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@@ -98,7 +98,7 @@ class StoreProc {
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$mo = GameConfig::item_weapon_getItem($equipment->$wuqiId->typeId);
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$baseExp = $mo->baseExp;
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$needExp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipment->$wuqiId->typeId)->quality,$equipment->$wuqiId->level)->needExp;
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- $wuqiExp += ($baseExp + $equipment->$wuqiId->exp)*0.75;
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+ $wuqiExp += $baseExp + $equipment->$wuqiId->exp*0.75;
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$totalGold += $mo->costGold;
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StlUtil::dictRemove($user->store->equipment, $wuqiId);
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}
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@@ -115,7 +115,7 @@ class StoreProc {
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$starlimitLv = GameConfig::weaponextra_level_getItem($equipVo->typeId, $curStar + 1)->starlimitLv;
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if ($starlimitLv < $curlevel) {
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$equipVo->level = $starlimitLv;
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- $equipVo->xp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipVo->typeId)->quality,$starlimitLv)->needExp;
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+ $equipVo->xp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipVo->typeId)->quality,$starlimitLv)->requiredExp;
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}
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}
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