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@@ -28,18 +28,57 @@ class RankProc {
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case CmdCode::rank_getTop1: # 6604 查询top1信息
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return self::RankGetAllTop1();
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- case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
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- return self::GetPassgateRank();
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+ case CmdCode::rank_playerlevel_getrank: # 6605 查询通关榜榜单信息
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+ return self::getPlayerLevelRankInfo();
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+// case CmdCode::rank_passgate_getrank: # 6605 查询通关榜榜单信息
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+// return self::GetPassgateRank();
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case CmdCode::rank_passgate_drawReward: # 6606 领取通关榜突破奖励
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return self::DrawPassgateReward();
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-
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case CmdCode::rank_passgate_breachLog: # 6608 查询通关帮突破记录
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return self::GetPassgateBreachLog();
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-
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+
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default:
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return Resp::err(ErrCode::cmd_err);
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}
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}
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+
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+ /**
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+ * 获得等级榜信息
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+ * @return type
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+ */
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+ static function getPlayerLevelRankInfo() {
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+ $RowsPerPage = 10; # 常量:每页数据条数10条
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+ $MaxRankId = 100; # 常量:最大上榜人数.
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+ $pageId = req()->paras[0]; # 参数:页码, 从零开始.
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+
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+ $key = self::Game_Rank_playerLevel_zset(req()->zoneid); # redis key
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+ $startid = 0 + $RowsPerPage * ($pageId - 1); # 起始id
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+ $endId = $startid + $RowsPerPage - 1; # 结束id
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+ if ($endId > $MaxRankId) { # 榜单长度
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+ $endId = $MaxRankId;
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+ }
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+ $uids = gMem()->zrevrange($key, $startid, $endId, true); # 取上榜玩家
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+ $userInfos = array(); # 玩家信息
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+ foreach ($uids as $uid => $score) {
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+ $game = UserProc::getUserGame(req()->zoneid, $uid); # 读取玩家信息
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+ $userInfos[] = array(# # 拼装玩家信息
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+ 'uid' => $uid,
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+ 'name' => my_null_default($game->baseInfo->name, ""),
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+ 'level' => my_null_default($game->baseInfo->level, 1),
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+ 'score' => my_null_default($score, 0),
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+ 'headImg' => my_null_default($game->baseInfo->headImg, "")
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+ );
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+ }
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+
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+ $user_ranking = gMem()->zrevrank($key, req()->uid); # 查询玩家排名
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+ $user_score = gMem()->zscore($key, req()->uid); # 查询积分
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+ return Resp::ok(array(# # 返回值
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+ 'rankInfo' => $userInfos,
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+ 'ranking' => my_null_default($user_ranking, 100) + 1, # # 修正下排名(zset中是从零开始的), 如果是null => 榜单之外
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+ 'score' => my_null_default($user_score, 0)
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+ ));
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+
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+ }
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/**
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* 查询指定榜单的top1
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@@ -190,10 +229,11 @@ class RankProc {
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// <editor-fold defaultstate="collapsed" desc=" 通关帮 ">
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/**
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- * [6608]排行榜 - 查询通关榜突破记录
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+ * [6608]排行榜 - 查询通关榜突破记录--改成了玩家等级榜
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*/
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static function GetPassgateBreachLog() {
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- $key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
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+ //$key = MemKey_GameRun::Game_Rank_passage_BreachLog_hash(req()->zoneid); # redis key 战力榜突破记录
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+ $key = self::Game_Rank_playerlevel_BreachLog_hash(req()->zoneid);
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$kv = gMem()->hgetall($key);
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$ret = array();
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foreach ($kv as $condition => $uid) {
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@@ -213,13 +253,14 @@ class RankProc {
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}
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/**
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- * [6606] 领取通关榜突破奖励
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+ * [6606] 领取通关榜突破奖励--改成了玩家等级榜
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*/
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static function DrawPassgateReward() {
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$rewardCondition = req()->paras[0]; # 领取奖励的档次条件(战斗力数值)
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$privateState = ctx()->privateState;
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- $key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
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+ //$key = MemKey_GameRun::Game_Rank_passgate_zset(req()->zoneid); # redis key
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+ $key = self::Game_Rank_playerLevel_zset(req()->zoneid);
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$no1 = gMem()->zrevrange($key, 0, 0, true); # 取第一名信息
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$score = 0;
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foreach ($no1 as $uid => $_score) { #
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@@ -234,7 +275,9 @@ class RankProc {
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}
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$privateState->RankPassGateRewardRec[] = $rewardCondition; # 添加领取记录
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- $rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
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+ //$rewardMo = GameConfig::rankreward_passgate_getItem($rewardCondition); # 奖励mo
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+ $rewardMo = GameConfig::rank_playerlevel_reward_getItem($rewardCondition);
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+
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StoreProc::AddMultiItemInStore($rewardMo->reward, ctx()); # 发放奖励字符串.
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UserProc::updateUserInfo(); # 流程结束,回写玩家数据
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return Resp::ok();
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@@ -278,11 +321,12 @@ class RankProc {
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}
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/**
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- * [6603]查询玩家通关榜排名
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+ * [6603]查询玩家通关榜排名--改成了玩家等级榜
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* @param req $req
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*/
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static function GetRankingOfUserPassGate($req) {
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- $key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
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+ //$key = MemKey_GameRun::Game_Rank_passgate_zset($req->zoneid); # redis key
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+ $key = self::Game_Rank_playerLevel_zset($req->zoneid); # redis key
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$ranking = gMem()->zrevrank($key, $req->uid); # 查询排名
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$power = gMem()->zscore($key, $req->uid); # 查询通关记录
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$ret = array(
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@@ -296,6 +340,36 @@ class RankProc {
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//
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// <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
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+ /**
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+ * 更新玩家等级信息
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+ * @param type $uid
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+ * @param type $level
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+ */
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+ public static function recordPlayerLevelInfo($uid,$level,$zoneid) {
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+ gMem()->zadd(self::Game_Rank_playerLevel_zset($zoneid), array("$uid" => $level));
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+
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+ $key_log = self::Game_Rank_playerlevel_BreachLog_hash($zoneid); # redis key 等级榜突破记录
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+
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+ $mo = GameConfig::rank_playerlevel_reward();
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+ foreach ($mo as $condition => $reward) { # 遍历突破奖励数据
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+ if ($level >= $condition && !gMem()->hexists($key_log, $condition)) { # 判断是否达成突破奖励标准
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+ gMem()->hset($key_log, $condition, $uid); # 添加突破记录
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+ CornerSignEventProc::OnRanking_GageReward_new();
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+ }
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+ }
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+ }
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+
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+ public static function Game_Rank_playerLevel_zset($zoneid) {
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+ $key_rank = "gamerun-rank-playerLevel-zone$zoneid";
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+ return $key_rank;
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+ }
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+
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+ public static function Game_Rank_playerlevel_BreachLog_hash($zoneid) {
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+ $key_rank = "gamerun-rank-playerlevel-breaklog-zone$zoneid";
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+ return $key_rank;
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+ }
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+
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+
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/**
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* 常量: 最大玩家人数100W(假设单服人数不会超过这个数字)
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*/
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