gwang %!s(int64=5) %!d(string=hai) anos
pai
achega
81033fbaa8

+ 2 - 2
Gameserver/Amfphp/process/ActiveProc.php

@@ -2,8 +2,8 @@
 
 namespace loyalsoft;
 
-require_once __DIR__ . '/ActiveProc/Lotterys.php';
-require_once __DIR__ . '/ActiveProc/Boxes.php';
+//require_once __DIR__ . '/ActiveProc/Lotterys.php';
+//require_once __DIR__ . '/ActiveProc/Boxes.php';
 require_once __DIR__ . '/ActiveProc/Day7Tasks.php';
 require_once __DIR__ . '/ActiveProc/CipheredBase32.php';
 

+ 0 - 126
Gameserver/Amfphp/process/FightProc/SweepGatesProc.php

@@ -7,132 +7,6 @@ namespace loyalsoft;
  * @author gwang
  */
 class SweepGatesProc {
-    //
-    // <editor-fold defaultstate="collapsed" desc="三层关卡">
-//    /**
-//     * [6817]新版本的挑战地图关卡
-//     * @param req $req
-//     */
-//    public static function NewArenas_Fight($req) {
-//        # 提取参数
-//        $gateId = $req->paras[0];                                               # 0. 挑战的关卡Id
-//        $difficulty = $req->paras[1];                                           # 1. 关卡难度 difficulty
-//        $star = $req->paras[2];                                                 # 2. 几星
-//        $TeamObj = $req->paras[3];                                              # 3. 队伍信息
-//        $bossId = $req->paras[4];                                               # 4. 本关消灭的bossid (<=0代表本关卡未出现boss)
-//        $rewards = $req->paras[5];                                              # 5. 本关获得的宝箱列表,id:num,id:num,...  
-//
-//        $smGate = GameConfig::gate_getItem($gateId);                            # 关卡配置数据
-/////按   三个难度取不同的值.
-//        $i = $difficulty + 1;
-//        $tili = self::getProperty_n($smGate, "tili", $i);
-////        $reward = self::getProperty_n($smGate, "reward", $i);
-//        $gold = self::getProperty_n($smGate, "gold", $i);
-//        $exp = self::getProperty_n($smGate, "exp", $i);
-//
-//        self::newRecordFight($req, $gateId, $difficulty, $star);                # 更新战斗记录
-//
-//        $canfighterr = SweepGatesProc::CanFight($req, $gateId, $difficulty);    # 是否可以挑战当前关卡计算
-//
-//        if ($canfighterr) {                                                     # 不能符合战斗要求
-//            return $canfighterr;
-//        }
-////  
-//        ActiveProc::ChangeTili(-$tili);                                         # 扣减体力
-//        $req->userInfo->game->gates->TotalNum++;                                # 更新战斗次数统计
-//        $req->userInfo->game->gates->Times++;
-/////增加英雄经验 组长去掉
-//        foreach ($TeamObj as $heroUID) {
-//            if ($heroUID > 0) {
-//                HeroProc::HeroAddEXP($heroUID, $tili);
-//            }
-//        }
-//
-//        $rewardsArr = explode(",", $rewards);                                   // 开箱子抽奖品
-//        $rewardArr = array();
-//        foreach ($rewardsArr as $r) {
-//            $arr = explode(':', $r);
-//            $boxID = intval($arr[0]);
-//            $num = intval($arr[1]);
-////            $boxMo = GameConfig::item_box_getItem($boxID);
-//            $boxPool = GameConfig::boxpool_getItem($boxID);                     # 提取对应序列的奖池, 
-//            $itemArr = array_filter($boxPool, function($item) use($dropindex) { # 这一步形同虚设了. 所有dropType都填的1
-//                return $item->dropType == 1;
-//            });
-//            $itemArr = Lotterys::FilterPrizepool($req, $itemArr);               # 对奖池依解锁等级进行过滤
-//            foreach ($itemArr as $item) {
-//                $prop = $item->normal;
-//                if ($prop < 0) {
-//                    $prop = 0;
-//                }
-//                $item->probability = $prop;
-//            }
-//            $err = Lotterys::Dice($itemArr, $num, $rewardstr);                  # 投骰子
-//            if ($err != ErrCode::ok) {                                          # 出错了
-//                return Resp::err($err);
-//            }
-//            if (strlen($rewardstr) <= 0) {                                      # 抽奖结果为空
-//                return Resp::err(ErrCode::err_innerfault);
-//            }
-//            $rewardArr[] = $rewardstr;
-//        }
-//        if ($bossId > 0) {                                                      # boss关处理
-//            $req->userInfo->game->gates->killedBoss[] = $bossId;
-//        }
-//        UserGameModel::Add_Gold($req->userInfo->game, $gold); # 发放金币奖励
-//
-//        UserGameModel::Add_Exp($req->userInfo->game, $exp);                     # 发放经验奖励
-//        UserProc::updateUserInfo();                                         # 在获取战利品哪里已经update了.
-//        $result = array(
-//            'store' => $req->userInfo->game->store,
-//            'heros' => $req->userInfo->game->heros,
-//            'gates' => $req->userInfo->game->gates,
-//            'tili' => $req->userInfo->game->tili,
-//            'time' => $req->userInfo->game->privateState->TiliTime,
-//            'gold' => $gold,
-//            'exp' => $exp,
-//            'rewardstr' => implode(';', $rewardArr)
-//        );
-//        return Resp::ok($result);
-//    }
-//
-//    /**
-//     * 更新战斗记录(新)
-//     * @param req $req
-//     * @param type $gateId
-//     * @param type $difficulty
-//     * @param type $star
-//     */
-//    private static function newRecordFight($req, $gateId, $difficulty, $star) {
-//        if (!CommUtil::isPropertyExists($req->userInfo->game->gates, "newGateRecord")) {
-//            $req->userInfo->game->gates->newGateRecord = ObjectInit();          # 防御未初始化的变量
-//        }
-//        $gatesRecord = $req->userInfo->game->gates->newGateRecord;
-//        if (!CommUtil::isPropertyExists($gatesRecord, "record")) {              # 防御未初始化的变量
-//            $gatesRecord->record = ObjectInit();
-//        }
-//        if (!CommUtil::isPropertyExists($gatesRecord->record, $gateId)) {       # 补充战斗记录
-//            $gatesRecord->record->$gateId = ObjectInit();
-//        }
-//
-//        if ($difficulty <= 0) {
-//            $gatesRecord->record->$gateId->normal = $star;
-//            if (!CommUtil::isPropertyExists($gatesRecord->record->$gateId, "normalToday")) {
-//                $gatesRecord->record->$gateId->normalToday = 0;
-//            }
-//        } else if ($difficulty == 1) {
-//            $gatesRecord->record->$gateId->hard = $star;
-//            if (!CommUtil::isPropertyExists($gatesRecord->record->$gateId, "hardToday")) {
-//                $gatesRecord->record->$gateId->hardToday = 0;
-//            }
-//        } else if ($difficulty == 2) {
-//            $gatesRecord->record->$gateId->elite = $star;
-//            if (!CommUtil::isPropertyExists($gatesRecord->record->$gateId, "eliteToday")) {
-//                $gatesRecord->record->$gateId->eliteToday = 0;
-//            }
-//        }
-//        $req->userInfo->game->gates->newGateRecord = $gatesRecord;              # 回写数据
-//    }
 
     /**
      * 提取某个对象的某个字段(利用后面2个参数组合为字段名)

+ 0 - 2
Gameserver/Amfphp/process/PayProc.php

@@ -6,8 +6,6 @@ require_once __DIR__ . '/PayProc/MLogType.php';                         // 日
 if (PLAT == 'web') {
     include_once __DIR__ . '/PayProc/WebPayProc.php';
 }
-//include_once ROOTDIR . '/Process/PayProc/YuanBaoPayProc.php';
-//include_once ROOTDIR . '/Process/StoreProc.php';
 
 /**
  * 付费、游戏内消费相关处理