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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of ActiveProc
- *
- * @author c'y'zhao
- */
- class ActiveProc {
- const tab_token_gift = "tab_token_gift";
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_active_day7_drawreward: # 6101 签到
- return ActiveProc::Day7_DrawReward();
- case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
- return ActiveProc::drawPackageByCode();
- case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
- return ActiveProc::lottery_Tree();
- case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
- return ActiveProc::lottery_Tree_cashExchange();
- case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
- return ActiveProc::lotteryNumBox_RewardReceived();
- case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
- return ActiveProc::LotteryExchangeItem();
- case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
- return ActiveProc::Day7_AccumulateDrawreward();
- case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
- return ActiveProc::LimitTsBuy_Drawreward();
- case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
- return ActiveProc::BattlePassDrawReward();
- case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
- return ActiveProc::Day7_Drawreward_NewPlayer();
- case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
- return self::GetTodayOnlineInfos();
- case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
- return self::DrawOnlineGift();
- case CmdCode::cmd_active_YanBaoBuyItemActive_drawReward:
- return self::YanBaoBuyItemActive_drawReward();
- case CmdCode::active_FlipCardLottery_DrawCardReward: # 6114 金蛇献瑞抽奖
- return self::FlipCardLottery_DrawReward();
- case CmdCode::active_FlipCardLottery_BuyTickets: # 6115 金蛇献瑞购买抽奖券
- return self::FlipCardLottery_BuyTickets();
- case CmdCode::active_FlipCardLottery_DrawGrandReward: # 6116 领取大奖信息
- return self::FlipCardLottery_DrawGrandReward();
- case CmdCode::active_FlipCardLottery_DrawAccumulateReward: # 6117 领取卡牌累计次数奖励
- return self::FlipCardLottery_DrawAccumulateReward();
- case CmdCode::active_FlipCardLottery_Exchange: # 6118 金蛇兌換 6118 金蛇兌換
- return self::FlipCardLottery_Exchange();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /**
- * 每日重置数据
- */
- public static function ResetActiveInfos() {
- ctx()->privateState->flipCardNum_daily = 0;
- ActiveProc::DailyResetDay7Task();
- self::ClearOnlineGiftTs();
- ActiveProc::ClearYanBaoBuyItemActive_drawReward();
- }
- /**
- * 重置金蛇数据
- */
- public static function ClearFlipCardInfo() {
- //活动结束
- $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::FlipCardLottery);
- if (now() >= $mo->startTs && now() < $mo->endTs && $mo->endTs != ctx()->privateState->flipCardLottery_endTs) {//当活动重启再次开启的时候再重置数据
- ctx()->privateState->flipCardLottery_endTs = $mo->endTs;
- ctx()->privateState->flipCardNum_all = 0;
- ctx()->privateState->flipCardNum_turnNum = 0;
- //初始化大奖
- ctx()->privateState->flipCard_RewardRecord = array();
- ctx()->privateData(true)->flipCard_randGrandReward = self::RandGrandRewardOrder();
- ctx()->privateState->flipCardLottery_AccumulateReward = array();
- //初始化对应任务数据
- self::InitFlipLotteryTask();
- }
- }
- /**
- * 初始化金蛇任务数据
- */
- public static function InitFlipLotteryTask() {
- $activeTaskInfo = ctx()->task->activeTaskInfo;
- $arr = array();
- foreach ($activeTaskInfo as $taskUid => $ins_task) {
- $ins_taskStep_active = new Ins_TaskStep_Active($ins_task);
- if ($ins_taskStep_active->mo()->type == Enum_ActiveTaskType::FlipCardLotteryTask) {
- $arr[] = $taskUid;
- }
- }
- if (count($arr) > 0) {
- foreach ($arr as $uid) {
- StlUtil::dictRemove($activeTaskInfo, $uid);
- }
- }
- $list = explode(',', GameConfig::glc2()->FlipCardLotteryTask);
- $length = ctx()->task->activeTaskLength;
- foreach ($list as $taskId) {
- $mo = GameConfig::activeTask_getItem($taskId);
- my_Assert(null != $mo, ErrCode::err_const_no);
- $length += 1;
- $ins_TaskStep_Active = new Ins_TaskStep_Active($mo->id);
- $ins_TaskStep_Active->uid = $length;
- $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
- ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
- }
- ctx()->task->activeTaskLength = $length;
- TaskProc::autoRecoverState_activeTask();
- }
- /**
- * 6118 金蛇兌換
- */
- public static function FlipCardLottery_Exchange() {
- list($id) = req()->paras;
- $arr = array_count_values(ctx()->privateState->flipCardLottery_exchange);
- $num = $arr[$id];
- $mo = GameConfig::activity_flipcardlottery_exchange_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
- $itemNum = 0;
- $cost = explode(',', $mo->cost);
- $costId = $cost[0];
- if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
- $itemNum = ctx()->store->items->$costId;
- }
- my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
- ctx()->store->removeItem($costId, $cost[1]);
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->flipCardLottery_exchange[] = $id;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- 'gold' => ctx()->baseInfo->gold,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- // return Resp::ok(array(
- // 'gold' => ctx()->baseInfo->gold,
- // 'cash' => ctx()->baseInfo->cash,
- // 'store' => ctx()->store,
- // 'heros' => ctx()->heros,
- // 'privateState' => ctx()->privateState,
- // 'reward_equip'=> StoreProc::$reward_equip,
- // 'reward_Gem'=> StoreProc::$reward_Gem,
- // 'reward'=> StoreProc::$reward,
- // ));
- }
- /**
- * 6117 领取卡牌累计次数奖励
- */
- public static function FlipCardLottery_DrawAccumulateReward() {
- $dic = GameConfig::activity_flipcardlottery_accumulate();
- $accumulateRewardList = ctx()->privateState->flipCardLottery_AccumulateReward;
- $allNum = ctx()->privateState->flipCardNum_all;
- foreach ($dic as $numId => $mo) {
- if ($allNum >= $numId && !in_array($numId, $accumulateRewardList)) {
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->flipCardLottery_AccumulateReward[] = $numId;
- }
- }
- return Resp::ok(array(
- 'gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward_equip' => StoreProc::$reward_equip,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward' => StoreProc::$reward,
- ));
- }
- /**
- * 6116 领取大奖信息
- * @return type
- */
- public static function FlipCardLottery_DrawGrandReward() {
- //list() = req()->paras; # 提取参数
- $lineArr = array();
- $list = ctx()->privateState->flipCard_randGrandReward;
- $index = 0;
- foreach ($list as $orderId) {
- $mo = GameConfig::activity_flipCardLottery_lineIds_getItem($index);
- $s = explode(',', $mo->cardIds);
- $tag = true;
- foreach ($s as $cId) {
- if (!self::isExistCard($cId)) {
- $tag = false;
- break;
- }
- }
- if ($tag) {
- $lineArr[] = $orderId;
- }
- $index += 1;
- }
- if (count($lineArr) >= GameConfig::glc2()->FlipCardLottery_ResetNum) {
- $reward = self::GetCurGrandReward();
- if ($reward != "") {
- $str = explode(';', $reward);
- foreach ($lineArr as $orderId) {
- $s = explode(',', $str[$orderId]);
- StoreProc::AddMultiItemInStore($s[0] . ',' . $s[1]);
- }
- }
- ctx()->privateState->flipCard_RewardRecord = array();
- ctx()->privateData(true)->flipCard_randGrandReward = self::RandGrandRewardOrder();
- ctx()->privateState->flipCardNum_turnNum += 1;
- }
- return Resp::ok(array(
- 'gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward_equip' => StoreProc::$reward_equip,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward' => StoreProc::$reward,
- ));
- }
- /*
- * 6114 金蛇献瑞抽奖
- */
- public static function FlipCardLottery_DrawReward() {
- //list() = req()->paras; # 提取参数
- //my_Assert(!in_array($id, ctx()->privateState->flipCard_RewardRecord) , ErrCode::active_hasgetted);
- my_Assert(ctx()->privateState->flipCardNum_daily < GameConfig::glc2()->FlipCardLotteryNum_Daily, ErrCode::active_lotteryNumLimit);
- $itemId = 802;
- $item = GameConfig::item();
- foreach ($item as $key => $value) {
- if($value->itemType == 802){
- $itemId = $value->typeId;
- break;
- }
- }
-
- $itemNum = 0;
- if(StlUtil::dictHasProperty(ctx()->store->items, $itemId)){
- $itemNum = ctx()->store->items->$itemId;
- }
-
- my_Assert($itemNum > 0 , ErrCode::notenough_item);
- ctx()->store()->removeItem($itemId, 1);
-
- $cardId = self::RandCardReward();
- my_Assert($cardId != 0, ErrCode::active_const_no_err);
- $rewards = GameConfig::glc2()->FlipCardLottery_CardRewards;
- $str = explode(';', $rewards);
- $per = 0;
- foreach ($str as $key => $value) {
- $s = explode(',', $value);
- $per += $s[2];
- }
- $randNum = rand(1, $per);
- $start = 0;
- $end = 0;
- $rewardStr = "";
- foreach ($str as $key => $value) {
- $s = explode(',', $value);
- $end += $s[2];
- if ($randNum > $start && $randNum <= $end) {
- $rewardStr = $cardId . "-" . $s[0] . "-" . $s[1];
- StoreProc::AddMultiItemInStore($s[0] . "," . $s[1]);
- break;
- }
- $start = $end;
- }
- ctx()->privateData(true)->flipCard_RewardRecord[] = $rewardStr;
- ctx()->privateData(true)->flipCardNum_daily += 1;
- ctx()->privateData(true)->flipCardNum_all += 1;
- $dic = GameConfig::activity_flipCardLottery_lineIds();
- $lineList = array();
- $curUnlockLine = array();
- foreach ($dic as $id => $mo) {
- $s = explode(',', $mo->cardIds);
- $tag = true;
- foreach ($s as $cId) {
- if (!self::isExistCard($cId)) {
- $tag = false;
- break;
- }
- }
- if ($tag) {
- $lineList[] = $id;
- if (in_array($cardId, $s)) {
- $curUnlockLine[] = $id;
- }
- }
- }
- //$grandReward = array();
- return Resp::ok(array(
- 'gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'cardReward' => $rewardStr,
- //'grandReward' => $grandReward,
- 'curUnlockLine' => $curUnlockLine,
- // 'reward_equip'=> StoreProc::$reward_equip,
- 'cardId' => $cardId,
- ));
- }
- public static function isExistCard($id) {
- foreach (ctx()->privateData(true)->flipCard_RewardRecord as $key => $value) {
- $arr = explode('-', $value);
- if ($arr[0] == $id) {
- return true;
- }
- }
- return false;
- }
- public static function GetCurGrandReward() {
- $turnNum = ctx()->privateState->flipCardNum_turnNum;
- //$lineList = array();
- $dic = GameConfig::activity_flipcardlottery_grandreward();
- $reward = "";
- foreach ($dic as $id => $mo) {
- if ($turnNum >= $mo->flipCount_start && $turnNum <= $mo->flipCount_end) {
- $reward = $mo->reward;
- break;
- }
- }
- return $reward;
- }
- /**
- * 初始化大奖信息 12个大奖在数组的位置对应了 界面上 0-12个位置
- * @return type
- */
- public static function RandGrandRewardOrder() {
- $numbers = range(0, 11);
- // 使用shuffle函数打乱数组顺序
- shuffle($numbers);
- return $numbers;
- }
- /**
- * 随机抽取一个卡牌
- * @return int
- */
- public static function RandCardReward() {
- $randGrandReward = ctx()->privateState->flipCard_randGrandReward;
- $grandReward = self::GetCurGrandReward();
- $gList = explode(';', $grandReward);
- $cId = 0;
- $index = 0;
- $noflipArr = array();
- foreach ($randGrandReward as $orderId) {
- $mo = GameConfig::activity_flipCardLottery_lineIds_getItem($index);
- $s = explode(',', $mo->cardIds);
- $tag = true;
- foreach ($s as $cid) {
- if (!self::isExistCard($cid)) {
- $tag = false;
- break;
- }
- }
- if (!$tag) {//true 意思就是没有被全部翻牌
- $noflipArr[] = $orderId;
- }
- $index += 1;
- }
- $perNum = 0; //大奖总概率
- foreach ($noflipArr as $k) {
- $s = explode(',', $gList[$k]);
- $perNum += $s[2];
- }
- $rand = rand(1, $perNum);
- $start = 0;
- $end = 0;
- $grandId = 999;
- foreach ($noflipArr as $k) {
- $s = explode(',', $gList[$k]);
- $end += $s[2];
- if ($rand > $start && $rand <= $end) {
- $grandId = $k;
- break;
- }
- $start = $end;
- }
- if ($grandId != 999) {
- $lineId = array_search($grandId, $randGrandReward);
- $lineMo = GameConfig::activity_flipCardLottery_lineIds_getItem($lineId);
- $str = explode(',', $lineMo->cardIds);
- $cardArr = array();
- foreach ($str as $cardId) {
- if (!self::isExistCard($cardId)) {
- $cardArr[] = $cardId;
- }
- }
- $n = rand(0, count($cardArr) - 1);
- $cId = $cardArr[$n];
- }
- return $cId;
- }
- /*
- * 6115 金蛇献瑞购买抽奖券
- */
- public static function FlipCardLottery_BuyTickets() {
- list($num) = req()->paras; # 提取参数
- my_Assert($num <= GameConfig::glc2()->FlipCardLottery_BuyTickets_MaxNumLimit, ErrCode::active_flipCardLotteru_buyNumLimit);
- $cash = $num * GameConfig::glc2()->FlipCardLottery_Yuanbao_BuyOneTickets;
- my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
- ctx()->base(true)->Consume_Cash($cash);
- $str = '802,' . $num;
- StoreProc::AddMultiItemInStore($str);
- return Resp::ok(array(
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'reward' => StoreProc::$reward,
- ));
- }
- /**
- * [6112] 领取连续在线礼包
- */
- static function YanBaoBuyItemActive_drawReward() {
- list($typeId) = req()->paras; # 提取参数: 礼包的编号
- $Mo = GameConfig::activity_cashmall_getItem($typeId); # 常量数据
- my_Assert(null != $Mo, ErrCode::err_const_no); # 防御找不到配置数据
- my_Assert(ctx()->baseInfo->cash >= explode(',', $Mo->cost)[1], ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash(explode(',', $Mo->cost)[1]);
- $rewardArr = ctx()->privateState->YuanbaoBuy_RewardRecord;
- $count = array_count_values($rewardArr)[$typeId];
- my_Assert($count < $Mo->limitNum, ErrCode::user_shop_LimitNum);
- // my_Assert(!in_array($typeId, ctx()->privateData()->YuanbaoBuy_RewardRecord), # # 判断礼包ID是否已经领取
- // ErrCode::active_hasgetted);
- $err = StoreProc::AddMultiItemInStore($Mo->reward); # 发放奖励
- my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
- ctx()->privateData(true)->YuanbaoBuy_RewardRecord[] = $typeId; # 记录已领礼包ID
- UserProc::updateUserInfo(); # 回写用户数据
- return Resp::ok(array(
- "reward" => StoreProc::$reward,
- "reward_Gem" => StoreProc::$reward_Gem,
- "reward_equip" => StoreProc::$reward_equip,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- 'store' => ctx()->store(),
- 'heros' => ctx()->heros()
- )); # 设置返回值
- }
- public static function GetTodayOnlineInfos() {
- return Resp::ok(array(
- 'onlineGiftts' => ctx()->privateState->onlineGiftts,
- 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
- ));
- }
- /**
- * 清理/重置 在线礼包时间戳
- */
- public static function ClearOnlineGiftTs() {
- ctx()->privateState->onlineGiftts = 1;
- ctx()->privateState->onlineGiftIDs = array();
- ctx()->privateState->flipCardNum_daily = 0;
- }
- /**
- * 清理/重置 元宝商城购买记录
- */
- public static function ClearYanBaoBuyItemActive_drawReward() {
- ctx()->privateState->YuanbaoBuy_RewardRecord = array();
- }
- /**
- * [6112] 领取连续在线礼包
- */
- static function DrawOnlineGift() {
- list($giftid) = req()->paras; # 提取参数: 礼包的编号
- $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
- my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
- // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
- // ErrCode::onlinegift_timenotenough);
- my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec, #
- ErrCode::active_day7_expired);
- my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
- my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
- ErrCode::active_hasgetted);
- $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
- my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
- ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
- //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
- UserProc::updateUserInfo(); # 回写用户数据
- return Resp::ok(array(
- 'onlineGiftts' => ctx()->privateState->onlineGiftts,
- 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
- "reward" => StoreProc::$reward,
- "reward_Gem" => StoreProc::$reward_Gem,
- "reward_equip" => StoreProc::$reward_equip,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- 'tili' => ctx()->base()->tili,
- 'tili_ts' => ctx()->base()->tili_ts,
- 'store' => ctx()->store(),
- 'heros' => ctx()->heros()
- )); # 设置返回值
- }
- /**
- * 6106 抽奖里面的兑换
- * @return type
- */
- public static function LotteryExchangeItem() {
- list($id) = req()->paras;
- $arr = array_count_values(ctx()->privateState->lotteryExchange);
- $num = $arr[$id];
- $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
- $itemNum = 0;
- $cost = explode(',', $mo->cost);
- $costId = $cost[0];
- if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
- $itemNum = ctx()->store->items->$costId;
- }
- my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
- ctx()->store->removeItem($costId, $cost[1]);
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->lotteryExchange[] = $id;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- 'gold' => ctx()->baseInfo->gold,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6105 抽奖宝箱奖励领取
- * @return type
- */
- public static function lotteryNumBox_RewardReceived() {
- list($id) = req()->paras;
- $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
- my_Assert($mo != null, ErrCode::err_const_no);
- my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
- my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
- StoreProc::AddMultiItemInStore($mo->reward);
- ctx()->privateState->lotteryNumRewardReceived[] = $id;
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6103 转盘抽奖
- */
- public static function lottery_Tree() {
- list($num) = req()->paras; //抽奖次数 1 10
- $arr = array(1, 10);
- my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
- my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
- $costTag = true;
- if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
- $costTag = false;
- }
- if ($num == 1) {
- ctx()->privateState->lotteryNum_free += 1;
- }
- if ($costTag) {
- $cost = "";
- if ($num == 1) {
- $cost = glc()->activity_lottery_tree_one_cost;
- } else {
- $cost = glc()->activity_lottery_tree_ten_cost;
- }
- my_Assert($cost != "", ErrCode::active_lotteryCostErr);
- $costArr = explode(',', $cost);
- $item = ctx()->store->items;
- $costId = $costArr[0];
- $costNum = $costArr[1];
- my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
- ctx()->store->removeItem($costId, $costNum);
- }
- if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
- my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
- ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
- TaskProc::OnLookGuanggao();
- }
- if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
- ctx()->privateState->lotteryNum += $num;
- }
- $rewardList = array();
- $dic = GameConfig::activity_lottery_tree();
- for ($i = 0; $i < $num; $i++) {
- $randNum = random_int(1, 10000);
- $start = 0;
- $end = 0;
- foreach ($dic as $id => $mo) {
- $end += $mo->per * 10000;
- if ($randNum > $start && $randNum <= $end) {
- $rewardList[] = $id;
- StoreProc::AddMultiItemInStore($mo->reward);
- $prize = explode(',', $mo->reward);
- if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
- ctx()->privateState->lottery_qualGem_4 = 1;
- }
- break;
- }
- $start = $end;
- }
- }
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- 'gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'privateState' => ctx()->privateState,
- 'indexReward' => $rewardList,
- 'heros' => ctx()->heros,
- ));
- }
- /**
- * 元宝兑换寻宝券
- * @return type
- */
- public static function lottery_Tree_cashExchange() {
- list($num) = req()->paras; //抽奖次数 1 10
- $cost = "";
- if ($num == 1) {
- $cost = glc()->activity_lottery_tree_one_cost;
- } else {
- $cost = glc()->activity_lottery_tree_ten_cost;
- }
- my_Assert($cost != "", ErrCode::active_lotteryCostErr);
- $costArr = explode(',', $cost);
- $item = ctx()->store->items;
- $costId = $costArr[0];
- $costNum = $costArr[1];
- $selfNum = 0;
- if (StlUtil::dictHasProperty($item, $costId)) {
- $selfNum = $item->$costId;
- }
- my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
- $costNum -= $selfNum;
- $cash = glc()->activity_lottery_oneCost_cash * $costNum;
- my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash($cash);
- StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
- UserProc::updateUserInfo();
- return Resp::ok(array(
- "store" => ctx()->store,
- 'cash' => ctx()->baseInfo->cash,
- ));
- }
- /**
- * 6102 兑换码礼包
- */
- static function drawPackageByCode() {
- list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
- $codePlatStr = "";
- $packageID = 0;
- if (self::PublicTokenCodeCheck($codestring)) {
- $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime);
- my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- $packageID = $packageInfo->id;
- //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
- my_Assert(ErrCode::ok == $err, $err);
- } else {
- $active = GameConfig::activity_getItem($activeId); # 活动数据
- my_Assert(null != $active, ErrCode::active_const_no_err);
- my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
- my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
- $activeCode = CipheredBase32::Decode($codestring); # 解码
- $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
- my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
- || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
- ErrCode::active_activecode_plat); # # 平台错误
- my_Assert(is_int($activeCode->number) # # 编号为int值
- && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
- ErrCode::active_activecode_format);
- $packageID = $activeCode->package; # 礼包id
- $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
- my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
- CLog::err(json_encode($packageInfo));
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
- $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
- my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
- $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
- // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
- $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
- my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
- }
- ctx()->privateState->usedTokens[] = $packageID;
- UserProc::updateUserInfo(); # 回存玩家数据
- $ret = array(# # 返回值
- "plat" => $codePlatStr,
- "packageId" => $packageID,
- "reward" => $packageInfo->reward,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- //'tili' => ctx()->base()->tili,
- 'store' => ctx()->store,
- //'hero' => ctx()->heros,
- );
- return Resp::ok($ret); # 返回成功信息
- }
- public static function PublicTokenCodeCheck($codestring) {
- $dic = GameConfig::token_PublicGift();
- if (StlUtil::dictHasProperty($dic, $codestring)) {
- return true;
- }
- return false;
- }
- /**
- * 检查兑换码是否已经使用过了
- * @param ActiveCode $activeCode
- * @return boolean true : 已经用过了, false : 激活码尚未使用过.
- */
- static function checkActiveCodeIsUsed($activeCode) {
- $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
- $activeCode->plat, $activeCode->package, $activeCode->number);
- $rows = daoInst()
- ->select()
- ->from(self::tab_token_gift) # 表名
- ->where($sql)
- ->count();
- return $rows > 0;
- }
- /**
- * 将兑换码添加到使用记录中
- * @param ActiveCode $actvieCode
- * @param string $uid
- * @return boolean true: 操作成功, false: 操作失败
- */
- static function setActiveCodeUserRecord($actvieCode, $uid) {
- $actvieCode->uid = $uid; # 添加uid
- $ret = daoInst()
- ->insert(self::tab_token_gift) # 表名
- ->data($actvieCode)
- ->exec();
- return $ret > 0;
- }
- /**
- * 7日签到 数据更新
- */
- public static function DailyResetDay7Task($unlock = false) {
- if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
- return;
- }
- if (count(ctx()->privateState->LoginDays) >= 7) {
- ctx()->privateState->LoginDays = array();
- ctx()->privateState->day7_drawed = array();
- }
- $index = count(ctx()->privateState->LoginDays) + 1;
- ctx()->privateState->LoginDays[] = $index;
- ctx()->privateState->day7_accumulate += 1;
- }
- /**
- * 6101 签到
- * @return type
- */
- public static function Day7_DrawReward() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6107 7日签到 累计天数宝箱奖励领取
- * @return type
- */
- public static function Day7_AccumulateDrawreward() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- $yushu = $day % 10;
- if ($yushu == 0) {
- $num = $day / 10;
- if ($num > 6) {
- $n = $num % 6;
- $typeId = $n * 10;
- } else {
- $typeId = $day;
- }
- } else {
- $typeId = $yushu;
- }
- my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_accumulateDrawed[] = $day;
- $baseArr = array(2, 4, 6, 8, 10);
- $tag = true;
- $loopNum = ctx()->privateState->day7_accumulate_loopNum;
- foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
- $id += ($loopNum - 1) * 10;
- // if(ctx()->privateState->day7_accumulate < $id){
- // $tag = false;
- // break;
- // }
- if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
- $tag = false;
- }
- }
- if ($tag) {//$typeId % 10 == 0
- ctx()->privateState->day7_accumulate_loopNum += 1;
- }
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 限时贩卖 2天一刷
- */
- public static function ResetLimitTsBuy() {
- ctx()->privateState->limitTsBuy_RewardRecord = array();
- $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
- $day = $mo->ts;
- $startDay = TimeUtil::totalDays($mo->startTs);
- $nextDay = TimeUtil::totalDays();
- $num = $nextDay - $startDay;
- $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
- ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
- // if ($refershType == 1) {
- // ctx()->privateState->nextDayLogin = now() - 86400;
- // }
- $val = intval($num / $day);
- $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
- $type = $yushu + 1;
- $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
- $count = count($arr);
- $ret = array();
- if ($count == 6) {
- $ret = $arr;
- } else {
- for ($i = 0; $i < 6; $i++) {
- $count = count($arr);
- $rand = rand(0, $count - 1);
- $ret[] = $arr[$rand];
- StlUtil::arrayRemoveAt($arr, $rand);
- if (count($arr) == 0) {
- break;
- }
- }
- }
- ctx()->privateState->limitTsBuy_RandIds = array();
- foreach ($ret as $mo) {
- ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
- }
- }
- /**
- * 6108 限时贩售
- */
- public static function LimitTsBuy_Drawreward() {
- list($typeId) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
- $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
- my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
- my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
- ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
- $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
- $count = array_count_values($rewardArr)[$typeId];
- my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
- StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
- ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- /**
- * 6109 战令奖励领取
- */
- public static function BattlePassDrawReward() {
- list($id) = req()->paras;
- $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
- my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
- $subFunType = $mo->type;
- $typeId = $mo->typeId;
- $str_1 = $subFunType . '-1-' . $typeId;
- $str_2 = $subFunType . '-2-' . $typeId;
- $isHasBuy_high = false;
- switch ($subFunType) {
- case Enum_SubFunType::ActivePoint_BattlePass:
- $point = ctx()->privateState->battlePass_taskPoint;
- my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
- if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- case Enum_SubFunType::Tili_BattleBass:
- my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
- if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- case Enum_SubFunType::Gate_BattleBass:
- my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
- my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
- if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
- $isHasBuy_high = true;
- }
- break;
- default:
- break;
- }
- if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
- StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
- ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
- }
- //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
- if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
- StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
- ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
- }
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'privateState' => ctx()->privateState,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- "tili" => ctx()->baseInfo->tili,
- "tili_ts" => ctx()->baseInfo->tili_ts,
- ));
- }
- /**
- * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
- * @param type $type
- */
- public static function ResetBattlePassReward($type) {
- $list = ctx()->privateState->battlePassRewardReceived;
- $rmArr = array();
- foreach ($list as $str) {
- $arr = explode('-', $str);
- if ($arr[0] == $type) {
- $rmArr[] = $str;
- }
- }
- foreach ($rmArr as $k) {
- StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
- }
- }
- /**
- * 7日签到 数据更新
- */
- public static function InitDay7_Sign_NewPlayer($unlock = false) {
- if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
- return;
- }
- $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
- if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
- ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
- }
- }
- /**
- * 6110 新手7日签到
- * @return type
- */
- public static function Day7_Drawreward_NewPlayer() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
- my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array('gold' => ctx()->baseInfo->gold,
- 'cash' => ctx()->baseInfo->cash,
- 'store' => ctx()->store,
- 'heros' => ctx()->heros,
- 'reward' => StoreProc::$reward,
- 'reward_Gem' => StoreProc::$reward_Gem,
- 'reward_equip' => StoreProc::$reward_equip,
- ));
- }
- }
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