $tag_pos = $posId;
  392. $tag_index = $index;
  393. $tag_gem = $gem;
  394. break 2;
  395. }
  396. }
  397. }
  398. if($tag_index >0 && $tag_gem != null){
  399. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  400. $user->store->gemEquip->$pag = $posDic;
  401. $user->store->gemStore->$uid = $tag_gem;
  402. }
  403. ctx($user);
  404. UserProc::updateUserInfo();
  405. return Resp::ok(array(
  406. 'gold'=>0,
  407. 'store' => $user->store,));
  408. }
  409. /**
  410. * 升级装备
  411. * @return type
  412. */
  413. public static function equipUpgrade() {
  414. list($posId) = req()->paras; //装备的部位id
  415. $user = ctx();
  416. $lv = $user->store->equip->$posId->level;
  417. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  418. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  419. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  420. $tuzhiNum = 0;
  421. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  422. $tuzhiNum = $user->store->items->$costTuzhiId;
  423. }
  424. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  425. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  426. ctx()->baseInfo->Consume_Gold($mo->needGold);
  427. $user->store->equip->$posId->level += 1;
  428. ctx($user);
  429. UserProc::updateUserInfo();
  430. return Resp::ok(array(
  431. 'gold' => $user->baseInfo->gold,
  432. 'store' => $user->store));
  433. }
  434. /**
  435. * 单个装备部位一键升级
  436. * @return type
  437. */
  438. public static function equipUpgrade_MaxLv() {
  439. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  440. $user = ctx();
  441. $equip = $user->store->equip->$posId;
  442. $lv = $equip->level;
  443. $levelupgrade = GameConfig::equip_levelupgrade();
  444. $maxLv = count((array)$levelupgrade);
  445. $need_gold = 0;
  446. $need_item = 0;
  447. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  448. $itemNum_store = 0;
  449. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  450. $itemNum_store = $user->store->items->$tuzhiId;
  451. }
  452. $up_Gold = 0;
  453. $up_needItem = 0;
  454. $up_lv = 0;
  455. for ($i = $lv; $i <= $maxLv; $i++) {
  456. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  457. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  458. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  459. $need_gold = $up_Gold;
  460. $need_item = $up_needItem;
  461. $up_lv = $i;
  462. continue;
  463. }
  464. break;
  465. }
  466. $user->baseInfo->gold -= $need_gold;
  467. $user->store->removeItem($tuzhiId, $need_item);
  468. $user->store->equip->$posId->level = $up_lv;
  469. ctx($user);
  470. UserProc::updateUserInfo();
  471. return Resp::ok(array(
  472. 'gold' => $user->baseInfo->gold,
  473. 'store' => $user->store,
  474. ));
  475. }
  476. public static function AddItemInStore() {
  477. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  478. $user = ctx();
  479. $err = self::AddMultiItemInStore($rwdStr);
  480. my_Assert(ErrCode::ok == $err, $err);
  481. UserProc::updateUserInfo();
  482. return Resp::ok(array(
  483. //'gold' => $user->baseInfo->gold,
  484. //'tili' => $user->baseInfo->tili,
  485. //'cash' => $user->baseInfo->cash,
  486. 'store' => $user->store));
  487. }
  488. /**
  489. * 具体奖励存入背包
  490. * @param type $goodsStr
  491. * @param type $src
  492. */
  493. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  494. if($goodsStr == null){
  495. return;
  496. }
  497. $ary = explode(";", $goodsStr);
  498. foreach ($ary as $value) {
  499. $val = explode(",", $value);
  500. my_Assert(count($val) > 1, "解析奖励字符串出错");
  501. list($itemId, $num) = $val; # ID, 数量
  502. if (GameConfig::gem_getItem($itemId) != null) {
  503. self::PutGemInStore($itemId, $num);
  504. } else {
  505. $itemMo = GameConfig::item_getItem($itemId);
  506. switch ($itemMo->itemType) {
  507. case 1:
  508. ctx()->baseInfo->Add_Gold($num);
  509. self::checkEquipUpgradeTip();
  510. break;
  511. case 2:
  512. ctx()->baseInfo->Add_Cash($num);
  513. break;
  514. case 3:
  515. ctx()->baseInfo->Add_tili($num);
  516. break;
  517. case 4:
  518. ctx()->baseInfo->Add_Exp($num);
  519. break;
  520. case 100:
  521. case 103:
  522. self::PutItemsInStore($itemId, $num);
  523. if($itemMo->itemType == 100){//图纸
  524. self::checkEquipUpgradeTip();
  525. }
  526. break;
  527. default:
  528. break;
  529. }
  530. }
  531. }
  532. }
  533. public static function PutItemsInStore($itemId, $num) {
  534. $items = ctx()->store->items;
  535. if (StlUtil::dictHasProperty($items, $itemId)) {
  536. $items->$itemId += $num;
  537. } else {
  538. $items->$itemId = $num;
  539. }
  540. ctx()->store->items = $items;
  541. }
  542. // public static function PutEquipInStore($equipId, $num) {
  543. // if ($equipId == 0) {
  544. // return;
  545. // }
  546. // $n = count((array) ctx()->store->equip) + 1;
  547. //
  548. // for ($index = 0; $index < $num; $index++) {
  549. // $Equip = new Ins_Equip();
  550. // $Equip->uid = $n;
  551. // $Equip->typeId = $equipId;
  552. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  553. // ctx()->store->equip->$n = $Equip;
  554. // $n += 1;
  555. // }
  556. // }
  557. /**
  558. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  559. */
  560. public static function checkEquipUpgradeTip() {
  561. $equipDic = ctx()->store->equip;
  562. if($equipDic != null){
  563. foreach ($equipDic as $k => $equip) {
  564. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  565. $needGold = $lvMo->needGold;
  566. $needItemNum = $lvMo->needItemNum;
  567. $neeItemId = $equip->mo()->costTuzhiId;
  568. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  569. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  570. }
  571. }
  572. }
  573. ctx()->store->equip = $equipDic;
  574. }
  575. /**
  576. * 新宝石入库
  577. */
  578. public static function PutGemInStore($id,$num=1) {
  579. for ($i = 0; $i < $num; $i++) {
  580. $gem = self::initGem($id);
  581. $length = $gem->uid;
  582. ctx()->store->gemStore->$length = $gem;
  583. }
  584. }
  585. public static function PutGemInStore2($gem,$num=1) {
  586. for ($i = 0; $i < $num; $i++) {
  587. $length = $gem->uid;
  588. ctx()->store->gemStore->$length = $gem;
  589. }
  590. }
  591. public static function initGem($id) {
  592. $length = ctx()->store->gemLength;
  593. $length +=1;
  594. $gem = new Ins_Gem();
  595. $gem->uid = $length;
  596. $gem->typeId = $id;
  597. $gem->predicateId = self::RandomGemPredicateId($id);
  598. $tag = self::CheckNewGemTip($gem);
  599. $gem->isNew = $tag;
  600. ctx()->store->gemLength = $length;
  601. return $gem;
  602. }
  603. /**
  604. * 从仓库移除宝石
  605. */
  606. public static function RemoveGemInStore($uid) {
  607. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  608. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  609. }
  610. return 0;
  611. }
  612. /**
  613. * 新宝石随机词条 临时等刚哥
  614. */
  615. public static function RandomGemPredicateId($id) {
  616. return 40;
  617. }
  618. /**
  619. * 新宝石提示
  620. */
  621. public static function CheckNewGemTip($gem) {
  622. $gemStore = ctx()->store->gemStore;
  623. $tag = false;
  624. foreach ($gemStore as $k => $ins_gem) {
  625. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  626. $tag = true;
  627. break;
  628. }
  629. }
  630. return $tag == true?0:1;
  631. }
  632. //临时代码
  633. public static function InitGemInfo() {
  634. if(count((array)ctx()->store->gemStore) > 0){
  635. return;
  636. }
  637. $index = 0;
  638. $gem = GameConfig::gem();
  639. for ($i = 1; $i <=21; $i++) {
  640. foreach ($gem as $key => $value) {
  641. if($value->id == $i){
  642. self::PutGemInStore($value->typeId);
  643. }
  644. }
  645. }
  646. }
  647. }