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fixed: 语法错误

王刚 3 年之前
父节点
当前提交
0fd4b0968a
共有 1 个文件被更改,包括 75 次插入78 次删除
  1. 75 78
      Gameserver/Amfphp/process/StoreProc.php

+ 75 - 78
Gameserver/Amfphp/process/StoreProc.php

@@ -65,9 +65,9 @@ class StoreProc {
                 return self::weaponTupo();
             case CmdCode::cmd_store_weaponReplace:                             # 6423武器替换
                 return self::weaponReplace();
-            case CmdCode::cmd_store_GemCompose:                                 #6424 
+            case CmdCode::cmd_store_GemCompose:                                 #6424
                 return StoreProc::GemComposeItem();
-            case CmdCode::cmd_store_GemResearchLvUp:                            # 6425 
+            case CmdCode::cmd_store_GemResearchLvUp:                            # 6425
                 return StoreProc::GemResearchLvUp();
             case CmdCode::cmd_store_GemSet:
                 return StoreProc::GemSetYanLing();
@@ -79,57 +79,57 @@ class StoreProc {
                 Err(ErrCode::cmd_err);
         }
     }
-    
+
     /**
      * 扩容
      * @return type
      */
     static function unlockStore() {
-        list() = req()->paras;                                        
+        //list() = req()->paras;
         $user = req()->userInfo->game;
-        
-        $mo = GameConfig::expandStoreNum_getItem($user->privateState->expandNum+1);
-        my_Assert($mo != null, ErrCode::err_const_no);                 
-        my_Assert($user->baseInfo->gold >= $mo->cost, ErrCode::notenough_gold_msg);  
-        
+
+        $mo = GameConfig::expandStoreNum_getItem($user->privateState->expandNum + 1);
+        my_Assert($mo != null, ErrCode::err_const_no);
+        my_Assert($user->baseInfo->gold >= $mo->cost, ErrCode::notenough_gold_msg);
+
         $user->base(true)->Consume_Gold($mo->cost);
         $user->privateState->expandNum += 1;
         req()->userInfo->game = $user;
-               
+
         UserProc::updateUserInfo();                                             # 回写玩家数据
         return Resp::ok(array(
-                    "gold"=>$user->baseInfo->gold,
-                    "expandNum"=>$user->privateState->expandNum,                                                        
+                    "gold" => $user->baseInfo->gold,
+                    "expandNum" => $user->privateState->expandNum,
         ));
     }
-    
+
     /**
      * 宝石镶嵌
      */
     static function GemSetYanLing() {
-        list($gemId,$yanlingUid) = req()->paras;                                        
+        list($gemId, $yanlingUid) = req()->paras;
         $user = req()->userInfo->game;
-        
-        $yanling = $user->store->yanling;        
-        my_Assert(CommUtil::isPropertyExists($yanling, $yanlingUid), ErrCode::hero_yanling_errorYanling);       
-        my_Assert(CommUtil::isPropertyExists($user->store->items,$gemId) && $user->store->items->$gemId >0, ErrCode::store_itemno_err);
-        
-        
-        if(!StlUtil::dictHasProperty($yanling->$yanlingUid,"gemId")){//临时
+
+        $yanling = $user->store->yanling;
+        my_Assert(CommUtil::isPropertyExists($yanling, $yanlingUid), ErrCode::hero_yanling_errorYanling);
+        my_Assert(CommUtil::isPropertyExists($user->store->items, $gemId) && $user->store->items->$gemId > 0, ErrCode::store_itemno_err);
+
+
+        if (!StlUtil::dictHasProperty($yanling->$yanlingUid, "gemId")) {//临时
             $yanling->$yanlingUid->gemId = 0;
         }
-        
-        my_Assert($yanling->$yanlingUid->gemId==0, ErrCode::store_YanLingHaveGem);
-        
+
+        my_Assert($yanling->$yanlingUid->gemId == 0, ErrCode::store_YanLingHaveGem);
+
         StoreProc::removeItemFromStore($user->store, $gemId);
         $yanling->$yanlingUid->gemId = $gemId;
-        
-        $user->store->yanling = $yanling;        
+
+        $user->store->yanling = $yanling;
         req()->userInfo->game = $user;
-               
+
         UserProc::updateUserInfo();                                             # 回写玩家数据
         return Resp::ok(array(
-                    "store" => $user->store, #                                  # 目前来看只涉及到items变化                  
+                    "store" => $user->store, #                                  # 目前来看只涉及到items变化
         ));
     }
 
@@ -137,100 +137,97 @@ class StoreProc {
      * 从严灵上卸下宝石
      */
     static function GemRemoveYanLing() {
-        list($yanlingUid) = req()->paras;                                       
+        list($yanlingUid) = req()->paras;
         $user = req()->userInfo->game;
-        my_Assert(CommUtil::isPropertyExists($user->store->yanling, $yanlingUid), ErrCode::hero_yanling_errorYanling); 
+        my_Assert(CommUtil::isPropertyExists($user->store->yanling, $yanlingUid), ErrCode::hero_yanling_errorYanling);
         $gemId = $user->store->yanling->$yanlingUid->gemId;
-        
+
         my_Assert($gemId != 0, ErrCode::store_YanLingNotGem);
-        
-        $goodsStr = $gemId.",1";
+
+        $goodsStr = $gemId . ",1";
         StoreProc::AddMultiItemInStore($goodsStr);
         $user->store->yanling->$yanlingUid->gemId = 0;
-        
-        
+
+
         req()->userInfo->game = $user;
-               
+
         UserProc::updateUserInfo();                                             # 回写玩家数据
         return Resp::ok(array(
-                    "store" => $user->store, #                                  # 目前来看只涉及到items变化               
+                    "store" => $user->store, #                                  # 目前来看只涉及到items变化
         ));
-        
     }
 
-
     /**
      * 宝石合成
      */
     static function GemComposeItem() {
-        list($gemId,$num) = req()->paras;                                        # 参数 言灵uid(指定进阶的言灵实例id)
+        list($gemId, $num) = req()->paras;                                        # 参数 言灵uid(指定进阶的言灵实例id)
         $user = req()->userInfo->game;
         //my_Assert(CommUtil::isPropertyExists($myPacketItems, $costItemId), ErrCode::store_itemnotenough); #
-               
+
         $mo = GameConfig::gem_formula_getItem($gemId);
         my_Assert($mo != null, ErrCode::err_const_no); #
         my_Assert($mo->levellimit <= $user->Gem->level, ErrCode::store_GemComplose_ResearchLevelLimit); #
         $itemId = $mo->drawItem;
-        if($itemId != ""){
-            my_Assert(StlUtil::dictHasProperty($user->store->items,$itemId) && $user->store->items->$itemId>0 , ErrCode::store_GemComploseTuZhiNotEnough); #
+        if ($itemId != "") {
+            my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId) && $user->store->items->$itemId > 0, ErrCode::store_GemComploseTuZhiNotEnough); #
         }
-        
-        if($mo->composeMaterial != ""){
+
+        if ($mo->composeMaterial != "") {
             $mList = explode(',', $mo->composeMaterial);
             $itemId = $mList[0];
             $num = $mList[1];
-            my_Assert(StlUtil::dictHasProperty($user->store->items,$itemId) && $user->store->items->$itemId> $num , ErrCode::store_GemComploseMaterialNotEnough);       
-        
+            my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId) && $user->store->items->$itemId > $num, ErrCode::store_GemComploseMaterialNotEnough);
+
             //扣除材料
-            StoreProc::removeItemFromStore($user->store, $itemId,$num);
+            StoreProc::removeItemFromStore($user->store, $itemId, $num);
         }
-        
-        $gList = explode(',', $mo->composeGem);    
+
+        $gList = explode(',', $mo->composeGem);
         $itemId = $gList[0];
-        my_Assert(StlUtil::dictHasProperty($user->store->items,$itemId) && $user->store->items->$itemId>$gList[1] , ErrCode::store_ComploseGemNotEnough);
-        my_Assert($user->baseInfo->gold>=$mo->composeGold, ErrCode::notenough_gold_msg);
-        
+        my_Assert(StlUtil::dictHasProperty($user->store->items, $itemId) && $user->store->items->$itemId > $gList[1], ErrCode::store_ComploseGemNotEnough);
+        my_Assert($user->baseInfo->gold >= $mo->composeGold, ErrCode::notenough_gold_msg);
+
         //扣除配方金币 宝石
         $user->base(true)->Consume_Gold($mo->composeGold);
-        StoreProc::removeItemFromStore($user->store, $gList[0],$gList[1]); 
-        $goodsStr = $gemId.',1';
+        StoreProc::removeItemFromStore($user->store, $gList[0], $gList[1]);
+        $goodsStr = $gemId . ',1';
         StoreProc::AddMultiItemInStore($goodsStr);
         req()->userInfo->game = $user;
-               
+
         UserProc::updateUserInfo();                                             # 回写玩家数据
         return Resp::ok(array(
                     "store" => $user->store, #                                  # 目前来看只涉及到items变化
                     'gold' => $user->baseInfo->gold,
         ));
     }
-    
+
     /**
      * 宝石合成的研究等级提升
      */
-    static function GemResearchLvUp() {        
+    static function GemResearchLvUp() {
         //list() = req()->paras;                                        # 参数 言灵uid(指定进阶的言灵实例id)
         $user = req()->userInfo->game;
-        $researchLevel = $user->Gem->level;//研究等级
-        
-        $mo = GameConfig::gem_researchlevel_getItem($researchLevel+1);
-        
-        my_Assert($mo != null, ErrCode::err_const_no);       
-        my_Assert($mo->userlevelLimit <= $user->baseInfo->level, ErrCode::store_GemResearchLvUp_UserLevelLimit);       
+        $researchLevel = $user->Gem->level; //研究等级
+
+        $mo = GameConfig::gem_researchlevel_getItem($researchLevel + 1);
+
+        my_Assert($mo != null, ErrCode::err_const_no);
+        my_Assert($mo->userlevelLimit <= $user->baseInfo->level, ErrCode::store_GemResearchLvUp_UserLevelLimit);
         //$list = explode(',',$mo->unlockLevelGoldCost);
-        
-        my_Assert($mo->unlockLevelGoldCost<= $user->baseInfo->gold, ErrCode::notenough_gold_msg);
-        
+
+        my_Assert($mo->unlockLevelGoldCost <= $user->baseInfo->gold, ErrCode::notenough_gold_msg);
+
         $user->base(true)->Consume_Gold($mo->unlockLevelGoldCost);
         $user->Gem->level += 1;
         req()->userInfo->game = $user;
-        
+
         UserProc::updateUserInfo();                                             # 回写玩家数据
         return Resp::ok(array(
                     "lv" => $user->Gem->level, #                                  # 目前来看只涉及到items变化
                     'gold' => $user->baseInfo->gold,
         ));
     }
-    
 
     /**
      * 武器升级
@@ -292,7 +289,7 @@ class StoreProc {
         req()->userInfo->game->store->items = $myPacketItems;                    # 更新背包数据
         if ($equipVo->level != $initLevel) {
             NormalEventProc::OnWeaponLvlUp($uid, $equipVo->level);         # 广播英雄升级事件
-            StatisticsProc::TargetStatistics(Enum_TargetStatistics::WeaponIdLevel_UserNum, $equipVo->typeId,"$equipVo->level",$initLevel);
+            StatisticsProc::TargetStatistics(Enum_TargetStatistics::WeaponIdLevel_UserNum, $equipVo->typeId, "$equipVo->level", $initLevel);
         }
 
         UserProc::updateUserInfo();                                             # 回写玩家数据
@@ -640,7 +637,7 @@ class StoreProc {
      * @return type
      */
     public static function AddMultiItemInStore($goodsStr, $src = 1, $mask = 0) {
-        $user = req()->userInfo->game;    
+        $user = req()->userInfo->game;
         $ary = explode(";", $goodsStr);
         foreach ($ary as $value) {
             $val = explode(",", $value);
@@ -803,9 +800,9 @@ class StoreProc {
         $equip = new Ins_Weapon();
         $equip->typeId = $itemId;
         req()->userInfo->game->store->equipment->$cid = $equip;
-        
+
         StatisticsProc::TargetStatistics(Enum_TargetStatistics::WeaponId_UserNum, $itemId);
-        StatisticsProc::TargetStatistics(Enum_TargetStatistics::WeaponIdLevel_UserNum, $itemId,"1");
+        StatisticsProc::TargetStatistics(Enum_TargetStatistics::WeaponIdLevel_UserNum, $itemId, "1");
         return $cid;
 //        SystemProc::GetEquip($req->zoneid, $req->userInfo->game, $itemId);      # 添加获得装备的消息
     }
@@ -825,9 +822,9 @@ class StoreProc {
         $equip = new Ins_YanLin();
         $equip->typeId = $itemId;
         req()->userInfo->game->store->yanling->$cid = $equip;
-        
+
         StatisticsProc::TargetStatistics(Enum_TargetStatistics::YanLingId_UserNum, $itemId);
-        StatisticsProc::TargetStatistics(Enum_TargetStatistics::YanLingIdLevel_UserNum, $itemId,"1");
+        StatisticsProc::TargetStatistics(Enum_TargetStatistics::YanLingIdLevel_UserNum, $itemId, "1");
         return $cid;
     }
 
@@ -888,13 +885,13 @@ class StoreProc {
         } else {                                                                # 如果仓库中没有这种元素,则其数目置为num
             $items->$itemId = $num;
         }
-        
-//        if (!CommUtil::isPropertyExists(req()->userInfo->game->privateState, "currentId")) {          
+
+//        if (!CommUtil::isPropertyExists(req()->userInfo->game->privateState, "currentId")) {
 //            req()->userInfo->game->privateState->currentId = 1;
 //        }
 //        req()->userInfo->game->privateState->currentId++;
     }
-    
+
     /**
      * 物品包裹打散成独立道具到仓库
      * @param GoodsItemModel $itemModel