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@@ -99,7 +99,7 @@ class StoreProc {
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$mo = GameConfig::item_weapon_getItem($equipment->$wuqiId->typeId);
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$baseExp = $mo->baseExp;
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$needExp = GameConfig::weapon_levelexp_getItem(GameConfig::item_base_getItem($equipment->$wuqiId->typeId)->quality,$equipment->$wuqiId->level)->needExp;
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- $wuqiExp += ($baseExp+$needExp)*0.75;
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+ $wuqiExp += ($baseExp + $equipment->$wuqiId->exp)*0.75;
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$totalGold += $mo->costGold;
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}
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@@ -142,13 +142,13 @@ class StoreProc {
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$curLv = 0;
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$heroLvDic = GameConfig::weapon_levelexp()->$qual;
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$f = (array) $heroLvDic;
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- ksort($f);
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+ ksort($f);
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foreach ($f as $lv => $mo) {
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- if($xp < $mo->needExp){
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+ if($xp < $mo->requiredExp){
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$curLv = $lv-1;
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break;
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}
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-
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+
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if($lv>=glc()->Weapon_Upgrade_BasicMaxLevel){
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$curLv = glc()->Weapon_Upgrade_BasicMaxLevel;
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break;
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