<?php

namespace loyalsoft;

/* 
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

class Enum_TargetStatistics {
    /**
     * 注册人数
     */
    const registerUserNum = 1;
 
    /**
     * 完成新手引导人数 
     */
    const comNewGuide_UserNum = 2;
    
    /**
     * 解锁该建筑id的人数
     */
    const unlockbuidId = 3;
    
    /**
     * 主线任务id--完成人数
     */
    const mainTaskId_ComUserNum = 4;
    
    /**
     * 悬赏任务_已经完成任务id的人数
     */
    const shopTaskId_ComUserNum = 5;
    
    /**
     * 悬赏任务id购买人数
     */
    const shopTaskId_BuyUserNum = 6;
    
    /**
     * 学院任务_完成任务id人数
     */
    const collegeTaskId_ComUserNum = 7;
    
    /**
     * 学院课程id_解锁人数
     */
    const collegeCouseId_UnlockUserNum = 8;
    
    /**
     * 日常任务id--完成人数
     */
    const dailyTaskId_ComUserNum = 9;
    
    /**
     * 已通关剧情关卡ID-人数
     */
    const storyGateId_ComUserNum = 10;
    
    /**
     * 剧情关卡id--挑战次数/通关次数
     */
    const storyGateId_BattleNum = 11;
    
    /**
     * 已通关副本唤灵师关卡ID-人数
     */
    const HuanLingShiGateId_ComUserNum = 12;
    
    /**
     * 唤灵师关卡id--挑战次数/通关次数
     */
    const HuanLingShiGateId_BattleNum = 13;
    
    /**
     * 已通关副本武器突破石关卡ID-人数
     */
    const WeaponGateId_ComUserNum = 14;
    
    /**
     * 武器突破石关卡id--挑战次数/通关次数
     */
    const WeaponGateId_BattleNum = 15;
    
    const YanLingGateId_ComUserNum = 16;
    
    const YanLingGateId_BattleNum = 17;
    
    /**
     * 
     */
    const userlevel = 18;
    /**
     * 进行新手池抽卡单次抽奖 --- 人数
     */
    const newUserLotteryDraw_one = 19;
    
    const newUserLotteryDraw_ten = 20;
    
    const yanLingLotteryDraw_one = 21;
    
    const yanLingLotteryDraw_ten = 22;
    
    const weaponLotteryDraw_one = 23;
    
    const weaponLotteryDraw_ten = 24;
    
    const commonLotteryDraw_one = 25;
    
    const commonLotteryDraw_ten = 26;
    
    /**
     * 唤灵师id-等级--人数******
     */
    const HuanLingShiLevel_UserNum = 27;
      
    const HuanLingShiId_UserNum = 28;
    
    //拥有言灵ID--人数数量*****
    const YanLingId_UserNum = 29;
    
    const YanLingIdLevel_UserNum = 30;
    
    const WeaponId_UserNum = 31;
    
    //拥有武器ID--人数数量
    const WeaponIdLevel_UserNum = 32;
    
    
}
