TaskProc.php 23 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_CanotPriceReviced);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. ));
  66. }
  67. /**
  68. * 6204 领取活动任务奖励
  69. * @return type
  70. */
  71. public static function receiveActiveTaskReward() {
  72. list($uid) = req()->paras;
  73. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  74. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  75. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  76. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  77. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  78. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  79. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  80. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  81. switch ($ins_activeTaskInfo->mo()->type) {
  82. case Enum_ActiveTaskType::Day7:
  83. ctx()->task->day7Point += $activePointArr[1];
  84. break;
  85. case Enum_ActiveTaskType::DailyTask:
  86. ctx()->task->dailyTaskPoint += $activePointArr[1];
  87. break;
  88. case Enum_ActiveTaskType::WeekTask:
  89. ctx()->task->weekTaskPoint += $activePointArr[1];
  90. break;
  91. default:
  92. break;
  93. }
  94. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  95. UserProc::updateUserInfo();
  96. return Resp::ok(array("task" => ctx()->task,
  97. "store" => ctx()->store,
  98. 'reward' => StoreProc::$reward,
  99. ));
  100. }
  101. /**
  102. * 6203 领取成就奖励
  103. * @return type
  104. */
  105. public static function getAchieveReward() {
  106. list($typeId) = req()->paras;
  107. $mo = GameConfig::achieve_getItem($typeId);
  108. my_Assert($mo != null, ErrCode::err_const_no);
  109. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  110. $achieveDic = ctx()->task->achieveDic->$typeId;
  111. $list = explode(',', $mo->condition);
  112. $length = count($list);
  113. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  114. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  115. $index = 0;
  116. foreach ($list as $k => $num) {
  117. if ($num == $achieveDic->max) {
  118. $index = $k;
  119. break;
  120. }
  121. }
  122. //领取奖励
  123. $pList = explode(';', $mo->reward);
  124. StoreProc::AddMultiItemInStore($pList[$index]);
  125. //下一个max
  126. if ($index + 1 < $length) {
  127. $achieveDic->max = $list[$index + 1];
  128. }
  129. ctx()->task->achieveDic->$typeId = $achieveDic;
  130. UserProc::updateUserInfo();
  131. return Resp::ok(array(
  132. "achieve" => ctx()->task->achieveDic,
  133. "cash" => ctx()->baseInfo->cash,
  134. ));
  135. }
  136. /**
  137. * 初始化成就信息
  138. */
  139. public static function initAchieveData() {
  140. // $dic = GameConfig::achieve_new();
  141. // if($dic == null){
  142. // return;
  143. // }
  144. //
  145. // $achieveDic = ctx()->task->achieveDic;
  146. // if(count((array)$achieveDic) > 0){
  147. // return;
  148. // }
  149. //
  150. // foreach ($dic as $key => $value) {
  151. // $item = new Ins_Achieve();
  152. // $typeId = $value->typeId;
  153. // $item->typeId = $typeId;
  154. // $item->cmd = $value->cmd;
  155. // //$item->max = explode(',', $value->condition)[0];
  156. // $item->max = $value->num;
  157. // $achieveDic->$typeId = $item;
  158. // }
  159. // ctx()->task->achieveDic = $achieveDic;
  160. }
  161. //检测成就条件
  162. public static function CheckAchieveConditions($arg) {
  163. $achieveDic = ctx()->task->achieveDic;
  164. foreach ($achieveDic as $key => $value) {
  165. $achieve = new Ins_Achieve($value);
  166. $tag = false;
  167. if ($achieve->cmd == $arg->taskType) {
  168. $mo = $achieve->getAchieveMo();
  169. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  170. $tag = true;
  171. }
  172. }
  173. if ($tag) {//找到正确数据
  174. switch ($arg->ope) {
  175. case Enum_PropelType::set:
  176. $achieve->val = $arg->val;
  177. break;
  178. case Enum_PropelType::add:
  179. $achieve->val += $arg->val;
  180. break;
  181. default:
  182. break;
  183. }
  184. }
  185. }
  186. ctx()->task->achieveDic = $achieveDic;
  187. UserProc::updateUserInfo();
  188. }
  189. //-------------------成就条件检测
  190. //单件装备等级达到X级
  191. static function accumulateEquiplevel_one($lv) {
  192. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  193. //self::CheckAchieveConditions($taskEventArg);
  194. }
  195. //累计消耗X钻石
  196. static function accumulateCostCash($num) {
  197. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  198. //self::CheckAchieveConditions($taskEventArg);
  199. }
  200. //------------------------------------------------------
  201. public static function getTaskInfo() {
  202. list($type) = req()->paras; //武器uid
  203. return Resp::ok(array("task" => ctx()->task,
  204. ));
  205. }
  206. static function ResetTask() {
  207. //self::ResetTask_Daily();
  208. self::DailyTaskReset();
  209. self::ClearDay7Task();
  210. $week = date("w");
  211. if ($week == 1) {//每周一 第一次登录的时候刷新
  212. //self::ResetTask_Week();
  213. self::WeekTaskReset();
  214. }
  215. }
  216. static function ClearDay7Task() {
  217. if (ctx()->task->day7_startTs > 0) {
  218. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  219. $endDay = $startDay + 6;
  220. if (TimeUtil::totalDays() > $endDay) {
  221. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  222. }
  223. }
  224. }
  225. /**
  226. * 7日狂欢数据重置
  227. */
  228. public static function Day7TaskReset($gateId) {
  229. if ($gateId != glc()->GateUnlock_7DayActive) {
  230. return;
  231. }
  232. if (ctx()->task->day7_startTs == 0) {
  233. $tag = true;
  234. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  235. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  236. if ($taskMo->type == 1) {
  237. $tag = false;
  238. break;
  239. }
  240. }
  241. if ($tag) {//7日的数据初始化
  242. self::initActiveTask(Enum_ActiveTaskType::Day7);
  243. self::autoRecoverState_activeTask();
  244. ctx()->task->day7Point = 0;
  245. ctx()->task->day7_startTs = now();
  246. }
  247. }
  248. }
  249. static function ClearActiveTask($type) {
  250. $arr = array();
  251. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  252. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  253. if ($taskMo->type == $type) {
  254. $arr[] = $uid;
  255. }
  256. }
  257. if (count($arr) > 0) {
  258. foreach ($arr as $uid) {
  259. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  260. }
  261. }
  262. }
  263. static function initActiveTask($type) {
  264. $day7List = GameConfig::activeTask_type_getItemArray($type);
  265. $length = ctx()->task->activeTaskLength;
  266. foreach ($day7List as $key => $task) {
  267. $length += 1;
  268. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  269. $ins_TaskStep_Active->uid = $length;
  270. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  271. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  272. }
  273. ctx()->task->activeTaskLength = $length;
  274. }
  275. /**
  276. * 日常
  277. */
  278. static function DailyTaskReset() {
  279. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  280. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  281. self::autoRecoverState_activeTask();
  282. ctx()->task->dailyTaskPoint = 0;
  283. }
  284. /**
  285. * 周常
  286. */
  287. static function WeekTaskReset() {
  288. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  289. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  290. self::autoRecoverState_activeTask();
  291. ctx()->task->weekTaskPoint = 0;
  292. }
  293. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  294. /**
  295. * 登录
  296. */
  297. static function OnLogin_Daily() {
  298. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  299. self::CheckActiveTaskConditions($taskEventArg);
  300. }
  301. /**
  302. * 登录第X天
  303. */
  304. static function OnLogin_day7() {
  305. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  306. self::CheckActiveTaskConditions($taskEventArg);
  307. }
  308. /**
  309. * 通关第X关
  310. */
  311. static function OnPassGate_X($gateId) {
  312. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  313. self::CheckActiveTaskConditions($taskEventArg);
  314. }
  315. /**
  316. * 参与主线关卡1次
  317. */
  318. static function OnFightNumMainGate() {
  319. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  320. self::CheckActiveTaskConditions($taskEventArg);
  321. }
  322. /**
  323. * 参与挑战副本1次
  324. */
  325. static function OnFightNumChallengeGate() {
  326. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  327. self::CheckActiveTaskConditions($taskEventArg);
  328. }
  329. /**
  330. * 参与竞速副本1次
  331. */
  332. static function OnFightNumRaceGate() {
  333. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  334. self::CheckActiveTaskConditions($taskEventArg);
  335. }
  336. /**
  337. * 通关竞速副本5次
  338. */
  339. static function OnPassNumRaceGate() {
  340. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  341. self::CheckActiveTaskConditions($taskEventArg);
  342. }
  343. /**
  344. * 完成5次启灵
  345. */
  346. static function OnCompleteNumQiLing() {
  347. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  348. self::CheckActiveTaskConditions($taskEventArg);
  349. }
  350. /**
  351. * 完成1次关键启灵
  352. */
  353. static function OnCompleteNumSpecialQiLing() {
  354. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  355. self::CheckActiveTaskConditions($taskEventArg);
  356. }
  357. /**
  358. * 镶嵌3个普通品质以上宝石
  359. */
  360. static function OnSetSpecialQualGem() {
  361. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  362. self::CheckActiveTaskConditions($taskEventArg);
  363. }
  364. /**
  365. * 合成宝石2次
  366. */
  367. static function OnComposeNumGem() {
  368. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  369. self::CheckActiveTaskConditions($taskEventArg);
  370. }
  371. /**
  372. * 任意1个法术等级达到2
  373. */
  374. static function OnAnySkillUpLevel_X() {
  375. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  376. self::CheckActiveTaskConditions($taskEventArg);
  377. }
  378. /**
  379. * 任意1件装备等级达到2
  380. */
  381. static function OnAnyEquipUpLevel_X() {
  382. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  383. self::CheckActiveTaskConditions($taskEventArg);
  384. }
  385. /**
  386. * 全身装备等级达到3级以上
  387. */
  388. static function OnAllEquipUpLevel_X() {
  389. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  390. self::CheckActiveTaskConditions($taskEventArg);
  391. }
  392. /**
  393. * 任意装备等级升级1次
  394. */
  395. static function OnEquipLevelUpNum() {
  396. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  397. self::CheckActiveTaskConditions($taskEventArg);
  398. }
  399. /**
  400. * 击败怪物总数达到1000
  401. */
  402. static function OnKillCommonNumMonster($num) {
  403. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  404. self::CheckActiveTaskConditions($taskEventArg);
  405. }
  406. /**
  407. * 击败领袖怪物总数达到1000
  408. */
  409. static function OnKillleaderNumMonster($num) {
  410. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  411. self::CheckActiveTaskConditions($taskEventArg);
  412. }
  413. /**
  414. * 累计获取10000金币
  415. */
  416. static function OnAccumulateGoldNum($num) {
  417. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  418. self::CheckActiveTaskConditions($taskEventArg);
  419. }
  420. /**
  421. * 累计获取10000体力
  422. */
  423. static function OnAccumulateTiliNum($num) {
  424. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  425. self::CheckActiveTaskConditions($taskEventArg);
  426. }
  427. /**
  428. * 累计消耗10000钻石
  429. */
  430. static function OnConsumeCashNum($num) {
  431. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  432. self::CheckActiveTaskConditions($taskEventArg);
  433. }
  434. /**
  435. * 开启1次璀璨宝石箱
  436. */
  437. static function OnOpenNumBrightBox($boxId, $num) {
  438. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  439. self::CheckActiveTaskConditions($taskEventArg);
  440. }
  441. /**
  442. * 每日商店购买物品1次
  443. */
  444. static function OnBuyNumDailyShop() {
  445. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  446. self::CheckActiveTaskConditions($taskEventArg);
  447. }
  448. /**
  449. * 开任意宝箱X次
  450. */
  451. static function OnOpenNumAnyBox($num) {
  452. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  453. self::CheckActiveTaskConditions($taskEventArg);
  454. }
  455. /**
  456. * 购买或观看广告获得体力X次
  457. */
  458. static function OnBuyTiliOrLookGuanggao() {
  459. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  460. self::CheckActiveTaskConditions($taskEventArg);
  461. }
  462. /**
  463. * 任意充值X次
  464. */
  465. static function OnRecharge() {
  466. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  467. self::CheckActiveTaskConditions($taskEventArg);
  468. }
  469. // </editor-fold>
  470. //
  471. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  472. /**
  473. * 检测任务是否完成
  474. * @param Ins_TaskEventArgs $taskParam
  475. */
  476. static function CheckActiveTaskConditions($taskParam) {
  477. $activeTaskDic = ctx()->task->activeTaskInfo;
  478. foreach ($activeTaskDic as $uid => &$task) {
  479. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  480. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  481. continue;
  482. }
  483. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  484. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  485. $cur = $ins_TaskStep_Active->calcStatusCur();
  486. if ($cur != $ins_TaskStep_Active->cur) {
  487. $ins_TaskStep_Active->cur = $cur;
  488. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  489. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  490. }
  491. }
  492. } else {
  493. $tag = true;
  494. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  495. $parasArr = $taskParam->paras;
  496. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  497. $needLv = $lvArr[0];
  498. $num = 0;
  499. foreach ($parasArr as $lv) {
  500. if ($lv > $needLv) {
  501. $num += 1;
  502. }
  503. }
  504. $ins_TaskStep_Active->cur = $num;
  505. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  506. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  507. }
  508. $tag = false;
  509. } else {
  510. if ($ins_TaskStep_Active->mo()->paras != null) {
  511. $parasArr = $taskParam->paras;
  512. if (count($parasArr) > 0) {
  513. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  514. $index = 0;
  515. foreach ($arr as $s) {
  516. if ($s != $parasArr[$index]) {
  517. $tag = false;
  518. break;
  519. }
  520. $index += 1;
  521. }
  522. } else {
  523. $tag = false;
  524. }
  525. }
  526. if ($tag) {
  527. $ins_TaskStep_Active->propel($taskParam);
  528. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  529. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  530. }
  531. }
  532. }
  533. }
  534. if ($ins_TaskStep_Active->isFinish()) {
  535. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  536. }
  537. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  538. }
  539. }
  540. //ctx()->task->activeTaskInfo = $activeTaskDic;
  541. UserProc::updateUserInfo(); # 更新玩家数据
  542. }
  543. /**
  544. * 自动修复状态型任务
  545. */
  546. static function autoRecoverState_activeTask() {
  547. $activeTaskDic = ctx()->task->activeTaskInfo;
  548. foreach ($activeTaskDic as $uid => &$task) {
  549. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  550. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  551. continue;
  552. }
  553. if ($ins_TaskStep_Active->isStatusType()) {
  554. $cur = $ins_TaskStep_Active->calcStatusCur();
  555. if ($cur != $ins_TaskStep_Active->cur) {
  556. $ins_TaskStep_Active->cur = $cur;
  557. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  558. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  559. }
  560. }
  561. }
  562. if ($ins_TaskStep_Active->isFinish()) {
  563. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  564. }
  565. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  566. }
  567. UserProc::updateUserInfo(); # 更新玩家数据
  568. }
  569. // </editor-fold>
  570. //
  571. }