SystemProc.php 11 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * 约定好的消息类型
  10. */
  11. class SysMessageType extends Enum {
  12. /**
  13. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  14. */
  15. const GetGem_GreaterOrangeQual_MainGate = 1;
  16. /**
  17. * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
  18. */
  19. const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
  20. /**
  21. * 恭喜玩家X在活动中获得了传奇宝石!
  22. */
  23. const GetGem_GreaterOrangeQual_Active = 3;
  24. /**
  25. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  26. */
  27. const GetGem_GreaterOrangeQual_ShopBox = 4;
  28. /**
  29. * 恭喜玩家X通过合成获得了传奇宝石!
  30. */
  31. const GetGem_GreaterOrangeQual_GemCompose = 5;
  32. }
  33. /**
  34. * 系统消息对象
  35. */
  36. class SysMessageModel extends Object_ext {
  37. /** @var SysMessageType */
  38. public $type;
  39. /** @var array 消息数据 */
  40. public $datas;
  41. /** @var int */
  42. public $ts;
  43. /**
  44. * 同时获取多个相同的东西,通关这个来控制 zset里member的唯一
  45. * @var type
  46. */
  47. public $uniqueMask;
  48. }
  49. /**
  50. * Description of SystemProc
  51. *
  52. * @author c'y'zhao
  53. */
  54. class SystemProc {
  55. /**
  56. * 系统消息的过期时间(秒)
  57. * @var int
  58. */
  59. const SYS_MSG_OUTTS = 3600;
  60. /**
  61. * 主逻辑分发
  62. * @param type $req
  63. * @return type
  64. */
  65. static function procMain($req) {
  66. switch (req()->cmd) {
  67. case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
  68. return self::clientTick();
  69. case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
  70. return self::getSysMessage();
  71. default :
  72. return Resp::err(ErrCode::cmd_err);
  73. }
  74. }
  75. /**
  76. * [6901] 客户端心跳包
  77. */
  78. static function clientTick() {
  79. $timespan = now() - ctx()->base()->lastSaveTs;
  80. if ($timespan < 300) { # 间隔超过5分钟的不算
  81. if ($timespan < 30) { # 心跳包固定30秒1次
  82. $timespan = 30;
  83. }
  84. ctx()->privateData()->onlineGiftts += $timespan;
  85. // if(in_array(15, ctx()->privateState->funUnlockRecord_2)){
  86. //
  87. // }
  88. UserProc::updateUserInfo();
  89. }
  90. $ret = array(
  91. 'onlineGiftts' => ctx()->privateData()->onlineGiftts,
  92. 'onlineGiftIDs' => ctx()->privateData()->onlineGiftIDs,
  93. );
  94. return Resp::ok($ret);
  95. }
  96. /**
  97. * [6902]获取系统广播消息列表
  98. */
  99. static function getSysMessage() {
  100. //客户端参数解析
  101. $ts = req()->paras[0]; # 消息列表有效时间戳
  102. $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  103. $itemDisplayTime = 7; # 7秒显示完一条消息
  104. $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
  105. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  106. if ($count < $defaultwaitcont) { # 最低刷新时间
  107. $count = $defaultwaitcont;
  108. }
  109. $tag = EmailProc::IsExistRedTip();
  110. $redTip_MainGate = FightProc::isExistNoDrawed_MainGate();
  111. $redTip_FightPower = FightProc::isExistNoDrawed_FightPower();
  112. $ret = array(
  113. 'sysMessage' => $sysMessage,
  114. 'nextFetchTime' => $count,
  115. 'redTip_Mail'=> $tag,
  116. 'redTip_MainGate'=>$redTip_MainGate,
  117. 'redTip_FightPower'=>$redTip_FightPower,
  118. );
  119. return Resp::ok($ret); # 返回信息
  120. }
  121. /**
  122. * 取数据
  123. * @param int $zoneid
  124. * @return array
  125. */
  126. private static function mem_getSysMsg_zset($zoneid, $ts) {
  127. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  128. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  129. $arr = ArrayInit();
  130. if ($ret) {
  131. foreach ($ret as $msg) {
  132. $arr[] = JsonUtil::decode($msg);
  133. }
  134. }
  135. return $arr;
  136. }
  137. /**
  138. * 回写数据
  139. * @param int $zoneid
  140. * @param SysMessageModel $value
  141. */
  142. private static function mem_addSysMsg_zset($zoneid, $value) {
  143. $ts = $value->ts;
  144. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  145. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  146. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  147. }
  148. /**
  149. * 推送系统消息
  150. * @param int $zoneid 分区
  151. * @param SysMessageType $type enum
  152. * @param array $datas
  153. */
  154. static function pushSysMessage($zoneid, $type, $datas) {
  155. $randNum = mt_rand(1, now());
  156. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  157. 'type' => $type,
  158. 'datas' => $datas,
  159. 'ts' => now(),
  160. 'uniqueMask' => $randNum
  161. ));
  162. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  163. }
  164. //----下面是广播信息
  165. /**
  166. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  167. * @param type $zoneid
  168. * @param type $name
  169. * @param type $gemId
  170. */
  171. static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
  172. $mo = GameConfig::gem_getItem($gemId);
  173. if ($mo->qual >= 5) {
  174. $arr = explode(';', glc()->GemQualName);
  175. $gemName = "";
  176. foreach ($arr as $val) {
  177. $strList = explode(':', $val);
  178. if($strList[0] == $mo->qual){
  179. $gemName = $strList[1];
  180. break;
  181. }
  182. }
  183. $desc = "在第".$gateIndex."关".$gateName."中";
  184. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
  185. $name,$desc,$gemName,$mo->qual
  186. ));
  187. }
  188. }
  189. /**
  190. * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
  191. * @param type $zoneid
  192. * @param type $name
  193. * @param type $gemId
  194. */
  195. static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
  196. $mo = GameConfig::gem_getItem($gemId);
  197. if ($mo->qual >= 5) {
  198. $arr = explode(';', glc()->GemQualName);
  199. $gemName = "";
  200. foreach ($arr as $val) {
  201. $strList = explode(':', $val);
  202. if($strList[0] == $mo->qual){
  203. $gemName = $strList[1];
  204. break;
  205. }
  206. }
  207. $desc = "通过扫荡第".$gateIndex."关".$gateName;
  208. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
  209. $name,$desc,$gemName,$mo->qual
  210. ));
  211. }
  212. }
  213. /**
  214. * 恭喜玩家X在活动中获得了传奇宝石!
  215. * @param type $zoneid
  216. * @param type $name
  217. * @param type $gemId
  218. */
  219. static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
  220. $mo = GameConfig::gem_getItem($gemId);
  221. if ($mo->qual >= 5) {
  222. $arr = explode(';', glc()->GemQualName);
  223. $gemName = "";
  224. foreach ($arr as $val) {
  225. $strList = explode(':', $val);
  226. if($strList[0] == $mo->qual){
  227. $gemName = $strList[1];
  228. break;
  229. }
  230. }
  231. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
  232. $name,$gemName,$mo->qual
  233. ));
  234. }
  235. }
  236. /**
  237. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  238. * @param type $zoneid
  239. * @param type $name
  240. * @param type $gemId
  241. */
  242. static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
  243. $mo = GameConfig::gem_getItem($gemId);
  244. if ($mo->qual >= 5) {
  245. $arr = explode(';', glc()->GemQualName);
  246. $gemName = "";
  247. foreach ($arr as $val) {
  248. $strList = explode(':', $val);
  249. if($strList[0] == $mo->qual){
  250. $gemName = $strList[1];
  251. break;
  252. }
  253. }
  254. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
  255. $name,$gemName,$mo->qual
  256. ));
  257. }
  258. }
  259. /**
  260. * 恭喜玩家X通过合成获得了传奇宝石!
  261. * @param type $zoneid
  262. * @param type $name
  263. * @param type $gemId
  264. */
  265. static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
  266. $mo = GameConfig::gem_getItem($gemId);
  267. $qual = $mo->qual;
  268. if ($qual >= 5) {
  269. $arr = explode(';', glc()->GemQualName);
  270. $gemName = "";
  271. foreach ($arr as $val) {
  272. $strList = explode(':', $val);
  273. if($strList[0] == $qual){
  274. $gemName = $strList[1];
  275. break;
  276. }
  277. }
  278. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
  279. $name,$gemName,$mo->qual
  280. ));
  281. }
  282. }
  283. // /**
  284. // * 得到S级角色
  285. // * @param type $zoneid
  286. // * @param type $name
  287. // * @param type $weaponTypeId
  288. // */
  289. // static function GetHero_S($zoneid, $name, $heroId) {
  290. // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
  291. // $name, $color, $mo->name
  292. // ));
  293. // }
  294. }